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I really liked Portrait of Ruin, but the game gets really, really brutal right about the point where the real ending starts. Maybe I just didn't level enough doing the rest of the game.
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# ? Jan 21, 2014 08:10 |
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# ? Jun 9, 2024 19:10 |
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The bosses seem to take a big leap in HP right around Medusa/Frankenstein/the Mummy. Franky especially was a bitch since he could pretty much clobber you in a few hits.
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# ? Jan 21, 2014 14:18 |
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Dresh posted:Has anyone had any luck preordering the special edition for LoS 2 yet? I've tried twice so far, the second time at the beginning of this month, and GameStop didn't have it as an option in their system at all yet. I wasn't even aware there was going to be a special edition. Did they just announce it on Twitter/Facebook or something and never get it up anywhere?
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# ? Jan 21, 2014 15:41 |
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I think the Special Edition (Dracula's Tomb, I assume Dresh is referring to?) is Europe only. In other news, we're about a month out and there's been zero news about the Steam version. I've been assuming it will come to Steam on the same day but they haven't said anything yet...I guess with them being new to the PC market, they might just throw it on Steam without warning on release day, but I would hope not... Also still waiting for the 3DS game to be ported to PC, it's on PSN and XBLA, so c'mon, Konami.
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# ? Jan 21, 2014 16:05 |
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DeathChicken posted:Finally got around to beating Portrait of Ruin. I thought was that was pretty awesome, really. The team mechanic was neat, even if it largely amounted to "Stop getting killed, Charlotte. I need you to spam spells but can't risk you being player 1." I used Charlotte as Player 1 all the time, actually. I don't remember it being particularly harder than Johnathan...though I didn't really use Johnathan enough to notice. Man, I was to replay PoR now. Too bad I moved it to some other game case years ago, so when my mom tried to send it to me I got an empty box. I'll just have to settle for DoS and OoE, I guess.
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# ? Jan 21, 2014 16:45 |
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DeathChicken posted:The bosses seem to take a big leap in HP right around Medusa/Frankenstein/the Mummy. Franky especially was a bitch since he could pretty much clobber you in a few hits. Frankie's definitely the hardest of the four, but once you get his pattern down he's not too bad. Double Frankie on the other hand.
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# ? Jan 21, 2014 17:28 |
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Samuel Clemens posted:Frankie's definitely the hardest of the four, but once you get his pattern down he's not too bad. gently caress that room. gently caress it so hard. Of the final set of bosses, I was surprised by the Werewolf being such a chump.
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# ? Jan 21, 2014 19:01 |
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And then he's surprisingly annoying for the Sisters, since you can't fly over him without eating an uppercut and you can't stay on the ground without him charging over you.
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# ? Jan 21, 2014 19:20 |
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MarsDragon posted:I used Charlotte as Player 1 all the time, actually. I don't remember it being particularly harder than Johnathan...though I didn't really use Johnathan enough to notice. I used Charlotte except when I needed Jonathan's maneuverability, because I didn't realize that his subweapons powered up through use and figured he was dead weight by design. Which is funny, because I'd played Harmony of Despair and primarily used him—you'd think I'd have caught on sooner. Also I just realized I never powered up the Vampire Killer in my playthrough—because with the game repeatedly mentioning how the Vampire Killer shortens its users' lives, I assumed I was setting myself for a bad ending if I did. Edit: I don't remember having any trouble with Frankenstein, but the infuriating bullshit Sisters fight along with the boring, samey level design are what made Portrait of Ruin my least-favorite SotN-style Castlevania. Rollersnake fucked around with this message at 23:17 on Jan 21, 2014 |
# ? Jan 21, 2014 23:12 |
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I like SoTN and Aria/Dawn of Sorrow, didn't like Order of Ecclesia, and I'm not big on the classic-style Castlevanias. Is there another cool map-explorey-type Metroidvania game in the series I can play?
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# ? Jan 21, 2014 23:25 |
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Sockser posted:I like SoTN and Aria/Dawn of Sorrow, didn't like Order of Ecclesia, and I'm not big on the classic-style Castlevanias. Is there another cool map-explorey-type Metroidvania game in the series I can play? Portrait of Ruin would be your only choice.
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# ? Jan 21, 2014 23:28 |
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Harmony of Dissonance and Circle on the Moon on the GBA are the other two choices. Both of which are much better than PoR but might be harder to find.
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# ? Jan 22, 2014 00:19 |
Keep in mind HoD is pretty good but the music is 90% awful and 'pretty good' still isn't as good as most of the other CV games.Sockser posted:didn't like Order of Ecclesia, I am going to cut you.
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# ? Jan 22, 2014 00:21 |
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Humerus posted:I think the Special Edition (Dracula's Tomb, I assume Dresh is referring to?) is Europe only. Oh drat, it is. I must have glossed over that part when it was announced in November. And I really wanted those miniatures for my cubicle too.
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# ? Jan 22, 2014 04:37 |
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Don't play Harmony, its the only bad GBA/DS Castlevania.
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# ? Jan 22, 2014 21:18 |
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It's far from the best, but there are no bad GBA/DS Castlevanias.
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# ? Jan 23, 2014 00:49 |
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Accordion Man posted:Don't play Harmony, its the only bad GBA/DS Castlevania. Circle of the moon is worse.
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# ? Jan 23, 2014 14:02 |
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Mister Roboto posted:Circle of the moon is worse. More like Circle of the Moon was the best one until we got Order of Ecclesia.
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# ? Jan 23, 2014 14:13 |
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S-Alpha posted:More like Circle of the Moon was the best one until we got Order of Ecclesia.
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# ? Jan 23, 2014 14:18 |
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S-Alpha posted:More like Circle of the Moon was the best one until we got Order of Ecclesia. They're both hard like the classic Castlevanias, while the others are fine if you don't hoard all your unique healing items like I always do.
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# ? Jan 23, 2014 16:02 |
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That loving Sned posted:They're both hard like the classic Castlevanias, while the others are fine if you don't hoard all your unique healing items like I always do. "Sweet, I found tiramisu! I can't wait to find a second one so I can actually use it!"
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# ? Jan 24, 2014 05:28 |
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That loving Sned posted:They're both hard like the classic Castlevanias, while the others are fine if you don't hoard all your generic weapons like I always do. loving Long Sword in Portrait of Ruin.
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# ? Jan 24, 2014 18:24 |
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StevenM posted:loving Long Sword in Portrait of Ruin. Yep, I got boned on that too. Had to completely restart the game because I couldn't find a single person selling them in their online shops.
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# ? Jan 24, 2014 18:26 |
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Dresh posted:"Sweet, I found tiramisu! I can't wait to find a second one so I can actually use it!" Playing Portrait of Ruin always makes me hungry. Sachertorte, Kugelhopf, Curry, Pasta Carbonara, Peking Duck, Jamon Iberico, Foie Gras, delicious!
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# ? Jan 24, 2014 23:43 |
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New Lords of Shadow 2 trailer https://www.youtube.com/watch?v=lrBiyEWc3GA
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# ? Jan 24, 2014 23:54 |
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Samuel Clemens posted:Playing Portrait of Ruin always makes me hungry. Sachertorte, Kugelhopf, Curry, Pasta Carbonara, Peking Duck, Jamon Iberico, Foie Gras... ...1,000-year-egg dropped by a frog, you name it!
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# ? Jan 24, 2014 23:54 |
Samuel Clemens posted:Playing Portrait of Ruin always makes me hungry. Sachertorte, Kugelhopf, Curry, Pasta Carbonara, Peking Duck, Jamon Iberico, Foie Gras, delicious! Aion's food in OoE seemed kinda good but apparently it tasted terrible. But you see Shanoa didn't notice because she forgot what good food tasted like.
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# ? Jan 24, 2014 23:56 |
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blackguy32 posted:New Lords of Shadow 2 trailer Man, Robert Carlyle never phones it in. He's probably my favorite part of LoS. My hope for the game is that it actually takes place in a populated present day. I think that would be a neat shift for a game like this.
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# ? Jan 25, 2014 04:08 |
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More Robert Caryle knocking it out of the park: http://www.youtube.com/watch?v=5Re2vqtCWb4 That whole "I am Dracula, woman" speech near the end was pretty awesome for a sequel to a game that barely had a functional story outside of its loading screens. If you guys don't mind early game spoilers for the first 1-3 hours here's a recentish Eurogamer preview that definitely made me interested even if it sounds totally http://www.eurogamer.net/articles/2014-01-08-the-god-of-war-comparisons-really-pissed-us-off
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# ? Jan 28, 2014 14:03 |
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Suddenly a lot more interested in LoS 2, the demo did a really bad job of showing that it wasn't just more of the same from the first game though (assuming that actually turns out to be the case). And really? You're pissed off that your game that played almost exactly like God of War got compared to it?
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# ? Jan 28, 2014 15:49 |
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I actually hope people compare it more. I found Lords of Shadow 1 much more enjoyable than GoW Ascension. The biggest improvement in the demo is that the big titan-esque mechanical creatures are much smoother to get around on and attack, better integrated into the level.
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# ? Jan 28, 2014 15:57 |
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I guess it annoys me with the God of War comparisons considering that Lament of Innocence came before God of War did.
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# ? Jan 28, 2014 17:31 |
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I'll be a little disappointed if you don't literally turn into a dragon and tear poo poo up in LOS2 for a bit.
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# ? Jan 28, 2014 21:04 |
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blackguy32 posted:I guess it annoys me with the God of War comparisons considering that Lament of Innocence came before God of War did. LoI was trying (and failing) to be Devil May Cry and has more mechancially in common with it except the parts where it sucks at it. LoS plays textbook GoW.
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# ? Jan 28, 2014 21:14 |
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ImpAtom posted:LoI was trying (and failing) to be Devil May Cry and has more mechancially in common with it except the parts where it sucks at it. LoS plays textbook GoW. I thought that LoI had much more in common with Rygar than DMC, right down to the block button.
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# ? Jan 28, 2014 21:17 |
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I'm currently playing LoS, and the combat is kind of weird. There are several problems. First, aerial combat is basically a waste of time, and an invitation for an enemy to smack you down. That's a problem, when every ability has a unique airborne variant. Second, the focus mechanic is a little off. It rewards you bigtime for closely timed blocks, which is good. But it doesn't reward you for closely timed dodges, and I almost never block. The reason for that is that dodging is entirely superior to blocking. Now, that'd be okay as a risk-reward decision, where blocking is harder but gives you focus points. However, they threw in these unblockable attacks that enemies use pretty often, which are signaled by their hands/claws glowing, but the problem is that they come out of the same windup telegraph as the normal attacks, and by the time you can see if it's a normal or an unblockable, it's usually too late. When the combat works, it works, and you feel like a badass. They really did get down the feel of just wailing on fools with a length of weighted chain. There doesn't seem to be a reason to use the many attacks they give you in the game, however- there's basically no point to the cool megaton punch when you have a much longer reaching, faster, and combo-able heavy whip attack, for instance. The relic powers are rendered kind of obsolete by the big fuckoff laser power each one gets that drains your full bar (it's easy to get energy back). In general, playing it usually comes down to just hammering on a few bread-and-butter attacks, and trading hits with the hordes of enemies.
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# ? Jan 28, 2014 21:37 |
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My biggest problem with LoS combat is that it's poorly designed when it comes to understanding player encouragement. You've got Light and Dark. One heals, one does extra damage. That's a good start. The problem is that they're fueled by effectively the same thing... and what fuels it is playing well. So you've got the ability to heal yourself more easily but only if you're playing well. Which is the time you least need it because if you're playing well then your health is already high. Great. So that leaves the "do more damage" thing as a much more viable option except that means if you're playing well the game just becomes hilariously easier because you're doing insanely more damage. They really should have figured out a different way to do things because as it stands it is all stick, no carrot for less skilled players. Also just on a personal note it feels incredibly weird to me that "Light" is "vampirically steal health from your enemies" and Dark is "do extra damage to the forces of evil." That really should have been reversed and it would have made it feel more thematically interesting when Gabriel is tapping the power of darkness to steal life from his enemies considering how the dude ends up.
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# ? Jan 28, 2014 21:45 |
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LoS 2 at least seems to have fixed that where it's just a toggle between different styles and doesn't use up a limited supply of magic any more. Having played the demo straight after finishing DmC didn't do that system an favours in selling it to me either though.
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# ? Jan 28, 2014 23:46 |
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On the surface LoS plays a lot like God of War. It's clearly inspired by it. But I do think it's an unfair comparison to just call it a GoW clone, since LoS tries to do so many other things. Like there are chapters with very little combat in them, and one or two where there's no combat at all. LoS doesn't always succeed, but it's a very ambitious game from a design standpoint, and I hope they can iron out the shoddier stuff in the sequel.
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# ? Jan 29, 2014 00:09 |
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# ? Jun 9, 2024 19:10 |
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LoS doesn't do the stuff it ripped from GoW as good as that game did, but it does it's own stuff great so it balances out.
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# ? Jan 29, 2014 00:57 |