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Skandranon
Sep 6, 2008
fucking stupid, dont listen to me
Wow, sometimes the random journal entries that show up can be pretty revealing. I think there is more to Lily than she lets on over the radio...

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MLKQUOTEMACHINE
Oct 22, 2012

Some motherfuckers are always trying to ice-skate uphill
Lily's a loving badass.

bean mom
Jan 30, 2009

yeah, after all this time, I've learned that you don't gently caress with Lily.

Mister Bates
Aug 4, 2010
Horde attacks on your safehouse seem much larger on higher Breakdown levels, and the McReady Farmhouse is still a little vulnerable even when protected with outposts, so I'm having a lot of fun on this run. I've got a guy with maxed-out Shooting and an M249 SAW manning the watchtower, an MP-5, an axe, and a poo poo-ton of chemical incendiaries, firecrackers, and whistling box mines. Oh, and when things get really hairy, I have artillery support, too.

Come and get me, zed. :black101:

bean mom
Jan 30, 2009

Mister Bates posted:

Horde attacks on your safehouse seem much larger on higher Breakdown levels, and the McReady Farmhouse is still a little vulnerable even when protected with outposts, so I'm having a lot of fun on this run. I've got a guy with maxed-out Shooting and an M249 SAW manning the watchtower, an MP-5, an axe, and a poo poo-ton of chemical incendiaries, firecrackers, and whistling box mines. Oh, and when things get really hairy, I have artillery support, too.

Come and get me, zed. :black101:

yeah, I'm tempted to go back to the farmhouse for the next run at 19. It sounds fun. I've done the alamo this run but its not that hard to lock down the entire city with four outposts gassed up.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Zyla posted:

yeah, after all this time, I've learned that you don't gently caress with Lily.

She spent most of her time at the warehouse safehouse out in the courtyard beating zombies to death. It's a bug due to some underlying issue with that place, but it's still hilarious to drive by and see her out front bare knuckle boxing with the locals.


I really need to get the free time to finish my mod pack for this. I had a ton of stuff done but totally dropped it due to work and 7 Days to Die stealing my attention. It doesn't help that there's so much poo poo to fix, too. :stonk:

bean mom
Jan 30, 2009

how is 7 days? seems interesting but the price is steep

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Zyla posted:

how is 7 days? seems interesting but the price is steep

Extremely good, if sometimes a little buggy due to the new alpha release. I'd say it's better than Rust, which is basically just a murder simulator at this point.

Goon interest seems to have waned a bit however. It'll probably come back once they do the next release.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.

Archonex posted:

Extremely good, if sometimes a little buggy due to the new alpha release. I'd say it's better than Rust, which is basically just a murder simulator at this point.

Goon interest seems to have waned a bit however. It'll probably come back once they do the next release.

But WHAT a murder simulator!


I'm hoping you get back on the modding this game wagon, I just started playing Breakdown and I'm loving every second I get to spend with it. I liked your list of changes.

So far I'm rolling with the built-in breakdown mod and this little tweak that lets you transport rucksacks in your pickup truck as well as easily climb into the bed of the truck. It lets me haul much more loot but doesn't just hand it to you. You have to be careful when you're driving cargo, you can bump the bags out of your truck! It's a nice balance between making you much more powerful (One succesful truckload could potentially set you up for the round) and asking you to work for it still.

Atmus
Mar 8, 2002
Man, corrupted saves are awesome :(

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?
Finally started playing this proper, but does melee weapon durability ever increase? It seems like they break after killing about 6 zombies.

FrickenMoron
May 6, 2009

Good game!
Umm, check the bar. Every kind of weapon has it, a wooden plank will break very quickly of course.

LeJackal
Apr 5, 2011
Okay, so here is some information about weapons, durability, and so on.
All your melee weapons in SoD have three factors; Type, Weight, and Durability. Type can be Heavy(Big swings), Blunt(Knockdown chance), and Sharp(Insta-kill chance). Weight is pretty clearly self-explanatory, I would hope. Durability governs how tough the weapon is, and how many Zed skulls you can crack open with it before it becomes damaged (turns yellow) and then finally breaks.

One of the best weapons is shown here:

The Wrench has 5 Durability, the maximum, and weighs only a single pound. A 5:1 Durability/Weight ratio is very nice.

So, how can you find weapons and keep them from breaking?

First, maintain your weapons. Build a Workshop at your Home Base. This will automatically repair and refresh the amount of damage your weapons can take over the course of every night. It can be easy to remember if you swap weapons every time a fatigued Survivor returns to base - put the weapon they were using in the supply locker (with your loot) and equip them a new one before switching to another character. Never leave a character unarmed, in case their AI sends them on a mission! Maintaining weapons is very important, as the valley is a closed system and if you break every weapon no more will spawn.

Secondly, find yourself more weapons. Houses can be very random, but many good tools will spawn at locations in Spencer's Mill. Construction Sites and Warehouses are likely to contain Blunt Weapons like Crowbars, Nail Pullers, Pipe Wrenches and Prybars. You can also check Garages and Industrial Stores. There is a Construction Site right outside the church driveway, and a Warehouse behind the church across a field.

I hope this helps you!

LeJackal fucked around with this message at 16:05 on Jan 29, 2014

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?
Im guessing suppressor durability is unmoddable? Ive changed the values several times and it still shows up as the default in game.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
There are mods on the official forum that change suppressor uses.

LeJackal
Apr 5, 2011

blackguy32 posted:

Im guessing suppressor durability is unmoddable? Ive changed the values several times and it still shows up as the default in game.

I've modded it myself, you just have to be sure you're modifying the right variable as there are several. This is because the durability value is used for text descriptions as well as the mechanical effect.

coyo7e
Aug 23, 2007

by zen death robot

blackguy32 posted:

Finally started playing this proper, but does melee weapon durability ever increase? It seems like they break after killing about 6 zombies.
Pretty sure durability is number of swings that connect, rather than zombies killed. So yeah, weak stuff will break really rapidly and you should carry a couple melee weapons on you until your survivor has gained some better combat skills. :)

clone on the phone
Aug 5, 2003

I suck pretty bad at the base game, but wanted a storyless sandbox so I got Breakdown and even at level 1 I suck so bad. Everything feels urgent and zeds seem to travel in large groups. I've gotten going a couple times but it seems more luck than anything. Great game though!

Bruteman
Apr 15, 2003

Can I ask ya somethin', Padre? When I was kickin' your ass back there... you get a little wood?

Rasmussen posted:

I suck pretty bad at the base game, but wanted a storyless sandbox so I got Breakdown and even at level 1 I suck so bad. Everything feels urgent and zeds seem to travel in large groups. I've gotten going a couple times but it seems more luck than anything. Great game though!

Level 1 Breakdown can be intense the first hour or so, if only because the game always seems to spawn an infestation and hordes nearby within 15 minutes of you picking a base. My priorities in the start are a) lock down a building or two nearby as outposts to handle incoming hordes, and b) get fuel ASAP to extend the borders. Granted, if you're unfamiliar with the map, fuel can be tricky to find at the start - just check gas stations and construction sites/garages. Once you get an outpost or two up, that will take off a lot of pressure from incoming hordes. Ignore any missions that involve you finding/meeting strangers until you get your base up and running, because once you do the latter, the former is a lot easier to handle.

Even doing the above, you may still have to personally be around to deal with at least one horde attacking a base (the loving Alamo, every loving time - something about a horde approaching through that parking lot behind the office building from the west never trips the bombs).

If you survive that initial part, the rest should be a piece of cake. Until you up the difficulty enough, that is.

The funny part is if you do it like I did and spend a ton of time in Breakdown first and then go back to the vanilla game's story mode, you will find the story mode incredibly easy by comparison.

clone on the phone
Aug 5, 2003

Yeah I started doing a lot better by ignoring outsiders' cries for help until I had floated some food and medicine etc. However why does everyone in my base complain about having no medicine, being out of ammo and food when I have 4-5 times the amount of everything required, full morale, and ammo and guns out the rear end? They even scream and shout about 'idiots running the place' when everything is maxed and nothing has gone wrong for literal hours of playtime. It's really dumb.

Mister Bates
Aug 4, 2010

Rasmussen posted:

Yeah I started doing a lot better by ignoring outsiders' cries for help until I had floated some food and medicine etc. However why does everyone in my base complain about having no medicine, being out of ammo and food when I have 4-5 times the amount of everything required, full morale, and ammo and guns out the rear end? They even scream and shout about 'idiots running the place' when everything is maxed and nothing has gone wrong for literal hours of playtime. It's really dumb.

On the off chance you haven't figured it out yet, this game is really buggy. That happens all the time.

Conversely, I've had people comment on how wonderful things are going immediately after a disastrous horde attack in which the base was nearly overrun and three people were killed.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
I learned you actually can't lose? I lost everyone and the game gave me a fresh random to play with.

clone on the phone
Aug 5, 2003

Mister Bates posted:

On the off chance you haven't figured it out yet, this game is really buggy. That happens all the time.

Conversely, I've had people comment on how wonderful things are going immediately after a disastrous horde attack in which the base was nearly overrun and three people were killed.

Hah yeah, I guess the overall game is kinda buggy and glitchy sometimes. The whole thing almost feels a bit cartoonish or light hearted, despite the situation which makes me not take the game that seriously until I barrel around a city block in a muscle car, dive roll out the door right into the waiting arms of a zed who tears me in half because I'm half health and I just used all my stamina sprinting and I forgot to restock at base. I'm a lot more cautious now...

Also, how does ammo work for survivors in your group that you aren't controlling? Do they use ammo from your crate stockpile or the actual bullets in the stash?

clone on the phone fucked around with this message at 06:38 on Jan 31, 2014

Mister Bates
Aug 4, 2010

Rasmussen posted:

Hah yeah, I guess the overall game is kinda buggy and glitchy sometimes. The whole thing almost feels a bit cartoonish or light hearted, despite the situation which makes me not take the game that seriously until I barrel around a city block in a muscle car, dive roll out the door right into the waiting arms of a zed who tears me in half because I'm half health and I just used all my stamina sprinting and I forgot to restock at base. I'm a lot more cautious now...

Also, how does ammo work for survivors in your group that you aren't controlling? Do they use ammo from your crate stockpile or the actual bullets in the stash?

As long as you have some ammo in your resource stockpile all AI survivors have infinite ammo for everything, but if the resource stockpile hits zero they have no ammo at all for anything.

This lets you do hilarious things like give your sentries grenade launchers to turn your guard tower into an artillery emplacement.

e: Welp, I just lost one of the few cars remaining on the map because a propane tank decided to pop into existence inside my vehicle and instantly explode.

Mister Bates fucked around with this message at 06:58 on Jan 31, 2014

bean mom
Jan 30, 2009

God are the bugs in this game, I had a fun one happen the other day. I went to rescue an ally in need who was getting mobbed in the farm area, and I did the standard DRIVE RIGHT THE gently caress IN maneuver (somehow the person rarely gets harmed from this, i suspect if they're in crouching getting munched phase cars don't hit them) and I managed to punt the poor bastard into the middle of a wooden fence post where he got stuck and became completely invulnerable to anything, he was stuck in a falling animation and would not die to anything, there was like 200 zombies munching on him and nothing bad was happening.

I had to reload the game because I was stuck in mission and could not move him in any way.

Mister Bates
Aug 4, 2010
Having had a chance to play around with the Survivor hero in Breakdown, I have now learned that Shotguns with maxed-out skill specialization are the most loving awesome thing in the game.

You see, the shotgun specialization increases the 'kill radius' of the weapon - basically, shotguns spread damage in a cone in front of you, every zombie whose head is caught in that cone dies, and the Shotgun specialization makes the cone wider. This makes a skilled shotgun user a hilariously lethal horde-demolishing machine that can kill 8-10 zeds with one shot. Only effective at close range, of course, but within that range the shotgun specialist is master over all he surveys.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?
I tried to play this with the controller today because I usually play 3rd person games with one. I preferred the controller for Splinter Cell Blacklist, but holy poo poo, the controls were super bad. Like the aiming was terribly unsmooth. And I have no problems aiming with a controller in most games. Went back to Mouse and Keyboard pretty quickly

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

Zyla posted:

God are the bugs in this game, I had a fun one happen the other day. I went to rescue an ally in need who was getting mobbed in the farm area, and I did the standard DRIVE RIGHT THE gently caress IN maneuver (somehow the person rarely gets harmed from this, i suspect if they're in crouching getting munched phase cars don't hit them) and I managed to punt the poor bastard into the middle of a wooden fence post where he got stuck and became completely invulnerable to anything, he was stuck in a falling animation and would not die to anything, there was like 200 zombies munching on him and nothing bad was happening.

I had to reload the game because I was stuck in mission and could not move him in any way.

I once had a survivor become functionally immortal by a horde and juggernaut continually interrupting each others kill animation. I had taken him out to die, and attracted both of the former, and sat back to watch. The juggernaut would pick the survivor up, begin to dig in, and the other zombies would attack and somehow the survivor would escape the juggernaut. Then he'd be knocked down by the horde, and they would dig in. The juggernaut would then charge, grab, and try again. This repeated over 10 times before I killed the juggernaut so the horde could finish the bastard off.

This was in Story Mode though, I doubt it would happen in Breakdown.

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

Mister Bates posted:

Having had a chance to play around with the Survivor hero in Breakdown, I have now learned that Shotguns with maxed-out skill specialization are the most loving awesome thing in the game.

You see, the shotgun specialization increases the 'kill radius' of the weapon - basically, shotguns spread damage in a cone in front of you, every zombie whose head is caught in that cone dies, and the Shotgun specialization makes the cone wider. This makes a skilled shotgun user a hilariously lethal horde-demolishing machine that can kill 8-10 zeds with one shot. Only effective at close range, of course, but within that range the shotgun specialist is master over all he surveys.

This is the saddest part about gun specializations. The only ones that have any significant effect effect (revolvers & shotgun), are only viable on low levels of breakdown, as they become much more of a liability on higher levels due to the noise level. Rifle specialization still isn't even functional on PC.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

I started playing Breakdown last week, I'm now in a game that is level 2. I have people with all the essential skills, and I told home base to cook a feast.

When I checked that page later though, my chef wasn't the one in charge of the kitchen... someone named Stranger was, and his picture looked like Alan (with the ranger hat). No one who looked like that was in my base so :iiam:

I haven't unlocked Alan yet so I thought it was funny that he's just waiting around to join up, but until then, he's gonna sneak in and help out in the kitchen.

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

skoolmunkee posted:

I started playing Breakdown last week, I'm now in a game that is level 2. I have people with all the essential skills, and I told home base to cook a feast.

When I checked that page later though, my chef wasn't the one in charge of the kitchen... someone named Stranger was, and his picture looked like Alan (with the ranger hat). No one who looked like that was in my base so :iiam:

I haven't unlocked Alan yet so I thought it was funny that he's just waiting around to join up, but until then, he's gonna sneak in and help out in the kitchen.

One bug is that, if there are active "we'd like to join" missions when you unlock a hero, they won't show up to recruited. Sometimes weird things happen when this triggers, it happened to me with Doc Hanson, and his picture got substituted as the guy running my infirmary, but wasn't on my team.

Voyeur
Dec 5, 2000
I like to watch.
One or more of the mods I'm running is screwing with me; despite having built dozens of facilities over 8 levels of Breakdown, cooked dozens of feasts and created bundles of meds and weapons, it's not registering toward unlocking the Father, the Mother, the Biker or the... err... other one whose title I can't remember. I just spent an entire day building each facility, fully upgrading it then checking it off the list and moving on to the next, and achieved absolutely gently caress all toward unlocking the Father and it's starting to really piss me off.

Is there anyone with a clue about modding this game who can tell me what file(s) keep track of the variables for unlocking heroes and how to fix it?

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

I unlocked The Mother but as I was bringing her home she decided to get torn in half by a Big Un. Is she still unlocked for me like in the main menu, or does that not happen until you bring them home? I don't think I'd want to use her anyway but I'm curious.

Also, I unlocked The Dead Man, and oh gosh! Wits 7, thank you. Also he just looks great. I'm not sure if it was a glitch but I was cleaning out an infestation with him and the screamers seemed to have no effect on him, even though he was standing right next to them. I couldn't find any more screamers at the time to test it, but it would be rad if he's somehow immune to them? That seems pretty farfetched, but given who he is, maybe...

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

skoolmunkee posted:

I unlocked The Mother but as I was bringing her home she decided to get torn in half by a Big Un. Is she still unlocked for me like in the main menu, or does that not happen until you bring them home? I don't think I'd want to use her anyway but I'm curious.

Also, I unlocked The Dead Man, and oh gosh! Wits 7, thank you. Also he just looks great. I'm not sure if it was a glitch but I was cleaning out an infestation with him and the screamers seemed to have no effect on him, even though he was standing right next to them. I couldn't find any more screamers at the time to test it, but it would be rad if he's somehow immune to them? That seems pretty farfetched, but given who he is, maybe...

I don't think he is immune, he's not dead, just a homeless guy. He's the homeless guy that Sam wants help looking for in story mode, only this time, he didn't get killed.

Also, they count as 'unlocked' as soon as you meet the requirements. Whether you recruit them or not (or get them killed...) is irrelevant. The same thing happened to me with Leon 'The Mercenary'. Got himself torn in half by a big-un, but showed up in an enclave a few breakdown levels later.

El Seven
Jan 15, 2012
Two questions:

1. When I have more survivors than beds, Lily occasionally declares that we need more beds and some people are already talking about leaving. Has anyone ever had a survivor leave due to insufficient bed space?

2. When a Mercy Shot mission is generated, if I leave it alone what happens? I heard that there is a 50/50 chance that the person will recover on their own OR turn into a zombie and eat 2 – 3 survivors before being put down. Can anyone confirm this?

Thanks!

Skandranon
Sep 6, 2008
fucking stupid, dont listen to me

El Seven posted:

Two questions:

1. When I have more survivors than beds, Lily occasionally declares that we need more beds and some people are already talking about leaving. Has anyone ever had a survivor leave due to insufficient bed space?

2. When a Mercy Shot mission is generated, if I leave it alone what happens? I heard that there is a 50/50 chance that the person will recover on their own OR turn into a zombie and eat 2 – 3 survivors before being put down. Can anyone confirm this?

Thanks!

1. If you have more survivors than beds, you a) no longer get the well rested bonus (+10 max stamina), b) people will randomly become tired, and c) people can become upset about the lack of beds. However, I've never had anyone leave because if it, I think because I've never had a prolonged period of poor morale. Once you get the 'Too Many Hordes' card being pulled every day, you get an easy +50 morale boost from just driving over some hordes.

2. I this is basically true, though I can't vouch for the exact probabilities. If the character isn't really important to you, it's better to just put them down, as if they turn, they WILL eat 2-3 of your people, randomly, regardless of how badass they are or how closely everyone SHOULD have been watching the deathly ill character. Once, in story mode, I purposefully killed Alan (because he's a dick), and that made Pastor Will turn 100% of the time, though I managed to not lose anyone important.

El Seven
Jan 15, 2012
Thanks for the info. My Mercy Shot survivor has since recovered with no one eaten. :)

Mental Midget
Apr 18, 2005

We're glad you could play SQIV. As usual, you've been a real pantload.
Been getting a bit bored with BD lately so I decided to just try out a whole mess of mods.

One particularly badass mod turns Savini house into a sweet fortress. There's an additional sniping tower as well as a rope bridge across the chasm up to the old abandoned factory. The road is blockaded as well with buses and shipping containers. It's a lot of fun and I suggest it to anyone who wants to mess around.

http://www.nexusmods.com/stateofdecay/mods/47/

El Seven
Jan 15, 2012
DLC 2 has been announced:

Selected quotes from Sanya in the thread:

- TLDR: New map. I mean, we're just not sure if that was something anyone wanted. The gameplay is also different, and we'll go into details on that as soon as Geoffrey feels like everything is sufficiently locked down. Couple weeks, I think.

- The new one does not integrate with Breakdown or the original. It's got a new way to play the game that I suspect some of you are going to really really really like.

- Yes, TU5 is coming with the expansion.

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Robert Red Rocket
Apr 28, 2013

CHEATED ON HIS WIFE, SLEPT WITH PROSTITUTES ON FBI TAPES, JACQUELINE KENNEDY SAID MLK WAS TAPE-RECORDED BY FBI PLANNING A SEX PARTY
I hope the new DLC also allows people to make their own maps or something.

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