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Are the gems completely removed then? Couldn't they be pokebanked over?
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# ? Jan 6, 2014 23:13 |
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# ? May 24, 2024 15:48 |
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^^^ Bank does not support item storage of any kind. While XY haven't been hacked, it is likely that the Gems are still in the coding and available if they ever distribute them. The Normal Gem can be found in the game right now. But considering that Gems have also been nerfed to provide a laughable bonus, what's the loving point?
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# ? Jan 6, 2014 23:14 |
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Don't forgot the buffs to Ghost Gen VI making them arguably the strongest typing now (mostly just basing this on Gengar).
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# ? Jan 6, 2014 23:17 |
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Shogunate posted:Don't forgot the buffs to Ghost Gen VI making them arguably the strongest typing now (mostly just basing this on Gengar). I really need to get a ghost type on my team. What's considered the better ones in the game right now?
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# ? Jan 6, 2014 23:20 |
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Zoness posted:'Minor' Changes in Gen VI: I mean like the core mechanics. I would say Mega Evolutions are probably the biggest change, as opposed to a balance tweak. I want them to be more extreme with the changes. I'm honestly sick of the limitations of forcing connectivity with the previous 3 generations, in regards to how base stats work. I want entire moves reworked completely, and bigger type changes. It's cool that they changed a few base stats, but I'd like them to do more of that in a bigger way. The changes to crits was a good change as well. I just want more fundamental changes to the actual gameplay of Pokemon. I have to admit it was unfair to call those balance changes "minor", but they're still just balance changes. I'd like the next gen to completely cut off connectivity with the old gens so they wouldn't have to worry about bringing weird things from past gens back in.
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# ? Jan 6, 2014 23:23 |
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TaurusOxford posted:I really need to get a ghost type on my team. What's considered the better ones in the game right now? I'm right there with you. Ghost has always appealed to me as a type, but none of them call out to me save for Mismagius (I already have 4 Special Attackers on my team) and Gourgeist (I already have enough Ice weakness, too). I'm just waiting for the inevitable Normal/Ghost type that's a classic sheet-over-the-head ghost
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# ? Jan 6, 2014 23:24 |
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Sableye has done work for me in OU and I've managed to lose to one in Ubers (I got outstalled by one using a bulky Yveltal and it crit me with 4 foul plays before it would have otherwise run out of foul plays). Gengar is amazing, having a lot more sets in the VGC and Ubers formats thanks to Gengarite but Subdisable Gengar, Specs Gengar, and LO Gengar still all work just fine. Aegislash is also pretty cool, despite a rather limited movepool it has strong enough stats to do work as a pivot. Chandelure is awesome - it's a strong check to sun teams in VGC and a solid revenge killer against things that don't pack sucker punch in singles. Also punishes the heck out of Sableye unless predicted properly.
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# ? Jan 6, 2014 23:28 |
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I wish that normal Rotom's stats weren't so low because I really like the electric/ghost typing and how Rotom looks but it's just not strong or fast enough in that form.
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# ? Jan 6, 2014 23:31 |
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I'm also going to throw one in for Trevenant who can become a seriously annoying wall (and surprising good wall breaker with Curse) if allowed to set up. Plus it's a spooky ghost tree, it's great
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# ? Jan 6, 2014 23:31 |
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Constable Lemon posted:I mean like the core mechanics. I would say Mega Evolutions are probably the biggest change, as opposed to a balance tweak. I want them to be more extreme with the changes. I'm honestly sick of the limitations of forcing connectivity with the previous 3 generations, in regards to how base stats work. I want entire moves reworked completely, and bigger type changes. It's cool that they changed a few base stats, but I'd like them to do more of that in a bigger way. The changes to crits was a good change as well. If that's what you want then I think you're going to be waiting a long time. I think GF are more interested in refining the game than in making sweeping changes to it. They make innovations like Mega Evolutions occasionally, but that's about as "extreme" as they get.
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# ? Jan 6, 2014 23:34 |
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I've heard good things about Trevenant and his Harvest ability. Dusclops is fantastically tanky with eviolite. Mega Banette has a huge attack stat and a good ability in Prankster. And Golurk is a goddamn ghost robot.
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# ? Jan 6, 2014 23:36 |
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Drifblim, I hear, is if nothing else a good Baton Passer. Also CRITICALLY ADORABLE so you should use Drifblim.
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# ? Jan 6, 2014 23:39 |
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Nihilarian posted:Mega Banette has a huge attack stat and a good ability in Prankster. The main problem I have with Mega Banette and Prankster is that at least on Showdown Prankster doesn't activate on the turn you Mega Evolve, so you can't use say +1 Destiny Bond on that turn which is really annoying.
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# ? Jan 6, 2014 23:43 |
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Shogunate posted:The main problem I have with Mega Banette and Prankster is that at least on Showdown Prankster doesn't activate on the turn you Mega Evolve, so you can't use say +1 Destiny Bond on that turn which is really annoying. That's the proper handling in-game as well. Turn order is determined immediately after move inputs (with proper handling for things like after you and quash) so any changes to speed/priority happening on the turn of a mega-evolution aren't counted.
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# ? Jan 6, 2014 23:44 |
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Showdown has some really dumb bugs. http://replay.pokemonshowdown.com/vgc2014-75490952
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# ? Jan 6, 2014 23:47 |
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Nihilarian posted:And Golurk is a goddamn ghost robot. Golurk was my favorite ghost in Gen V, and my dedicated user of Fly. Then they came out with Trevenant and M-Gengar. Zoness posted:Sableye has done work for me in OU and I've managed to lose to one in Ubers (I got outstalled by one using a bulky Yveltal and it crit me with 4 foul plays before it would have otherwise run out of foul plays). Sableye has been my favorite guy to use on PS, and he has stopped far more than his fair share of Sweepers and Speed Boosters.
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# ? Jan 6, 2014 23:52 |
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Zoness posted:2. Steel Type nerfs (man who uses steel types anyway) I played against someone who had an all-steel team. Once I killed his Heatran, I swept the rest of his team with Chandelure. I can't tell if I played this one well or if my opponent was just terrible (Thunderpunch on an Alakazam?) http://replay.pokemonshowdown.com/ou-75490710
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# ? Jan 6, 2014 23:53 |
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Thunder Punch on Alakazam means he hasn't revisited combat mechanics since... Gen 1? Gen 2?
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# ? Jan 6, 2014 23:57 |
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Gen 3 I think punch alakazam was still awesome. Rip MkieTyson a pretty good alakazam
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# ? Jan 7, 2014 00:01 |
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Shogunate posted:The main problem I have with Mega Banette and Prankster is that at least on Showdown Prankster doesn't activate on the turn you Mega Evolve, so you can't use say +1 Destiny Bond on that turn which is really annoying. What's that, I can't use this cheesy combo right out of the gate, I have to clear a small hurdle first to set it up? What is this bullshit Game Freak?
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# ? Jan 7, 2014 00:03 |
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Hammerite posted:What's that, I can't use this cheesy combo right out of the gate, I have to clear a small hurdle first to set it up? What is this bullshit Game Freak? Won't deny it's cheesy and I was never calling bullshit, I just didn't like finding this out when I was playing around with Mega Banette on Showdown and thought that Mega Evolution occured before anything in the turn order, even ablities. If it where like this I'm sure Mega Banette would shoot up fast in usability, how it is now though makes having Prankster a nice bonus but it's a weak Prankster choice compared to others.
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# ? Jan 7, 2014 00:16 |
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Hammerite posted:What's that, I can't use this cheesy combo right out of the gate, I have to clear a small hurdle first to set it up? What is this bullshit Game Freak? Its not a small hurdle, losing out on your priority matters a lot, even if its only for one turn. VVV There is 0 reason for Mega Banette to not get his turn 1 prankster boost. No other mega doesn't have their ability kick in until the next turn. Internet Kraken fucked around with this message at 00:24 on Jan 7, 2014 |
# ? Jan 7, 2014 00:19 |
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To be fair though, it is odd that everything else takes effect on the mega turn. That the game can't recalculate turn order because of a base stat increase or ability change when it can recalculate damage based on the same changes is kinda dumb, or oddly programmed.
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# ? Jan 7, 2014 00:21 |
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MustelaFuro posted:I hate to be the rear end in a top hat who quotes themselves, but, anyone? Sup Contrary Victini bro Rain teams can ususally give my team problems, but I find that leading with Mienshao and Heracross is a good counter to them because they can do stuff like this: http://replay.pokemonshowdown.com/smogondoubles-75497110 Also, I was really proud of this battle. Skillswapping Contrary fell apart, but a clutch Skill Swap on a Mega-Mawile was able to overcome some bad luck and lead to a victory http://replay.pokemonshowdown.com/smogondoubles-75497384
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# ? Jan 7, 2014 00:22 |
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Shogunate posted:Won't deny it's cheesy and I was never calling bullshit, I just didn't like finding this out when I was playing around with Mega Banette on Showdown and thought that Mega Evolution occured before anything in the turn order, even ablities. If it where like this I'm sure Mega Banette would shoot up fast in usability, how it is now though makes having Prankster a nice bonus but it's a weak Prankster choice compared to others. I'm only joking. It just amused me to read your post because priority Destiny Bond is super good.
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# ? Jan 7, 2014 00:23 |
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Internet Kraken posted:Its not a small hurdle, losing out on your priority matters a lot, even if its only for one turn. Doesn't Parental Bond on M-KKhan and Mold Breaker on M-Gyarados also not kick in until a turn later?
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# ? Jan 7, 2014 00:27 |
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Unbound posted:Doesn't Parental Bond on M-KKhan and Mold Breaker on M-Gyarados also not kick in until a turn later? No, only things that would change turn order (i.e. speed changes and gaining/losing priority abilities), because turn order is calc'd before the m-evo step.
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# ? Jan 7, 2014 00:28 |
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Zoness posted:No, only things that would change turn order, because turn order is calc'd before the m-evo step. Right, which is why you'll also see stuff like Thunder Wave-ing an opponent in Doubles and still having them go not-last in the turn (I know paralysis doesn't equal "go last" but you know what I mean), the turn order was already decided.
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# ? Jan 7, 2014 00:29 |
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Zoness posted:No, only things that would change turn order, because turn order is calc'd before the m-evo step. Which is dumb, since it results in Banette not getting any use out of its ability until the next turn. So if the enemy happens to lead with pokemon Banette's offensive tools aren't great against, its out of luck since it can't use its status moves with priority. To make matters worse you can't mega evolve and then switch either, so if you pull Banette out on turn 1 it just has the same problem later. The only way to let it safely use all its moves properly is to protect on the mega turn, but running protect on a prankster isn't desirable since they lose out on another tool. He's still usable but he'd be way better if he didn't have this arbitrary limitation.
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# ? Jan 7, 2014 00:31 |
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Countblanc posted:Right, which is why you'll also see stuff like Thunder Wave-ing an opponent in Doubles and still having them go not-last in the turn (I know paralysis doesn't equal "go last" but you know what I mean), the turn order was already decided. Yes but you have to mega your own Pokemon, Thunder Wave can miss under a few circumstances but you can't miss mega evolution. It's decided once you pick your move, So once the animation plays, before everything else, it can still recalculate the turn order there. Currently we have a Pokemon becoming faster on mega evolution, except not really. PSWII60 fucked around with this message at 00:42 on Jan 7, 2014 |
# ? Jan 7, 2014 00:37 |
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I just now found out about that quirk in how the game determines turn order today. Could not for the life of me figure out how a Mega-Kangaskhan outsped my Mega-Houndoom: even with identical investments in speed, Houndoom beats it in either form. Unless it's already evolved, and you haven't. M-Kanga has 5 more points in base speed than an unevolved Houndoom. R.I.P Jezebel. You died so that others might learn about obscure edge cases in game mechanics. Godspeed!
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# ? Jan 7, 2014 00:48 |
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Yeah, it counts any speed increase from mega evolving AFTER you Mega Evolve. It's...really loving weird.
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# ? Jan 7, 2014 00:59 |
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Zoness posted:Sableye has done work for me in OU and I've managed to lose to one in Ubers (I got outstalled by one using a bulky Yveltal and it crit me with 4 foul plays before it would have otherwise run out of foul plays). Aegislash is good but his big problem is that when he's good he's great, but when he's not good he's pretty much dead weight, I find. EDIT HAHA DOUBLE POST. poo poo. Well at any rate, I'm trying to start a competitive team. But all my loving friends have lovely Friend Safaris. I need better friends.
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# ? Jan 7, 2014 01:03 |
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Unbound posted:Sableye has been my favorite guy to use on PS, and he has stopped far more than his fair share of Sweepers and Speed Boosters. The best part is when Sableye solos an entire (bad) team.
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# ? Jan 7, 2014 01:19 |
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Zoooooooom
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# ? Jan 7, 2014 01:19 |
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dude789 posted:Sup Contrary Victini bro I like your fake out Spinda idea. I decided to swap out Malimar for a Shuckle with max Def and SpD and gaurd swap for an instant huge boost to Victini's defenses. To counter rain teams I threw sunny day on my Whimsicot (and charm too to boost Victini's attack). Having a bulky Latias with heal pulse to heal Victini has been a godsend. And Mega Aerodactyl with wide guard and sky drop has won me many battles as an unconventional support Pokemon. My team's biggest down fall now is dealing with walls. My only truly offensive Pokemon is Aerodactyl; everyone else has defensive EV builds. What do you use for your other 2 move slots on Victini?
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# ? Jan 7, 2014 01:25 |
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Classtoise posted:Aegislash is good but his big problem is that when he's good he's great, but when he's not good he's pretty much dead weight, I find. Hey man, you don't choose the lovely Friend Safari life, the lovely Friend Safari life chooses you. (Stunfisk is so, so bad. It has Limber even though it can't be paralyzed.)
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# ? Jan 7, 2014 01:29 |
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I don't feel bad about how this ended at all. http://replay.pokemonshowdown.com/vgc2014-75513404 His team is the most tryhard poo poo around. He should of won anyways but hosed it up for himself.
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# ? Jan 7, 2014 01:30 |
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Improbable Lobster posted:Hey man, you don't choose the lovely Friend Safari life, the lovely Friend Safari life chooses you. Probably because Electric-type immunity to paralysis was just introduced this gen. They should really change that to something else though.
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# ? Jan 7, 2014 01:44 |
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# ? May 24, 2024 15:48 |
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Nah, Rotom-F now has competition for the most
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# ? Jan 7, 2014 01:47 |