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John Romero posted:This game keeps freezing for me right at the beginning. Shows me the front door and wont let me move. Did anyone else have this problem. I am on Windows 7 If you got it on Steam you might try verifying the integrity of the game cache.
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# ? Dec 21, 2013 02:32 |
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# ? Jun 8, 2024 14:58 |
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no guns or shootin..?stupid game
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# ? Dec 21, 2013 04:51 |
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Christmas Duck trumps all other factors. Anything without a Christmas Duck can't even rightly be called a game.
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# ? Dec 21, 2013 07:29 |
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Started playing the game today, laughed a lot at the notice on Sam's bulletin board. Because hey, who bothers to turn the lights out when they're exploring a house? Christmas Duck is pretty great too. Good ol' Christmas duck.
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# ? Dec 21, 2013 11:40 |
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So I bought this today because I saw it on a lot of year end "best of" lists for PC and it was so why the gently caress not? So I did my first playthrough in a single hour and a half, and I really loved the poo poo out of this little story, and I got a little misty at the end. Still kind of processing it. It's really weird for me because I was just a little bit younger than Sam was in 1995 and seeing all of the poo poo that she had piled around her room and the tapes with "Movie/Movie2" on them and the lovely, giant tube TVs, and her dad's obsession with JFK really put me back in that moment. I also really liked that the whole ghost thing is just hinted at and can be dismissed as being caused by faulty wiring, an old house, and a really violent thunderstorm. I just really enjoyed this and it made me happy to play it.
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# ? Dec 24, 2013 07:08 |
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Zeroisanumber posted:So I bought this today because I saw it on a lot of year end "best of" lists for PC and it was so why the gently caress not?
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# ? Dec 24, 2013 19:14 |
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I bought the game when it was on sale recently, and just got to play it over Christmas. It was amazing. Keeping everything spoilered just in case there's any other new people coming in about now. One thing I loved the most is that the developing high-school relationship felt genuine, and sometimes just hilarious. Like the postcard from the gift shop, or the Thanksgiving note trying to sound all over-the-top formal. Even if you ignore the whole romance angle of it, these things really took me back to the days when me and my best friends in high school would write silly poo poo like that trying to prove how clever and funny we were. We even wrote stories like that about each other too. When you're not a popular kid, just knowing someone like that where you can be comfortable and come out of your shell carries a lot of emotional weight. I also loved feeling like I was in a real house, and like it mattered how I went through it, or if I left the place a mess. I'm a stickler for turning off lights at my own place, so I was getting into it being all conscientious and turning some of them off in-game even before I saw the note from Mom. That gave me a big laugh. I also put most objects right back in their place, especially the books covering up Dad's porn. I managed to find most of the stuff on my first thorough playthrough, but when I finished up and came to look here, I started wondering how to unlock the mysterious 24th journal. As soon as I resumed the game from the attic and walked past the duck's nest again I thought oh right! That's for the Christmas duck! And thought that had to be it, what a nice touch to tie in the very start of the game, that was so easy. Welp, that wasn't it but I still liked it. My next theory was that something special might happen if you went and turned off (or turned on) every single light in the house. I soon realized this wasn't possible anyway. My last crazy theory was that it could have something to do with collecting all the coasters. Back when I first went to the TV room, I noticed the leaf coasters and then they turned up in a couple other rooms as well. Even though they had nothing to do with the easter egg, I still thought it was a nice little detail. Anyone else have any fun stupid theories like that before they gave up and just read how to find it? Oh, one other tiny detail I didn't see mentioned at all when I caught up on the thread. When I first got in the house and saw the nameplate on the big portrait, I didn't think anything of it, they just need to explain who's who, right? But then later you find the grade on Sam's shop assignment where she actually made the nameplate, and they said to put on her parent's names, not just "Mom" and "Dad", so that explains why they were just added on in parentheses. I had to run back to go look at the portrait as soon as I found that note. This game had a lot of moments like that for me.
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# ? Dec 26, 2013 08:32 |
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Bifauxnen posted:I bought the game when it was on sale recently, and just got to play it over Christmas. It was amazing. Keeping everything spoilered just in case there's any other new people coming in about now. Just want to say that I really agree with this point, I felt the same way about it.
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# ? Dec 26, 2013 09:10 |
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Just want to say I just finished this thing and I really liked it. Just wish it hadn't gotten so dusty in my room at the end. I'd have a hard time recommending this to any of my friends, but what a sweet little story that was. Look forward to what's next from the devs.
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# ? Dec 27, 2013 04:07 |
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Yeah I bought this on the sale. One of the best games I've ever played. Can't wait to see what else Fullbright puts out.
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# ? Dec 27, 2013 04:20 |
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Qwo posted:Yeah I bought this on the sale. One of the best games I've ever played. Can't wait to see what else Fullbright puts out. Both them and I really want to see Sarah Grayson (Sam) in some more games. I loved her voice work. Don't expect to hear anything from Fullbright for a little while though. They said their taking a few months off before even thinking about another since none of them has really had a decent break in years.
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# ? Dec 27, 2013 05:12 |
Bacon Drew posted:Both them and I really want to see Sarah Grayson (Sam) in some more games. I loved her voice work. I loved it too, and I'm really glad we're seeing all these new... faces... in the world of voice acting in general in recent years. Without insulting any of the seasoned professionals, much of voice acting in and out of video games sounds so... acted. They're hired because they can provide a variety of stock voices, but don't necessarily sound like real people at all. I completely believed Sam was a real person in a way that I never would with say, anyone voiced by John Dimaggio. Her performance was so natural, it was really refreshing.
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# ? Dec 27, 2013 05:41 |
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Bacon Drew posted:Both them and I really want to see Sarah Grayson (Sam) in some more games. I loved her voice work. Don't expect to hear anything from Fullbright for a little while though. They said their taking a few months off before even thinking about another since none of them has really had a decent break in years. Sam's VA really knocks it out of the park and I don't think the game would resonate as well emotionally without her voice. There was an earnestness in every line that when combined with the sparseness of the lines themselves, really struck some great emotional chords.
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# ? Dec 27, 2013 05:50 |
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I really like to see new additions to the roster of VG voice actors. Like the comments above state, I believe the VA in this game really sold the performance and was the lynchpin of this game experience. Everything falls apart without the stellar execution that she provided. Here's hoping for a great career with this one, and plenty of stellar scripts for her to work with in the future.
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# ? Dec 27, 2013 06:47 |
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I agree that her performance was amazing but another thing that really helped in my mind is that you only hear her voice. As I play the game I see a real person speaking in my mind, not some 3D animated character that resides in the uncanny valley. Your mind just fills in all of the details and you imagine a human being and not an animated character. Same goes for the rest of the cast, really. You see an oil painting and a few small photographs but they're represented by real people and not illustrations. Even though the world itself isn't photo realistic it makes you feel more like you're in the house of real people and not the house of cartoon people.
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# ? Dec 27, 2013 07:28 |
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I'd like to see a timeline of events that transpired in the game. Does one exist anywhere? I gave the wiki a cursory look, but came up empty.
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# ? Dec 27, 2013 13:58 |
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Air Julio posted:I'd like to see a timeline of events that transpired in the game. Does one exist anywhere? I gave the wiki a cursory look, but came up empty. ExtraNoise posted:I created a timeline of events in the game, to the best of my ability: Lurdiak posted:I loved it too, and I'm really glad we're seeing all these new... faces... in the world of voice acting in general in recent years. Without insulting any of the seasoned professionals, much of voice acting in and out of video games sounds so... acted. They're hired because they can provide a variety of stock voices, but don't necessarily sound like real people at all.
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# ? Dec 27, 2013 14:15 |
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That's a bit of an unfair comparison though surely? I mean yeah, there's nothing to fault Gone Home's VA but it's a handful of rooms so can get away with a handful of actors. Fallout 3 didn't really have the luxury of small space.
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# ? Dec 27, 2013 14:20 |
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It's a terrible comparison! But that style of voice acting sounds so stilted, and that was the first example that jumped to mind. Kinda like the difference between watching a completely naturalistic performance and a theater performance.
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# ? Dec 27, 2013 14:24 |
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The only way the VA could have been better is if Sam was voiced by Nolan North
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# ? Dec 27, 2013 14:49 |
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Air Julio posted:The only way the VA could have been better is if Sam was voiced by Nolan North Latest patch notes: - graphical updates - more commentary nodes added - Christmas Duck now voiced by Nolan North
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# ? Dec 27, 2013 15:18 |
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Phylodox posted:Latest patch notes: That reminds me, is there a way to hear the commentary without having the launch version of the game?
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# ? Dec 27, 2013 15:26 |
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Air Julio posted:That reminds me, is there a way to hear the commentary without having the launch version of the game? When you hit new game, there should be a modifier button in the bottom left. And as far as VA, most acting in games feels like it's meant to be dramatized and overdone. Elizabeth in Bioshock Infinite is another one that really did it for me, but it doesn't happen often.
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# ? Dec 27, 2013 19:12 |
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So this sounds like the kind of game I'd really dig but I accidentally found a couple of spoilers about it a while ago. I only really got that the story is about a lesbian romance, Riot Grrrl, and marital problems (I think). Is that enough to completely ruin the game for me, or should I go ahead and buy it anyway because there's more to it?
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# ? Dec 27, 2013 19:35 |
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Mr. Mutton Chops posted:So this sounds like the kind of game I'd really dig but I accidentally found a couple of spoilers about it a while ago. I only really got that the story is about a lesbian romance, Riot Grrrl, and marital problems (I think). Is that enough to completely ruin the game for me, or should I go ahead and buy it anyway because there's more to it? This is exactly all the same stuff I had spoiled to me and I greatly enjoyed the game anyway. What I didn't know were the details, and it's the details that make the story/game.
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# ? Dec 27, 2013 19:51 |
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You don't know the details or the resolution of anything. You'll be fine to play it.
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# ? Dec 27, 2013 19:58 |
I had way more than that spoiled for me by a stupid jackass and I still loved it, it's fine.
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# ? Dec 28, 2013 08:08 |
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Finally got round to playing this game last night. Honestly I found the story pretty cliché and telegraphed but there were some interesting moments. I really liked the theme of using fantasy (the Captain Allegra stories and the dad's time travel novels) to explore real world psychological issues. I just can't work out if the game is celebrating this or deriding it as childish and something to be left behind as we grow up. It's also pretty hard to separate that question from the fact that this is a video game which has no fantastical elements. The thing that sticks out to me the most is the Captain Allegra scrap where the First Mate transforms into a woman, combined with the revelation that the creepy kid with the Street Fighter 2 cartridge was the inspiration for the First Mate. This hints at a much deeper exploration of Sam's mental landscape and the development of her sexuality than the game really suggests elsewhere. Also it made me cry at least three times, but then I tear up at pictures of cats so that doesn't mean much at all.
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# ? Dec 28, 2013 14:52 |
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Bolian Blues posted:Also it made me cry at least three times, but then I tear up at pictures of cats so that doesn't mean much at all. (Easter egg spoiler)
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# ? Dec 28, 2013 15:18 |
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What I really want to see now is a spinoff game about the further adventures of Captain Allegra and her first mate. Write it so that on the surface it's just a swashbuckling pirate adventure, but if you read between the lines you can speculate about what kind of events happened in Sam and Lonnie's life together to inspire Sam's writing. That would be cool.
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# ? Dec 28, 2013 23:49 |
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Took advantage of the Steam sale even though I just barely have the system to play it. (The game "works" on low settings just fine.) "Creepy basement simulator" is hilarious and accurate. Didn't know much about the game going into it and I was incredibly creeped out for the first half of the game until I kind of got used to the tone and the story of the game - violence and jump-scares would have been completely wrong for a game that was going so well. But it was extremely unsettling throughout, like it would be alone in an unknown house by myself at 2:00 AM. (They really need a "stick your arm into the room and scrape the wall for a lightswitch before you enter" button.) That feeling of vulnerability helped deliver the story, which was revealed superbly. I didn't really think that she had committed suicide, because I read the note on the front door as she had left the house. I wasn't exactly sure what to expect in the attic, but I didn't think anyone would be up there.) AndrewP fucked around with this message at 01:15 on Dec 29, 2013 |
# ? Dec 29, 2013 01:13 |
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Anyone familiar with ZODIAC MOTHERFUCKER might find this exchange amusing:
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# ? Dec 29, 2013 02:32 |
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Wow. My internets have officially come full circle.
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# ? Dec 29, 2013 07:44 |
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ZODIAC MOTHERFUCKER owns.
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# ? Dec 29, 2013 08:00 |
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It just occurred to me that the whole time we are expecting ghosts and horror, even after reading multiple journal entries from Sam lamenting the fact that she has been looking for ghosts and can't find any. The game is literally saying "seriously, there's no ghosts here" but I just can't be convinced... don't you see that storm and hear that door creak???
AndrewP fucked around with this message at 18:22 on Dec 29, 2013 |
# ? Dec 29, 2013 18:19 |
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Gone Home stuff on NPR and PC Gamer.
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# ? Dec 29, 2013 21:35 |
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GiantBomb's Jeff Gerstmann posted this earlier today re: is Gone Home a game, after it was just heavily featured in their GOTY stuff (#4 on the site's top 10 list):Jeff Gerstmann posted:I get the impression that most people complaining about Gone Home probably haven’t been playing games for very long. It takes a pretty narrow view to see that thing and come away thinking it “isn’t a game.” Or an ulterior motive, some kind of misguided feeling that if people like those kinds of games, the kinds of games that these other weirdos enjoy might not be made as frequently? As if there’s some sort of hard cap on the number of games that can be released? So they need to lash out against it until they feel better about themselves?
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# ? Dec 29, 2013 21:51 |
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It's really weird to me when people say things like "this game is only popular because it's about lesbians/politically correct stuff!". Do they not get that the game wouldn't be the same without the context of a homosexual relationship? That's like saying Star Wars wouldn't have been so popular if it wasn't set in space; probably true but it's sort of missing the point, no? edit: Also it's nice to see that the game is getting some press coverage. Hopefully games like this become more popular.
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# ? Dec 29, 2013 21:59 |
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BattleCake posted:It's really weird to me when people say things like "this game is only popular because it's about lesbians/politically correct stuff!". Do they not get that the game wouldn't be the same without the context of a homosexual relationship? That's like saying Star Wars wouldn't have been so popular if it wasn't set in space; probably true but it's sort of missing the point, no? I mean one can certainly make the argument that the game hits a bunch of notes similar to oscar-bait movies and that game reviewers love to sound self-important of their hobby, but I don't think you'd put that on Gone Home, just lovely game media. And yeah, I do think that the GOTY hype for this thing is hella overwrought but its not like it's Crash or something.
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# ? Dec 29, 2013 22:12 |
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# ? Jun 8, 2024 14:58 |
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BattleCake posted:It's really weird to me when people say things like "this game is only popular because it's about lesbians/politically correct stuff!". Do they not get that the game wouldn't be the same without the context of a homosexual relationship? That's like saying Star Wars wouldn't have been so popular if it wasn't set in space; probably true but it's sort of missing the point, no? Anybody who says that is basically declaring "HELLO, I AM A WHITE MALE FROM THE MIDDLE CLASS WHO HAS NEVER EXPERIENCED ANY FORM OF OPPRESSION VOTE RON PAUL 2008!" It also says that they never read the articles past the first two paragraphs because all of the articles about Gone Home have said that it's an interesting game, but it doesn't have universal appeal and people will bitch about the price. Guaranteed to be in the comments? poo poo like this: quote:This is actually a boring "game" that isn't fun and doesn't feel much like a game at all. If you want non-violent discovery games, check out games like the old Myst series, Journey, or Flower. They are far better and more interesting choices unless you really dig agenda-based games that are simply trying to score politically correct points.
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# ? Dec 29, 2013 22:15 |