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Huh HoI4 might actually get me to switch to sprites.
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# ? Jan 25, 2014 22:53 |
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# ? Jun 3, 2024 19:52 |
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V for Vegas posted:cue paradox forum whining. They actually have a point. Nonetheless I am loving excited to see how the new construction system will work and curious as to what minister slots are going to get the axe. Raskolnikov38 posted:Huh HoI4 might actually get me to switch to sprites. gently caress that. 420 NATO counters everyday.
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# ? Jan 25, 2014 23:02 |
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V for Vegas posted:cue paradox forum whining. I hope it's not too late for that kind of map change, but it would be nice if cities were only in blackout if the country in question was at war.
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# ? Jan 25, 2014 23:12 |
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V for Vegas posted:Preview of HOI4 (embargo breach?) - no ingame media though. You're crazy if you think that's what they're going to whine about. Cue whining about requiring Steam.
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# ? Jan 25, 2014 23:49 |
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Podcat pdox forums posted:Budgets. That impacts both. More money spent on paying people to paint sprites means less money spent on hard coders in the EXE. And that means dumber AI. podcat posted:If it makes you feel better I coded city lighting in my spare time while sipping some beer and watching bbc documentaries because I think they would look neat. We'll probably have blackouts but seeing lights is helpful when targeting bombing campaigns at night from a pure gameplay perspective
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# ? Jan 26, 2014 01:16 |
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I really like the idea of cities lighting up at night as a gameplay mechanic, because as it is I barely pay any attention to whether it's night or day when I order my troops. Also holy poo poo the thread about that preview is hilarious. "Lit up cities? Why are you dumbing the game down Paradox this is going to be a disaster "
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# ? Jan 26, 2014 01:27 |
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V for Vegas posted:Podcat Fred clearly needs to stop letting the AI manage his production sliders.
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# ? Jan 26, 2014 01:29 |
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Clearly having your cities on blackout is an in game option and they just hadn't enabled AI management of it yet
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# ? Jan 26, 2014 01:32 |
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podcat posted:We'll probably have blackouts but seeing lights is helpful when targeting bombing campaigns at night from a pure gameplay perspective It also helped from a real life perspective.
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# ? Jan 26, 2014 01:39 |
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uPen posted:You're crazy if you think that's what they're going to whine about. Cue whining about requiring Steam. The comments on that article are a good indication of why I hate people.
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# ? Jan 26, 2014 02:14 |
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Westminster System posted:The comments on that article are a good indication of why I hate people. quote:
I too feel the mark of a good game is how many days worth of hours you need to spend before you can play the game. It's like all the grind of an MMO, but without the progress bar!
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# ? Jan 26, 2014 02:28 |
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EU4 was dumbed down? It seems to me like if anything it got a bit more complicated what with the trade system and what not. Edit: Haha yeah don't dumb down hoi4 so just ANYONE can play it instead of the true fans that spend almost 100 hours trying to grasp its mechanics. Also mark up the price like 400% so we know its meant for us. Rannos22 fucked around with this message at 02:35 on Jan 26, 2014 |
# ? Jan 26, 2014 02:32 |
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Rannos22 posted:EU4 was dumbed down? It seems to me like if anything it got a bit more complicated what with the trade system and what not. I've seen this sort of crap everywhere, it's basically coming from grognardy spergs who hate anything new.
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# ? Jan 26, 2014 02:59 |
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They're simplifying research (and production and tech) Take my money now Paradox! Lit-up cities: We don't even know what it looks like yet! If it's all searchlights and flak tracers and whatnot then that's all justified without breaking ~my immersion~. Alternatively the first screenshot of a lit-up city should just be Hamburg circa July 1943 Raenir Salazar posted:The argument I have is that at least in Hoi2 which was particularly bad is that aside from maybe sorta Eastern Europe and the eastern United States it was very easy to stalemate the game because there's so few ways to outmaneuver someone once a certain critical mass of units has been reached. This was from a page back but I wanted to address it: Provinces are/were only half of the problem that lead to the breaking down of maneuver warfare in HOI 1/2. The other half was the combat system itself allowing all units to fight at maximum effectiveness at all times, regardless of "frontage". Arsenal of Democracy, Darkest Hour and HOI 3 all found ways around this, and I'm fairly confident that it should be possible to make a satisfying WW2 game without making the province count much higher than what DH is already using. uPen posted:You're crazy if you think that's what they're going to whine about. Cue whining about requiring Steam. In fairness most of the posters are "come on man just use Steam, get with the times!", but: quote:AFAIK, there hasn't been an announcement that HoI4 would, like EU4, be strictly a Steam game. While I understand how Steam makes multiplayer easier, I would again plead with Paradox to not forget us non-Steam users - even if we are only 2% or 5% of the market share. I'm not going to write a post explaining why I don't use Steam, because then the thread would just devolve into endless bickering. So please, let's not do that. quote:Steam is the mega-evil empire in the making in the games industry and I'm worried PI has gave in.. Paradox used to boast "No DRM" and now.. well we read "Steam only" and we get Steam client & terms & conditions mandatory extras. Yay. gradenko_2000 fucked around with this message at 04:08 on Jan 26, 2014 |
# ? Jan 26, 2014 03:58 |
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It's like they can't grasp that the reason EUIV was released exclusively on Steam and CKII had it's non-steam support discontinued is precisely because luddites like them do not represent a relevant market share for Paradox anymore.
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# ? Jan 26, 2014 04:16 |
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Also they totally miss the fact that Paradox games still run perfectly fine off your computer, even without Steam!!! What kind of games out there nowadays still do that, I ask you. I swear, grognard gamers are the worst bunch of nerdy crybabies!
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# ? Jan 26, 2014 04:22 |
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Some people derive pleasure in knowing that they are a part of a selected and exclusive group, the only group that have a monopoly on enjoying something. By moving on to Steam and allowing washed masses to also play their games, Paradox has robbed them of this perceived greatness, and their self-worth have shrunk considerably. Being a stable person means that you derive your self worth from more aspects of your life (like a job, education, hobby, being a parent, friend, lover, even playing games etc..). The less of them you have, the more sensitive you are to loosing them, and will more likely lash out. So congrats Paradox on robbing these people of probably one thing that they had in their lives.
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# ? Jan 26, 2014 04:38 |
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Beet posted:It's like they can't grasp that the reason EUIV was released exclusively on Steam and CKII had it's non-steam support discontinued is precisely because luddites like them do not represent a relevant market share for Paradox anymore. I really like that he wants people to "sound off", because obviously Paradox doesn't have any sort of sales data or usage data on their games and need a bunch of random forum posts to really gauge demand for a non-Steam version.
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# ? Jan 26, 2014 04:58 |
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Beet posted:It's like they can't grasp that the reason EUIV was released exclusively on Steam and CKII had it's non-steam support discontinued is precisely because luddites like them do not represent a relevant market share for Paradox anymore. Not just "discontinued," but "gently caress IT WE WILL GIVE YOU ALL A FREE STEAM COPY TO NOT HAVE TO DEAL WITH NON-STEAM VERSIONS!"
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# ? Jan 26, 2014 05:08 |
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Disco Infiva posted:Some people derive pleasure in knowing that they are a part of a selected and exclusive group, the only group that have a monopoly on enjoying something. By moving on to Steam and allowing washed masses to also play their games, Paradox has robbed them of their ability to feel human. I have rectified your minor error, friend.
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# ? Jan 26, 2014 05:08 |
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Disco Infiva posted:washed masses I know it is probably unpopular, but I still think that the number of provinces in HoI3 was not the main problem with the game. It contributed to some of the bigger problems (such as the initially hosed up supply system, which still doesn't work half the time). I think it was a valid effort to create true maneuver warfare. But then again, I play War in the East.
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# ? Jan 26, 2014 06:25 |
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I think the pseudo real-time nature of Paradox games also contributed to it. In WITE you can take your sweet time finishing all your moves and then executing a plan. In HOI 3 you can't really do that without running into some stumbling blocks; there are just too may moving parts to monitor even with a pause button. The battle plan system might make it better depending on how good the AI is at adapting to failed attacks.
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# ? Jan 26, 2014 06:49 |
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Apparently HoI 4 is going to feature a revamped industry system.Podcat posted:Not going to spill the beans yet but I think you will like the changes we are doing to industry
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# ? Jan 26, 2014 07:59 |
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Adapted from V2. Better make sure you have enough ball-bearing plants built!
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# ? Jan 26, 2014 08:34 |
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BBJoey posted:Apparently HoI 4 is going to feature a revamped industry system. Ugh I want HoI 4 to be good so badly. Can't wait to start seeing some dev diaries for this.
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# ? Jan 26, 2014 08:40 |
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ArchangeI posted:Adapted from V2. Better make sure you have enough ball-bearing plants built! Looking forward to filling Schweinfurt with lots of Flak
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# ? Jan 26, 2014 08:50 |
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Been playing more Kaiserreich, and I've noticed the AI has an amusing habit of successfully orchestrating massive breakthroughs in my lines, charging right through them, overextending themselves, then getting cut off and destroyed. Then they regroup, launch a major attack that results in a breakthrough, charge through the hole...etc, etc, etc. I just exterminate their armies five-ten divisions at a time. I don't even have to encircle them, they do a pretty good job of cutting themselves off by only leaving a one-province-wide supply line which they never ever defend. Is this a vanilla DH issue, or is it unique to the mod?
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# ? Jan 26, 2014 09:03 |
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BBJoey posted:Apparently HoI 4 is going to feature a revamped industry system. I'm hoping you have industrial sectors that prevent you from just going, "Okay, every factory in Germany is building U-boats this year". Instead you've got automotive industry, aeronautic industry, maritime industry, light industry, and so on. You can expand the sectors if you want to focus in a particular direction, but you don't just have "Industrial Capacity" that can build anything you want. Also, count me in the camp of those who want as little AI automation of the player's country as possible. It seems to me that building a system that is tedious for a human to play and then making an AI to play it for them is a fools errand. If I'm just going to tell Rommel, "Go take the Ukraine" and his AI does a million finicky jobs that involve actually doing that with the resources I gave him, that's effectively just dragging a box around some units and right-clicking a big box labelled "Ukraine". Except that the former is a million times harder to code because AI is difficult to do. I'd far rather have tasks simplified to the point where they're fun for a human player to accomplish, but it doesn't look like they're going that way.
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# ? Jan 26, 2014 10:37 |
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Seems pretty likely that the revamped industry is some form of splitting it up like that, yeah. Makes strategic bombing (and choices of what is worth defending with AA assets) more meaningful too, which is a plus. No idea how to "fix" the ground combat part though, on one hand you *want* to take advantage of the power of the PC (Detail, spreadsheets... all poo poo the PC can handle while still "adding" something) without completely ditching it for some sort of boardgamey Sid Meier school of design. Basically it comes down to finding the right balance between the players rolling their thumbs while the AI does things or making it turn-based because the player has to micromanage everything (Which kills Multi-Player).
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# ? Jan 26, 2014 11:23 |
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Pornographic Memory posted:I really like that he wants people to "sound off", because obviously Paradox doesn't have any sort of sales data or usage data on their games and need a bunch of random forum posts to really gauge demand for a non-Steam version.
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# ? Jan 26, 2014 11:48 |
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Kainser posted:To be fair so was it due to forum demand that they released a non-steam version of CK2 in the first place. Paradox kinda learned their lesson from that though! I think the demand for non-Steam as a proportion of their customers has gone down by a fair chunk since then, though, from a combination of new Steam-using players and old players updating to Steam.
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# ? Jan 26, 2014 12:22 |
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Two quick questions: 1. What would be the recommended entry into the HOI series? From what I've seen DH looks like a good one. 2. Does anyone have any tips for converting from EU3 to V2?
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# ? Jan 26, 2014 14:04 |
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Paradox should port the CK2 model to a game about North Korea.
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# ? Jan 26, 2014 14:11 |
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cosmosisjones posted:Two quick questions: Yeah, in my opinion Darkest Hour is the best HOI game to date. Start as Germany.
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# ? Jan 26, 2014 14:21 |
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Hey guys, question about CK2. Are extra empires besides the HRE and Byzantium (i.e. Brittania, etc.) a mod thing, CK2+ maybe? I ask because I've formed the kingdoms of England, Wales and Ireland and gotten no prompt that more titles are available to create for a long time. It's a pain having to manage so many elections and dukes, it would be much easier if I could just be pawning off king titles.
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# ? Jan 26, 2014 17:51 |
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vyelkin posted:Hey guys, question about CK2. Are extra empires besides the HRE and Byzantium (i.e. Brittania, etc.) a mod thing, CK2+ maybe? I ask because I've formed the kingdoms of England, Wales and Ireland and gotten no prompt that more titles are available to create for a long time. It's a pain having to manage so many elections and dukes, it would be much easier if I could just be pawning off king titles. CK2 should now have empire titles everywhere, they require 80% territory. Either title search for Brittania or look at the de jure screen for your titles.
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# ? Jan 26, 2014 18:01 |
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vyelkin posted:Hey guys, question about CK2. Are extra empires besides the HRE and Byzantium (i.e. Brittania, etc.) a mod thing, CK2+ maybe? I ask because I've formed the kingdoms of England, Wales and Ireland and gotten no prompt that more titles are available to create for a long time. It's a pain having to manage so many elections and dukes, it would be much easier if I could just be pawning off king titles. They're default (as long as you're not still somehow running some seriously ancient patch and haven't updated). IIRC you need 80% of the de-jure counties, not just a majority of the kingdoms. Bring up the Realm window for one of your kingdoms and make sure the De Jure checkbox is checked, and the CoA for the Empire should show up in the top right, where you can click it and see what the requirements to create are and how far off them you are.
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# ? Jan 26, 2014 18:10 |
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Okay, thanks, that's good to know. Guess I'll just have to conquer more of Scotland to make it work.
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# ? Jan 26, 2014 18:24 |
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Multiplayer EU4 is fun. A bit hard to make timezones work reasonably depending on the crowd, but me (Srbja), wiz (Knights), Rogue0071 (Poland), Viscardus (Venice) and hpgross (Castille) had a pretty lengthy multiplayer game Friday and Saturday nights. The theme of the game being "break the Ottomans". This is the most Crusade thing I've ever done, in any paradox game: And by the mid 16th century an unending stream of a certain people has displaced the Turkish populations of Asia Minor, who have been restricted in the Kebab Quarantine Zone (formerly Constantinople): YF-23 fucked around with this message at 19:17 on Jan 26, 2014 |
# ? Jan 26, 2014 19:11 |
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# ? Jun 3, 2024 19:52 |
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In the game we had previously played, the Ottomans had more than 200,000 troops and then allied with mega-France and Russia. This was richly deserved payback.
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# ? Jan 26, 2014 19:18 |