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dreffen posted:International version is the one that has the dark aeons right? Is that the only way you'll be able to see those, probably? It's the only way you can fight them, until HD anyway. You don't need to be on the Expert grid for it though, I know that much. Fister Roboto posted:Actually, for whatever reason, Auron starts out segregated from everyone else, just like in the normal grid. He can go down Tidus's or Wakka's path somewhat easily, but to go down anyone else's requires a lot more sphere levels. There'd be a risk of Kimahri being useful if that wasn't the case, which just isn't cricket.
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# ? Feb 1, 2014 18:27 |
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# ? Jun 7, 2024 04:33 |
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Nihilarian posted:How could it retroactively ruin FFX for you? I like to replay games every few years or so, but FFX-2 had such little original content that when I booted up the original again, I was immediately sick of Spira. The story and ending of FFX were also incredibly poignant, but retroactively making Tidus the make-believe ghost of some other douchebag and bringing him back as his own unique persona anyway...yeah, gently caress FFX-2. What happened after the final defeat of Sin in FFX was better left to the player's imagination.
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# ? Feb 1, 2014 18:31 |
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Fister Roboto posted:Actually, for whatever reason, Auron starts out segregated from everyone else, just like in the normal grid. He can go down Tidus's or Wakka's path somewhat easily, but to go down anyone else's requires a lot more sphere levels. So just like the normal one? Like the original one required a level 1 (2?) to get to her. Almost Smart posted:I like to replay games every few years or so, but FFX-2 had such little original content that when I booted up the original again, I was immediately sick of Spira. The story and ending of FFX were also incredibly poignant, but retroactively making Tidus the make-believe ghost of some other douchebag and bringing him back as his own unique persona anyway...yeah, gently caress FFX-2. What happened after the final defeat of Sin in FFX was better left to the player's imagination. To be fair, the fact that Tidus was a make believe ghost was always true, so the idea that there was someone similar to him in actual Spira actually kind of makes sense and isn't too stupid. The actual plot of FFX-2 (New War evokes memories of Old War, revives/is partially caused by Vengeful spirit of said old war) is actually kind of neat. It's the pacing and the things in-between that are kind of bad. ZenMasterBullshit fucked around with this message at 18:52 on Feb 1, 2014 |
# ? Feb 1, 2014 18:50 |
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dis astranagant posted:IIRC the expert grid has fewer nodes and starts everyone in the middle where you can do stupid poo poo like make Auron a white mage from the start. Yeah, the less nodes doesn't matter in practice unless you do something like stupid and pointless like use Break HP Limit. Please don't ever use BHPL.
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# ? Feb 1, 2014 18:54 |
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Aurain posted:There'd be a risk of Kimahri being useful if that wasn't the case, which just isn't cricket. I'm 90% certain that the only reason Khimari was a part of the game is so that they could have seven characters to round out the seven celestial bodies theme.
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# ? Feb 1, 2014 18:56 |
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I'm playing FFXHD on my vita right now and maybe it's my Blue Mage bias violently blocking my vision but Kimhari is the most useful/versatile member of my party right now. I remember liking him for the very small amount of time I played on PS2 back around release as well. But then again I'm one of those weirdos who's FFIX endgame party is Zidane-Quina-Freya-Amarant so there is a genuine possibility I'm crazy.
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# ? Feb 1, 2014 19:02 |
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Fister Roboto posted:I'm 90% certain that the only reason Khimari was a part of the game is so that they could have seven characters to round out the seven celestial bodies theme. I think Khimari is there because otherwise they realized they had like six different species but your entire cast was humans + a single human with swirlyeyes. The fact that Khimari sucks is just proof of S-E's innate racism towards blue furry people.
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# ? Feb 1, 2014 19:04 |
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ImpAtom posted:I think Khimari is there because otherwise they realized they had like six different species but your entire cast was humans + a single human with swirlyeyes. FF12 had the same drat problem. You've got five or six really cool races, ones that are already well established in other games, and all you get is a bunny girl. Basch should have been a bangaa. Vaan could be a seeq. Balthier definitely should have been a moogle.
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# ? Feb 1, 2014 19:09 |
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Sefal posted:I think 5 chests at Remiem is the most difficult. I have never been able to get all 5 chests and win I remember doing this back in the day, just took a couple tries to figure out the right path. There's no real skill involved, just find a youtube of which turns to make and it should be pretty easy. laplace posted:I'm playing FFXHD on my vita right now and maybe it's my Blue Mage bias violently blocking my vision but Kimhari is the most useful/versatile member of my party right now. Stone breath is pretty useful for getting rid of rear end in a top hat monsters if you're just trying to complete the game; efficiency-wise however you should be capturing everything. I think ejection kick against the bikanel sarlaac is the only real efficient use of kimahri in the whole game. I'm kinda bummed that one of the trophies is "complete sphere grid with all main characters" because otherwise i'd just unlock steal and use then ignore him
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# ? Feb 1, 2014 19:11 |
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Fister Roboto posted:FF12 had the same drat problem. You've got five or six really cool races, ones that are already well established in other games, and all you get is a bunny girl. Basch should have been a bangaa. Vaan could be a seeq. Balthier definitely should have been a moogle. If Balthier was a moogle I would forgive any other problems FF12 had.
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# ? Feb 1, 2014 19:12 |
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I hope you haven't forgotten my role in this little story. I'm the leading man, kupo!
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# ? Feb 1, 2014 19:16 |
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Dragonatrix posted:Considering this is almost definitely just the weapons themselves, and not fully powering them up, this is not even remotely difficult. There's separate ones for a few of the sigils; the chocobo racing and 200 thunderbolts for example. Though the racing one is worded to sound harder than it is - the description says to get a time of 0:0:0 when it almost definitely means below it. Excellent point; i hope you're right. Sex_Ferguson posted:Redoing Blitzball to get that Mars Sigil is going to be one of the worst experiences of my video game life. Jupiter sigil and if Dragonatrix' post is correct then I'm not doing it. we'll still have to play blitzball to get wakka's overdrives but hopefully not more than that. Just gonna grind out zanmato levels or see if max sphere grid characters are enough to take out penance without learning how to attack reels.
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# ? Feb 1, 2014 19:21 |
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ImpAtom posted:If Balthier was a moogle I would forgive any other problems FF12 had. Oh man, an Ivalice non-Tactics game with a party of various races would be so awesome. Too bad it's never going to happen...
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# ? Feb 1, 2014 19:49 |
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Dragonatrix posted:Considering this is almost definitely just the weapons themselves, and not fully powering them up, this is not even remotely difficult. There's separate ones for a few of the sigils; the chocobo racing and 200 thunderbolts for example. Though the racing one is worded to sound harder than it is - the description says to get a time of 0:0:0 when it almost definitely means below it. If not, just ask me; I get perfect 0:0:0s all the time
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# ? Feb 2, 2014 01:33 |
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So one cool thing about Lightning Returns that isn't obvious from the demo: Enemies all have unique stagger conditions now, merely attacking fast enough isn't good enough to stagger. However those stagger conditions also come with unique debuffs now. When fighting a Fire Flan for example, you have to stagger it with ice attacks. Stagger it and it becomes frozen in a solid chunk of ice and is vulnerable to physical attacks. When fighting a Goblin, staggering it will cause it to become confused and start attacking the guys around it. Fighting a heavily armored robot and Staggering it will make the armor drop off and leave it vulnerable.
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# ? Feb 2, 2014 02:46 |
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...You know, it says something about me that my response to all of the X ultimate weapon and sigil requirements were along the lines of 'that seems reasonable.' I was fully prepared to just walk through the thunder plains and dodge 200 of them normally when I found a video of a place to cheese it fairly easily, and I had no real issue with the chocobo mini game or the butterfly one. I think the Tales series broke me when it comes to bullshit sidequests.
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# ? Feb 2, 2014 02:58 |
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The main thing I'm curious about in Lightning Returns is multi enemy fights. They didn't show much in the demo, but I hope every fight doesn't become one on one.
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# ? Feb 2, 2014 03:16 |
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Pasteurized Milk posted:The main thing I'm curious about in Lightning Returns is multi enemy fights. They didn't show much in the demo, but I hope every fight doesn't become one on one. There was at least one two enemy fight that you go through in the demo which isn't indicative of much but I'm sure it wouldn't just be all one on one.
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# ? Feb 2, 2014 03:23 |
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I'm pretty sure Blitz is still a multi-person attack as well.
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# ? Feb 2, 2014 03:26 |
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Pasteurized Milk posted:The main thing I'm curious about in Lightning Returns is multi enemy fights. They didn't show much in the demo, but I hope every fight doesn't become one on one. There are plenty of multi-enemy fights. Generally they encourage you to either use multi-hit attacks (Blitz, the Ara/Aga spells) or to stagger one enemy to make it work against its pals somehow. (The aforementioned "Goblin gets confused") I've had as many as five in one battle so far.
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# ? Feb 2, 2014 03:27 |
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Yeah, there were a couple multi-enemy fights in the demo, although how to switch targets was not immediately obvious to me, and radius may have an impact on damage. For example, a single Blizzaga was usually enough to kill one of the little floating guys when targeted directly, but it rarely killed them if they were just caught in the radius.
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# ? Feb 2, 2014 03:50 |
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Fister Roboto posted:FF12 had the same drat problem. You've got five or six really cool races, ones that are already well established in other games, and all you get is a bunny girl. Basch should have been a bangaa. Vaan could be a seeq. Balthier definitely should have been a moogle. Shining Force is the only series to do it right. The number of normal humans in your army in those games can be counted on one hand.
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# ? Feb 2, 2014 03:54 |
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Schwartzcough posted:Yeah, there were a couple multi-enemy fights in the demo, although how to switch targets was not immediately obvious to me, and radius may have an impact on damage. For example, a single Blizzaga was usually enough to kill one of the little floating guys when targeted directly, but it rarely killed them if they were just caught in the radius. The D-Pad switches targets.
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# ? Feb 2, 2014 03:56 |
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Endorph posted:This is a problem in every JRPG ever with fantasy races. Tons of cool races, gently caress you, you get all humans and then maybe one of the weird dudes. I'd like to see an MMO or really any rpg where the traditional evil generic enemy races are the playable ones and humans, elves, and other traditional humanoids aren't. Like make skeletons, harpies, centaurs, frog people, snake people, demons, satyrs, rat people, golems, and so on the playable races. It doesn't need to be a full reversal where humans lack technology and are cavemen or anything, but just giving a chance to be not a plain old human or elf would be great. WoW sort of did it, but not really. chumbler fucked around with this message at 04:39 on Feb 2, 2014 |
# ? Feb 2, 2014 04:27 |
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Endorph posted:This is a problem in every JRPG ever with fantasy races. Tons of cool races, gently caress you, you get all humans and then maybe one of the weird dudes. Suikoden is pretty good about it. The weird races aren't really common but they're portrayed as a small portion of the populace anyway.
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# ? Feb 2, 2014 04:45 |
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Any word yet on when FFVI is coming out on iOS? I just feel like playing it again and I'm a weak, weak man.
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# ? Feb 2, 2014 04:46 |
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qbert posted:Any word yet on when FFVI is coming out on iOS? I just feel like playing it again and I'm a weak, weak man. Best guess: they utilized the "release on Android first so idiots will pay to do QA" strategy, so they still have bugs to fix.
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# ? Feb 2, 2014 04:55 |
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I don't recall seeing this bit of news posted here before so here's something you all might be interested in. Square Enix Accidentally Publishes Fanfiction for the Final Fantasy X-2.5 Novel If only this were true
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# ? Feb 2, 2014 04:55 |
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DACK FAYDEN posted:It's been four years since I first played it, and my former roommate and I will still text each other quotes. There are some that actually work - "you paid dearly for that" comes to mind, given that it's Wesker's voice - but most of them are just us going "vanish in the absolute emptiness of the karmic beyond!" Me and my old roommate do this with Valkyrie Profile quotes because they're just so over-the-top.
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# ? Feb 2, 2014 17:04 |
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Endorph posted:This is a problem in every JRPG ever with fantasy races. Tons of cool races, gently caress you, you get all humans and then maybe one of the weird dudes. "The breath of fire" series is pretty good about having non-human party members.
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# ? Feb 2, 2014 17:59 |
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If you preordered 13-3 from amazon they put out a fairly thorough mini guide for the game. One of the things I didn't know beforehand from the demo or reading elsewhere is that apparently chained attacks also benefit from proper timing like guarding does and get more powerful if you hit each attack right as the last one finishes. Also healing isn't limited to mediguard, potions, or foods. You also get curaga that you can spend EP on instead of just using it for overclock. The game should be pretty forgiving it looks like. I like all the effort they seem to have put into the battle system and other mechanics and can't wait to play the game.
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# ? Feb 2, 2014 22:40 |
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Fight Club Sandwich posted:Excellent point; i hope you're right. I'm not even doing it for the trophy, I just like Wakka enough as a power unit to max him out, gently caress getting a platinum on this game, that's something for my 10-year old self who had infinite free time and a more optimistic view on FFX.
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# ? Feb 2, 2014 22:42 |
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How do you monsters hate blitzball so much? That game was ridiculously fun.
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# ? Feb 2, 2014 23:12 |
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Eddain posted:How do you monsters hate blitzball so much? That game was ridiculously fun. Yeah, what the heck? I spent at least as much time playing blitzball as I did the actual game. It's just a shame it was so drat easy once you got Jecht Shot and some good players.
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# ? Feb 2, 2014 23:34 |
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Blitzball is dumb and stupid and a bad minigame, true fact.
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# ? Feb 2, 2014 23:40 |
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Go play a Captain Tsubasa game.
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# ? Feb 2, 2014 23:42 |
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alcharagia posted:Blitzball is dumb and stupid and a bad minigame, true fact. Only in FFX-2.
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# ? Feb 2, 2014 23:50 |
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alcharagia posted:Blitzball is dumb and stupid and a bad minigame, true fact. I don't think that's a true fact at all!
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# ? Feb 2, 2014 23:52 |
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alcharagia posted:Blitzball is dumb and stupid and a bad minigame, true fact. I enjoyed it at first but there are places in the arena where you can just stay still and the opponents spin around in confused circles and that ruined it for me.
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# ? Feb 2, 2014 23:58 |
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# ? Jun 7, 2024 04:33 |
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gently caress the Bliztball hate that minigame is alright. I mean it's no Triple Triad but what the hell is.
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# ? Feb 3, 2014 00:00 |