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podcat
Jun 21, 2012

Riso posted:

Kanye has already sent his lawyers to shut it down. Dogecoins all the way.

Good thing there is a perfect substitute: http://catcoins.biz

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Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

podcat posted:

Too late! All future games will now feature Dogecoins.

EDIT: a coworker suggested Coinye West currency might be the future? Help! Which one should we pick?!

You can throw in a nice event that gets triggered if Venice has too much inflation: "Minting the Dogecoin"

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
And for V3, a custom event for the USA if you get into too much debt: "Forge the Trillion-Dollar Coin". Gotta keep relevant to current events!!

EDIT: Event wipes away your debt without bankruptcy, but you lose 50 prestige and all provinces get -5% tax modifier for 5 years.

Antinumeric
Nov 27, 2010

BoxGiraffe
I don't quite get the provinces thing in V2, so you have administrative areas with subdivisions, population is basically done at the focus level, so each individual provinces population doesn't really matter. Factories are also done at this level, so they don't really matter. So really it's just forts / railroad at province level. So why is population also divided to this level? I just started a game as Peru and it was really irritating to work out where I should put my focus. I couldn't make out country borders in province view, and switching between population view and province view was irritating.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Antinumeric posted:

I don't quite get the provinces thing in V2, so you have administrative areas with subdivisions, population is basically done at the focus level, so each individual provinces population doesn't really matter. Factories are also done at this level, so they don't really matter. So really it's just forts / railroad at province level. So why is population also divided to this level? I just started a game as Peru and it was really irritating to work out where I should put my focus. I couldn't make out country borders in province view, and switching between population view and province view was irritating.

National Focuses affect the entire state, and states are arranged according to population in the Population view, and you can assign National Focuses through the Population view. Use that.

grancheater
May 1, 2013

Wine'em, dine'em, 69'em

gradenko_2000 posted:

National Focuses affect the entire state, and states are arranged according to population in the Population view, and you can assign National Focuses through the Population view. Use that.

Note that this is only the case from AHD onwards, vanilla V2 does not sort states by population.

e: Don't play vanilla V2.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Antinumeric posted:

I don't quite get the provinces thing in V2, so you have administrative areas with subdivisions, population is basically done at the focus level, so each individual provinces population doesn't really matter. Factories are also done at this level, so they don't really matter. So really it's just forts / railroad at province level. So why is population also divided to this level?

It lets RGOs be at province level and makes recruiting and maintaining armies even more inconvenient than Vicky 2's arse-backwards recruitment system already does.

GrossMurpel
Apr 8, 2011

ThatBasqueGuy posted:

It does, but I think that having a bunch of separate democracies to go to helps draw out those who would be more borderline. Or I don't know what I'm talking about.

The way I understand it is that whether they migrate simply depends on a bunch of internal factors and the target they choose is completely independent of that. So there's a pool of migrants decided by how poo poo the living conditions are and those get split up between target countries depending on a bunch of other factors.
I think the chance to emigrate can be seen in the pop statistics window somewhere.

Zerf
Dec 17, 2004

I miss you, sandman
So I need your help... I think. When reading about our games I'm (fairly) certain that I saw someone link to a book that sounded interesting. The problem is, I don't remember if it was this forum or our own forum, maybe it wasn't a book but a wikipedia link or an article?

Anyways, I seem to remember a vague detail that it was discussing the wealth of European nations in the EUIV timeframe, and how France and England became the dominant powers. Spain was also brought up as an example, and the discussion was about that even though they gained a lot of wealth, they were dependent on France/England/other central European nations, so they didn't develop as much as a country anyways. I also seem to remeber some sort of grouping between central European states and periphery ones.

So, has someone got a clue what I'm talking about? I just remember skimming through some text and thinking 'cool, I'll look at that later'. Now I can't find it even though I went back 20 pages in this thread searching for it...

Please help :(

Bishop Rodan
Dec 5, 2011

See you in the funny papers, liebchen!
A friend of mine showed me what may very well be the worst borders I have ever seen in a Paradox game.



why? :negative:

Kavak
Aug 23, 2009


Bishop Rodan posted:

A friend of mine showed me what may very well be the worst borders I have ever seen in a Paradox game.



why? :negative:

I like how Tibet is untouched.

Precambrian Video Games
Aug 19, 2002



I'm tempted to think that the cream-coloured blob started off as China, but you said this was a Paradox game, right?

Dibujante
Jul 27, 2004

eXXon posted:

I'm tempted to think that the cream-coloured blob started off as China, but you said this was a Paradox game, right?

It looks like Victoria II, which means that the cream-coloured blob is most likely a modernized China.

Westminster System
Jul 4, 2009
The best thing about it all is Russia existing in the Yukon and nowhere else.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Yeah that was taken off the "Post your Victoria 2 empires!" thread, and it's from a player that westernized China and specifically tried to get as far into a world conquest as possible.

burnishedfume
Mar 8, 2011

You really are a louse...

Westminster System posted:

The best thing about it all is Russia existing in the Yukon and nowhere else.

I think that's Canada, although either way the idea of Russia or Canada being exiled to Yukon is fantastic.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

It looks a lot better if you pretend that it's a post-apocalyptic mod, a la Dark Continent, and that the cream colour indicates devastated and unreclaimed land.

Magissima
Apr 15, 2013

I'd like to introduce you to some of the most special of our rocks and minerals.
Soiled Meat
I love how every possible thing that could have gone wrong did so. Britain colonizing Australian and NZ interior? Check. lovely-looking domains? Check. The US taking the Mexican-American War too far? Check. Expansionist Bolivia? Check. And worst of all, whatever the hell happened to Portugal. Truly a work of art.

maev
Dec 6, 2010
Economically illiterate Tory Boy Bollocks brain.
Keep away from children
Can a helpful gune point me to a particularly good Darkest Hour tutorial?

Jazerus
May 24, 2011


Puella Magissima posted:

I love how every possible thing that could have gone wrong did so. Britain colonizing Australian and NZ interior? Check. lovely-looking domains? Check. The US taking the Mexican-American War too far? Check. Expansionist Bolivia? Check. And worst of all, whatever the hell happened to Portugal. Truly a work of art.

It looks like Portugal is down to its coastal provinces with Navarra (or maybe Catalonia, I think the Basque tag in V2 is green Viscaya) inexplicably holding non-coastal Portugal. Either that or that's cream-colored China which holds Catalonia and non-coastal Portugal, which is worse.

Honestly I think my favorite part is the really hard to see Austria, which owns three enclaves each separated by a single line of Chinese provinces. Plus Serbia sitting there totally untouched.

Jazerus fucked around with this message at 15:49 on Jan 9, 2014

Mr_Ruckus
Jul 8, 2008

Just bought Victoria 2 and it's expansions. Are there any mods considered necessary? Also any recommended mods for the game? I remember HoI2 being better with mods.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Jazerus posted:

Honestly I think my favorite part is the really hard to see Austria, which owns three enclaves each separated by a single line of Chinese provinces. Plus Serbia sitting there totally untouched.

I think that Victoria should get a CB at something like 100 or 200 infamy that just lets you swallow countries whole and doesn't trigger a truce because at that point it's pretty clear that the player has committed to a world conquest.

Mr_Ruckus posted:

Just bought Victoria 2 and it's expansions. Are there any mods considered necessary? Also any recommended mods for the game? I remember HoI2 being better with mods.

Victoria doesn't really have much in the way of must-have mods, largely because its complexity means most mods that try to change things up tend to break the game in their own way as well. The game is honestly really fine just being played unmodded.

If there is one mod that you need to have though, it's definitely The Imperialist Adventures of Srbja and Friends. It doesn't make too many changes to the mechanics and instead just has a nice alt-history set-up that upends the map and the world situation without making you relearn how to play the game.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


gradenko_2000 posted:

If there is one mod that you need to have though, it's definitely The Imperialist Adventures of Srbja and Friends. It doesn't make too many changes to the mechanics and instead just has a nice alt-history set-up that upends the map and the world situation without making you relearn how to play the game.

I appreciate the endorsement (hey, the mod maker here!), but I would advise not to download it right now. Riso found some of the bugs that were making the game crash (making him a lot more useful than the Clausewitz Validator) so I'll be updating with those fixes... Uh... Before sunday.

Drone
Aug 22, 2003

Incredible machine
:smug:


Mr_Ruckus posted:

Just bought Victoria 2 and it's expansions. Are there any mods considered necessary? Also any recommended mods for the game? I remember HoI2 being better with mods.

I play with New Nations Mod, since it... gives you a bunch of new nations, and a handful of decisions/events for them. It's pretty neat, but as with any mod, the greater number of tags will lead to moderate game slowdown by the end. I think it's worth it though for the ahistorical union countries alone.

The other big mod is the Pop Demand Mod (its current iteration, I think, is called Pop of Darkness). It's a dramatic reworking of the game's trade/market structure, including the introduction of like 20 new resources to make the game "deeper." While on paper this is good, they also break a lot of poo poo that ain't broken, and the game has some really controversial soldier POP system that I don't know anything about. It also will bring your system to its knees once China westernizes. I still think it's worth at least one playthrough just to see what it's about, but definitely not until you've already gotten the hang of Vicky 2. Which can take awhile, since it's probably got the steepest learning curve of any Paradox game.

Westminster System
Jul 4, 2009
Divergences got updated for HoD too finally, which is always good fun.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Westminster System posted:

Divergences got updated for HoD too finally, which is always good fun.

Is Divergences still tied to PDM? The universe is nice (I especially like mega-Poland-Lithuania) but I can't stand PDM's stone soup changes.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


Westminster System posted:

Divergences got updated for HoD too finally, which is always good fun.

Oh poo poo, there goes my weekend.

e. Weekend saved by mod instability.

ThatBasqueGuy fucked around with this message at 01:07 on Jan 10, 2014

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

ZearothK posted:

I appreciate the endorsement (hey, the mod maker here!), but I would advise not to download it right now. Riso found some of the bugs that were making the game crash (making him a lot more useful than the Clausewitz Validator) so I'll be updating with those fixes... Uh... Before sunday.

Hooray!

Westminster System
Jul 4, 2009

gradenko_2000 posted:

Is Divergences still tied to PDM? The universe is nice (I especially like mega-Poland-Lithuania) but I can't stand PDM's stone soup changes.

Unfortunately so.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Perhaps it is Texas who should not mess with others.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


Mister Adequate posted:

Perhaps it is Texas who should not mess with others.



Not impressed, come back when it's 1865

SickZip
Jul 29, 2008

by FactsAreUseless
I think the biggest problem with PDM is that it makes the game so much easier. It stabilizes and improves the economy, but makes money way too plentiful in the process. Money is usually fairly plentiful in vanilla once you get going, but its easier to get going in PDM and consequently money becomes a non-issue really rapidly. You can fully fund everything quickly, never have to make any economy choices, and population becomes the only limit on army size.

I think the economy in Victoria is cool, unfortunately I think its also fundamentally broken in various hardcoded ways so that economy modification becomes about picking your poison. The vanilla game is balanced precisely so that the economy won't go insane in a noticeable way within the game's timespan but mod the game's ending date enough or make a seemingly minor change to the economy and suddenly you end up with weird situations like where most of the world is starving because your government has accumulated so much money it brings the world economy to its knees since there isnt any money in circulation to buy and sell goods and you can't even get rid of your lucre because your policies prevent you from lowering your taxes to zero and you cant even spend enough to go into the red.

edit: I understand the economy system fairly well so I tried to rig up an economy system for that 1700 mod that I desperately want to succeed. This left me convinced it might be impossible to get a sane psuedo-realistic economy that works over that long a timespan

SickZip fucked around with this message at 22:36 on Jan 9, 2014

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
I don't know if its changed but they made social consciousness way too easy so you can go full blown socialism in like a decade.

ExtraNoise
Apr 11, 2007

SickZip posted:

edit: I understand the economy system fairly well so I tried to rig up an economy system for that 1700 mod that I desperately want to succeed. This left me convinced it might be impossible to get a sane psuedo-realistic economy that works over that long a timespan

That one being done by that RedWalrus dude? His general ditziness has been really off-putting for me, so much so that I've been avoiding the 1700 mod.

Kersch
Aug 22, 2004
I like this internet

Drone posted:

they also break a lot of poo poo that ain't broken, and the game has some really controversial soldier POP system that I don't know anything about.
The most recent (final) version of PDM for A Heart of Darkness removed the crazy soldier pop partitioning entirely, it just works like vanilla now. I think it also un-did some other crazy combat changes.

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.
I had fun just playing with New Nations Mod, which didn't really add any new mechanics but led to lots of neat new tags popping up.

I'm playing on a brand new computer though so YMMV re: slowdowns caused by a proliferation of tags.

I'm also looking forward to Wiz releasing the V2 scenario from his Azerbaijan mega-LP.

burnishedfume
Mar 8, 2011

You really are a louse...
Was it PDM that had that thing where you'd have front line artillery being supported by infantry because of something weird they did in how some combat stats work? They fixed that one though, right?

Kersch
Aug 22, 2004
I like this internet

DrProsek posted:

Was it PDM that had that thing where you'd have front line artillery being supported by infantry because of something weird they did in how some combat stats work? They fixed that one though, right?
I've seen someone mention that before, but I haven't noticed it occur in a full game I just did with the mod.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


Kersch posted:

I've seen someone mention that before, but I haven't noticed it occur in a full game I just did with the mod.

It was a bug introduced during their combat experimentation phase, and like the statewide soldier POPs, it was more than a year ago and only for several versions. Goons really have a long memories about these things.

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Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Disco Infiva posted:

It was a bug introduced during their combat experimentation phase, and like the statewide soldier POPs, it was more than a year ago and only for several versions. Goons really have a long memories about these things.

I liked the idea of statewide soldier POPs, it at least meant that I never had to worry about deleting and remaking soldiers. :shobon:

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