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He looks like he's having problems moving his bowels.
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# ? Dec 25, 2013 13:18 |
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# ? May 22, 2024 11:40 |
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Knuc If U Buck posted:He looks like he's having problems moving his bowels. I'm hoping that shot isn't representative of his face in general, because he went from Generic Guy With Beard to Squinty McClayface. I've loved the FCO work so far, but that one just doesn't sit right.
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# ? Dec 25, 2013 13:47 |
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Kugyou no Tenshi posted:I'm hoping that shot isn't representative of his face in general, because he went from Generic Guy With Beard to Squinty McClayface. I've loved the FCO work so far, but that one just doesn't sit right. Nah, I'm to blame for the bad Hanlon face, not the FCO guy nor the guy who did the alternative faces plugin. I tried to use Kristofferson as a reference, but it's clear I failed to get it right, so I'm reworking it now.
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# ? Dec 25, 2013 14:08 |
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I kind of like it. Looks like a weather-bitten cowboy. Even further removed from the concept art than the original, though.
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# ? Dec 25, 2013 14:11 |
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Has anyone gotten a separate weather mod to work in TTW's Capital Wasteland alongside URWLNV? I've tried using Xepha's dynamic weather converted for it but it doesn't seem to work, which really sucks because I really want those dang clouds/that lighting in my game. As much as the default lighting is great for screenshots on sunset/sunrise, the rest of the day kinda looks really 'off' in comparison to the Mojave.
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# ? Dec 25, 2013 22:27 |
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I would kill for both a port of Dynamic Weather to New Vegas, and a TTW compatible version. Also a decent ENB preset to use along side.
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# ? Dec 26, 2013 00:38 |
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Also a heads up that the latest version of TTW alpha was just released a few days ago.
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# ? Dec 26, 2013 20:58 |
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Is there any mod that adds some kind of straight pull rifles into the game? I guess the main contender is the k-31 or some other kind of Schmidt Rubin. Edit: Of course the ideal would be a k-31 that "mods into" a Zfk-55 PrinceRandom fucked around with this message at 22:32 on Dec 26, 2013 |
# ? Dec 26, 2013 22:06 |
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There's a slew of textures missing from the Armor Collection mod, stuff from Bulletstorm and Borderlands and such. Anybody know where to get those?
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# ? Dec 27, 2013 17:25 |
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Is there a mod that allows me to turn on certain aspects of hardcore mode while turning off others? I would like weighted ammo but I do not find meter management simulator 2010 very fun.
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# ? Dec 27, 2013 23:01 |
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Man Whore posted:Is there a mod that allows me to turn on certain aspects of hardcore mode while turning off others? I would like weighted ammo but I do not find meter management simulator 2010 very fun. This should do it: http://www.nexusmods.com/newvegas/mods/39157/
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# ? Dec 27, 2013 23:08 |
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Is it an accepted "normal" thing to have the game basically 'pause' for a second almost every time you turn around quickly? The actual FPS is pristine other than the pauses. And actually it's more noticeable inside of larger indoor areas than it is outside. I'm on a fairly fresh install with all official DLC in the correct load order and some visual mods installed. My system's an overclocked 2500k with a GeForce 670. Before I bothered getting into detail (and maybe trying to fix this myself, messing around with mods) I thought I'd try to see if this was a pretty common thing at all when you start tossing a bunch of visual overhauls, ENB, and higher-res textures into the game.
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# ? Dec 28, 2013 06:19 |
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Yeah, that happens to me too. New Vegas has a lot of tiny micro-stutter 'hitches' that you can't really do anything about. There is a stutter remover mod that I believe is in the OP, but yeah, once you start putting in graphical mods the game chugs a little bit when you move too fast.
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# ? Dec 28, 2013 06:25 |
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I'll follow up on my issue in the second-to-last post, in case anyone else is looking for help with that sort of thing. I didn't consider that I'd have VRAM problems with 2GB in New Vegas but between replacement textures and downsampling from 1440p, it seems that was the case. I took the resolution down to 1080p and that alleviated the 'machinegun temporary freezing' issue by a very large amount. hail caesar
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# ? Dec 29, 2013 08:49 |
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I'm having trouble with a New Vegas Bounties trigger in Freeside. I'm supposed to go to a spot and trigger a message about a corpse, but the message isn't popping up. The bum that NVB introduces to tell you where to go is there like he should be. I have Freeside Open installed but also have the compatibility patch for NVB there as well. Any suggestions?
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# ? Dec 29, 2013 09:23 |
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I played this game for a long time in my Xbox 360 and now I want to play it modded. Any suggestions? Are there essential mods that I should have (like the Unofficial Patches, SKSE, SPERG and SkyUI are for Skyrim)?
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# ? Dec 29, 2013 15:13 |
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Mission Mojave is considered the largest, most comprehensive "community fix". It's not really necessary, though. At the very minimum you should get the Darnified UI running as it makes the text much more readable in that it's not taking up 70% of your screen. If you're up for it, the Fook/Project Nevada Convergence is very highly recommended. I'm using the "I'm loving crazy" set up, which includes EVE, World of Pain and all that jazz and they've done a very good job at making everything play nice. A World of Pain adds in a bunch of new dungeons all around the world. They're far, far more challenging than any vanilla NV content, though, so be warned. Also get Fallout Character Overhaul. It's linked in the OP. It basically makes the characters look like actual people rather than simulacra. e: Some other "graphic" overhauls that I feel are very nice are Caesar's New Regime - Basically makes there more variety among the Legion. Adds in new embellishments to their armour, also adds a few extra things to make playing in the Legion slightly more attractive. NCR Trooper Overhaul - Does to the NCR what Caesar's New Regime does to the Legion. Adds in new, lore-friendly meshes, updates textures, adds slightly more variety etc. These do add in new content other than just the visual updates. I do feel it's all very lore-friendly though. if you care about that (I'm a stickler for stuff like that) Rush Limbo fucked around with this message at 17:21 on Dec 29, 2013 |
# ? Dec 29, 2013 17:14 |
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Mission Mojave can break a lot of poo poo, JSawyer has all the fixes you need.radlum posted:I played this game for a long time in my Xbox 360 and now I want to play it modded. Any suggestions? Are there essential mods that I should have (like the Unofficial Patches, SKSE, SPERG and SkyUI are for Skyrim)? The first thing is don't go too crazy. Pick and choose carefully or you're in for a major headache, take it from someone who always seems to reach the mod limit and has to spend hours weeding out conflicts and merging stuff. Depending on your rig you can pour all the texture and mesh replacers at it that you want, but mods that alter the game world or add tons of scripts are to prone to causing instability. Use FNVEdit and Wrye Flash to create merged and bashed patches, and ask here if you encounter any problems. Essential: FNVEdit, Wrye Flash, FOMM, NVSE, DarnUI, CASM (remember to disable all default auto-saving), MCM, NVAC, FNV4GB (Win8 version), NVC Recommended: NMC, Ojo Bueno, Wasteland Clothing Hi-res, Book of Water, JSawyer, IWS, Nevada Skies or Project Reality, Improved LOD, Improved LOD Noise, Signature Armor, Signature Weapons, WRP, WMM, WAR, FCO, WFO, Tailor Maid, Satchels, WMX, Precision Collision, MG NCR, LPAM, The Armory, EBT Fixes/Restoration: Outside Bets, Pacer's Gambit, A Thorny Situation, A Van Graff Scorned, A Koch and Bohr Story, Rotface to Riches There are also a lot of ENB presets. I like Enhanced Shaders myself as it's more subtle than most. SplitSoul fucked around with this message at 18:20 on Dec 29, 2013 |
# ? Dec 29, 2013 18:15 |
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Man, I don't know about that. Mission Mojave is kind of bad, but I'd no problem recommending NVEC BugFixes or, better yet, YUP. YUP is compatiable with just about everything because it constrains itself to just bugfixes and does not fall into Feature Creep with any "enhancements". edit: Fereydun, your avatar. Please inform where it's from. GrizzlyCow fucked around with this message at 21:06 on Dec 29, 2013 |
# ? Dec 29, 2013 20:25 |
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So I found a Schmidt rubin mod but they went crazy with caliber and had to make it the 7.55. Can I remod that to a .308?
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# ? Dec 29, 2013 20:37 |
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Technically 7.5x55 uses a .308 bullet so But yes you can change that in the geck, load it up with the mod you wanna change set to active, then find it in the weapons tree, double click it, then: Just click that and change it to AmmoList308 I believe.
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# ? Dec 29, 2013 21:03 |
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radlum posted:I played this game for a long time in my Xbox 360 and now I want to play it modded. Any suggestions? Are there essential mods that I should have (like the Unofficial Patches, SKSE, SPERG and SkyUI are for Skyrim)? You don't need any unofficial patch fixit mods, and don't use Mission Mojave. YUP sounds promising but I don't use it, so eh. As for other mods, the OP of this very thread is kept up to date and has a lot of good stuff in it. Pick what looks cool. Alternately, play unmodded, find out what bugs you, then find out what's available to fix it. New Vegas is a very good experience out of the box. Capn Beeb posted:Just click that and change it to AmmoList308 I believe. The important part here is that it has List. There will be some other Ammo_308 entries, but those won't let you use the various types of 308 (regular, JSP, AP, HP, etc) so be sure to pick the right one. I had to fix a couple mods which forgot to do this for MFC so they could only use stock MFCs. Not helpful when I only have MFC Optimized, for example. Psion fucked around with this message at 21:52 on Dec 29, 2013 |
# ? Dec 29, 2013 21:40 |
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So I've encountered something weird. Invisible NPCs. So far it only seems to happen in indoor areas. There's no missing meshes or textures, and when I use VATs you can see the outline of them, it's just they're completely invisible. Anyone encounter anything like this?
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# ? Dec 29, 2013 22:05 |
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radlum posted:I played this game for a long time in my Xbox 360 and now I want to play it modded. Any suggestions? Are there essential mods that I should have (like the Unofficial Patches, SKSE, SPERG and SkyUI are for Skyrim)? Robco Certified and Smiley Top's robot race let you be a robot who builds/fixes other robots like some kinds of prototype Von Neuman device. Its pretty great and has a good sense of progression.
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# ? Dec 29, 2013 22:15 |
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SplitSoul posted:Mission Mojave can break a lot of poo poo, JSawyer has all the fixes you need. Why do people insist on recommending WMX and not WME? WMX may have melee weapon mods, but it has really dull mods for firearms. I find WME to be almost universally better.
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# ? Dec 30, 2013 01:21 |
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Infinity Gaia posted:Why do people insist on recommending WMX and not WME? WMX may have melee weapon mods, but it has really dull mods for firearms. I find WME to be almost universally better. I'm gonna go ahead and guess it's because they like WMX more than you do. It's a pretty radical opinion, I know Also this is probably not the case now, but I remember back when I first made the decision between them, mod compatibility between WMX and other mods I wanted to use was better than WME and those same mods.
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# ? Dec 30, 2013 01:31 |
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So I got around to playing New Vegas Bounties 2 and I'm slightly disappointed so far. It just seems to be a bunch of "Let's spawn a fuckload of enemies around you" deal. The Mongol Kid one was annoying, then there was a super mutant gauntlet in a cave somewhere... Are they all like this? lovely pop references aside, the first one was quite fun in comparison.
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# ? Dec 30, 2013 05:41 |
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Haven't seen this posted yet, so someguy2000 is quitting NV modding, at least for the foreseeable future. http://forums.nexusmods.com/index.php?/topic/767749-wip-the-siege-of-firebase-zulu/page-24 Someguy2000 posted:All,
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# ? Dec 30, 2013 07:41 |
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I can respect that. It takes a strong person to understand when the fault lies with them, and I appreciate his honesty. Sometimes, you just need to get away from your hobbies and try new things. I certainly have more respect for someone who addresses their own faults, than someone who is convinced that others are in the wrong for their shortcomings *Arthmoor*
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# ? Dec 30, 2013 07:49 |
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drat it, I was really excited for firebase Zulu. I'm tired of playing cowboy, I want some war in my New Vegas and firebase Zulu seemed to be exactly what I was looking for. I hope he releases what work hes got done and maybe someone else can salvage it or at least make a mod like it. Also New vegas Bounties II was far better than the first Bounties. The post seems kinda dated though in that he thinks 2299 is genuine and fallout 4 is going to ship sometime soon. EDIT- drat it IWS I want to like you but you made my game so unstable. I never had to deal with a crash every hour and it scares me. Man Whore fucked around with this message at 08:41 on Dec 30, 2013 |
# ? Dec 30, 2013 08:31 |
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Man Whore posted:EDIT- drat it IWS I want to like you but you made my game so unstable. I never had to deal with a crash every hour and it scares me. Don't know how much it might help, but one thing I've noticed is that IWS base doesn't hurt my stability all that much, but start using the add-ons for faction patrols, guards to the cities, etc. and suddenly my game has serious memory problems. Fair Bear Maiden fucked around with this message at 10:11 on Dec 30, 2013 |
# ? Dec 30, 2013 09:14 |
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Fair Bear Maiden posted:Don't know how much it might help, but one thing I've noticed is that IWS base doesn't hurt my stability all that much, but start adding the add-ons that add patrol, guards to the cities, etc. and suddenly my game has serious memory problems. Ah that must be it then, which is a shame because that is my favorite part of the mod.
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# ? Dec 30, 2013 09:32 |
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This is gonna sound demanding of me but is there any way to play NV in Borderless Windows?
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# ? Dec 30, 2013 10:41 |
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And poo poo, sorry to be a bother again, but I keep getting an "iCCP: known incorrect sRGB profile" whenever I launch WyreFlash and none of my mods display. Whenever I close it, I get the following error: "Runtime Error: Program: C:\Python27\pythonw.exe R6025 - pure virtual function call" Now that's pretty obviously a problem with python, but I've uninstalled and reinstalled it multiple times, using the steps in this video, and for the life of me I can't seem to figure out how to fix this. Any help? E: Launched the debug one, here's the log: Found Python at 'C:\Python27\python.exe' Launching Wrye Bash in debug mode bosh.py 12190 __init__: Using BOSS API version: 2.1.0 bosh.py 12190 __init__: Using BOSS API version: 2.1.0 PM Archive panel disabled due to Import Error (most likely comtypes) basher.py 4842 __init__: Wrye Flash NV in ANSI Mode R6025 - pure virtual function call Traceback (most recent call last): File "G:\SteamLibrary\SteamApps\common\Fallout New Vegas\Mopy\bash\basher.py", line 4999, in RefreshData with balt.Progress(_("Mark Mergeable")+' '*30) as progress: File "G:\SteamLibrary\SteamApps\common\Fallout New Vegas\Mopy\bash\balt.py", line 1047, in __init__ self.dialog.SetFocus() File "C:\Python27\lib\site-packages\wx-3.0-msw\wx\_core.py", line 10132, in SetFocus return _core_.Window_SetFocus(*args, **kwargs) wx._core.PyAssertionError: C++ assertion "hWnd" failed at ..\..\src\msw\window.cpp(561) in wxWindow::SetFocus(): can't set focus to invalid window The Iron Rose fucked around with this message at 10:33 on Dec 31, 2013 |
# ? Dec 31, 2013 10:21 |
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Try grabbing Wrye Python 08 from the optional files here and installing that.
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# ? Dec 31, 2013 10:41 |
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Raygereio posted:Try grabbing Wrye Python 08 from the optional files here and installing that. That worked, thank you!
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# ? Dec 31, 2013 11:15 |
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Firstly, facial animations seem to be playing too fast (maybe all animations, but facial anims for sure). When characters are talking they play through the animation for a line of dialogue before the audio is finished. Secondly, the game is crashing to desktop immediately after the Hardcore Mode option box has closed. Anyone know what's wrong? Load order below. quote:Removed I'm also using the 4GB patch Never mind, fixed the crashing with a reinstall. Fixed the animation problem with Vsync, which I thought was already on but was actually forced off in the Nvidia control panel for some reason. Veotax fucked around with this message at 14:36 on Jan 1, 2014 |
# ? Dec 31, 2013 15:46 |
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The Iron Rose posted:This is gonna sound demanding of me but is there any way to play NV in Borderless Windows? There's a mod for that.
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# ? Jan 1, 2014 15:57 |
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Are there any mods that cut down on the drudgery of ammo breakdown and creation? Breaking and making thousands of rounds capped at a hundred a transaction is growing intolerable.
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# ? Jan 1, 2014 16:46 |
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# ? May 22, 2024 11:40 |
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McTimmy posted:Are there any mods that cut down on the drudgery of ammo breakdown and creation? Breaking and making thousands of rounds capped at a hundred a transaction is growing intolerable. Gtab's Improved Ammo in the OP. And there's this.
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# ? Jan 1, 2014 16:53 |