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coyo7e
Aug 23, 2007

by zen death robot
That was added a long time back with one of the early patches.

FrickenMoron posted:

For melee weapons the only thing that matters is durability. Some weapons have great durability/Weight ratio. Also note that in story mode there are no max durability edge weapons, so be careful with getting that spec. I'd only pick edged weapons if a character has powerhouse too.
Untrue, they also can have different speeds. Try taking a sledgehammer and a shovel out with a new character and swing em both around a few times, there's a marked difference in speed.

I'd also never put edged weapons on a powerhouse since they get bonus stamina while using heavy weapons, and they have no effective "clearing" techniques a la sweep kick, backhand, etc, outside of the leg cut move which isn't nearly as reliable - especially since blades have worse durability and you'll eventually, invariably break your blade in a big pile of zeds and then have no way to dodge away or knock them all down to escape. Powerhouse actually kind of blows outside of the carry weight, without a heavy weapon to back it up.



Also there's not much point to doing the hero challenges on the first couple waves, a lot of them are easier on the higher waves with more enemies in any case.. The headshot streak challenge pretty much requires the slow-down talent though, so pick a gunner and max their shooting and whatever weapon you want to use first (I'd recommend handguns or assault rifles due to the large clip and silencer potential.) There are guides on youtube but basically you want to lure a group to rush right at you, it's not terribly tough to do with a horde if you don't have too many distractions.

coyo7e fucked around with this message at 00:42 on Dec 31, 2013

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Atmus
Mar 8, 2002
Is the 400 door kills really a problem for people? I got it on level 1 without actually trying for it. Maybe I am just a huge jerk that thinks it's funny to kill zombies that way, but I was also trying not to wreck up the cars too much before I got to the trucking base.

Coolguye
Jul 6, 2011

Required by his programming!
The mercy-killing opportunity is supposed to be offered to you as part of the campaign, but like everything else in this game it's extremely buggy.

Alan is supposed to get Black Fever shortly after he offs Pastor William, and you can take Alan out and put him down. Problem is, there are a bunch of bugs with it:

1) Pastor William can recover from Black Fever if you're at a very large Home site, like the truck warehouse. Having minimum population seems to help in how I've spitballed it. Infirmaries don't seem to help.
2) After Alan kills Pastor William, he reliably contracts Black Fever, but he can sometimes recover too. This one is more dependent on your infirmary.
3) Even if Alan comes down with Black Fever and you accept the mission to off him, sometimes the achievement doesn't unlock properly, because Reasons. Thanks, game.

This is clearly supposed to be an on-rails plot point because Lily mentions it a couple of times specifically in the end game, even when it bugged out and didn't happen. One time, the Pastor recovered and Lily continued jabbering on about how he and Alan had the Black Fever as I'm prepping to get out of Dodge. The triggers are just really sketchy for some stupid reason.


But yeah, if you're only missing that achievement, the best I can tell you is to run through the campaign again. Fortunately the campaign itself is so light and relatively simple that you can burn through it in a couple of hours once you know what you're doing.

Atmus posted:

Is the 400 door kills really a problem for people? I got it on level 1 without actually trying for it. Maybe I am just a huge jerk that thinks it's funny to kill zombies that way, but I was also trying not to wreck up the cars too much before I got to the trucking base.
The problem is less that it's hard and more that it takes a long time. Car damage isn't an issue until like Breakdown 5 or 6, when there are so loving many zombies that you'll routinely pull off your door running them down, even with the Modern Pickup. Most of the early Breakdown levels can be won almost trivially without worrying about challenges, the bad design portion comes in when you realize that if you haven't invested all this time to get cheery ol' Ray Santos in the most annoying way possible, the later Breakdown levels get nigh unto impossible because there are just so many deadheads and so few ways to efficiently murder them.

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

Coolguye posted:

The mercy-killing opportunity is supposed to be offered to you as part of the campaign, but like everything else in this game it's extremely buggy.

There's a Breakdown challenge for a mercy kill.

The problem with the 400 door kills is the count doesn't carry over between levels. If you're moving between breakdowns at any speed slower than 'loot everything' it's too many.

Ray Santos is unfortunately the only must have survivor. Being able to walk into a new breakdown level, drop a couple of items back into the stash and magic a car into existence sends your survival chances through the roof.

Coolguye
Jul 6, 2011

Required by his programming!

Tommofork posted:

There's a Breakdown challenge for a mercy kill.
Oh, I must've missed that one.

Mercy killing opportunities are supposed to come up when people are sick and keep getting worse, so I guess you'd just have to build zero sanitary facilities and eschew an infirmary.

FrickenMoron
May 6, 2009

Good game!
I unlocked every breakdown character except the mercy killing one. 25 headshot streaks was by far the hardest. I took a pistol specialist with the slow time down ability and got one streak per horde. It's a slow but steady progress, make sure you pop 5 heads in a row with no other shots landing anywhere! Or else it wont count. Assault weapons are out for this one because of their spread. The scholar took some time but i basically just closed the game and let it research then came back 1 hour later to do the next one, you need a med lab, a munitions shop and a greenhouse for all 8 researches. Good thing is that those seem to carry over to higher levels!

Also i have powerhouse/edged on the hoodie girl on breakdown and i dont really need much horde clearing because she one shots almost everything.

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

FrickenMoron posted:

Also i have powerhouse/edged on the hoodie girl on breakdown and i dont really need much horde clearing because she one shots almost everything.

Powerhouse + Edged works great because of this, the + % chance to decapitate stacks with the + % chance to strike a killing blow.

Also, edged weapons aren't more fragile than equally durable blunt options, it's just that the tempo of combat is different. Edged weapons rarely if ever knock someone down to the ground, so you end up flailing at a zombie 5-6 times with edged until you decapitate them, whereas with blunt/heavy, you'd knock them to the ground in 1-2 hits, and then use a finishing move. Durability translates to # of times you can hit something with the weapon. Combined with edged weapons usually being faster, it's much easier to build up your # of hits with them. But if you are fully speced into edged (and especially with Powerhouse), you'll 1 shot so many zombies that your edged weapons last just as long.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

My issue was that blunt weapons are much much much more common than edged weapons. I've never been in a position where I literally had no more blunt weapons left in my stash.

Then again I'm sure you could raid fields and campgrounds and hope for the best. It's just that houses and toolsheds full of blunt weapons are far more accessible.

BobMcFartsens
Dec 31, 2005

Sitting on a park bench

I've been loving Powerhouse + Axe, knocking down 3 or 4 zeds with one swing rules. Also it seems like it's never going to break, so that's a plus.

Atmus
Mar 8, 2002
I do the 'Loot Everything' style, so that's probably why I have a different perspective. Also why I found out how many guys you can have before hard locks, though now I suicide off anyone that sucks when I hit 20 or so. Having a bunch of Counseling Experience guys seems to cut down on the Runaways a bunch at least.

That being said, I pretty much go all Edged weapons now, as I have so many that I pitch any worth under 60 influence, and I have Machine Blades for everyone important. I'll probably pitch most of the Blunt/Heavy weapons too except for ones I think are funny/cool.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


Where do you get more ammo from? The actual bullets you can use, not the resource. I find tiny bits here and there in containers, but there's also mysterious ammo that randomly appears in my locker when I leave the game on and go afk for a little bit. Where does it come from and how do I get more of it?

Mental Midget
Apr 18, 2005

We're glad you could play SQIV. As usual, you've been a real pantload.

FirstPersonShitter posted:

Where do you get more ammo from? The actual bullets you can use, not the resource. I find tiny bits here and there in containers, but there's also mysterious ammo that randomly appears in my locker when I leave the game on and go afk for a little bit. Where does it come from and how do I get more of it?

You can break open the resources and they turn into regular ammo you can loot. I actually do this with about 75% of the ammo resources I find, since the ammo bullets are persistent and usable, whereas the ammo resources always seem to arbitrarily disappear when I'm offline.

You especially want to break open the ammo and medicine resources when you're in the Fairgrounds area, since the Military stashes there have extra-rare items in the resources when you break them open such as morphine, codeine, and Modafinil; and ammo such as .50 cal bullets and grenade launcher ammo.

Mental Midget fucked around with this message at 22:20 on Jan 2, 2014

coyo7e
Aug 23, 2007

by zen death robot
Compared to the early game before all the patches, I find that Ammo caches are ludicrously common. I usually break them since empty outposts generate ammo mats.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


Do your npc survivors go out and gather poo poo by themselves? Thats the only place where I can think these bullets are coming from. I haven't broken open any caches of ammo but ammo still randomly appears, fairly evenly distributed across the types, in my locker every now and then.

edit: also my favourite survivor in breakdown is the mercenary guy who looks like a random grunt from MGS


SNAAAAKE EAAAATEEEER

BobMcFartsens
Dec 31, 2005

Sitting on a park bench

Yikes, logged in today and half my party is dead or gone...That blows. I thought I had high moral and good defenses :smith:.

coyo7e
Aug 23, 2007

by zen death robot

FirstPersonShitter posted:

Do your npc survivors go out and gather poo poo by themselves? Thats the only place where I can think these bullets are coming from. I haven't broken open any caches of ammo but ammo still randomly appears, fairly evenly distributed across the types, in my locker every now and then.

edit: also my favourite survivor in breakdown is the mercenary guy who looks like a random grunt from MGS


SNAAAAKE EAAAATEEEER
Yeah your survivors will collect ammo and eat ALL your fuckin' snacks while you're offline, and while time passes in game as well I think (although they don't seem to eat snacks while you're playing.) I think if you've got the higher level workshop(chemist?) they'll produce more usable non-material ammo over time as well.

Coolguye
Jul 6, 2011

Required by his programming!
In the campaign you can get near-limitless amounts of ammo from survivors with ammo resources too, since you can just sort of roll up and burn your doubtlessly overflowing Influence with them getting things you actually need.

In Breakdown this obviously becomes less useful as the levels go up simply because moving around is more difficult and the greater concentration of dead-heads means you're more likely to be grinding through one crisis after another, without a spare second to go moonlight to the local survivor club. You're also not likely to get the real top-dollar stuff like grenades and 50 cal this way. But for general use weapons it works really well.

Mental Midget
Apr 18, 2005

We're glad you could play SQIV. As usual, you've been a real pantload.

coyo7e posted:

Yeah your survivors will collect ammo and eat ALL your fuckin' snacks while you're offline

This is a real piss-off, I'll have like 47 snacks saved up, come back to the game after 24 hours and there will be TWO left. I have a goddamn greenhouse outside growing corn and pumpkins, why you gotta eat all my reserve Cheetos and Twinkies?? It's like all of the survivors are goons...

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


I'm at breakdown level 6 and poo poo was really hairy for a while but living in the truck warehouse with 8 outposts seems to be keeping things stable.

I did get two of my favourite survivors torn apart on one hosed up zed hunt. I was looking for a feral with the powerhouse army guy and the drill instructor lady (army buddies forever) and it was one of those house-to-house searches. I'd searched most of this house when a zombie jumped through a window and broke it, then I jumped through the broken window a little later but it somehow broke again and alerted two hordes. I tried to book it back to the car but the drill instructor lady got grabbed in the house so I had to go back in and save her. We tried to fight the hordes but she got downed again and I didn't have enough stamina to get out of the house. She blew herself up with a nade and took the hordes with her, but I was hella wounded.

I went into the last room of the house to try and find some medicine and as it turned out the feral was in there and he pounced me and tore me in half without giving me a chance to escape. I should've run the hordes down with the car before I started searching but cars are rare as gently caress now and this one was already damaged. The neighbourhood also had 4 infested houses in a row across the road from the big supermarket and I didn't want to bust the car and get trapped there.

Since then I learned my lesson and I make a lot of flame fougasses and firecrackers to deal with hordes and infestations.

edit: is there any reason random events have just stopped happening in my breakdown game? I haven't had any like zed hunt or enclave missions at all. There's only one enclave on the map and they haven't sent me poo poo in forever.

juggalo baby coffin fucked around with this message at 00:45 on Jan 3, 2014

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

Mental Midget posted:

This is a real piss-off, I'll have like 47 snacks saved up, come back to the game after 24 hours and there will be TWO left. I have a goddamn greenhouse outside growing corn and pumpkins, why you gotta eat all my reserve Cheetos and Twinkies?? It's like all of the survivors are goons...

One way to get around this is to keep 1-2 rucksacks of food stashed close to (but outside the perimeter wall) of your base. When you drop off rucksacks, you also get some of those types of items deposited in your stash (food=snacks, ammo=bullets, construction materials=useless 2x4s). So if you leave some rucksacks of food, when you come back, pick them up and drop them off, and you'll get a quick infusion of snacks to start your day.

Also, I think having food outposts affects how many snacks you get every day, but I'm not sure as I rarely have them.

Skandranon fucked around with this message at 06:30 on Jan 3, 2014

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

Mental Midget posted:

This is a real piss-off, I'll have like 47 snacks saved up, come back to the game after 24 hours and there will be TWO left. I have a goddamn greenhouse outside growing corn and pumpkins, why you gotta eat all my reserve Cheetos and Twinkies?? It's like all of the survivors are goons...

The time simulation kicks in if 14 real hours have passed since the game was saved. You can play with it by changing the date/time settings on your computer if you like. Unfortunately when the time simulation kicks in it replaces your snacks and ammo with the simulated scrounged ones, instead of just adding them. It's stupid, probably a bug, but for some reason hasn't been fixed so maybe it's intentional?

Eediot Jedi fucked around with this message at 07:01 on Jan 3, 2014

Mister Bates
Aug 4, 2010

Tommofork posted:

The time simulation kicks in if 14 real hours have passed since the game was saved. You can play with it by changing the date/time settings on your computer if you like. Unfortunately when the time simulation kicks in it replaces your snacks and ammo with the simulated scrounged ones, instead of just adding them. It's stupid, probably a bug, but for some reason hasn't been fixed so maybe it's intentional?

The journal entry for it specifically says 'added', so I'm pretty sure it's one of the game's many, many bugs. It either hasn't been noticed yet, or they haven't figured out how to fix it without breaking something else even worse.

dogstile
May 1, 2012

fucking clocks
how do they work?

BobMcFartsens posted:

Yikes, logged in today and half my party is dead or gone...That blows. I thought I had high moral and good defenses :smith:.

Honestly, this is why I want an option to turn that poo poo off. It pisses me off more than anything.

ekuNNN
Nov 27, 2004

by Jeffrey of YOSPOS

dogstile posted:

Honestly, this is why I want an option to turn that poo poo off. It pisses me off more than anything.

I really don't understand their decision to include this. Does anyone think it is a good addition to the game? :psyduck:

Pornographic Memory
Dec 17, 2008
Really I'd just like the game to stay static while I'm not playing. The only benefit of it is to get your folks rested, maybe play a different part of the day/night cycle, and have buildings finish faster. A mod that just froze everything while not playing, and to speed up base improvement build times, would be great - I'd be ok with my surivors staying tired or whatever, it'd give me a reason to play survivors that I usually don't instead of cycling through 2-3 super swole skilled up beasts and logging out when I've gotten one or more of them tired.

FrickenMoron
May 6, 2009

Good game!
Should enclaves actually disband when you fail a besieged mission? I had one earlier and a juggernaut strolled in and tore apart one guy there before I could take him down. Then the other two ran away like little shits but the enclave was still there. They never collapsed or gave me anymore missions though.

Edit: I used the "game continues to play" as a way to cheese research times.

InequalityGodzilla
May 31, 2012

Tommofork posted:

There's a Breakdown challenge for a mercy kill.

The problem with the 400 door kills is the count doesn't carry over between levels. If you're moving between breakdowns at any speed slower than 'loot everything' it's too many.

Ray Santos is unfortunately the only must have survivor. Being able to walk into a new breakdown level, drop a couple of items back into the stash and magic a car into existence sends your survival chances through the roof.

Whoa now, is that what his special ability is? drat, and I'd been putting off getting him. Also, I finally reached 6 a while back and the scientist isn't as useful as I hoped he'd be :(

Mental Midget posted:

This is a real piss-off, I'll have like 47 snacks saved up, come back to the game after 24 hours and there will be TWO left. I have a goddamn greenhouse outside growing corn and pumpkins, why you gotta eat all my reserve Cheetos and Twinkies?? It's like all of the survivors are goons...
Well there is that one girl who usually spawns with like cosplaying and read comic books and poo poo, she probably WAS a goon pre zombie apocalypse.

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

Feeble posted:

Well there is that one girl who usually spawns with like cosplaying and read comic books and poo poo, she probably WAS a goon pre zombie apocalypse.

One of the heroes pretty much is, Lyanna Carter (100 edged weapon kills). She starts with a replica double sided axe from "Dwarf Lordz". She comes with full fighting & edged weapon spec, as she's been preparing for the zombie apocalypse her whole life.

Relentlessboredomm
Oct 15, 2006

It's Sic Semper Tyrannis. You said, "Ever faithful terrible lizard."
Are the heroes in the DLC only?

CaptainJuan
Oct 15, 2008

Thick. Juicy. Tender.

Imagine cutting into a Barry White Song.
Most of the heroes are characters from the main storyline, but there's several of them that are just created out of whole cloth for the DLC.

BobMcFartsens
Dec 31, 2005

Sitting on a park bench

Just started the DLC. This is so much harder.

dogstile
May 1, 2012

fucking clocks
how do they work?

FrickenMoron posted:


Edit: I used the "game continues to play" as a way to cheese research times.

That's what I ended up using it for when I played the game, I still think it would be better if they redid the times it took to research if you turned the option off (make it only toggle-able at the start of a game rather than during). I play on Xbox because my PC was boned at the time, so mods aren't an option unfortunately.

Mental Midget
Apr 18, 2005

We're glad you could play SQIV. As usual, you've been a real pantload.
Booted up the game today and evidently I got the new State of Decay: Hotline Miami Edition?

http://cloud-4.steampowered.com/ugc/885254803670809518/F1E9D10296C5277E4EE0324091237338407337DA/

J.A.B.C.
Jul 2, 2007

There's no need to rush to be an adult.


Mental Midget posted:

Booted up the game today and evidently I got the new State of Decay: Hotline Miami Edition?

http://cloud-4.steampowered.com/ugc/885254803670809518/F1E9D10296C5277E4EE0324091237338407337DA/

I guess you got something special.

That's good, you earned it.

Don't worry, it's on the house.

See you later!

OldMemes
Sep 5, 2011

I have to go now. My planet needs me.
The most disappointing thing about Breakdown is that "The Biker" isn't Biker Steve.

I've grinded them all except fro the 50 explosive kills (the game is really picky about what it counts, so I'll need to set up a base that can research pipe bombs, and that takes a while), and the sniper. I'm really bad at the shooting in this game anyway, and I've heard a lot of people find that one tricky.

coyo7e
Aug 23, 2007

by zen death robot

J.A.B.C. posted:

I guess you got something special.

That's good, you earned it.

Don't worry, it's on the house.

See you later!
Got a pony, but...

J.A.B.C.
Jul 2, 2007

There's no need to rush to be an adult.


coyo7e posted:

Got a pony, but...

*CLICK* This is Flowers for Delivery, we have a delivery for you to make to the Wilkerson farm. And remember, discretion is our policy. *CLICK*

Tibeerius
Feb 22, 2007

OldMemes posted:

I've grinded them all except fro the 50 explosive kills (the game is really picky about what it counts, so I'll need to set up a base that can research pipe bombs, and that takes a while), and the sniper. I'm really bad at the shooting in this game anyway, and I've heard a lot of people find that one tricky.
I got my second wind after my earlier "burnout" post, and finally completed all the Breakdown challenges. For "The Sniper" I recommend:

- Watching this video
- Attempting it on the lowest possible difficulty level (i.e. Breakdown 4). This is because the spawn rates of runners and armored zombies increase dramatically as you go up in levels, and both types can easily ruin your setup for a headshot streak. Slower zombies make setup much, much easier, as you can kite them around while recovering stamina for your slow-motion headshots.

Another word of warning to anyone trying to complete all the challenges: You can (effectively) only complete "The Killer: Kill a dying community member" on Breakdown 1. This is because you will only be offered the mercy shot mission if you are not Friends (high trust) with the gravely ill survivor. Getting this challenge was even more annoying than The Sniper, as it mostly involved a lot of standing around and futzing around with the system clock to complete it. Also, one of my survivors "helpfully" found a cache of medicine during the simulation. :rolleyes:

Tibeerius fucked around with this message at 16:10 on Jan 6, 2014

FrickenMoron
May 6, 2009

Good game!
There are plenty of people who got the killer on higher levels, it seems you have to go through a bullshit hoop though so no other missions override the mercy kill mission.

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Tibeerius
Feb 22, 2007

FrickenMoron posted:

There are plenty of people who got the killer on higher levels...
How do they get sickened non-friend survivors at those levels? Every survivor I recruited after Breakdown 1 was already Friends with me.

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