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"I think the guy on the left is Stalin."
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# ? Feb 3, 2014 14:26 |
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# ? May 31, 2024 16:27 |
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Darkrenown posted:Everyone is wrong so far. It's Churchill, Hitler, FDR, and Stalin. These are the 4 playable characters who can choose on your quest to find out who stole Christmas. Are YOU are bad enough dude to save Santa?
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# ? Feb 3, 2014 14:29 |
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Apologies for the bad quality from my phone, but I just couldn't resist
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# ? Feb 3, 2014 14:50 |
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Reindeer brigade 1943 v11
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# ? Feb 3, 2014 15:51 |
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Saddam Hussein, Idi Amin Dada, Mohmar Gaddafi, and Kim Il-Sung. Paradox presents: Tropico V: A Game of Dictators.
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# ? Feb 3, 2014 15:54 |
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Fintilgin posted:Reindeer brigade 1943 v11 Darkrenown again posted:Have you played LotR of the Rings online? You kinda follow after the Fellowship and clean up their messes/deal with the aftermath there. HoI4 will be like that as you, as Stalin, follow after KISS and help save Christmas. Except we'll have more Orcs.
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# ? Feb 3, 2014 16:02 |
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A present for one child is a miracle. Presents for millions of children is a statistic. -Joe 'Christmas' Stalin
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# ? Feb 3, 2014 16:20 |
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No wonder Stalin went to Finland, he only wanted to help Santa!
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# ? Feb 3, 2014 16:41 |
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gradenko_2000 posted:
Starring in this summer's hilarious new stoner comedy "Dude, where's my Army Group?"
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# ? Feb 3, 2014 17:25 |
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Remember how EvW had a We Are the World thread for the Eastern Roman Empire? Well, EvW is equal-opportunity Roman, and has one for the Western Roman Empire too!
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# ? Feb 3, 2014 17:45 |
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Azipod posted:Starring in this summer's hilarious new stoner comedy "Dude, where's my Army Group?" "Well, Erwin, if you're here, where are the Panzers?" "Um...I...left them with George." "George? George who?" "George Patton? He said he was a friend of yours, Doug." "You gave George Patton your tanks?" cut to Patton organizing a Panzer drag racing tournament in the LA River "Rommel, you magnificent bastard, I'm driving your tank!" Patter Song fucked around with this message at 17:48 on Feb 3, 2014 |
# ? Feb 3, 2014 17:45 |
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How's Kaiserreich doing these days? Looks like it was updated recently. It's February so I feel like putting the world under the Bangladeshi Syndicalist Boot again Also, HoI4 is looking pretty cool.
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# ? Feb 3, 2014 17:49 |
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Patter Song posted:"Well, Erwin, if you're here, where are the Panzers?" That's a movie I would go see.
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# ? Feb 3, 2014 17:54 |
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DrPop posted:How's Kaiserreich doing these days? Looks like it was updated recently. It's February so I feel like putting the world under the Bangladeshi Syndicalist Boot again Yeah, we just released a new version in January. We've had a developer working on an update to India for what seems like forever, but I'm still not sure when it'll be done. MrYenko posted:That's a movie I would go see. Same.
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# ? Feb 3, 2014 18:39 |
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GaussianCopula posted:Someone should start the rumor that PDX did remove counters from the game, because they display little figures in the screenshot. Or sell counters as Grognard Edition.. +59,99$ dlc.. Kind of like the price of a matrix game.
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# ? Feb 3, 2014 20:28 |
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pdxjohan posted:Or sell counters as Grognard Edition.. +59,99$ dlc.. Kind of like the price of a matrix game. I wouldn't go for that. I'd put it on my Steam wishlist and wait for a sale
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# ? Feb 3, 2014 20:30 |
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Kavak posted:I wouldn't go for that. But :shiny:
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# ? Feb 3, 2014 20:32 |
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pdxjohan posted:Or sell counters as Grognard Edition.. +59,99$ dlc.. Kind of like the price of a matrix game. Well, I bought National Monuments II, and they don't even show up on the political map, so...
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# ? Feb 3, 2014 21:07 |
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pdxjohan posted:Or sell counters as Grognard Edition.. +59,99$ dlc.. Kind of like the price of a matrix game. An ice burn if I've ever seen one.
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# ? Feb 3, 2014 21:19 |
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pdxjohan posted:Or sell counters as Grognard Edition.. +59,99$ dlc.. Kind of like the price of a matrix game. Please do this. I'll send you a case of that Bakon Vodka that you guys apparently love so much, their distillery is only a few minutes away.
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# ? Feb 3, 2014 21:23 |
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Fintilgin posted:Well, I bought National Monuments II, and they don't even show up on the political map, so... Related to this; I've bought NM I and II, but what horrible graphic option do I have to turn on to see them in-game? Please tell me it isn't bloom.
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# ? Feb 3, 2014 22:13 |
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Nightblade posted:Related to this; I've bought NM I and II, but what horrible graphic option do I have to turn on to see them in-game? Please tell me it isn't bloom. Worse still... terrain mode.
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# ? Feb 3, 2014 22:18 |
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Fintilgin posted:Worse still... terrain mode. Actually it was that and "ambient objects." I can live with that. (The ambient objects, not terrain mode.)
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# ? Feb 3, 2014 22:39 |
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pdxjohan posted:Or sell counters as Grognard Edition.. +59,99$ dlc.. Kind of like the price of a matrix game. Have a toggle switch for 'Grognard Mode' - Division, Brigade, Company leaders must be manually assigned, map can only display 2D with 256 colours, counters all use Russian military symbols, game pauses every hour... you could go on for ever.
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# ? Feb 3, 2014 22:55 |
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The game comes with a USB compatible Enigma machine. You have to code every order you make or risk the enemy knowing your plans!
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# ? Feb 3, 2014 23:18 |
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Gort posted:Your assumptions were accurate - I broke all the infantry into 1-brigade divisions and was adding built anti-tank, artillery and engineer brigades to that to get a 20% combined arms bonus. Cause the supply system sucks in short. I guess everyone in Berlin would of helped with not losing supplies. Dunno rearranging Russia's army always makes you use up supplies because of all the different infrastructures and distances. It probably isn't that much of a problem for Germany. I use to just throw on engineers and a few artillery. I end up using motorized and tanks anyhow.
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# ? Feb 3, 2014 23:22 |
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The Nozzle posted:The game comes with a USB compatible Enigma machine. You have to code every order you make or risk the enemy knowing your plans! code:
Raskolnikov38 fucked around with this message at 00:09 on Feb 4, 2014 |
# ? Feb 4, 2014 00:05 |
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Raskolnikov38 posted:OBERKOMMANDO DES HEERS, MY OFFICE JAN. 3, 2015 Great, undead and/or immortal Nazis, just the sort of casual poo poo I thought Paradox was above
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# ? Feb 4, 2014 00:15 |
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pdxjohan posted:Or sell counters as Grognard Edition.. +59,99$ dlc.. Kind of like the price of a matrix game. Pfft, as if Matrix would ever crawl out of their shell far enough to do true dlc.
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# ? Feb 4, 2014 00:24 |
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I'm bad at DH, Goons help. Most infantry is 1939, and I've got roughly 9 or so T-34 tanks at this point, including a few oudated pieces of poo poo. This is the third time I'm getting my poo poo kicked in by so what type of tactics do I need to employ to break this motherfucking meatgrinder. I checked and Germany has more IC than I do, where is my mighty Soviet Industry!? . I don't seem to be able to outproduce or outmanpower these guys, which I honestly thought I would considering, erm, history.
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# ? Feb 4, 2014 02:56 |
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maev posted:I'm bad at DH, Goons help. You should construct some industry in the pre-war years since you're not likely going to be at war until '41. It also looks like you don't have as many infantry formations as you should and you should have a shitload of interceptor and CAS aircraft. Other than that you should add some depth to your line so the Germans can't punch through so easily.
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# ? Feb 4, 2014 03:05 |
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I constructed industry all the way up to when I could build 1939 soldiers, then spammed them + 15 IL-2s and 4 Yak interceptors. I wasn't sure what else I could've done.
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# ? Feb 4, 2014 03:25 |
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maev posted:I constructed industry all the way up to when I could build 1939 soldiers, then spammed them + 15 IL-2s and 4 Yak interceptors. I wasn't sure what else I could've done. Switch to mobility doctrine. It's "Cheating" but it'll put you on parity with the Germans and actually let you play the game instead of getting your rear end handed to you. That and do Defense in Depth by attacking German stacks when they hit a new province, not by Reserves or anything.
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# ? Feb 4, 2014 03:49 |
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The micromanagement of the Eastern Front is hella severe, especially since you can't rely on actually fighting man for man as the USSR. I haven't been so stressed in a Paradox game before, about 13 fights happening at once with a single breakthrough spiralling out of control as the AI sends 15 one-tank stacks to penetrate your lines and go wherever they want. I can't believe HoI3 actually has more provinces to deal with.
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# ? Feb 4, 2014 04:00 |
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Disclaimer: I am so, so sorry.Gort posted:Your assumptions were accurate - I broke all the infantry into 1-brigade divisions and was adding built anti-tank, artillery and engineer brigades to that to get a 20% combined arms bonus. Your method of building 'line' or standard infantry divisions based on only one infantry brigade (or 1xINF rather, I'll use abbreviations from here on) is... not a great idea. This is a straight up 4xINF division: A possible alternative, the 2xINF/AT/ART division: Here's what you did - INF/AT/ART/ENG: And these are their production times on 1/1/1936 based on Germany starting practicals, and a custom game start putting equipment and doctrine at similar tech levels: And what does all this mean? I'll break it down; immediate advice is bolded, game concepts are italicized.
Some pointers on building divisions:
Again, I'm so, so sorry, and not even that great of an HoI3 players quote:I'm intrigued - why does reorganising the structure of your army "eat supplies and manpower"? I had everyone in Berlin for the reorganisation. I don't think it matters much if you're starting a custom game Koesj fucked around with this message at 04:44 on Feb 4, 2014 |
# ? Feb 4, 2014 04:05 |
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Koesj posted:Disclaimer: I am so, so sorry. This is ten times better the explanation then what I gave. Mine was vague as all hell and just lacked effort since I haven't played in a year probably.
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# ? Feb 4, 2014 04:40 |
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maev posted:I'm bad at DH, Goons help. That's seriously all the infantry you have by 1942? Did the rest of your army get surrounded or something? I've never seen an AI good enough to actually pocket my divisions, worst case scenario you can just strategically redeploy them further back so you don't lose them. As the soviets the name of the game is infantry, infantry, infantry. Trade space for time, the Germans will usually run out of manpower by 1943 and then you can stomp their guts out. Attack them wherever you have local superiority in numbers - don't try to push them back even, just bleed them out slowly. In the screenshot you posted, I don't know...I guess you'd better pull back your southern divisions to behind the Don and shorten your front, pull your northern divisions waaaay back to the low-infra provinces and keep building infantry like crazy. Seriously you could probably fall back to behind the Urals and make a comeback, there's gonna be a point where Germany simply won't be able to reinforce their troops anymore.
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# ? Feb 4, 2014 05:02 |
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Koesj posted:Actual HOI3 strategy holy poo poo! Are you saying here that, setting aside ARM divisions for encirclements/maneuver warfare, it's still a very effective approach to just spam 4xINF divisions?
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# ? Feb 4, 2014 06:35 |
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gradenko_2000 posted:Are you saying here that, setting aside ARM divisions for encirclements/maneuver warfare, it's still a very effective approach to just spam 4xINF divisions? Its not close to optimal but its better than alot of the hodgepodge units people build. Pure infantry divisions are manpower heavy. Doing it with Germany will cause you to run out of manpower unless Russia collapses quickly. It also gives you the opposite problem as the Inf/Art/AT/Eng division. That kind of division caused you to have alot of units for not much frontage, pure infantry takes up alot of frontage for alot less firepower and units than better compositions. 3 Infantry and 1 Artillery is basically the default line unit for any decently industrialized nation. More firepower for less frontage, generally stronger and more rounded stats than pure infantry, a little heavier on industry but cheaper on manpower. You can switch to 2 Infantry, 2 Arty if you have good IC compared to manpower. Engineer, AT, Spec Ops are all specialists that shouldn't be in every unit. AA is awful and should never be used
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# ? Feb 4, 2014 07:09 |
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# ? May 31, 2024 16:27 |
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gradenko_2000 posted:Are you saying here that, setting aside ARM divisions for encirclements/maneuver warfare, it's still a very effective approach to just spam 4xINF divisions? Pretty much this. Personally I'd rather go for 3xINF/ART than 2xINF/2xART since the latter's cheapness in manpower could easily be offset by the increased losses from lower toughness and defensiveness. Imma quote wholesale from the guide here until Paradox comes to my house and murders me (this poo poo should have been public btw): quote:While the mechanics of division combat are a little opaque, what basically happens is this: during each hour of combat, divisions use hard attack and soft attack to try and “hit” the target. Divisions use either toughness (when on the attack) or defensiveness (when being attacked) to avoid getting “hit.” Every time a division receives a soft or hard attack, it “spends” a toughness/ defensiveness point. While it still has points left, shots have an 80% chance to miss. Once those points are exhausted, shots have a 60% chance to miss. Each “shot” fired at a target “hits” either the soft or hard part of a division. For example, if firing at a division with 50% softness, each “shot” has a 50% chance of either using hard attack or soft attack. If a division has already used up all its hard or soft attacks, then it does no damage if it hits the wrong part of the division. Looks like I misremembered with the hard/soft thing! Either way, your later war (after superior firepower's fifth brigade per division) industrialized army might very well be based on 3xINF/2xART, since it gives you such large amounts of soft attack while upping your frontage before penalties to 12 - the highest number possible. I also agree that AT is (way) more specialized and in their usefulness wholly substituted by CAS planes (air attacks can murder armor). Again, engineers can work out to lift your mobile units over rivers quicker (although marines have a bigger bonus in general) and give them nice combat bonuses in urban terrain - important since the number of urban provinces was upped in TFH. Or use them if you want to directly attack the Maginot line or something. Also, though most of my playing time was in FTM where 2xGAR/AT was actually a viable build for port protection, AA is indeed loving terrible. Use planes. As for special forces: if you play as Italy against Yugoslavia/Greece mountain troops can be really useful. Want to do anything in the Caucasus? Again, MNT. Marines work super great in Jungle terrain and of course for island-hopping. The point where it all falls apart is keeping up with the separate doctrine techs for both org and morale, and having enough officers around. So yeah flood Japan with Marines as the US or something. The real spamming in HoI3 occurs when you go all-in with Militia as Nat. China
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# ? Feb 4, 2014 07:50 |