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Theres a combined arms bonus, forget the specifics now
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# ? Dec 29, 2013 01:50 |
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# ? Jun 3, 2024 22:57 |
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Combined arms bonus is about having different types of brigade in your division - there are a bunch of "slots" to fill. I think tanks is one "slot", artillery is another, engineers or armoured cars is another, and so on. Each slot filled gives you a 5% combat bonus. So if you had a division that was just 4 tank brigades you'd get a 5% bonus, but a tank/artillery/engineer/tank destroyers division would get 20%. Due to the armour penetration rules the heaviest tanks you can get your hands on are the most powerful ground units, so the most powerful division is probably just five of those, but that's prohibitively expensive. Something like tank/self propelled arty/armoured car/tank destroyer is probably your best bet for a fast moving division and infantry/artillery/engineer/anti-tank is probably a decent start for a "line" division that doesn't move much. There's probably a wiki out there that has ground the numbers out for all the different division combinations you can think of.
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# ? Dec 29, 2013 02:20 |
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I'm thinking about getting HOI3 before the Steam sale ends. I'm guessing I should also pick up Their Finest Hour, Semper Fi and For the Motherland? Also, Are there any good tutorial Let's Plays or AARs out there?
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# ? Dec 30, 2013 04:21 |
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Randallteal posted:I'm thinking about getting HOI3 before the Steam sale ends. I'm guessing I should also pick up Their Finest Hour, Semper Fi and For the Motherland? http://forum.paradoxplaza.com/forum/showthread.php?577185-Germany-Tutorial-Take-2. That's what I used to learn the game, however it is for FTM and I haven't been through the whole thread in a while to see if he added new TFH stuff. And yes, all the expansions are pretty much required, the base game is just bad and even I don't defend it. NEED TOILET PAPER posted:For HoI3: is there any "ideal" army composition like there is in Vicky and EU? I'm thinking of trying to get back into that game but the map alone intimidates me. Depends on what you need the army to do. In general, you don't need more than 3 units of infantry in an individual brigade, one unit of tanks in an armored brigade and after 4 units of airplanes in a wing the stacking penalty kills their effectiveness. It also changes a lot between FTM and TFH, in TFH the combined arms bonus increases the more varied the unit is, balanced by the hardness of the unit which increases it's survivability. It's been ages since I played FTM, but I think there it was just making sure that the unit's hardness percentage was between some arbitrary numbers or something. Also, do not attach units to special forces brigades. It might seem cool to slap some superheavy tanks to a mountain division, the terrain you want to use special forces in is terrain that most units have massive penalties in. Plus, Paratroopers can't jump if there is anyone but paratroopers in the division. And automate trade and convoys. Always. Only the biggest :sperg: would want to actually micromangage that nightmare, just make sure to end trades that are getting sunk by the enemy so you don't lose unity.
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# ? Dec 30, 2013 05:10 |
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Randallteal posted:I'm thinking about getting HOI3 before the Steam sale ends. I'm guessing I should also pick up Their Finest Hour, Semper Fi and For the Motherland? As far as tutorials go, this one is pretty highly recommended, though it is slightly outdated. AFAIK, you should pick up the expansions as well, but then again I am an utter DLC whore so don't take my word for it.
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# ? Dec 30, 2013 05:19 |
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Randallteal posted:I'm thinking about getting HOI3 before the Steam sale ends. I'm guessing I should also pick up Their Finest Hour, Semper Fi and For the Motherland? You should definitely get all the expansions, as HOI3 is still part of the "expansions needed to turn game decent" part of the Paradox catalog (and of course some people will argue that HOI3 sucks even with/after Their Finest Hour anyway) On that note, I wonder if Paradox has any more expansion plans for HOI3 - perhaps throwing Wiz at the theater/battle-command AI?
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# ? Dec 30, 2013 07:49 |
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gradenko_2000 posted:You should definitely get all the expansions, as HOI3 is still part of the "expansions needed to turn game decent" part of the Paradox catalog (and of course some people will argue that HOI3 sucks even with/after Their Finest Hour anyway) I think HOI3 is about as good as it can be. The problems with the game stem from the fact that all the game systems (some good, some bad) are pulling in different directions rather than together into a single theme.
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# ? Dec 30, 2013 09:11 |
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Posting this in the general Paradox thread because it applies to Victoria 2 as well. I was thinking of the problem of having to assemble armies one regiment/brigade at a time, and the system from the old SSI Warlords games came to mind. Those games something called a "vector" system, wherein a unit built at one castle could be made to appear at any other castle you owned, regardless of distance, but the unit would not exist on the map for 2 turns on top of the normal build time. You could get your Elven Archers moved across the map for free and without interception, but only if you effectively extended their build time from 1 turn to 3 turns. It made me think of a system where you could queue up a "template" of an army, such as 8 Infantry, 8 Artillery, 2 Cuirassiers, 2 Engineers in one fell swoop, and you could also set Berlin as the rallying point for the army, but the whole army would not pop into existence until a certain number of days had passed representing the build time of the slowest-built unit and the travel time of the slowest-moving unit from the farthest province to the rallying point. But when the army did appear, it'd be just one assembled set of 20 brigades right then and there.
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# ? Dec 30, 2013 20:03 |
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Thinking about getting HoI3 in the xmas sale, how grognardy is it? My other paradox products are EU3 and CK2, for reference.
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# ? Dec 30, 2013 20:08 |
Asehujiko posted:Thinking about getting HoI3 in the xmas sale, how grognardy is it? My other paradox products are EU3 and CK2, for reference. It's pretty awful. You'd do a lot better to get Darkest Hour (a fan-produced remake and retooling of Hearts of Iron 2).
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# ? Dec 30, 2013 20:10 |
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If you're talking about overall quality, I'd say as of the latest expansion, opinions are mixed, I kinda like it. If you're talking about how grognardy it is though, I'd say it's noticeably less grognardy since you can slowly take the training wheels off and learn to play with any gameplay mechanic one at a time.
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# ? Dec 30, 2013 20:34 |
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What's the general consensus on Supreme Ruler: Cold War? It's only £1.99 on GMG and it looks interesting enough.
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# ? Dec 30, 2013 20:52 |
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I played the first game they put out and it was total shite and from what I've heard about 2020 or whatever and Cold War they are also total shite.
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# ? Dec 30, 2013 21:05 |
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Kaveman posted:What's the general consensus on Supreme Ruler: Cold War? It's only £1.99 on GMG and it looks interesting enough. The Supreme Ruler series is hot garbage. Avoid at all costs.
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# ? Dec 30, 2013 21:08 |
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Kaveman posted:What's the general consensus on Supreme Ruler: Cold War? It's only £1.99 on GMG and it looks interesting enough. Supreme ruler games aren't great to begin with and Cold War is the shittiest of the lot. I would not waste £1.99 on it.
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# ? Dec 30, 2013 21:10 |
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Drone posted:It's pretty awful. You'd do a lot better to get Darkest Hour (a fan-produced remake and retooling of Hearts of Iron 2). The bad thing about HoI2 and derivatives is the UI. It's confusing and hard as hell to figure out what does what. I guess there is also the resolution limitations too, unless that got fixed at some point.
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# ? Dec 30, 2013 22:01 |
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Megadyptes posted:I played the first game they put out and it was total shite and from what I've heard about 2020 or whatever and Cold War they are also total shite. I think it was SR:CW where I won the game as Poland by building a million research facilities and then nuking anyone who looked at me funny. While that might sound cool the game is confusing as hell and I have no idea how to play other than cheesing the game.
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# ? Dec 30, 2013 22:53 |
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Kaveman posted:What's the general consensus on Supreme Ruler: Cold War? It's only £1.99 on GMG and it looks interesting enough. Pretty sure that's the one game I've played that's more grognardy than HoI3, with a UI so terrible it made HoI2 look good in comparison.
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# ? Dec 30, 2013 23:24 |
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SeaTard posted:The bad thing about HoI2 and derivatives is the UI. It's confusing and hard as hell to figure out what does what. I guess there is also the resolution limitations too, unless that got fixed at some point. I've been running Darkest Hour in 1680x1050 for years now.
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# ? Dec 31, 2013 09:22 |
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Speaking of which, is Darkest Hour supposed to have an event that turns the USSR back into Russia? Playing as France, I annexed Germany in early 41 and sometime between then and 42 the USSR turned Tsar-green again and got Krensky as head of state. It feels like it's a bug and running a WWI event or something. e: And Republican Spain, victors of the Spanish Civil War, went fascist, while Nationalist Spain went democratic, and both of them have Juan III as head of state Flappy Bert fucked around with this message at 01:52 on Jan 1, 2014 |
# ? Jan 1, 2014 01:44 |
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DerLeo posted:Speaking of which, is Darkest Hour supposed to have an event that turns the USSR back into Russia? Playing as France, I annexed Germany in early 41 and sometime between then and 42 the USSR turned Tsar-green again and got Krensky as head of state. It feels like it's a bug and running a WWI event or something. Clearly, Juan III holds both countries in a personal union.
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# ? Jan 1, 2014 09:16 |
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DerLeo posted:Speaking of which, is Darkest Hour supposed to have an event that turns the USSR back into Russia? Playing as France, I annexed Germany in early 41 and sometime between then and 42 the USSR turned Tsar-green again and got Krensky as head of state. It feels like it's a bug and running a WWI event or something. Did they have a coup, maybe?
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# ? Jan 1, 2014 11:00 |
DerLeo posted:Speaking of which, is Darkest Hour supposed to have an event that turns the USSR back into Russia? Playing as France, I annexed Germany in early 41 and sometime between then and 42 the USSR turned Tsar-green again and got Krensky as head of state. It feels like it's a bug and running a WWI event or something. There is, I think, an event for this but only in the event that Germany completely conquers the USSR, which obviously didn't happen in your game. It's most likely a bug, unless you were playing Kaiserreich.
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# ? Jan 1, 2014 12:20 |
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Divided We Stand 2.0?
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# ? Jan 1, 2014 23:37 |
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I thought that place in Alaska was called North Skype for a moment there.
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# ? Jan 2, 2014 00:28 |
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A game of Vicky2 as the Kingdom of Jones would be fantastic.
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# ? Jan 2, 2014 00:44 |
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V for Vegas posted:Divided We Stand 2.0? Those little chunks of New Hampshire in the middle of Vermont are fascinating to me. Was that from that short period when VT was a country? Also I love that Iowa looks exactly the same.
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# ? Jan 2, 2014 01:40 |
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Play as Hawaii, invade the Alaskan peninsula and go from there.
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# ? Jan 2, 2014 01:44 |
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NEED TOILET PAPER posted:For HoI3: is there any "ideal" army composition like there is in Vicky and EU? I'm thinking of trying to get back into that game but the map alone intimidates me. It's been awhile since I played, but: Not really. It depends heavily on who your playing as and where you plan on fighting. Optimal depends on a function of your IC, manpower, leadership, terrain, logistics, and your opponents situation. Militia spam with an occasional sprinkling of artillery can be your ground backbone as China since you have nutty manpower and the land around you has awful terrain and infrastructure which turn heavy equipment into a liability . Conservely, doing the same with Germany is a death sentence since manpower is your achilles heel that can't be thrown away and the land around you is fairly open and high in infrastructure which means they can support heavy equipment which will both destroy and out maneuver you. It's complicated in the air too, for example multi-role fights are good on the eastern front while being inferior to interceptors on the western since while their weaker in air combat their greater range makes them better at dealing with the more spread out airbase situation in the east while an interceptor can end up stuck away from the fight. If you want a dream team unit that fights best in optimal conditions, then its heavy tank, motorized artillery, and 2 mechanized infantry. In the actual game, very few countries can support a unit like that due to cost, the amount of research it takes, and how much oil it sucks up. It will also be garbage in most areas of the world, and its vulnerable to being encircled and cutoff from supply by fast units. For general rules, I'ld ignore miltia and build infantry unless you have high manpower and low IC. Medium tanks are the best tanks; light tanks are good for poor terrain, fighting outside europe and america, and breakthrough exploitation; heavy tanks are a luxury in europea/america and a liability most other places. You also only want 1 tank in a unit for the most part. Mechanized infantry are also a luxury in cost and research and I'ld focus on motorized infantry. Artillery rules and you want alot of it, 2 infantry and 2 artillery is a good line unit for IC rich countries while 3 infantry and 1 artillery for a medium IC country. Sticking a heavy tank with 4 marines is basically cheating when it comes to river-crossings and amphibious operations. Cavalry is actually really good in most of the world. Theres alot of specialist units that you need to ignore and not research unless your one of the countries with nearly unlimited research like America (Germany is not one of these countries. they have lots of leadership but they also have a ton of demands on it. Heavily investing in spies and diplomats will give you more of a boost than keeping all your lines of tanks upto date. fascist america joining the axis is pretty much gameover for the allies and commintern) or it directly applies to your situation. Pick your core competencies and stick with them. I can give you less general advice if you know what country your going to play as. SickZip fucked around with this message at 07:59 on Jan 2, 2014 |
# ? Jan 2, 2014 01:55 |
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Alternately you can basically cheat and conquer the world through paratrooper spam. Drop on peoples capitals and take their resource stockpiles. Watch England's war effort crumple as Otto Skorzeny lands in London and steals all the steel in the country.
SickZip fucked around with this message at 02:11 on Jan 2, 2014 |
# ? Jan 2, 2014 02:02 |
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Bought the Victoria collection, having played both V1 and V2 before. Downloaded the NNM for V2 and had a go of it-- isn't NNM supposed to have a northern counterpart to the CSA? How pro-slavery and all-around awful do I have to be to have them pop up instead of the CSA? I've been siding with pro-slavery dudes for the most part and have legalized slavery in such historic locales as Wyoming and Iowa, and yet the dagblasted Southerners still are creating CSA cores in 1840 while the North is quiet as something really quiet. What gives?
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# ? Jan 2, 2014 05:36 |
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V for Vegas posted:Divided We Stand 2.0? I actually used this image as a reference in creating DWS. Quite a bit, in fact! Edit: It looks like this is the updated version. I'm going to go look up all the new ones and consider adding them into DWS (I also need to add New Afrika). Thanks for this! ExtraNoise fucked around with this message at 07:00 on Jan 2, 2014 |
# ? Jan 2, 2014 06:56 |
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Ofaloaf posted:Bought the Victoria collection, having played both V1 and V2 before. Downloaded the NNM for V2 and had a go of it-- isn't NNM supposed to have a northern counterpart to the CSA? How pro-slavery and all-around awful do I have to be to have them pop up instead of the CSA? I've been siding with pro-slavery dudes for the most part and have legalized slavery in such historic locales as Wyoming and Iowa, and yet the dagblasted Southerners still are creating CSA cores in 1840 while the North is quiet as something really quiet. What gives? I believe the northern equivalent, the Free States of America, only shows up if you stop being a Democracy.
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# ? Jan 2, 2014 09:55 |
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SickZip posted:fascist america joining the axis is pretty much gameover for the allies and commintern Is that a thing you can reliably do in HoI3?
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# ? Jan 2, 2014 14:34 |
How is the World in Flames II mod for Darkest Hour? I've never played it, and really have no idea what it's even supposed to be all about, but apparently it's really popular.
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# ? Jan 2, 2014 16:27 |
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GrossMurpel posted:Is that a thing you can reliably do in HoI3? If you start working on it day one, you can do it the majority of the time. Even if you fail, America ends up neutral for much longer
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# ? Jan 2, 2014 18:45 |
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Drone posted:How is the World in Flames II mod for Darkest Hour? I've never played it, and really have no idea what it's even supposed to be all about, but apparently it's really popular. It makes the game harder, as far as I know - but most of it was baked into Darkest Hour. Maybe they are going all out? From what I remember, there were no surrender events or anything though, so you literally had to manually annex Germany or the USSR, etc.
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# ? Jan 2, 2014 19:59 |
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GrossMurpel posted:Is that a thing you can reliably do in HoI3? In one game as Axis Poland, I couped Britain, France, and Spain. To be fair, each of those could tries was pretty unstable already at the time (Axis Persia had invaded India and Axis Hungary and Turkey had invaded Africa, France was being invaded by Germany, and Republican Spain had just barely managed to beat the fascists before I put them back in) but its pretty easy to coup large powerful nations.
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# ? Jan 2, 2014 21:23 |
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DrProsek posted:Axis Poland What excuse does Germany use for starting WWII then?
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# ? Jan 2, 2014 21:27 |
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# ? Jun 3, 2024 22:57 |
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GrossMurpel posted:What excuse does Germany use for starting WWII then? Elsass or war!
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# ? Jan 2, 2014 21:41 |