Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

obeyasia posted:

That experience seems to be more and more common (not being asked for proof).
I'd still love to have unfettered access to all materials at once for my own enjoyment, and would gladly pay a small monthly to do so.

So you want to pay $10 a month for literally everything Paizo puts out in perpetuity.

Adbot
ADBOT LOVES YOU

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Subscription models are increasingly common.

Mikan
Sep 5, 2007

by Radium

Zurai posted:

So you want to pay $10 a month for literally everything Paizo puts out in perpetuity.

Like some kind of Pathfinder Insider, though I wouldn't pay unless you get like two magazines worth of additional content each month. Or a character creation program maybe.

veekie
Dec 25, 2007

Dice of Chaos

Zurai posted:

So you want to pay $10 a month for literally everything Paizo puts out in perpetuity.

Doesn't everything go up on the the PFRD anyway? If it's for your own use that is.

remusclaw
Dec 8, 2009

I am, due to demand, running a Pathfinder game shortly in the Rise of the Runelords Adventure path. Now, as I don't really know who is playing I am generally giving everybody the benefit of the doubt as to min maxing and am just going to allow everything in the SRD aside from the Drow Noble and the Svirfneblin.

I am well aware of the issues with casters in this game and have played 3.0 before. I am curious as to what the effects of certain changes would be, some to an earlier version of the rules, and others my own thought. Those changes being the following;

First, complete removal of concentration checks and simply going by an interrupt equaling a spell fizzle.

Second, perhaps making it so that specialization removes certain schools of magic from play completely, instead of simply making them cost more slots.

Third, I have always toyed with the idea of simply merging the Rogue and Fighter class completely, resulting in something that far better resembles the adventurer of of fiction than the poor imitation done by either Fighter or Rogue.

My thoughts on the last follow that the classic adventurer is typically something of a warrior who can use cunning, quick feet, and if all else fails strength of arm to deal with his problems. Conan is certainly in this mold, as is fafhrd, and so too is his small companion the Grey Mouser. None are typically bereft of skills, and a good fighter by all means should know how to take advantage of a turned back or a quick ambush.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
It would need to be a full class rewrite, and you might encounter people who insist that the fighter is already overpowered.

veekie
Dec 25, 2007

Dice of Chaos

remusclaw posted:

First, complete removal of concentration checks and simply going by an interrupt equaling a spell fizzle.
No defensive casting as well? If there isn't a Magus or other dedicated melee caster I don't see much change caused by this. Most of the time it's fairly simple to avoid provoking AoOs

quote:

Second, perhaps making it so that specialization removes certain schools of magic from play completely, instead of simply making them cost more slots.
No significant effects here either for the strongest specialists. Conjuration and Transmutation are just that good.

quote:

Third, I have always toyed with the idea of simply merging the Rogue and Fighter class completely, resulting in something that far better resembles the adventurer of of fiction than the poor imitation done by either Fighter or Rogue.
Possible, but I'd recommend this instead:
Fighter
-Gets Rogue skills.

Rogue
-Gets full BAB.

Both
-Rogue talents and Fighter bonus feats become fully interchangeable.
-Rogues qualify for fighter-only feats

That should avoid most of the complexities. The Fighter has absolutely no problems dealing damage, and adding Sneak Attack would probably push damage values too high. Equipment compatibility with play styles is another, minor point.

remusclaw
Dec 8, 2009

Honestly I have been kicking the Fighter/Rogue thing around since I had been playing AD&D 1st ed, though back then it was more for the benefit of the Thief which was decidedly squishy and strangely bad at its own abilities at low level, as opposed to the fighter who in my games tended to be a ridiculous powerhouse at all but the highest levels of play. Now it has the benefit of helping two sub par classes.

I just think that neither class fills it niche well, the fighter is too inflexible , and the thief is too limited as a skirmisher, and third edition clearly placed the Thief as a skirmisher. Also full integration would do much for the Fighters terrible saves, though I may just give them a high will save track as well, If the intentions of 3.whatever were to truly be a new edition of AD&D the Fighter should have the best saves, as they will take the brunt of the beatings.

The Thief needs full BAB, and the Fighter should be able to ambush at the very least.

As to those who already feel the fighter is overpowered, I really am not sure it is worth arguing with people who have such beliefs. I typically just invoke Dungeon Masters privilege, it not like the game is supposed to be pvp in the first place.

Peas and Rice
Jul 14, 2004

Honor and profit.
The Slayer class in the new Advanced Class Guide is a fantastic mix of Rogue and Ranger. Definitely check that out if you haven't already-the only thing you lose is the Fighter feats, but tapping into the Ranger fighting styles as Talents essentially negates that.

veekie
Dec 25, 2007

Dice of Chaos

remusclaw posted:

The Thief needs full BAB, and the Fighter should be able to ambush at the very least.
Sneak attack on top of the Fighter's normal damage output would rapidly turn combat into one hit wonders, since they're effectively dealing 2.5 characters worth of damage at one go.

Slashrat
Jun 6, 2011

YOSPOS
That's true. The fighter's problem has never been inability to deal large amounts of damage. The issue has always been a lack of options aside from dealing damage. Folding the skill-monkey role into the fighter is a good start.

remusclaw
Dec 8, 2009

veekie posted:

Sneak attack on top of the Fighter's normal damage output would rapidly turn combat into one hit wonders, since they're effectively dealing 2.5 characters worth of damage at one go.

With the length of 3. combat being what it is, is this a bad thing?

remusclaw fucked around with this message at 00:55 on Jan 4, 2014

veekie
Dec 25, 2007

Dice of Chaos

remusclaw posted:

With the length of 3. combat being what it is, is this a bad thing?

Combat against level appropriate opponents can literally end on round 1, on the fighter's action alone with that. Round 2 at most.

There's no need to strengthen them in an area they're already excellent at. The Fighter does just fine dishing out and taking hits, it never really needed more power there. It DOES need something to do when it's not just stabbing something.

Nihilarian
Oct 2, 2013


Personally I'd rather consolidate Rogue and Ninja.

Fighter doesn't need power, it needs versatility. Upping his skills a bit and giving him Weapon Aptitude from the Warblade would be a good start.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
poo poo, just give him 8+Int skills instead of two.

gently caress, just give everyone 8+. 2+ is loving dumb.

remusclaw
Dec 8, 2009

8+ Int Skills is a given for me, though giving it to everyone does sound good. What about an automatic interrupt to follow 5 foot steps? I honestly am beginning to wonder how hard it would be to convert 4E style marking.

Ryuujin
Sep 26, 2007
Dragon God
One of the Path of War classes has something like Marking, though a limited number of times per day and without the mark enforcement. I think it was the Warder.

kingcom
Jun 23, 2012

goatface posted:

poo poo, just give him 8+Int skills instead of two.

gently caress, just give everyone 8+. 2+ is loving dumb.

To follow up on that question, I'm thinking of just giving everyone the option of picking their class skills regardless of their class. I think the only ones that are really specific to class are disable device and use magic device. I cant see any real problem with letting this happen.

kingcom fucked around with this message at 05:31 on Jan 4, 2014

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

kingcom posted:

To follow up on that question, I'm thinking of just giving everyone the option of picking their class skills regardless of their class. I think the only ones that are really specific to class are disable device and use magic devise. I cant see any real problem with letting this happen.

There are a handful of others that are arguably pretty 'class specific' - Spellcraft, Stealth, Perform, and maybe Escape Artist and Disguise and maybe Knowledge: Arcana or Religion.

But being able to choose 'class skills' from the rest of the list seems pretty reasonable. If you want to put the brakes on things a little bit, maybe allow for swapping (0/1)+Int Mod class skills out for something else at character creation?

The main problem you'll run into is the obvious stuff, like everyone will grab Perception.

kingcom
Jun 23, 2012

CaptainPsyko posted:

There are a handful of others that are arguably pretty 'class specific' - Spellcraft, Stealth, Perform, and maybe Escape Artist and Disguise and maybe Knowledge: Arcana or Religion.

But being able to choose 'class skills' from the rest of the list seems pretty reasonable. If you want to put the brakes on things a little bit, maybe allow for swapping (0/1)+Int Mod class skills out for something else at character creation?

The main problem you'll run into is the obvious stuff, like everyone will grab Perception.

Performs another good one to lock out. My plan was to let players trade 1 for 1 their default class skills with any (except for those few restricted skills) skills mostly because some classes just get shafted for skills for no reason and some have only access to inherently bad skills they dont get to use for anything fun. Like a wizard gets to have all the crafting they want and infinite amount of use with spellcraft while a fighter has to buy each craft individually and get the wonderfully useful skills like climb and swim. Int Mod restriction will still hurt out people who pick a class that doesnt use int as an important stat.

Everyone picking the skills that are just better than others doesn't seem like too big of a deal to me given they are still capped by the number of skillpoints they are getting. If thats the biggest issue it should be okay.

kingcom fucked around with this message at 06:02 on Jan 4, 2014

J. Alfred Prufrock
Sep 9, 2008

remusclaw posted:

Third, I have always toyed with the idea of simply merging the Rogue and Fighter class completely, resulting in something that far better resembles the adventurer of of fiction than the poor imitation done by either Fighter or Rogue.

Full BAB, three good saves, 8+ skill points, plus a combat feat every odd level and a rogue talent every even level is a good place to start.

Of course, then you'd want to make combat feats and rogue talents into something other than 90% poo poo, which might take a little bit more work, but at least your players can take the few that are decent in the meanwhile. You might also want to let the fighter/rogue poach from the barbarian Rage Power list, at least for some of the juicier bits (pounce, dispelling).

Then you have to look at the fact that your character has 8+ skill points but doesn't have the ability scores to actually use any of those skills outside of Climb and Swim. So some sort of feature compensating for that might be in order. Have you seen Conan statted out in D&D terms? Dude has, like, 18's across the board, where your average PF fighter is gonna be strong and tough but also an idiot that can't do basic algebra and loves to tell girls about his wargame miniatures collection. Something like "You can use 5 or your ability mod, whichever is higher" is a place to begin.

So now you have a guy that's solid in combat and can do okay outside of a fight (though he still can't compete with the enchanter or illusionist who just wins, no roll needed, no questions asked). With three good saves he's decently hardy, too, though a single bad roll will still gently caress him over, since hey, it's 3.X and all. Maybe graft on the Stalwart (Ex) ability from the Inquisitor to at least ensure that he doesn't also get hosed over on good rolls too.

For finishing touches you could try to make Bravery into something that's not pure offal (straight up immunity to fear and compulsion looks good), just hand out the ability to move + full attack if you haven't already houseruled this, and try to do something to make Combat Maneuvers actually useful so that your poor player can choose to do anything other than "I hit with sword" and not be mechanically gimped. But then you'd be looking at a decent game and that probably doesn't feel like D&D.

(A decent stopgap would be ruling that maneuvers don't provoke AoOs; that you add your DEX to CMB without a stupid feat tax; that whenever the fighter attacks on his turn he can also attempt one combat maneuver for free because fighter; and that you, the GM, personally look over the stat block for every monster you use and adjust its CMD down from the absurdly stupid levels of most listed Paizo monsters so that your player isn't rolling against an impossible number that literally requires a nat 20 to do anything as complicated as "grab a guy".)

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

veekie posted:

Doesn't everything go up on the the PFRD anyway? If it's for your own use that is.

All the major rulebooks go up on Paizo's site within a couple months of release, and most of the moderate sized ones also end up on 3rd party sites pretty quickly. Nobody, to my knowledge, tracks anything from adventures or the minor booklets with any kind of studiousness.

Angrymog
Jan 30, 2012

Really Madcats

Something I do to give Fighters more non-combat versitility is give the 4+Int skill points and say that any skill they take at character level 1 counts as a class skill, to reflect the fact that a Fighter could have been anyone from a noble to a peasent farmer before they decided to make a living by killing people and taking their things.

Swags
Dec 9, 2006
So my fire Oracle died on Wednesday night. Went out like a hero, saving his moronic party from their moronic decisions. Hooray, or whatever.

So we're on book 2 of the Reign of Winter AP and I was thinking of a barbarian. Seeing as the psionics stuff is out now, I was looking at Half-Giant to be my race. Half-Giants unfortunately get a penalty to dex, so I probably won't be going the Come and Get Me route. Also, my DM allows flaws, so I'll grab one to gain an extra feat at first level. I wanted a build focused around DR, so here is what I was thinking:

Half-Giant Barbarian (Totem Warrior, Invulnerable Rager) 2 / Monk (Martial Artist) 1 / Fighter (Unbreakable) 1
Stats: High str, High con.

1) Barbarian. Power Attack. Raging Vitality (bonus from flaw)
2) Barbarian. Superstition rage power. All favored class levels in barbarian will go towards increasing superstition.
3) Monk. Dodge (bonus). Crane Style.
4) Fighter. Diehard. Endurance

This is where our game is right now.

5) Barbarian. Stalwart.
6) Barbarian. Witch Hunter rage power.
7) Barbarian. Extra Rage Power (Animal Fury)
8) Barbarian. Intimidating Glare rage power.
9) Barbarian. Extra Rage Power (Dragon Totem)
10) Barbarian. Dragon Resilience
11) Barbarian. Improved Stalwart.

So basically, right now, I have a DR of 1/-. At level 5, with Crane Style, Dodge, and Stalwart it becomes 5/-. At level 10, with Dragon Resilence, it's 13/-. At level 11, with Improved Stalwart, it's 19/-. When I grab Dragon Wings at level 12, it's DR 21.

I really just want to encourage everyone to attack me. I know Come and Get Me encourages that, and I might take it for that reason. My saves should be getting +5 from Superstition, and I'll be grabbing Eater of Magic for even more toughness and hijinks.

Any hints, tips, or criticism?

Swags
Dec 9, 2006

Peas and Rice posted:

Is there anything preventing me from using Sneak Attack with Cleave, as long as I flank my enemies?

Half-orcs (or maybe orcs) have a feat called Surprise Follow-through that denies the second person in the Cleave attack their Dex bonus. You can combine this with a rogue with the Scout archetype. Scouts cause those they charge to become flat-footed, so both people lose their Dex against you, and you can sneak attack both.

Edit: In fact, with Improved Surprise Follow-through, you deny everyone in a Great Cleave their dex bonus, too.

Swags fucked around with this message at 13:50 on Jan 5, 2014

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I'm running a game where muskets and pistols are the primary ranged weapons, and I was wondering if I was reading their rules correctly. If you have Rapid Reload, and use Cartridges, can you full-attack with a musket? Our musketeer fighter wants to take Rapid Shot and I believe that would work fine.

Red Metal
Oct 23, 2012

Let me tell you about Homestuck

Fun Shoe
Only if you're a Musket Master (Gunslinger archetype). Two-handed firearms are a full-round action to reload, and with Rapid Reload + paper cartridges, that goes Full Round -> Standard -> Swift. Musket Masters get Fast Musket at 3rd level, which lets them reload two-handed firearms as one-handed firearms, so it goes Standard -> Swift -> Free.

obeyasia
Sep 21, 2004

Grimey Drawer
I'm gay for Barbarians. Whats the sweetest Barbarian stuff you've ever played or seen?
(open question to anyone).

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Well, I'll just be ignoring that and leaving them as free actions with those two items, then, because making someone play a Gunslinger is cruel and unusual punishment.

Nostalgia4ColdWar
May 7, 2007

Good people deserve good things.

Till someone lets the winter in and the dying begins, because Old Dark Places attract Old Dark Things.
...

Nostalgia4ColdWar fucked around with this message at 03:41 on Mar 31, 2017

obeyasia
Sep 21, 2004

Grimey Drawer

50 Foot Ant posted:

Are you talking homebrew items, or just what we've seen in official books?

Good question. My only experience with PF is PFS. So Official and PFS related stuff I find most interesting.

The Crotch
Oct 16, 2012

by Nyc_Tattoo

obeyasia posted:

I'm gay for Barbarians. Whats the sweetest Barbarian stuff you've ever played or seen?
(open question to anyone).
A mounted barbarian riding on the back of a synthesist summoner or wildshaped druid using (Greater) Ferocious Mount to share their rage with the other player?

Tactical Bonnet
Nov 5, 2005

You'd be distressed too if some pile of bones just told you your favorite hat was stupid.
I hate to come back and ask more stupid questions, but what are good feats for a Kobold Evoker Sorcerer>Dragon Disciple build(14/18/14/12/10/18)? We're starting at level one, and I'm having trouble deciding on a feat tree to head down.

Is it worth it to take the arcane armor training feat and get a mithral chain shirt? Or would the feat slots be better spent on getting a familiar? I know there's the metamagic feats option, but even when I get them I almost never end up using them. I'll probably take Tail Terror at some point just to make my full-round attacks more dragony with Claw+Claw+Bite+Tail Slam, but I don't meet the prereqs at level 1. Is there any way to get a wing buffet through feats?

The meat of the character story-wise is going to come from class features, so I'm basically just looking for cool stuff to do.

Anonymous Zebra
Oct 21, 2005
Blending in like it ain't no thang

obeyasia posted:

I'm gay for Barbarians. Whats the sweetest Barbarian stuff you've ever played or seen?
(open question to anyone).

This isn't Pathfinder, but rather 3.5 D&D, however during the Age of Worms Adventure Path I had a player who played a barbarian that had some strange combination of feats that made him a beastly grappler. If I remember correctly he could do extra damage while grappling, added damage he did in a round to his grapple rolls, got a free AoO triggered when something tried to grapple him, got some kind of special bonus to grappling when raged, and so on...

Since everything in that AP is supposed to be stuff decaying, past it's prime, etc. he basically was playing an older gladiator past his prime like Mickey Rourke's character from The Wrestler, who essentially ran around the whole campaign raging and then supplexing, power-bombing, and pile-driving absolutely EVERYTHING because, as it turns out, EVERYTHING in Age of Worms attempts to grapple the PCs.

It all started so simple too. Just him smashing a couple of zombies that liked to hug at little too much, but by the end he was essentially tombstone pile-driving worms the size of school buses off the tops of towers and poo poo. It was glorious.

Mimir
Nov 26, 2012
Did he... Did he end up punching Kyuss?

Anonymous Zebra
Oct 21, 2005
Blending in like it ain't no thang

Mimir posted:

Did he... Did he end up punching Kyuss?

I believe the sentence went along the lines of..."Kyuss thinks that HE has engulfed me, but what he doesn't realize is that I can grapple in every direction now!"

EDIT: I'm now remembering that this was the same campaign where the Paladin was swallowed and had to burst out of something at least once per session because he always failed grapple checks.

Anonymous Zebra fucked around with this message at 17:13 on Jan 8, 2014

le capitan
Dec 29, 2006
When the boat goes down, I'll be driving
In 3.5 I played a Barbarian with the lion spirit totem variant. I could "pounce" power attack while charging and do metric fucktons of dmg. I then dipped into bear warrior and warshaper. Basically i could rage transform into a bear and with warshaper you do tons of dmg, can sprout another limb and eventually you can extend your reach to 10ft.

Bear spirit lion amoeba barbarians are where it's at. Every morning i woke up covered in the blood of my enemies.

Anonymous Zebra
Oct 21, 2005
Blending in like it ain't no thang

le capitan posted:

In 3.5 I played a Barbarian with the lion spirit totem variant. I could "pounce" power attack while charging and do metric fucktons of dmg. I then dipped into bear warrior and warshaper. Basically i could rage transform into a bear and with warshaper you do tons of dmg, can sprout another limb and eventually you can extend your reach to 10ft.

Bear spirit lion amoeba barbarians are where it's at. Every morning i woke up covered in the blood of my enemies.

I played something similar once when my group's super min-maxing motherfucker decided to DM a game and said, "I tend to run hard encounters, so let me know if you need help making a tough character." So I decided to go hog wild and told him to make me a barbarian that is just nothing but damage, damage, and more damage...I don't care if he can even form complete sentences I just want damage. Some kind of multi-armed bear warrior is what he handed back.

Foolie
Dec 28, 2013
So, I have a chance to hop into a Pathfinder campaign, and I really want to roll up a Summoner and his awesome pokemon.. err.. eidolon. Is there anything fun that I can do with him? The charop part of me keeps want to have something huge and multi-armed, but it seems like there's so much more that I could do.

Adbot
ADBOT LOVES YOU

Nihilarian
Oct 2, 2013


Foolie posted:

So, I have a chance to hop into a Pathfinder campaign, and I really want to roll up a Summoner and his awesome pokemon.. err.. eidolon. Is there anything fun that I can do with him? The charop part of me keeps want to have something huge and multi-armed, but it seems like there's so much more that I could do.
There's a handbook for pretty much everything in D&D, and Summoner is no exception. Your idea of giving it lots of arms is a sound one, and note that only Quadrupeds can take pounce. (HINT: You want Pounce)

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply