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Kitchner posted:On an actual Paradox games related note, what is everyone's impression of the new DLC announcement for EUIV? Check out the EU4 thread, it was talked about in great deal there.
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# ? Dec 20, 2013 20:11 |
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# ? May 29, 2024 17:15 |
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Ahh Yuletide in Crusader Kings, that magical time of the year where a jolly bearded fat man slides down your chimney bringing you.. axes? Oh gently caress it's a Viking raid RUN
Cowcatcher fucked around with this message at 22:03 on Dec 20, 2013 |
# ? Dec 20, 2013 22:01 |
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Is there a chance EU4 will be a daily deal in the current steam sale? (sorry if this is inappropriate / has been discussed)
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# ? Dec 21, 2013 16:46 |
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fuf posted:Is there a chance EU4 will be a daily deal in the current steam sale?
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# ? Dec 21, 2013 16:49 |
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It was $10 on Amazon earlier so there probably will be a decent steam sale for it.
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# ? Dec 21, 2013 17:03 |
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It was 75% off a few days ago directly from Paradox, so I expect it'll come up again.
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# ? Dec 21, 2013 18:54 |
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Yeah I think Paradox seems to really like the sales. I'm guessing they make a lot of money off it. They'll usually have one game as a daily deal. I think CK2 was the one during the summer sale, I'm assuming EUIV is getting that this sale.
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# ? Dec 22, 2013 01:09 |
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It's $19.99 in the Humble store right now, if that helps.
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# ? Dec 22, 2013 02:26 |
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Troll the ancient Yule tide carol, Fa la la la la, la la la lan.
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# ? Dec 22, 2013 04:10 |
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I hadn't played Vicky 2 in a while and I tried a game as Ukraine. It's a great country to play as, not too big, rich in resources and right next door to some of Europe topdogs. I was edged out of Great Power status right at the end by China though.
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# ? Dec 22, 2013 18:52 |
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This was on Pdox Xmas countdown yesterday I don't think I'm jumping the gun when I say ROME2ROME2ROME2ROME2ROME2ROME2ROME2ROME2ROME2ROME2ROME2ROME2ROME2ROME2ROME2ROME2ROME2ROME2ROME2ROME2
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# ? Dec 22, 2013 21:50 |
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Will Rome 2 come with a converter to turn it into a CK2 game at the end? Or will we convert it to Unnamed Paradox Dark Ages Game first?
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# ? Dec 22, 2013 21:51 |
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Clearly that is an Asian elephant. The next game will be set in India.
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# ? Dec 22, 2013 21:54 |
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Cowcatcher posted:This was on Pdox Xmas countdown yesterday gently caress that; next game is an incochina EU4 DLC (ohpleaseohplease)
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# ? Dec 22, 2013 21:57 |
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Dibujante posted:gently caress that; next game is an incochina EU4 DLC (ohpleaseohplease) Yeah, my first impression on seeing it was "SIAM SIAM SIAM", so while I'd be happy with Rome 2, that's not the first thing I thought of by a long shot.
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# ? Dec 22, 2013 22:11 |
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The Nozzle posted:Clearly that is an Asian elephant. The next game will be set in India.
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# ? Dec 23, 2013 15:22 |
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In the last stream of the office multiplayer game they had going Johan said that after this game is done, their next multiplayer game will also be on EU4. From that personally I inferred that directly following the release of Conquest of Paradise they'll be doing another EU4 DLC, so I'm willing to throw my bet on this being a southern Asia EU4 DLC.
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# ? Dec 23, 2013 16:16 |
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YF-23 posted:In the last stream of the office multiplayer game they had going Johan said that after this game is done, their next multiplayer game will also be on EU4. From that personally I inferred that directly following the release of Conquest of Paradise they'll be doing another EU4 DLC, so I'm willing to throw my bet on this being a southern Asia EU4 DLC. What would Doge Andrea Gritti have to do with South Asia though?
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# ? Dec 24, 2013 17:47 |
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NihilCredo posted:What would Doge Andrea Gritti have to do with South Asia though? Are you the rain man of European portraiture?
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# ? Dec 24, 2013 17:54 |
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NihilCredo posted:What would Doge Andrea Gritti have to do with South Asia though? Isn't Paradox planning on announcing three (four?) different games?
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# ? Dec 24, 2013 18:02 |
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Two of which will prolly be lack-luster paradox published games, though.
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# ? Dec 24, 2013 18:07 |
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nutranurse posted:Two of which will prolly be lack-luster paradox published games, though. Spotsylvania Court House: Aerial Combat
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# ? Dec 24, 2013 19:01 |
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NihilCredo posted:What would Doge Andrea Gritti have to do with South Asia though? This is just paradox jumping onto the doge meme bandwagon
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# ? Dec 24, 2013 19:11 |
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Fister Roboto posted:This is just paradox jumping onto the doge meme bandwagon pdxjohan, please accept dogecoin as payment for this one DLC only. I don't actually have any dogecoin but I just want to go through life knowing that this happened once
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# ? Dec 24, 2013 19:20 |
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Paradox forums never get old . Johan says he balances games around their office mutiplayer sessions. Typical forum people say they're never playing EU4 again because some how they are now Creative assembly and playing office mutiplayer campaigns means you hate the player's single player experience.
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# ? Dec 24, 2013 23:51 |
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James The 1st posted:Paradox forums never get old . Johan says he balances games around their office mutiplayer sessions. Typical forum people say they're never playing EU4 again because some how they are now Creative assembly and playing office mutiplayer campaigns means you hate the player's single player experience. It sort of makes sense on a surface level, because the vast, vast, vast majority of the people playing the game will never, ever touch multiplayer, so why balance around that mode? In practice though, it seems to feel like what it really means is that lots of gamey exploits get fixed which make the game more challenging, which is good. I actually found this bit more frustrating/disappointing: Johan posted:A) lack of things to do at peace. I wish the DLC would push the game in a direction that makes peace time and internal politics more interesting. Just painting the map does get a bit old after awhile.
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# ? Dec 25, 2013 00:42 |
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Fintilgin posted:I wish the DLC would push the game in a direction that makes peace time and internal politics more interesting. Just painting the map does get a bit old after awhile. Yeah, gently caress people who want to play a sandbox game in any more than the one true way. Like, I get having a defined game scope, trying to include every drat thing there is to do will always result in a muddled, lovely design. But this is just moronic. If EU4 is about building an empire, and nothing else, why the gently caress can I even play as Kongo? Why is that even in the game as a thing that you can do, when it's completely impossible to play in the ONE TRUE PLAYSTYLE? There's also the issue that EU4 combat is not particularly engaging or fun on its own. Civ 5 is pretty fundamentally about warfare, but that's OK because its combat mechanics are pretty drat satisfying to play through. To make an even more apt comparison, Empire: Total War is entirely about conquering and warfare, but that's because it's built around an RTS core. And this doesn't even bring in the fact that if your game's scope is "Build an empire", and you have pretensions to historical realism, then there's a lot more involved in that than just painting the map.
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# ? Dec 25, 2013 01:12 |
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Fintilgin posted:It sort of makes sense on a surface level, because the vast, vast, vast majority of the people playing the game will never, ever touch multiplayer, so why balance around that mode? In practice though, it seems to feel like what it really means is that lots of gamey exploits get fixed which make the game more challenging, which is good. Indeed, it's something of a shame that the MP balance means the AI priorities tend to get ignored (though we do have Wiz now), and also anything internal gets ignored completely.
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# ? Dec 25, 2013 01:14 |
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I don't even look at EU4 as a game, as such. It's more of a scripting engine that comes with a game.
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# ? Dec 25, 2013 01:20 |
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DStecks posted:Like, I get having a defined game scope, trying to include every drat thing there is to do will always result in a muddled, lovely design. Do you? Because for the rest of your post you seem pretty mad we don't try to do everything, so I'm a little confused. And you can still play "Build your empire" as Kongo, it's just harder than, say, France. As Johan said, EU is primarily about building your empire - you can do other stuff if you like, but we can only put so much stuff into a game and that's the focus here.
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# ? Dec 25, 2013 01:31 |
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You can build an empire as Kongo, itll just (probably) be on a different scope and scale
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# ? Dec 25, 2013 01:37 |
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Darkrenown posted:Do you? Because for the rest of your post you seem pretty mad we don't try to do everything, so I'm a little confused. I'm not mad that you can't do everything, I'm mad that there isn't always something to do. Darkrenown posted:And you can still play "Build your empire" as Kongo, it's just harder than, say, France. This is so much horseshit and you know it. You cannot possibly type this and mean it. Darkrenown posted:As Johan said, EU is primarily about building your empire - you can do other stuff if you like, but we can only put so much stuff into a game and that's the focus here. So what the hell is the trade system? Or the papal controller system? If you want me to take off the gloves, Europa Universalis is already a kludged together mess of systems. And don't act like internal management mechanics are "out of scope", otherwise what is the stability system? And amount of effort is immaterial here, since internal mechanics could be the subject of an expansion pack. But they won't, because here we have a quote from a dev drawing an entirely arbitrary line in the game's scope.
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# ? Dec 25, 2013 02:03 |
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Theres an Achievement to conquer Africa as the Kongo for a reason.
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# ? Dec 25, 2013 02:07 |
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Westminster System posted:Theres an Achievement to conquer Africa as the Kongo for a reason. Because there's no other reason to play them otherwise?
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# ? Dec 25, 2013 02:08 |
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Fintilgin posted:I wish the DLC would push the game in a direction that makes peace time and internal politics more interesting. Just painting the map does get a bit old after awhile. loving this.
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# ? Dec 25, 2013 02:11 |
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DStecks posted:Europa Universalis is already a kludged together mess of systems. Kind of like the "sphere of influence" minigame in Victoria 2, and social/political reform movements. They feel bolted on to the rest of the game. I guess the problem with the latter is the DLC model precluding extensive testing for making sweeping changes with new systems that actually matter in areas of gameplay outside the minigame itself.
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# ? Dec 25, 2013 03:32 |
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DStecks posted:This is so much horseshit and you know it. You cannot possibly type this and mean it. People take all sorts of tiny terrible countries and build massive empires out of them, or for a more limited scope, become local powers. It's not impossible. DStecks posted:So what the hell is the trade system? Or the papal controller system? If you want me to take off the gloves, Europa Universalis is already a kludged together mess of systems. And don't act like internal management mechanics are "out of scope", otherwise what is the stability system? Saying something is the primary focus of a game doesn't mean there can be literally nothing else in said game, although you could say the trade system is there to get you money for empire building and/or to provide something to fight over. Likewise, Papal control can get you CBs. And the stability system is pretty simple, you can't really say "oh, you have a simple value that represents internal politics so you may as well have a detailed political/court/faction system". DStecks posted:And amount of effort is immaterial here, since internal mechanics could be the subject of an expansion pack. But they won't, because here we have a quote from a dev drawing an entirely arbitrary line in the game's scope. That's what game designers do, you have to pick a scope for your game. Also, expansion packs in no way free you from time/effort limitations. Darkrenown fucked around with this message at 03:49 on Dec 25, 2013 |
# ? Dec 25, 2013 03:33 |
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Darkrenown posted:Saying something is the primary focus of a game doesn't mean there can be literally nothing else in said game... Are you listening to yourself at all? The trade system and papal control system can help you build an empire, but so would a million other things that would be obviously out of scope for EU. What I'm saying is that I can't see a sane scope definition that includes trade and papal control, but doesn't include internal politics. And you know what? I don't even care that trade and papal control are "out of scope", since they simulate systems that were very much a part of the era EU4 depicts. So stop feeding us bullshit about internal politics being "out of scope", and stop acting like I'm asking for a total quantum simulation. EU4 needs something interesting for the player to do when not at war. Period. Scope is important for guiding design, but it is not an inviolable law of the universe.
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# ? Dec 25, 2013 04:34 |
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I posted my thoughts on this in the EU4 thread a while back. It was more about the paradox (no pun intended) present in the game's design where it's pulling the player in two directions simultaneously. Employing systems intended to slow down expansion/conquest, while making everything but conquest not all that fun.quote:It's a problem with EU4 in general. General Paradox thought is they need to find ways to slow down player expansion. Maybe that's true, but at the same time they don't ever add much to do besides expand. So ultimately when a player isn't expanding, they're really bored and the cure is to expand. They'll game the systems in Paradox puts into place to slow down expansion and expand anyways. If peacetime gameplay systems were put into place, players would compulsively expand less often. They'd be less bored when they aren't at war. Vicky, for example, sees generally slow rates of expansion. There are some exceptions, like when countries historically grew large and have events to facilitate that, or when a player has a specific conquest goal in mind (world conquest or even continent conquest) but most players I see play fairly slowly in Victoria, not because they have to but because there's enough to occupy their time that they don't feel as compelled. If V2 didn't have the factory system and world economy and the internal politics were really simplified, but every other system remained the same, I guarantee you that you'd see a whole lot more players trying to exploit the infamy mechanics and expand rapidly. I always thought EU4 wasn't supposed to be a war game. It's not HoI. Johan always talked like games such as HoI were different from usual because of their focus on war, whereas EU is meant to be more of an open sandbox that's fun no matter how you play it. But it isn't quite there, yet.
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# ? Dec 25, 2013 04:42 |
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# ? May 29, 2024 17:15 |
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DStecks posted:Are you listening to yourself at all? ... Dude, I know you get your rocks off attacking the Paradox devs in the ~*~Paradox Thread~*~, but take a chill pill; he's not being unreasonable here, but you make yourself seem unreasonable when you have a knee-jerk reaction.
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# ? Dec 25, 2013 04:47 |