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Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

OneThousandMonkeys posted:

Both are found in body bags on the second Conviction single player level in Kobin's mansion, which takes place immediately after their coop story, quite obviously dead.


Oh my God. I've played through Conviction SP four times now and co-op twice and I've never noticed this.

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Silentgoldfish
Nov 5, 2008
Only archer's body is there so it's not that much of a retcon. The weird thing is the body's not hidden but for some reason I never noticed it was archer until I read it in a faq.

Name Change
Oct 9, 2005


Silentgoldfish posted:

Only archer's body is there so it's not that much of a retcon. The weird thing is the body's not hidden but for some reason I never noticed it was archer until I read it in a faq.

There's definitely two body bags.

https://www.youtube.com/watch?v=V1p0JQ2Y2Hw

But yeah it's pretty easy to completely miss the bodies, it might be even possible to take a route where you wouldn't find them.

Perestroika
Apr 8, 2010

Yeah, I agree that the Tehran embassy is the point where the game's story really takes a nosedive. It's even more frustrating because that location had quite a bit of potential for a great setting. After all, in reality it's a really fascinating place that serves essentially as a monument to American interventionalism in the middle east and the subsequent backlash against it. I knew it was going to get stupid when instead of showing the (actually existing) outer wall that is plastered with anti-american messages they rather opted for a 30-meter high mural of a skull-faced lady liberty on the wall of a nearby highrise.
At some point it seems like even the devs realised that the players might wonder whether an US agent really had any buisness loving around in there. Which lead to the possibly dumbest part in the whole level: As you walk through the training area for the iranian republican guard (who, again, actually do reside in the actual embassy) you actually come across a training parkour made up to look like the Oval Office and (I think) other rooms of the white house. It's like the devs were saying: "See? They're actually planning to attack America and kill the president! ANY DAY NOW!:downs:". After that I was almost expecting walk into a room full of actually working secret nuclear weapons next.

You know what, for the next part they should just hire the guys who made Spec Ops: The Line to handle the story. That would be amazing.

Perestroika fucked around with this message at 10:25 on Oct 1, 2013

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Tom Clancy died. End of an era.

http://www.nytimes.com/2013/10/03/books/tom-clancy-best-selling-novelist-of-military-thrillers-dies-at-66.html

CuddleCryptid
Jan 11, 2013

Things could be going better


The real question is if they're going to keep pretending Clancy had any input in these games past the first one.

Gazaar
Mar 23, 2005

.txt

DreamShipWrecked posted:

The real question is if they're going to keep pretending Clancy had any input in these games past the first one.

They don't have to pretend they own the rights to his name.

Name Change
Oct 9, 2005


Many goons say Clancy wrote almost none of even his own books, though I've not chased down what evidence they're referring to.

I just think it's funny that he's always wearing giant aviators on his book covers because with his glasses off he looks like the alien assassin in The Last Starfighter:





I also appreciate that his stories are all crazy and that the crazy gets carried into the stuff he definitely never touched, like the games. It's hilarious that the first Rainbow Six antagonists are radical ecoterrorists (in both the game and the book, if I recall). If ELF could hire HYDRA to conduct suicide ops for it while it hid in a South American base, we'd be living in a much different world.

Every time I relate the Blacklist plot to people we all have a good laugh, for what it's worth, and it was decided that obviously someone assassinated Clancy, since there's no cause of death publicized and that's the only way he could go out. At the end of the day even without a cartoon faux-RIPPED FROM THE HEADLINES plot, Splinter Cell is a right wing wank anyway.

Orv
May 4, 2011
The PC patch Ubisoft just pushed basically solves all of my mechanical issues with this game (MP sprint toggle, Attack/Use on the same key, couple other minor things) so that's awesome. Now if only I could convince myself that I liked the coop.

hojusimpson
Mar 30, 2011

After reading your post, I don't know if I want to avoid the game forever (I'd only play solo, and probably only play non-lethal) or buy it right away.

This seems like the type of story that should have been in (or already is in?) that Marlow Briggs game. Instead, we're left with another bizarre episode in the Splinter Cell saga.

Name Change
Oct 9, 2005


hojusimpson posted:

After reading your post, I don't know if I want to avoid the game forever (I'd only play solo, and probably only play non-lethal) or buy it right away.

This seems like the type of story that should have been in (or already is in?) that Marlow Briggs game. Instead, we're left with another bizarre episode in the Splinter Cell saga.

This is the best Splinter Cell game in several iterations, which is the "best" part. Also, the coop is fairly good and introduces a Gears of War Horde mode (that can actually be finished in one long sitting, unlike Horde mode).

Whatever happens, the new Rainbow Six game is probably going to blow away the previous high water mark for immorality and mind-numbing stupidity in shooter games, since you're throwing hostages off of bridges and shooting cops and that's just what we know about so far.

Palleon
Aug 11, 2003

I've got a hot deal on a bridge to the Pegasus Galaxy!
Grimey Drawer
So is anyone still playing this for the PS3? Just started it up and was hoping to find someone willing to do at least the co-op required 4E missions with me.

Edit: I guess I should take the 2 weeks of silence as a hard "no".

Palleon fucked around with this message at 12:46 on Oct 23, 2013

CuddleCryptid
Jan 11, 2013

Things could be going better

Palleon posted:

So is anyone still playing this for the PS3? Just started it up and was hoping to find someone willing to do at least the co-op required 4E missions with me.

Edit: I guess I should take the 2 weeks of silence as a hard "no".

Well, looking at the master sheet we had going for a bit (https://docs.google.com/spreadsheet/ccc?key=0Ahg8Y_hP0yoodEx4OUdxQ20xU05kaUJ0QW9EUmxiWmc#gid=0) we have a ton of glorious PC master race gamers, a few Xbox gamers, and... you!

BoyGenius
Jul 22, 2003

by Ralp

Palleon posted:

So is anyone still playing this for the PS3? Just started it up and was hoping to find someone willing to do at least the co-op required 4E missions with me.

Edit: I guess I should take the 2 weeks of silence as a hard "no".

I just started doing the multiplayer matches but I wouldn't mind doing some co-op. My PSN name is hooptycamy0 if you're still looking for people.

Palleon
Aug 11, 2003

I've got a hot deal on a bridge to the Pegasus Galaxy!
Grimey Drawer

BoyGenius posted:

I just started doing the multiplayer matches but I wouldn't mind doing some co-op. My PSN name is hooptycamy0 if you're still looking for people.

Sounds good, I beat the game and have moved on somewhat to GTA V, but still would at least like to clear the Briggs missions if given the chance, so I'll get in touch with you.

GUI
Nov 5, 2005

After 3 months I finally got around to finishing this. I loved the gameplay despite night vision being utterly useless and the unneeded upgrade system; why yes, I'd like suits to trivialize stealth and fifty million weapons most of which I'll never use and have dozens of useless attachments.
The storyline and all characters (except maybe Kobin and Briggs) were awful though, Conviction started this by retconning Grim's personality into the ~~serious business~~ type, and now this game did the same with Fisher, who is a tremendous unlikeable douchebag with no humor whatsoever and looks 30 years younger to boot (I suppose someone was a big fan of Renegade Shepard from Mass Effect). The storyline itself was utterly brain-dead and offensive garbage, but this was already discussed pages ago so there's no point in repeating it.
I'm also glad that video games have finally run out of design ideas for white guys after thirty years of constantly using them, either that or someone really liked Kenji Eno's concept of the digital actor.

Name Change
Oct 9, 2005


GUI posted:

After 3 months I finally got around to finishing this. I loved the gameplay despite night vision being utterly useless and the unneeded upgrade system; why yes, I'd like suits to trivialize stealth and fifty million weapons most of which I'll never use and have dozens of useless attachments.
The storyline and all characters (except maybe Kobin and Briggs) were awful though, Conviction started this by retconning Grim's personality into the ~~serious business~~ type, and now this game did the same with Fisher, who is a tremendous unlikeable douchebag with no humor whatsoever and looks 30 years younger to boot (I suppose someone was a big fan of Renegade Shepard from Mass Effect). The storyline itself was utterly brain-dead and offensive garbage, but this was already discussed pages ago so there's no point in repeating it.
I'm also glad that video games have finally run out of design ideas for white guys after thirty years of constantly using them, either that or someone really liked Kenji Eno's concept of the digital actor.


No, they're pretty much focus-grouping it into "Every game needs a middle-aged underwear model, right?" At least in Mass Effect you can mess with the sliders and make an insane holocaust victim. Anyone who runs as Standard Mass Effect Guy is a chump.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

GUI posted:

After 3 months I finally got around to finishing this. I loved the gameplay despite night vision being utterly useless and the unneeded upgrade system; why yes, I'd like suits to trivialize stealth and fifty million weapons most of which I'll never use and have dozens of useless attachments.
The storyline and all characters (except maybe Kobin and Briggs) were awful though, Conviction started this by retconning Grim's personality into the ~~serious business~~ type, and now this game did the same with Fisher, who is a tremendous unlikeable douchebag with no humor whatsoever and looks 30 years younger to boot (I suppose someone was a big fan of Renegade Shepard from Mass Effect). The storyline itself was utterly brain-dead and offensive garbage, but this was already discussed pages ago so there's no point in repeating it.
I'm also glad that video games have finally run out of design ideas for white guys after thirty years of constantly using them, either that or someone really liked Kenji Eno's concept of the digital actor.


To be fair in the case of Isaac Clarke, they actually used the face of his voice actor, Gunner White.

Spacedad
Sep 11, 2001

We go play orbital catch around the curvature of the earth, son.

OneThousandMonkeys posted:

No, they're pretty much focus-grouping it into "Every game needs a middle-aged underwear model, right?" At least in Mass Effect you can mess with the sliders and make an insane holocaust victim. Anyone who runs as Standard Mass Effect Guy is a chump.

Based on our focus grouping over the mass effect series, what gamers really want to see in their protagonist is this:




Also I got blacklist for free with my gtx 780, along with arkham origins and AC4 black flag - I will be giving this a go soon, and am keen on trying out the assymmetrical multiplayer.

Awesome Kristin
May 9, 2008

yum yum yum
How active is the general community for this? It's half off on Steam right now and my husband and I are considering it but it's still a lot of money for us to waste if we don't get the whole package.

Naky
May 30, 2001

Resident Crackhead
The community wasn't exactly huge when the game came out. They hosed up pretty big when they released it against Saint's Row 4. That being said, the co-op's a lot of fun and totally worth doing. If you can get it for half off and you both have computers capable of running it, there is nothing that prevents you from getting two copies and playing co-op with each other even if the community's dead already. You won't miss a thing. The rest of the online like Spies vs Mercs is pretty meh for me.

Rookersh
Aug 19, 2010
So help me out with my dumb question goons.

I like playing games in order, and generally appreciate dumb war plots for being dumb war plots. Tom Clancy/CoD games have always been good for a laugh, and I basically treat them like the shallow hilarious warporn they really are. So yes, I realize the Splinter Cell storyline is bad, you don't need to tell me that, I don't care.

I've never played any of the original Splinter Cell games at all. The first game I played was Conviction and I really enjoyed it. I eventually picked up Chaos Theory because everyone said it's the best game ever, and bought Double Agent a few Steam sales later because nobody could give me a good reason as to why it's poo poo, so I assumed it was just another case of them pushing action over stealth rather then "bad" gameplay. A few days ago I picked up Blacklist and really want to play it as well.

Problem being I want to start clearing out my games list a bit first on Splinter Cell games. I figured I'd start with Chaos Theory, move up to Double Agent, then do Conviction/Blacklist, making sure I see how badly everyone evolves over the series.

I really liked what I played of Chaos Theory, but the game constantly references the events of SC1. A few of the friends on my Steam list have told me SC1 is the same engine as CT, and the only real difference is you can't melee guys down as easily and it's a bit blockier. So now I somewhat want to start playing SC1. But I'd need to wait until the Steam sale before I can buy it, and really don't want to burn through 5 stealth games in a row even if I did, since Holiday stuff is coming up and will eat up most of my free time.

So what I'm curious about is two things. One, does Splinter Cell 1 hold up at all? Like is it still worth playing if you're patient and enjoy hearing Ironside talk nonsense? Secondly, does Double Agent reference 1/PT/CT at all, or is it pretty standalone? I know Blacklist only references DA/Con, and Conviction only references DA, so curious if DA makes any mention of the events of 1/CT.

Basically, I'm curious if I could drop Chaos Theory for now, grab SC1 during the Steam sale, then play DA/Conv/Blacklist to get all the actiony games out of the way before playing the two stealth games in the right mindset at a later date. But to do this I'd want to make sure DA/Conv/Blacklist are a bit more contained, and DA doesn't references CT a bunch.

Seventh Arrow
Jan 26, 2005

SC1 shows its age, but it's still kind of fun. The hud definitely shows its console roots, but some of the levels are pretty cool. If you're willing to put up with a bit of jankiness, it's still some good stealth gameplay.

That said, it's not really that necessary to get in on the plot of CT. Sure, they make reference to SC1, but the SC1 guy just made the macguffin in Chaos Theory. That's it.

Naky
May 30, 2001

Resident Crackhead
Don't be so unwilling to blow through a few games in a row. I beat CT in one sitting/evening when I got it (to my great displeasure) and SC1's not much longer either. Double Agent is longer, but it's also shittier. DA, by the way, sucks because it's a very bad PC port with more bugs and glitches in it than you can shake a stick at. What could have been the best part of the game IMO is the shittiest because they stick a ridiculous time limit on it and it sucks so very much. Let's make a stealth game about patience and timing and then throw a short time limit and a shitload of glitchy gameplay at the player. Yeah, they'll love that poo poo. If there's a mod or a cheat out there that disables that, it might be worth playing through. Otherwise, you can probably safely skip it without missing a beat. I know I didn't finish the game and it's the only one in the series I didn't.

Super Dude
Jan 23, 2005
Do the Jew

Rookersh posted:

A few of the friends on my Steam list have told me SC1 is the same engine as CT, and the only real difference is you can't melee guys down as easily and it's a bit blockier.

That's partially true. SC1 (and PT I guess) run on Unreal Engine 2, whereas CT runs on UE 2.5. CT looks a lot better than the first two games.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Alternatively, I thought Double Agent was fine on PC. I didn't really have any problems with it, and I played and beat every Splinter Cell before it (except I never fully finished Chaos Theory, that game is long as hell). I guess I just went in with the right attitude or something. I didn't have a problem with the timed missions, I thought the whole double agent thing was kinda cool and Sam pulls off some slick poo poo. It's not like the timed segments were super tough or anything, they were designed to be beaten. My biggest issue with the game is that the canon ending kills off one of my favorite characters. In my ending I saved him dammit :smith:

SolidSnakesBandana fucked around with this message at 20:14 on Dec 14, 2013

Rookersh
Aug 19, 2010

Naky posted:

Don't be so unwilling to blow through a few games in a row.

Well, the issue is I'm flying out to visit family for the holidays, and won't be able to game again for awhile. If I start up DA today, I could probably beat my way to the end of Blacklist by then. If I'm going to grab SC1, I'll wait for the Steam sale, and won't be able to play any of them until midJanuary.

Also SC/CT I'll want to play stealthy because it feels like that's what CT was designed for. If I'm supposed to be an undercover agent in a terrorist cell, I'm going to play as a terrorist and shoot everybody. And Conviction didn't offer many stealth options/Blacklist seems to be a bit more focused on hot murder as well, although the stealth options are there. So I'm thinking it might be better to play SC1/CT at a later date to savor them, and just action hero my way through DA/Conviction/Blacklist right now.

But if I do that, I want to make sure DA doesn't have constant cutscenes about how Sam saved the world from Georgia/the Internet going on, as it'd push me to go play them first.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

Rookersh posted:

Well, the issue is I'm flying out to visit family for the holidays, and won't be able to game again for awhile. If I start up DA today, I could probably beat my way to the end of Blacklist by then. If I'm going to grab SC1, I'll wait for the Steam sale, and won't be able to play any of them until midJanuary.

Also SC/CT I'll want to play stealthy because it feels like that's what CT was designed for. If I'm supposed to be an undercover agent in a terrorist cell, I'm going to play as a terrorist and shoot everybody. And Conviction didn't offer many stealth options/Blacklist seems to be a bit more focused on hot murder as well, although the stealth options are there. So I'm thinking it might be better to play SC1/CT at a later date to savor them, and just action hero my way through DA/Conviction/Blacklist right now.

But if I do that, I want to make sure DA doesn't have constant cutscenes about how Sam saved the world from Georgia/the Internet going on, as it'd push me to go play them first.

Double Agent actually has you playing both sides so it really gives you less of a reason to shoot everyone up. I think Double Agent pretty much holds up on its own. It is its own plot. I honestly think the game is kind of cool. It most certainly has some of the best music in the whole series. Only Chaos Theory's music comes close. But gently caress that super tanker mission.

But I am having my own problems with Blacklist. The game runs smooth as silk on Ultra, but anytime I get into a cutscene, it turns into a stuttery mess. I don't know why.

Narcissus1916
Apr 29, 2013

If you can get a hold of it the then "current gen" original Xbox version of Double Agent is outstanding. Its made by the same guys who did Chaos Theory, and is leagues better than the shinier 360 and PC editions that were made by Shanghai.

Super Dude
Jan 23, 2005
Do the Jew

Narcissus1916 posted:

If you can get a hold of it the then "current gen" original Xbox version of Double Agent is outstanding. Its made by the same guys who did Chaos Theory, and is leagues better than the shinier 360 and PC editions that were made by Shanghai.

Oh come on, those guys added the swat turn! That move was amazing, you could spin in a circle in front of a guy and he would never see you!

GUI
Nov 5, 2005

The Xbox/PS2 versions of DA are only good if you irrationally liked CT and want more of the same except with lovely level design (sweet, barren gray hallways) and a barely stable framerate.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?
Its also not canon and I think some of the things in the next gen version are more interesting.

Sober
Nov 19, 2011

First touch: Life.
Second touch: Dead again. Forever.

GUI posted:

The Xbox/PS2 versions of DA are only good if you irrationally liked CT and want more of the same except with lovely level design (sweet, barren gray hallways) and a barely stable framerate.
Splinter Cell level design was always something inbetween hallway into an atrium style anyway even in Chaos Theory. Everyone just chooses to remember all the better CT maps like Bank and Bathhouse (hell even Displace and Hokkaido). Blacklist continues that tradition but at least they have much more interesting open areas that eventually funnel out into a smaller number of routes to continue the level (and I guess engine limitations that make them points of no return).

In the same vein though all the Ghost missions in Blacklist are just one big sandbox ala SCCT's Bank, so you infiltrate to the main chunk of the mission, do your thing and exfiltrate and you never get scripted along the way. It makes for a nice change of pace and still fits into how the game plays if you ask me.

CuddleCryptid
Jan 11, 2013

Things could be going better

Yeah, Splinter Cell has always had an array of tight and narrow corridors, but that was kind of for a reason. Wide-open levels tend to be a pain in the rear end to stealth through because it's hard to manage the sight lines of those on levels above you as well as people on your floor.

Sober
Nov 19, 2011

First touch: Life.
Second touch: Dead again. Forever.
Someone will eventually bring up the Thief games which had TTLG-style level design which is the opposite of Splinter Cell but does it more or less right. I mean, SC can do it as evidenced by more than a handful of maps since CT to Blacklist but the intent the narrative sometimes has to give way or fashions a different style of level design, for better or for worse.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

Sober posted:

Someone will eventually bring up the Thief games which had TTLG-style level design which is the opposite of Splinter Cell but does it more or less right. I mean, SC can do it as evidenced by more than a handful of maps since CT to Blacklist but the intent the narrative sometimes has to give way or fashions a different style of level design, for better or for worse.

I really liked the JBA HQ missions which kind of allow a more free form style of play. One thing is for sure, we are passed the original Splinter Cell. There are times in that game where there really is only one easy way to do something without getting spotted.

CuddleCryptid
Jan 11, 2013

Things could be going better

blackguy32 posted:

I really liked the JBA HQ missions which kind of allow a more free form style of play. One thing is for sure, we are passed the original Splinter Cell. There are times in that game where there really is only one easy way to do something without getting spotted.

Especially the 3-alarm system. Christ, I swear that mechanic was put in just to increase sales of dualshock controllers.

Sober
Nov 19, 2011

First touch: Life.
Second touch: Dead again. Forever.
I wish they would come out with more side missions for Blacklist, those missions pretty much hinged on really strong level design seeing as they dropped you in an open area (or in the case of panther maps, a string of them) and asked you simply to navigate and figure it out how you want, more or less.

I have a friend who worked on Blacklist (not that high up) who had a ton of input into the level design for much of the SP/co-op levels and I'm glad he badgered the actual people in charge to make even tiny changes to just reinforce the different playstyles (and just strong level design in general).

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

DreamShipWrecked posted:

Especially the 3-alarm system. Christ, I swear that mechanic was put in just to increase sales of dualshock controllers.

The most frustrating thing about the original I remember was the body hiding mechanic. I had made it to the CIA stage, and I could not for the life of me figure out why the hell I was failing the mission despite no one being around. It was also always in the same spot too. The game never mentions that it automatically triggers alarms if it finds bodies not hidden in dark areas.

It was such a dumb loving mechanic.

Sober posted:

I wish they would come out with more side missions for Blacklist, those missions pretty much hinged on really strong level design seeing as they dropped you in an open area (or in the case of panther maps, a string of them) and asked you simply to navigate and figure it out how you want, more or less.

I have a friend who worked on Blacklist (not that high up) who had a ton of input into the level design for much of the SP/co-op levels and I'm glad he badgered the actual people in charge to make even tiny changes to just reinforce the different playstyles (and just strong level design in general).

They took one of the best things about Conviction in that you can easily adapt to situations pretty quickly. You can get spotted, run off and sprint through the area if you are good enough while the enemies check out where they think you are. I really love the Panther playstyle. I am still just bitter that something weird is happening with my game. On both Far Cry 3 and Blacklist, my frame rate screeches to a halt in cutscenes, but it is perfectly smooth during gameplay which just boggles my mind. The Paladin feels like a slide show but in mission it runs fine.

Also part of me misses the classic SvM but the other part doesn't cause I remember all of the bitter rear end spies who would quit as soon as they lost their spy round. You also had the people who would get mad at you if you used anything other than the rifle

blackguy32 fucked around with this message at 08:20 on Dec 16, 2013

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Name Change
Oct 9, 2005


blackguy32 posted:

The most frustrating thing about the original I remember was the body hiding mechanic. I had made it to the CIA stage, and I could not for the life of me figure out why the hell I was failing the mission despite no one being around. It was also always in the same spot too. The game never mentions that it automatically triggers alarms if it finds bodies not hidden in dark areas.

It was such a dumb loving mechanic.


They took one of the best things about Conviction in that you can easily adapt to situations pretty quickly. You can get spotted, run off and sprint through the area if you are good enough while the enemies check out where they think you are. I really love the Panther playstyle. I am still just bitter that something weird is happening with my game. On both Far Cry 3 and Blacklist, my frame rate screeches to a halt in cutscenes, but it is perfectly smooth during gameplay which just boggles my mind. The Paladin feels like a slide show but in mission it runs fine.

Also part of me misses the classic SvM but the other part doesn't cause I remember all of the bitter rear end spies who would quit as soon as they lost their spy round. You also had the people who would get mad at you if you used anything other than the rifle

I didn't really enjoy Splinter Cell games until Conviction, when it became a glorified action game wherein you relied on misdirecting your foes. Before then I felt like I was playing trial and error, which is one of the things in games I hate most (hello Hitman).

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