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Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

Crowbear posted:

It's been 3 weeks, where is the patch? :negative:
It's been sitting in cert limbo for the last 2 weeks. It's all in Sony's hands at this point.

If it makes you feel better, even DE's doing the proverbial impatient toe-tap, if the official twitter account is anything to go by.

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The Grammar Aryan
Apr 22, 2008
So where's the best place to nab a Focus mod? The wiki says it drops off of Vor or Alad, or as Survival rewards, but I've been at it for a couple of days and got nothing. I just want a V polarity Warframe mod.

Also, planning on building up a melee-centric Valkyr that will probably suck, but I've got tons of melee mods from Survival, so what the hell? Does anybody know if auto-parry procs things like the melee knockdown or damage reflection while blocking mods?

hooah
Feb 6, 2006
WTF?

The Grammar Aryan posted:

Also, planning on building up a melee-centric Valkyr that will probably suck, but I've got tons of melee mods from Survival, so what the hell? Does anybody know if auto-parry procs things like the melee knockdown or damage reflection while blocking mods?

I'm thinking of doing a gimmick block/parry-based build at some point, too. Let me know how yours goes, if you get it off the ground.

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

Dimitri ExZemos posted:

I can't wait for the U11 patch for PS4 then. Thanks for the info!

We also won't be getting cross play until after the first of the year.

sleeptalker
Feb 17, 2011

The Grammar Aryan posted:

Also, planning on building up a melee-centric Valkyr that will probably suck, but I've got tons of melee mods from Survival, so what the hell? Does anybody know if auto-parry procs things like the melee knockdown or damage reflection while blocking mods?

Reflection and Parry do work with Reflex Guard. Valkyr is a bad frame to melee with aside from her ult, you want something with more shields.

Edit: Reflex Guard does not activate during Valkyr's ult.

sleeptalker fucked around with this message at 22:51 on Dec 11, 2013

DelphiAegis
Jun 21, 2010

sleeptalker posted:

Reflection and Parry do work with Reflex Guard. Valkyr is a bad frame to melee with aside from her ult, you want something with more shields.

Edit: Reflex Guard does not activate during Valkyr's ult.

It doesn't matter much then anyway, since you're 100% invincible.

Crowbear
Jun 17, 2009

You freak me out, man!
So this just went up on the Warframe Facebook page.

Maybe U11 will be out for us soon-ish? Tonight maybe? :pray: :pray: :pray:

e: It's coming tomorrow. Good enough for me!

https://warframe.com/news/ps4-update-11-valkyr-unleashed

Crowbear fucked around with this message at 00:56 on Dec 12, 2013

ullerrm
Dec 31, 2012

Oh, the network slogan is true -- "watch FOX and be damned for all eternity!"

Ugh, I keep having random pubbie clans send invites that block the Goon invite. :\ This seems like good griefing potential, almost.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

ullerrm posted:

Ugh, I keep having random pubbie clans send invites that block the Goon invite. :\ This seems like good griefing potential, almost.
Well, at least now you have an invite pending that you actually want, so that shouldn't be a problem for you any more.

ullerrm
Dec 31, 2012

Oh, the network slogan is true -- "watch FOX and be damned for all eternity!"

Helter Skelter posted:

Well, at least now you have an invite pending that you actually want, so that shouldn't be a problem for you any more.

Yup, it arrived before anyone else did. Thanks! (Now to wait 12 hours to build a Dojo Key.)

QuantaStarFire
May 18, 2006


Grimey Drawer
New update! https://forums.warframe.com/index.php?/topic/146580-update-1130/

quote:

Additions:

Tenno Reinforcement: The Penta! A Corpus Grenade Launcher enters the Tenno Arsenal!
Systemic Invasions 1.0 is live!
Grineer & Corpus now periodically attack star chart nodes owned by opposing factions; if successful, battlefront moves to an adjacent node, otherwise faction "rests" before attacking another node
The Infested now truly infest! The faction has vacated the Star Chart and now exists as an Invasion faction! Keep your eyes peeled for signs of Intested threats – they’ll strike hard.
Infestation "outbreaks" will occur at random, with a downtime of 12 – 36 hours between attacks. When a node is under Infested threat, battlefront aggressively moves to all adjacent nodes if invasion isn't successfully defended within a matter of hours. Outbreaks continue to spread until reaching a boss node, which leads to Phorid appearing and occupying that boss's node until the invasion is defeated!
This system is a new dynamic we’re trying out and will be standing by for feedback/suggestions accordingly.
Changes:
Weapon changes:
Buffed Grakata - Higher Proc/Crit chance. Higher damage (9 to 11)
Buffed Boltor - Projectile flies faster, Upped damage (18 - 25), Higher Crit chance
Buffed Bolto, Slightly more damage, more crit, projectile speed increase
Damage and range buff for Tigris - 35-45 per pellet, firing mechanic has pretty hard draw back. - so this thing needs to hit like a truck! (Scott’s Words!)
Lanka, puncture by default (5m)
Weak Energy projectile for Lanka, you can now shoot before weapon is fully charged (although a weaker shot).
Magnum reload time tweak.
Heat Dagger and Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams
Amphis now deals Electricity damage on Ground Slams
Changes to Sentinel XP distribution:

Based on reports and experiences with slow-ranking Sentinels, we have changed the way Experience is distributed amongst your feisty friends.

Previously:
Sentinel kills would split experience between your Sentinel’s weapon and your Warframe, so your Sentinel itself would miss out on experience.
Weapon kills would split evenly between your Warframe and your Weapon (50% each), then a 42% bonus chunk of experience would be given to the Sentinel and its weapon (21% each). Note that the total XP earned was 142% of what you saw on the screen – now it will be 200%.
Now:
Regular weapon kills divide experience evenly between your weapon and your Warframe (50% each).
Kills using a Warframe ability give all the experience to the Warframe (as before).
Sentinel weapon kills divide experience evenly between your Sentinel and its weapon (50% each).
Kills using a precept give all the experience to your Sentinel (as before).
Experience from other players (shared experience) is split evenly amongst your gear as follows: a quarter goes to your Warframe and a quarter goes to each of your weapons (25% each). If you have a sentinel equipped, a 100% bonus chunk of experience is split evenly between your Sentinel and its weapon (50% each).


Clan Trading Tax option is live! For more information, see our FAQ: https://forums.warfr...ading-guidefaq/
All enemy resistances have been expanded. More resistance types have been added with a redistribution of damage types among enemies.
Lotus 2.0! Lotus has recently had a major overhaul. Most of her lines have been re-recorded and now sound more consistent across the entire game. Lotus now uses a brand new DSP system to playback her audio files. Her voice has a more dynamic sound that makes use of some digital audio randomization so her voice effect will sound slightly different every time it plays.
Changed Capture targets voices. There are now 2 different voices for each of the Corpus and Grineer factions. They now speak as you chase them/capture them.
Elemental procs now also deal damage scaled to the weapon you are using.
Conclave values added for Bane of Corpus, Bane of Grineer, Band of Infested, Expel Corpus, Expel Grineer, Expel Infested, Smite Corpus, Smite Grineer, Smite Infested
Seer Reload sound changed.
Ember’s World on Fire effects overhaul.
Changed mini-map style, included indication of visited areas and areas yet to be discovered in mission.
Changed how often bullet based hit effect sounds can be played – no more than 4 instances per second.
Changed organization and layout of Market. Gear is now a subcategory of Equipment.
Changed bleeding proc/status effect to be much more visible.
Valkyr’s Ripline is now more violent on AI.
Redirection mod now remains in the player’s inventory after completing the tutorial.
Elemental effects hooked up to muzzle flashes on firearms.
Edge lights on Gram now respect the chosen color for Energy.
Damage 2.0 effects hooked up to the Mire.
Updated effects on Nyx’s Mind Control ability.
Stalker should be smarter about picking travel points to approach the targeted player.
Melee weapons now use Attack Speed instead of Fire Rate in UI.
Boss flow cinematic tweaks:
When a boss cutscene plays, the game session is changed to PRIVATE so other players cannot join the game in between boss fights until the end of game.
Upon beating the boss, additional enemies will stop spawning until at least one player has moved to a new zone.
Changes to guild roles:
Must have the Treasurer role to use vault resources to contribute to Dojo rooms/decos (previously needed the Architect role).
Must have the Treasurer role to change "Clan Trade Tax Rate"
Must have the Tech role to start R&D projects (previously anyone could do this).
Lephantis balancing, melee head lunge attack once again knocks down target.
Resource Drone tab added to inventory screen.
When placing a decoration in the Dojo, you now see how the deco will look when completed (or the red material override when it can’t be placed). Once placed, it switches to the yellow “in construction” material.
Reduced the effects during Hysteria.
Localization updates for German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese, Russian, Ukrainian, Chinese.


Fixes
Fixed random music issues. In-game music now plays at more appropriate intervals and respects the number of AI in proximity to the player.
Fixed issues with pickups being slow and stuttery. They will no longer pop-out old-timey 1900’s movie fashion.
Fixed Cernos not playing firing sound.
Fixed a number of lines incorrectly referencing “ships” while on planets, general re-writing of some lines.
Fixed issues with Grineer Assassinate alerts not having Grineer bosses to fight.
Fixed scarves not always getting the correct material.
Fixed if a host migration happens while a player has the edit decoration tool active in a Dojo, the tool will stop functioning.
Fixed issue where players would see a blank grey portal in connecting pieces of the Corpus Ship Tiles.
Fixed progression stopper caused if the capture context action is activated by more than one player.
Fixed projectile embedded damage and radial damage not being affected by damage mods.
Fixed script error with items lists that have scrolls.
Fixed star chart accepting input while alert popup is on screen.
Fixed dropped loot sometimes going through platform above player and never dropping down to gameplay space.
Fixed scrolling through available profile icons sometimes causing UI to hang.
Fixed crashes in Dojo when aiming at a friend.
Fixed Player getting stuck on a loading screen if they attempt to load in to the PVP Jupiter Conclave.
Fixed Phorid not gaining bonuses from elemental mods.
Fixed player unable to melee while wormhole power is active.
Fixed arrow impaling Warframe’s forearm when kneeling in the menu/dojo.
Fixed “power in use” appearing when attempting to cast wormhole while it is already active.
Fixed issue on Elara in vent room where players can’t advance due to blocked path
Various fixes and improvements to in game VOIP.
Fixed issues with throwing direction associated with Vauban’s powers.
Fixed inconsistent style and casing in Social Menu.
Fixed Resource Drone being disabled in regions that are not unlocked.
Fixed issue where pickups would get stuck hovering in air.
Fixed the enemy speed debuff on Valkyr's Warcry ability, so that it is now affected by Ability Mods.
Fixed issues where Nova’s Molecular Prime would cause enemies to dissolve then reappear as ragdolls.

So Infested are invasion-only, huh? That's okay: I didn't need to farm Hellfire or whatever it's called anyways. :suicide:

wid
Sep 7, 2005
Living in paradise (only bombed once)

QuantaStarFire posted:

New update! https://forums.warframe.com/index.php?/topic/146580-update-1130/


So Infested are invasion-only, huh? That's okay: I didn't need to farm Hellfire or whatever it's called anyways. :suicide:

They could take over a base though? Seems like the only difference is you could purge them off the star map completely unlike the other 2 factions. But they could invade out of nowhere.

Broniki
Sep 2, 2009

Feminist Frequency is one of many women targeted by the Gamergate harassment campaign. Donate today!

It's now even more impossible to get Contagious Spread. Amazing.

Denzine
Sep 2, 2011

One time, I did a thing.
Quick, someone set the tax to an absurd negative amount and see if trading gives you money.

edit: I'd do it but im playin starboundddd

Zellyn
Sep 27, 2000

The way he truly is.
No, you see, the new invasion mechanic will encourage you to spend even more time in derelicts!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

:suicide:

I just realized how loving terrible this will make a) farming Phorid (depending on how easy it is to shitstomp an invasion) and b) get codex entries for stuff like crawlers. Christ.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

Denzine posted:

Quick, someone set the tax to an absurd negative amount and see if trading gives you money.
It won't let you.

Grondoth
Feb 18, 2011
Cool now 1/2 the game is fighting a faction full of unfun bullshit.

Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer
So yeah, add another person to the list of players that are enjoying themselves while simulaneously wondering why they are playing this instead of an objectively better game.

On the other hand, my dual zorens are in the foundry! :toot:

If the PS4 clan has room please toss me an invite. PSN: Tortolia

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
It would be nice if Infected started dropping Mutagen again and had higher mod drop rates.

Owl Inspector
Sep 14, 2011

I thought most of that looked pretty nice! Excuse me digital extremes is the worst company in existence game is terrible and a waste of time :reject:

Azzanadra
Jun 18, 2008

The Light is the power of Dance


I find these new damage modifiers rather strange. Now slash is even more useless without the bonus damage vs infested and blast is now a rather undisputed king of damaging corpus, with a bonus damage to shields and robotic targets now. Magnetic damage now has a bonus to shields and armor but -75% damage to flesh (and infested but eh), rendering it rather pointless against anything but jackal :confused:

here's the full tables on the wiki: http://warframe.wikia.com/wiki/Damage_2.0 Somehow blast+corrosive is still the best combination of the four elements, if you don't want to change your build to account for different factions.

This might be the update that does it for me. I can't even figure out just how half-baked these ideas of theirs are.

QuantaStarFire
May 18, 2006


Grimey Drawer

Gestalt Intellect posted:

I thought most of that looked pretty nice! Excuse me digital extremes is the worst company in existence game is terrible and a waste of time :reject:

The Infested change is the major questionable decision here. I mean, of all the factions in the game, they effectively remove the fun faction? What is DE thinking? :psyduck:

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

QuantaStarFire posted:

The Infested change is the major questionable decision here. I mean, of all the factions in the game, they effectively remove the fun faction? What is DE thinking? :psyduck:

It really depends on how it ends up working out. It could be really cool or really, really terrible. If it leads to us having to deal with Grineer/Corpus 75% of the time or more... hell no.

chumbler
Mar 28, 2010

QuantaStarFire posted:

The Infested change is the major questionable decision here. I mean, of all the factions in the game, they effectively remove the fun faction? What is DE thinking? :psyduck:

Except the infested aren't fun. They're just trivially easy to mow down with zero challenge.

Owl Inspector
Sep 14, 2011

QuantaStarFire posted:

The Infested change is the major questionable decision here. I mean, of all the factions in the game, they effectively remove the fun faction? What is DE thinking? :psyduck:

Unless they make it super easy to get rid of infested I actually expected them to be much more of a pain taking over the star map, because most long term players probably aren't going to want to fight infested all day just to keep them from taking over some levels that they won't play anyway. It just depends how much DE balances it over time I guess.

And looking at those resistances they definitely nerfed some of those elements too hard (for some reason the ones I never use anyway). It's kinda weird but everything has to go through revisions before it's balanced. I just wish DE had more internal testing before throwing big changes like this to the whole community and using them to test everything for them.

Devor
Nov 30, 2004
Lurking more.

chumbler posted:

Except the infested aren't fun. They're just trivially easy to mow down with zero challenge.

loving disruptors. I was saving that energy! :argh:

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
The invasions seem to be a good way to get decent rewards aside from the alerts now. Run Naga five times for the corpus at the moment and get an Orokin Catalyst.

Harrower
Nov 30, 2002

chumbler posted:

Except the infested aren't fun. They're just trivially easy to mow down with zero challenge.

That's every faction once you bootstrap yourself out of being a space poor. :smaug:

Azzanadra
Jun 18, 2008

The Light is the power of Dance


I imagine DE is still in a "it's a beta!" and "Updates for the update god!" mindset, and I might just be tired and cranky right now, but it still looks weird as hell right now at only a quick glance. If I remember right the bonus to flesh won't count against infested, so now fire isn't meant to be "effective" against infested.

Crowbear
Jun 17, 2009

You freak me out, man!
So how bad was Acrid nerfed in U11? I don't wanna throw any more Formas at it if it's gonna be trash starting tomorrow.

Owl Inspector
Sep 14, 2011

Crowbear posted:

So how bad was Acrid nerfed in U11? I don't wanna throw any more Formas at it if it's gonna be trash starting tomorrow.

Apparently it's almost unusable right now, I would save your mutagens and start with the other infested weapons instead.

Crowbear
Jun 17, 2009

You freak me out, man!

Gestalt Intellect posted:

Apparently it's almost unusable right now, I would save your mutagens and start with the other infested weapons instead.

Well that sucks! It does so much damage right now goddamnit DE :qq:

sleeptalker
Feb 17, 2011

At first I thought they were trying to nerf Ignis against Infested, but then I saw the 75% bonus for radiation damage. Slap a Stormbringer on and continue to burn down mutants at your leisure.

fookolt
Mar 13, 2012

Where there is power
There is resistance
What sentinel do people recommend these days? I like killing everything. I see that the Carrier is recommended in the OP, but has the new update changed any of that?

fookolt fucked around with this message at 10:01 on Dec 12, 2013

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

fookolt posted:

I see that the Carrier is recommended in the OP, but has the new update changed any of that?
Nope. The space scrotum still reigns supreme.

Edit:

Crowbear posted:

So how bad was Acrid nerfed in U11? I don't wanna throw any more Formas at it if it's gonna be trash starting tomorrow.
Compared to U10 it got nerfed hard. It's not unusable, but it's no longer the god-killer it once was.

It got a bit of a buff as of today's patch on the PC, but it's still nowhere near it's former glory.

Pre-U11:
Base damage type ignores armor, hit applied 4 tick DoT at 75% base damage per tick, elemental mods would also apply to DoT effect.

11.0.0:
Toxic damage, hit applies 4 tick DoT of a flat 10 toxic damage per tick, mods have no effect on DoT damage type or amount (always 10 damage per tick, always toxic).

11.3.0 (today):
Toxic damage, hit applies 4 tick DoT at 50% base damage per tick as toxic, otherwise unchanged. DoT damage is still always toxic and unaffected by elemental mods.

Helter Skelter fucked around with this message at 10:23 on Dec 12, 2013

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

chumbler posted:

Except the infested aren't fun. They're just trivially easy to mow down with zero challenge.

Yeah, infested are pretty much a trivial joke. You can literally double the level of any given infested compared to either of the other two factions and they'll still be easier as long as your weapons don't suck.

ThePhenomenalBaby
May 3, 2011
Infested don't really have a dangerous unit. If you get knocked down in a pack swarm yea i guess you'll die but eh. They really need a hulking monstrosity type to complement the ancients. maybe a ranged flying support unit that shoots poo poo at you. Stuff like that.

Wales Grey
Jun 20, 2012

Kanos posted:

Yeah, infested are pretty much a trivial joke. You can literally double the level of any given infested compared to either of the other two factions and they'll still be easier as long as your weapons don't suck.

Infested are my favorite faction to fight because they don't all have magical 1/2 damage protection on their bodies or shields (and shield ospreys), and are really weak vs. fire/slash; both of which are really easy to get a hold of early.

ThePhenomenalBaby posted:

Infested don't really have a dangerous unit. If you get knocked down in a pack swarm yea i guess you'll die but eh. They really need a hulking monstrosity type to complement the ancients. maybe a ranged flying support unit that shoots poo poo at you. Stuff like that.

Moa Osprey reskin inbound.

Wales Grey fucked around with this message at 17:56 on Dec 12, 2013

triplexpac
Mar 24, 2007

Suck it
Two tears in a bucket
And then another thing
I'm not the one they'll try their luck with
Hit hard like brass knuckles
See your face through the turnbuckle dude
I got no love for you
So I'm playing this game super casually, just going through a match or two every few days.

I finally got enough to buy the Braton. What should I aim to do next?

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Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

triplexpac posted:

So I'm playing this game super casually, just going through a match or two every few days.

I finally got enough to buy the Braton. What should I aim to do next?

Strun is good if you like shotguns, Boltor just got a buff so it should be pretty decent as well.

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