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Urban Sorcerer
Oct 16, 2005
I just signed up for the GGS, but my steam is http://steamcommunity.com/id/meksivik/ if anyone wants to add me for some games. I've mostly been losing games against the computer as MA R'lyeh. I still need to find a faction that clicks for me.

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Microcline
Jul 27, 2012

Excelsiortothemax posted:

What's makes a good thug? High HP and MR?

Multiple layers of defense, often targeted to whatever you're going against. Things like Prot, Def, HP + regeneration, Ethereal, Invulnerable, Heat/Cold auras, and making sure you can deal with being surrounded (i.e. you don't rely too much on defense and you have some way of handling fatigue). MR is important because it allows your opponent to easily circumvent all of your other defenses with nasty save-or-die/save-or-suck wizard bullshit.

Lilli used to have a guide up to thugs/SCs, but it seems to have gone down with the Dom3 wiki.

sullat
Jan 9, 2012

Microcline posted:

Multiple layers of defense, often targeted to whatever you're going against. Things like Prot, Def, HP + regeneration, Ethereal, Invulnerable, Heat/Cold auras, and making sure you can deal with being surrounded (i.e. you don't rely too much on defense and you have some way of handling fatigue). MR is important because it allows your opponent to easily circumvent all of your other defenses with nasty save-or-die/save-or-suck wizard bullshit.

Lilli used to have a guide up to thugs/SCs, but it seems to have gone down with the Dom3 wiki.

It's still there. The major changes are that resistance no longer is a percentage, so it is difficult to be immune to the nastier magics, and luck has been completely reworked. Probably some others, but in general the advice is still as good as it always was. There was another guide, I think, but the gist of that one was basically to try and get your thugs down to as cheap as possible and don't cry when they die horribly (because they will eventually.)

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
Signed up for the GGS after buying this in an exhausted stupor just now. What have I loving done.

jBrereton
May 30, 2013
Grimey Drawer

sullat posted:

Brands are for clearing chaff and pd. If you're hunting ponymans, try a flesh eater axe or something that hits one person really hard.
Area fire ruins glamoured units by ignoring their defence value. A Flesh Eater axe obviously has a high chance of missing, and can be repelled even if it hits.

Emmideer
Oct 20, 2011

Lovely night, no?
Grimey Drawer
To all the new players looking for a game: I threw up a newbie only game. Check the private games thread for information.

Excelsiortothemax
Sep 9, 2006
When I sign up for the game it shows my password. Is that automatically hidden from other players?

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.

Excelsiortothemax posted:

When I sign up for the game it shows my password. Is that automatically hidden from other players?

yes, it's hidden from everyone but you. it's there so the game host can recover it if you need to be replaced.

jBrereton posted:

Area fire ruins glamoured units by ignoring their defence value. A Flesh Eater axe obviously has a high chance of missing, and can be repelled even if it hits.

In Dom3 area fire from a weapon was dodged by mirror image. Does ignore defence value though.

e: I should add that Mirror Image is bullshit. It used to let you dodge arrows. It still dodges blood vengeance retaliation. I would not be surprised if at some point it let you dodge fear, as fear used to be an attack. Either way, most weapon secondary effects can be dodged.

In terms of improving your dude vs pony thugs, the main thing is either quickness boots (double your chances to hit them) or flying shoes (hit them while they're buffing using attack cavalry or something). You can probably improve on the armor (jade armor if you've gone with flying shoes, for example), and I'm unsure as to whether charcoal shield will kill glamour or not but it's worth testing in single player.

e: also for anti-thug that don't concern with PD or armies, going dual wield is typical, although often you have to hack through PD to get to the thug so the shield helps with that and honestly dual wielding is a bit overrated considering how powerful shield effects are.

TheDemon fucked around with this message at 06:40 on Jan 7, 2014

ZeroCount
Aug 12, 2013


There's a new patch apparently

It fixes the mindless siege bug

quote:

-It was not possible to strike ethereal units inside walls.
-Arcane Nexus didn't work if it was the first global.
-Vengeance of the Dead didn't work

:psyduck:

ZeroCount fucked around with this message at 11:28 on Jan 7, 2014

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
http://www.gamersgate.com/DD-DOM4TA/dominions-4-thrones-of-ascension

66% off on gamersgate for 24 hours. That's $11.90 USD. And yes, gamersgate keys can be activated on Steam.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
I literally bought two copies for 25 each less than 24 hours ago because the sale from then was wrapping up. What the gently caress, Gamersgate. :smithicide:

Neruz
Jul 23, 2012

A paragon of manliness
Underkings Update

Too many changes to list, major changes include:

Significant increment in costs for Dwarven units across the board
Rescaling of Dwarven stats
Sprites for Gryphon Lord, Ursa Lord and Mountain King
Ritual costs now make sense (I think?)

Download Here


Feedback last time was great guys, more of that please :thumbsup:

e: Hahahaha I forgot to set the ressize for the Earthshaker cannon so it costs 1900 resources. Better fix that.

Neruz fucked around with this message at 13:33 on Jan 7, 2014

MrBims
Sep 25, 2007

by Ralp

Kitfox88 posted:

I literally bought two copies for 25 each less than 24 hours ago because the sale from then was wrapping up. What the gently caress, Gamersgate. :smithicide:

Email them for price protection on that poo poo pronto.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!
Is there a place to manually download the 4.04 patch? The manual download versions on Desura are still at 4.03. I use the manual installations because I don't want to faff about with a proprietary client for literally one game that I will buy from them ever. Sorry for using the word manual so many times in this post.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
For games in progress, is there some proper protocol for updating to a new version? Or is it simply not practical / possible at all?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer

JerryLee posted:

Is there a place to manually download the 4.04 patch? The manual download versions on Desura are still at 4.03. I use the manual installations because I don't want to faff about with a proprietary client for literally one game that I will buy from them ever. Sorry for using the word manual so many times in this post.

You can transfer over to steam with the cd key you get from desura. No idea if it manages the updates properly though.

Speleothing
May 6, 2008

Spare batteries are pretty key.
https://www.dropbox.com/s/f5mz2t2fo5o5tdt/All%20nations%20MA.dm

Here is the link to a completely functional Single-Age mod. I didn't change any national banners. Glancing quickly at the nation list, it looks like relatively few nations should suffer from that bit of laziness, maybe 10 out of the 100.

Speleothing fucked around with this message at 19:46 on Jan 7, 2014

Pavlov
Oct 21, 2012

I've long been fascinated with how the alt-right develops elaborate and obscure dog whistles to try to communicate their meaning without having to say it out loud
Stepan Andreyevich Bandera being the most prominent example of that
I was going to post here about getting GGS approval, but looks like someone already gave it. You guys are fast.

So I'll ask this instead: Besides MA Ermor and Lemuria, is there really anyone worth 2 or more death scales on? It kind of seems like a bad idea for pretty much everyone to me.

Nuclearmonkee
Jun 10, 2009


Pavlov posted:

I was going to post here about getting GGS approval, but looks like someone already gave it. You guys are fast.

So I'll ask this instead: Besides MA Ermor and Lemuria, is there really anyone worth 2 or more death scales on? It kind of seems like a bad idea for pretty much everyone to me.

With the increased focus on armies and the midgame I'd tend to agree that putting lots of death on anything but a superbless is a bad idea. You are basically putting heavy pressure on yourself to expand.

Barono
May 6, 2007

Rich in irony and most satirical

Pavlov posted:

I was going to post here about getting GGS approval, but looks like someone already gave it. You guys are fast.

So I'll ask this instead: Besides MA Ermor and Lemuria, is there really anyone worth 2 or more death scales on? It kind of seems like a bad idea for pretty much everyone to me.

If you want to ride the luck train death has some great lucky events, where growth is rather lackluster. Also if your mages aren't old and you can rapidly expand.

I Love You!
Dec 6, 2002
So a question on fatigue.

I'm looking at spells that costs say 200 or 300 fatigue.

I'm assuming to cast that I need to get the fatigue cost down to 100 or less, meaning either a caster that is two levels higher than the base requirement or a communion, right?

Or is it possible to cast a spell that will bump Fatigue up to above 200? or is there a limit in how far over cap you can go?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Or you use gems.

Nuclearmonkee
Jun 10, 2009


I Love You! posted:

So a question on fatigue.

I'm looking at spells that costs say 200 or 300 fatigue.

I'm assuming to cast that I need to get the fatigue cost down to 100 or less, meaning either a caster that is two levels higher than the base requirement or a communion, right?

Or is it possible to cast a spell that will bump Fatigue up to above 200? or is there a limit in how far over cap you can go?

If you cast a spell that generates over 200 fatigue it will just generate 200 and call it a day. Your mage just goes to sleep and doesn't explode.

MagnumOpus
Dec 7, 2006

With the sale today I finally managed to convince a bunch of my friends to pick up this game but half of them don't have SA accounts so I guess GGS is out for us. I'm having some trouble wrapping my head around the other options (Dom4Minions, Llamaserver, etc) and the hosting script pastebin in the OP is dead. Is anyone familiar with them that can compare their features and ease of use?

Excelsiortothemax
Sep 9, 2006
Why not sell them on the $10 bucks to get an account? Easy peasy.

MagnumOpus
Dec 7, 2006

Excelsiortothemax posted:

Why not sell them on the $10 bucks to get an account? Easy peasy.

Tried that a couple times over the years with various games. The couple that don't have accounts entrenched themselves in the "not paying :10bux: for an internet forum" camp years ago so that ship has sailed. :(

\/\/\/\/ It's more like these aren't people who spend much time reading any forums or news sites. Their limited interest in grognard video games that remind us of high school days is as far as their feet go into the pool. Not everyone in the world has bought into internet communities like goons/redditors/etc.

MagnumOpus fucked around with this message at 23:28 on Jan 7, 2014

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


MagnumOpus posted:

Tried that a couple times over the years with various games. The couple that don't have accounts entrenched themselves in the "not paying :10bux: for an internet forum" camp years ago so that ship has sailed. :(

Why spend $10 when you can read reddit for free?

Excelsiortothemax
Sep 9, 2006

Decrepus posted:

Why spend $10 when you can read reddit for free?

That's the one thing I don't get. If they are all Libertarians over there, why not pay for a Reddit premium? Isn't letting someone else paying your dues(the ad revenue from their partners) the evils of socialism?

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!
Uh, aren't there a few people who play on GGS despite not having forums accounts? rejakor I think is at least one.

tooterfish
Jul 13, 2013

Excelsiortothemax posted:

That's the one thing I don't get. If they are all Libertarians over there, why not pay for a Reddit premium? Isn't letting someone else paying your dues(the ad revenue from their partners) the evils of socialism?
If the great Ayn Rand taught us anything, it's that it's not socialism if it's you getting stuff for free... just other people.

Flavahbeast
Jul 21, 2001


ZeroCount posted:

There's a new patch apparently

It fixes the mindless siege bug


:psyduck:

quote:

It was possible to attack across unfrozen rivers sometimes

I fucken knew it :mad:

Snollygoster
Dec 17, 2002

what a scoop
I thought Summon Ogres was 5 gems. Is it 10 now? Am I crazy? I think it became 10 gems halfway through a game I'm in and I don't remember a corresponding random event. Is there an ogre tax? I need ogres. ogre

jBrereton
May 30, 2013
Grimey Drawer
It used to be 5 gems, but they were ogrely powerful for the cost, especially for nations with high native E income like MA Ulm.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.

Flavahbeast posted:

I fucken knew it :mad:

The bug as I understood it was thus: If, ignoring province ownership, an army could MOVE to the target adjacent-across-unfrozen-river province, then that army could ATTACK over said unfrozen river connection.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

TheDemon posted:

The bug as I understood it was thus: If, ignoring province ownership, an army could MOVE to the target adjacent-across-unfrozen-river province, then that army could ATTACK over said unfrozen river connection.

I don't get it. When and where would you be legally able to move, but not attack (except due to a bug?)

I Love You!
Dec 6, 2002
^^^ units with mapmove 2 that could go around a river if they owned the province in question, except in this case they didn't, but it still triggered a flag that said A-OK GO AHEAD AND MOVE THERE

Flavahbeast posted:

I fucken knew it :mad:

I thought i was crazy

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
The move is illegal, but within mapmove when accounting for terrain restrictions and abilities.

It might be better to explain it as: If the target adjacent-across-unfrozen-river province was within the army's mapmove accounting for terrain & abilities & the unfrozen river, then even though the river is unfrozen the army can attack across it.

This might be a bridge 1 or 2 provinces away, or different river connection that is frozen 1 or 2 provinces away, etc.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

TheDemon posted:

This might be a bridge 1 or 2 provinces away, or different river connection that is frozen 1 or 2 provinces away, etc.

I Love You! posted:

^^^ units with mapmove 2 that could go around a river if they owned the province in question, except in this case they didn't, but it still triggered a flag that said A-OK GO AHEAD AND MOVE THERE

I see now, thank you.

I almost want to say that they should expand that to work without needing the river and turn it into a feature rather than a bug, but I guess it would dramatically expand the range of at-risk provinces and make intercepting enemy armies even more of a guessing game.

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)
Hokay, signing up for some Dom4/GGS action. Looking to learn how to play, looking forward to it!

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TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
Even with the bug, you still could only attack adjacent provinces. The bug was that one adjacent connection over the unfrozen river was enabled thanks to said adjacent province being in movement range, when it should have remained disabled since the river is not frozen and also since the province is enemy held and therefore an illegal non-attack movement destination anyway.

If you mean expand it to allow armies to attack anything in move range, Flying is the ability that enables that currently. I don't think it would be a drastically different game, certainly armies would have a larger threat range and would end up cut off more often, but it would also enable you to cancel an enemy attack in the magic phase by taking the province it was moving across. Right now you can only do this to cancel normal movement.

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