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Or a reactor blueprint vs 50k credits.
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# ? Jan 10, 2014 21:33 |
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# ? May 27, 2024 02:06 |
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/!\ Orokin Catalyst PC Alert /!\ 24 hours on Limtoc in Phobos Pyronic fucked around with this message at 21:56 on Jan 10, 2014 |
# ? Jan 10, 2014 21:41 |
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QuantaStarFire posted:The choices are usually between a Fieldron and 3 Gallium or something dumb like that. Or they offer the same prize, so it's a question of which enemies you find easier or less annoying. I would infinitely rather deal with MOAs and shield probes than infernos. Headshot resistance be damned. Pro-Grineer all the way except when Neurodes or Orokin cells are involved.
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# ? Jan 10, 2014 22:02 |
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Man, Vay Hek's new model looks insane.
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# ? Jan 10, 2014 22:05 |
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I hope that new melee system lets me go all metal gear rising on dudes. I'm excited to have melee be useful beyond charged hits or impromptu rocket dashes.
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# ? Jan 10, 2014 22:12 |
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randombattle posted:I hope that new melee system lets me go all metal gear rising on dudes. I'm excited to have melee be useful beyond charged hits or impromptu rocket dashes. To be totally honest, making melee ever desirable over guns is a tall order, considering good guns can mow down hordes of enemies with trivial ease while melee still has to run around at the very least even if they one shot everything. Probably the hard truth of it is that if melee is going to be viable, guns will have to be nerfed, which is probably about the least popular thing they could do. For all my complaints about the game's lack of balance, I doubt that there is anyone in charge of balancing who isn't aware that they've painted themselves in a corner in basically every respect because the things they need to do (removing serration, multishot, etc., toning down the most powerful guns, heavily nerfing ults, making the game have actual challenge) are the things the majority of the player base is going to absolutely hate. They have to not only work out the consequences of doing those things but figure out how to sugar coat it so that they aren't going to lose lots of players. That being said, they did release Nekros and Valkyr, which are pretty solidly in the "How did anyone think this was even decent, let alone good?" region.
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# ? Jan 10, 2014 22:49 |
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If you have the Ogris and want easy nightmare cards, clear Eris and do the infested defenses. It's ridiculously easy.
PSN ID(PS4): Steamshovel_Dan WiiU: Steamshovel (not playing it ATM)
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# ? Jan 10, 2014 22:53 |
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chumbler posted:To be totally honest, making melee ever desirable over guns is a tall order, considering good guns can mow down hordes of enemies with trivial ease while melee still has to run around at the very least even if they one shot everything. Probably the hard truth of it is that if melee is going to be viable, guns will have to be nerfed, which is probably about the least popular thing they could do. You can parry bullets. I'm not seeing a reason to not use melee.
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# ? Jan 10, 2014 22:54 |
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Yeah if they make melee cool enough, I don't personally care if it isn't AS good as guns, I'll equip 3 melees and go to town with my boy ash.
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# ? Jan 10, 2014 22:57 |
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Right now you can get higher DPS, at range, with a gun. They can make melee weapons way more desirable by increasing their damage output.
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# ? Jan 10, 2014 23:00 |
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Ruddha posted:Yeah if they make melee cool enough, I don't personally care if it isn't AS good as guns, I'll equip 3 melees and go to town with my boy ash. That is what I will do - except with Volt (because i remember speed also impacting melee swings),, or perhaps Valkyr or Oberon.
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# ? Jan 10, 2014 23:04 |
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I AM THE MOON posted:That is what I will do - except with Volt (because i remember speed also impacting melee swings),, or perhaps Valkyr or Oberon. 100% of my love for ash is how cool he looks when you do smoke screen, and the sound it makes.
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# ? Jan 10, 2014 23:05 |
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They should also remove the limitation on number of targets hit by a given melee swing, if they really want to give people a reason to charge into the fray, sword a-swingin'.
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# ? Jan 10, 2014 23:06 |
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Elysiume posted:Right now you can get higher DPS, at range, with a gun. They can make melee weapons way more desirable by increasing their damage output. Killing in one swing versus a quarter of a second of gunshots is not really much of an improvement is more the issue here. How are you going to get more desirable than clearing a room in one clip of soma/ignis fire or a couple penta or ogris rounds?
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# ? Jan 10, 2014 23:07 |
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All those updates look pretty sweet. Of course, still no mention of PS4 / PC cross-play.
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# ? Jan 10, 2014 23:10 |
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Uh damage reduction/speed increase/whatever buffs when melee equipped maybe? Lotus call outs telling you that you look really cool and kind of sexy while swinging swords??? *lowers glasses and my eyes are crossed* BULLET TIME?????
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# ? Jan 10, 2014 23:10 |
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Did the latest Warframe updates make anyone else's processor start making GBS threads itself? Warframe seems to like to peg my processor at 100% now, and it's causing some heat issues
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# ? Jan 10, 2014 23:15 |
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Rhino Vanguard hat alert(speed boost at the cost of some power strength) is currently up for pc. It's a good piece of kit!
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# ? Jan 10, 2014 23:45 |
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Ruddha posted:100% of my love for ash is how cool he looks when you do smoke screen, and the sound it makes. If they make melee good, his teleport will be pretty dang useful.
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# ? Jan 10, 2014 23:55 |
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sleeptalker posted:If they make melee good, his teleport will be pretty dang useful. It's good now that the mobs react to it. Also great for speed running through stuff/getting over a gap you need to run around/can't parkour across.
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# ? Jan 10, 2014 23:57 |
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chumbler posted:Killing in one swing versus a quarter of a second of gunshots is not really much of an improvement is more the issue here. How are you going to get more desirable than clearing a room in one clip of soma/ignis fire or a couple penta or ogris rounds? I do agree that they need to heavily tone down some of the weapons, though.
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# ? Jan 11, 2014 00:01 |
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Mindblast posted:Rhino Vanguard hat alert(speed boost at the cost of some power strength) is currently up for pc. It's a good piece of kit! I'm stuck at work so I can't look it up; How long is that alert going for?
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# ? Jan 11, 2014 00:15 |
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Evil Sagan posted:I'm stuck at work so I can't look it up; How long is that alert going for? Is there any way to tell what weapons you've maxed after you sell it, or should I write it down for if I ever decide to grind mastery?
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# ? Jan 11, 2014 00:16 |
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Elysiume posted:It's over now. Check your profile, that bar in the upper left corner. One of the subsections should include a list of weapons and frames you've used, including time, number of kills, and (most importantly) level.
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# ? Jan 11, 2014 00:23 |
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Your codex also has weapons you've leveled. If it has a star, you've mastered it.
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# ? Jan 11, 2014 00:27 |
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Elysiume posted:It's over now. Check your Codex. It has your progress for every weapon in the game, with a star if you've gotten it to level 30.
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# ? Jan 11, 2014 00:29 |
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Davin Valkri posted:Check your profile, that bar in the upper left corner. One of the subsections should include a list of weapons and frames you've used, including time, number of kills, and (most importantly) level. Codex is easier to read, though. I should use the codex more/scan things more.
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# ? Jan 11, 2014 00:30 |
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Elysiume posted:Melee doesn't need to be optimal for people to use it. Short of heavily nerfing various guns, they're not going to make melee better than guns under any circumstances. If I killed things just as quickly in melee as range, I'd definitely use it more. As it is now, 3.6% of my kills come from melee weapons, and 80% of those kills are from the Galatine. This is mostly because melee weapons are terrible, and Galatine synergizes well with a lot of things. Over half of my kills are from melee, I am the worst space ninja
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# ? Jan 11, 2014 01:07 |
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They'd need to remove damage types from melee to let them compete with guns. If even a fast attack spam weapon like Zoren can't kill an ancient in a few seconds they will be inferior.
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# ? Jan 11, 2014 01:17 |
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Carecat posted:They'd need to remove damage types from melee to let them compete with guns. If even a fast attack spam weapon like Zoren can't kill an ancient in a few seconds they will be inferior. They don't need to do that, they just need to up the base damage of melee a lot. Right now for example, base Soma 10 damage X 15 fire rate = 150 dps dual ichor, one of the best melees in the game 35 damage X 1.2 fire rate = 42 dps This is obviously not factoring in a LOT of stuff but you can see the issue with their melee implementation right now. Factor in that there is no double strike melee mod and its not hard to see why melee is in the place its in. Galatine is the first melee weapon in a LONG time that was actually worth using. Because of the fact melee will always be animation limited all they need to do is up the base damages to much higher levels. Imagine if the dual ichor was like this: 170 damage * 1.2 fire rate = 204 dps That seems like a large jump but melee should be better dps than secondaries and primaries. As the danger of using the weapon increases its reward should also increase.
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# ? Jan 11, 2014 02:16 |
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Just started this on PS4 and would love an invite to the clan, PSN is Kolanut
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# ? Jan 11, 2014 02:34 |
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randombattle posted:I hope that new melee system lets me go all metal gear rising on dudes. I'm hoping it's more like Warhammer 40K. You have an attack button, a stun button, various combos between the two, and the animations make it abundantly clear that you are loving dudes up so bad it's ridiculous.
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# ? Jan 11, 2014 02:47 |
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I wish they'd combine Pressure Point and Killing Blow into one mod. Or make it so that Pressure Point also affects charge damage Related to that, it's kind of annoying how each separate melee attack has its own crit chance, crit damage, status chance, damage type distribution, and so on. It just makes it horribly opaque and convoluted. I'm not really complaining because it makes the Galatine better, but still, how are you supposed to know that its charge attacks have a 25% critical chance and 50% status chance without checking the wiki? And while I'm at it, it'd be nice if they take out the stomp attack that Grineer heavies have. Or at least move it onto another unit, like one of the three or four nearly identical melee units.
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# ? Jan 11, 2014 02:52 |
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Someone mentioned Metal Gear Rising earlier and now I just think it'd be cool if having a melee weapon equipped (actually needing to unsheathe/swap to them instead of being a hotkey to swing it) let you automatically parry and deflect bullets as you booked it towards terrified Grineer at 200km/s. Maybe give each elemental effect a passive aura when you're swingin 'em around that was more support-based than pure offense. Swing around a toxin weapon in close proximity to a bunch of dudes and they can't fire as fast/choke on fumes, blast aura makes enemies more likely to shoot at you than your bros (hi tanking melee rhino). It's 2am I don't care, I just want to use all the cool-looking longswords I got.
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# ? Jan 11, 2014 02:53 |
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There is an auto-parry mod, but it goes on the Warframe and might not work.
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# ? Jan 11, 2014 03:00 |
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To make melee useful you'd need to nerf the guns even just a little bit. Make the proc of slash, impact and puncture do very low damage and low chance on the guns. Boost damage and proc chance on melee weapons. Longswords should be huge damage on up to 3 targets. Daggers have even bigger proc chance on 1 target. Large weapons have lower damage but unlimited targets. Then add enemy melee units with huge armor or shield that can get close to us without getting massacred by guns. The bleed proc chance should be high on these units, forcing you to use melee to counter them.
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# ? Jan 11, 2014 03:03 |
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Elysiume posted:There is an auto-parry mod, but it goes on the Warframe and might not work. Aw, man. I've been slowly dumping miscellaneous mods into that, hoping to combine it with a the other parry/block-oriented passive warframe mods into a gimmick setup, but it seems that won't work like I thought.
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# ? Jan 11, 2014 03:06 |
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Pierson posted:Someone mentioned Metal Gear Rising earlier and now I just think it'd be cool if having a melee weapon equipped (actually needing to unsheathe/swap to them instead of being a hotkey to swing it)... That's actually one of the things I think they're doing. They at least mentioned it in one of the streams.
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# ? Jan 11, 2014 03:15 |
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hooah posted:Aw, man. I've been slowly dumping miscellaneous mods into that, hoping to combine it with a the other parry/block-oriented passive warframe mods into a gimmick setup, but it seems that won't work like I thought.
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# ? Jan 11, 2014 03:20 |
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# ? May 27, 2024 02:06 |
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Elysiume posted:There is an auto-parry mod, but it goes on the Warframe and might not work. It works, but it's pretty bad. I put enough mods into it to get it to like 30-35% and when it procs it forces your dude to flail his weapon around like an idiot for a while. And it can continue to proc making the animation even longer.
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# ? Jan 11, 2014 03:25 |