|
Purchase the alpha here! Note: You must buy either the Trailblazer or Explorer pack to play the alpha. What is Landmark? Landmark is Sony Online Entertainment's newest installment in the EverQuest series. As of now, it is basically Minecraft on steroids, allowing you to harvest, craft, and create almost anything you want in a voxel based world. It works by placing a claim to a piece of land, which then becomes yours, and building poo poo on it that you've mined, harvested, and crafted. Now in alpha, Dave Georgeson is heading the team with almost unprecedented transparency and communication with the player base. https://www.youtube.com/watch?v=TjvYIV4B5jg Features:
What does this game have in common with EQ/EQ2? Not a drat thing! What is Landmark's relationship with EverQuest Next? EverQuest Next is being built concurrently with the same engine and assets. Essentially, the developers are using the same tools to build EQN as the player has available in Landmark. In fact, from time to time, SOE will be hosting contests where they will encourage players to build something (think inns, bridges, castles) and they'll pick one to be put into EQN. Whats in development? SOE is being pretty ambitious about what they want to see in Landmark. Sometime during alpha and beta, they will be adding a class system, crafting specializations, mobs, combat, AI scripting tools, quest creation tools, and more. They've said that they want the players to basically be able to make their own MMO from Landmark's tools. Examples of what can be built in-game: Ruins! https://www.youtube.com/watch?v=q1hFEl1zlSM Change the landscape! https://www.youtube.com/watch?v=BTDxE5yyYzM More Ruins! https://www.youtube.com/watch?v=S5sl37_LFoQ https://www.youtube.com/watch?v=qupQ3ZOmEO4 The devs are constantly communicating through Twitter, follow these guys especially: @EQNLandmark @j_smedley @DaveGeorgeson @omeeddariani @DexellaCM Screenshots So, talk about Landmark, 's handling of it, and post your dick castles! LuckyCat fucked around with this message at 18:10 on Feb 5, 2014 |
# ? Feb 5, 2014 06:30 |
|
|
# ? Jun 3, 2024 22:06 |
|
Alpha You can buy a Founder's Pack to get alpha access NOW. To do this go here. The Founder's Packs come in three kinds, two of which get immediate access to the alpha. DOES NOT HAVE ALPHA ACCESS
Click here for the official alpha forums Once You're In Don't worry about which server you pick, because you can travel to any of the servers once you've created your character. Serenity is probably your best bet though, since it's the newest by 3 days and has more land to claim. UPDATE: Serenity is mostly full now, but it's still your best bet. Never to fear, there are more servers on deck for the coming weeks. You can use anyone's crafting stations in the meantime, and maybe even a kind goon will let you build on their claim until you get your own. Tips
Goons Kenny Rogers posted:
Also, join us on #EQLandmark on synirc! LuckyCat fucked around with this message at 03:10 on Feb 6, 2014 |
# ? Feb 5, 2014 06:30 |
|
* Use CTS Mumble. * Use /join EQNLGoons in game. * CTS Mumble Goons are looking to land on Serenity/Pingo in general. * Picks aren't bound, so ask goons to give you their old ones. * Where you put your claim doesn't matter. It's easy to move from one Tier Island to another at the central Hub. * Add this Twitter List to your Tweetdeck or whatever. It's got the bulk of the project VIPs on it, and it is the most timely source for information about updates, uptime, downtime, bugs, etc. I sometimes stream. Shinino streams when his poo poo's not all hosed up. Al Borland's stream Flarestar's stream Kenny Rogers fucked around with this message at 02:09 on Feb 7, 2014 |
# ? Feb 5, 2014 06:39 |
|
Kenny Rogers posted:* Use CTS Mumble. I was on there the other day but now I am just getting connection timed out. What I am I doing wrong? edit nevermind I fixed it, I had an extra space. Shemp the Stooge fucked around with this message at 08:01 on Feb 5, 2014 |
# ? Feb 5, 2014 07:21 |
|
Washington if you wanna add it we have #EQLandmark on synirc for an irc channel too.
|
# ? Feb 5, 2014 07:22 |
|
https://www.youtube.com/watch?v=PF1_Kssab98 This video is an accurate representation of the game in its current state. Burled wood Al no one uses that channel. Everyone in in #eqnext where people actually talk.
|
# ? Feb 5, 2014 07:23 |
|
I found a spot I can stand where two of the largest trees slightly overlap, so I just set a mouse macro and have been chopping without interruption for over an hour as their respawn is staggered but they always pop back up in the same spot. It feels dirty but burled wood, so...
|
# ? Feb 5, 2014 07:24 |
|
Currently streaming at http://www.twitch.tv/shinino FYI.
|
# ? Feb 5, 2014 07:30 |
|
You may quickly find that you lag like a sonofabitch in this Alpha. Go to UserOptions.ini and tweak your render distance - I limited to 4000, and this helped me a lot.
|
# ? Feb 5, 2014 07:35 |
|
Just now:@DaveGeorgeson posted:Well...we did a little sleuthing...and MANY people have more than one claim. Tsk, tsk. That's not going to fly. Forum post incoming. Kenny Rogers fucked around with this message at 02:09 on Feb 7, 2014 |
# ? Feb 5, 2014 07:35 |
|
Well. Goodbye to that extra claim flag.
|
# ? Feb 5, 2014 07:43 |
|
Kinda dumb how mean they're being about it. Some people placed a second claim simply because they couldn't find their first and assumed it had been wiped or disappeared. If they're going to get all uppity about second claims, they should at least fix the bug that causes claims to disappear randomly. The first comments they've made which have hit a sour note with me.
|
# ? Feb 5, 2014 07:44 |
|
crabcakes66 posted:Well. Goodbye to that extra claim flag. David Georgeson @DaveGeorgeson 3m If you have more than one claim flag, there's no issues. Just exercise restraint until we say it's okay to use it, please.
|
# ? Feb 5, 2014 07:45 |
|
Where the heck do I find Tourmaline?
|
# ? Feb 5, 2014 08:06 |
|
Shinino Kage posted:Currently streaming at http://www.twitch.tv/shinino FYI. E: sorry for the doublepost. I also tend to do a lot of streaming over at http://www.twitch.tv/allborland/ for those interested. Won't be at it much longer tonight though.
|
# ? Feb 5, 2014 08:10 |
|
posted twenty minutes ago. "@terryjmichaels 22m Servers down in 20 minutes for update! Serenity is on the way!"
|
# ? Feb 5, 2014 08:35 |
|
joebob posted:posted twenty minutes ago. SERENITY NOW! couldn't resist...
|
# ? Feb 5, 2014 08:38 |
|
Here are the update notes! From Terry Michaels:
|
# ? Feb 5, 2014 08:40 |
|
Droid Washington posted:Here are the update notes! Sadly, no news on rerolled characters and founders items
|
# ? Feb 5, 2014 08:42 |
|
(from the previous thread:)Cyclomatic posted:Honestly, they very likely give zero fucks about what the current drop rate of burled wood is. They might say otherwise because they are being polite, but behind close doors they give no fucks. They give no fucks because that is something to fix in beta after the feature lock. The drop rate of wood is not a feature. I totally agree that drop rates and such shouldn't be fine-tuned in an alpha, especially when more features are expected to go in that will change how the game is played. However, what can (and should) be done is a broad-stroke adjustment: if the general complaint is that it takes way too long to gather wood, crank up the gather rate until enough people stop complaining, then go back to implementing features. What is particularly concerning to me is that I haven't heard any assurance from the devs that they're listening to our feedback and are planning on making changes. They're describing an "open" development process, but haven't actually given us a whole lot of information! Personally, I am very much repelled by the boring resource gathering grind, the stereotypical MMO progression of gathering tools (craft a copper pick so that you can gather materials to craft a bronze pick? really?), the hiding of the building user interface behind a tech tree, and the heavy use of RNG in the crafting system. I'm really hoping that these are all placeholder mechanics slapped on top of the claim and building systems in order to keep people playing by sticking them on a treadmill. I've written up my thoughts (at length) on the alpha forums, as have other people with similar opinions, but there hasn't yet been a comment from an actual developer addressing (or even acknowledging) my concerns. I want some indication that I am not wasting my time (and money) helping alpha-test a game that I will ultimately be disappointed with. e: On a reread, this post sounds pretty entitled, but I'm leaving it as-is because it's my honest opinion at the moment. blastron fucked around with this message at 08:47 on Feb 5, 2014 |
# ? Feb 5, 2014 08:44 |
|
It definitely has that grind feel I didn't expect at first.I just wanted straight up building. It would be nice if they created a two type style of play where it was just creative mode for those who wanted it on a creative mode server. And explorer's mode for the rest. Well heck maybe even cross em. Just make the materials bound to each type of server.
|
# ? Feb 5, 2014 08:49 |
|
Gonna try to get some good real estate near the spires at Plinko or whatever it's called. I'm happy to share the buffer if I get a decent spot I'll let ya'll know.
|
# ? Feb 5, 2014 08:50 |
|
Jean Eric Burn posted:Gonna try to get some good real estate near the spires at Plinko or whatever it's called. I'm happy to share the buffer if I get a decent spot I'll let ya'll know. My guy is parked near the teleport thing ready to head to pingo as quick as I can.
|
# ? Feb 5, 2014 08:52 |
|
Let's make this goonfort the best goonfort.
|
# ? Feb 5, 2014 08:55 |
|
Jean Eric Burn posted:Let's make this goonfort the best goonfort. Whens it comin up? I got a claim I need to place. E: our fortress must be dilapidated and we all live in an unfinished basement. E: also what tier are you guys going for? I'm thinking 3 is best for long term.
|
# ? Feb 5, 2014 08:58 |
|
Al Borland posted:It definitely has that grind feel I didn't expect at first.I just wanted straight up building. It would be nice if they created a two type style of play where it was just creative mode for those who wanted it on a creative mode server. And explorer's mode for the rest. I actually don't mind having to expend effort to get materials! I am perfectly okay with being stuck building lovely mud huts for the first few days of gameplay, as long as the journey to get to the point where I can build awesome castles is actually fun. Holding down the left mouse button to chop trees or mine metals isn't fun. Crafting an axe, but having to scrap it because you didn't get lucky and it's not the perfect axe isn't fun. Spending hours laying out a wall brick by brick when you could have done it in seconds with a tool you don't start with isn't fun. I do not understand the mentality that it is okay for MMOs to use boring gameplay as a gating mechanism for the cool stuff.
|
# ? Feb 5, 2014 09:02 |
|
blastron posted:I actually don't mind having to expend effort to get materials! I am perfectly okay with being stuck building lovely mud huts for the first few days of gameplay, as long as the journey to get to the point where I can build awesome castles is actually fun. Holding down the left mouse button to chop trees or mine metals isn't fun. Crafting an axe, but having to scrap it because you didn't get lucky and it's not the perfect axe isn't fun. Spending hours laying out a wall brick by brick when you could have done it in seconds with a tool you don't start with isn't fun. Not not having the scale / copy tool does suck balls. I also hope they add a way to resize textures so you can have smaller stones. Some of the mare just gigantically big when you want a brick house you don't want a brick the size of a car.
|
# ? Feb 5, 2014 09:04 |
|
Al Borland posted:Whens it comin up? I got a claim I need to place. Stability aside, since it's so easy to move between islands and also use other peoples' workbenches etc it doesn't really matter where you live. The CTS mumble/vent crew are all trying to land on Serenity / Pingo, so I will try and find a good spot there too. I'm hoping for a green mountaintop near the teleporter so I can build a small structure above ground and a sprawling complex below ground.
|
# ? Feb 5, 2014 09:05 |
|
Rasmussen posted:The CTS mumble Got a link to the mumble? Can't find it in the OP.
|
# ? Feb 5, 2014 09:08 |
|
Al Borland posted:Got a link to the mumble? Can't find it in the OP. I don't participate, but they have a thread in PGS: http://forums.somethingawful.com/showthread.php?threadid=3521554
|
# ? Feb 5, 2014 09:09 |
|
I only jumped in about an hour before servers went down - what is this ability to teleport between continents of which you speak!?
|
# ? Feb 5, 2014 09:12 |
|
The big structure in the middle of islands that has a forge lets you teleport between servers and islands by clicking on the big floating crystal.
|
# ? Feb 5, 2014 09:13 |
|
blastron posted:(from the previous thread:) This is pretty transparent... quote:You guys are absolutely correct. The systems we have in the game right now are core systems, and not even all of them are in. Things that are considered core systems are harvesting, item creation, claim creation, building, items, item equipping, etc. These are the most basic components to get the game going. During alpha we will be testing out these mechanics to find things we like and things we don't like. Incidentally, this is the phase of development that is my favorite. This is where we go from cool ideas and lots of discussion to actually making the magic happen. On Rubberbanding: quote:Part of the problem is that some clients are thinking that the zone geometry (used for physics modeling) isn't loaded, when in fact it is. The player model falls through the geometry and the "Save me, I'm under the world!" code I put in is kicking into gear, rubber-banding the player model back to just a few feet/meters above the "top" of the ground at the X,Z location the player was last at. Kenny Rogers fucked around with this message at 09:28 on Feb 5, 2014 |
# ? Feb 5, 2014 09:16 |
|
If you are complaining that the Devs are not addressing feedback of gameplay mechanics while they are running around like chickens with their heads cut off trying to just get the server and client into a state that is usable then I dunno, I think the problem is with you and not them.
|
# ? Feb 5, 2014 09:22 |
|
Rasmussen posted:I don't participate, but they have a thread in PGS: Thank you.
|
# ? Feb 5, 2014 09:24 |
|
Kenny Rogers posted:The Dev Tracker comes up with gems from time to time. I must have missed that, thanks for pointing it out. e: Niedar posted:If you are complaining that the Devs are not addressing feedback of gameplay mechanics while they are running around like chickens with their heads cut off trying to just get the server and client into a state that is usable then I dunno, I think the problem is with you and not them. No, right, I get that, it's why I realized my post sounded really entitled right after I made it. I'm mostly just upset with myself for dropping a hundred bucks on something that I'm very disappointed with. blastron fucked around with this message at 09:26 on Feb 5, 2014 |
# ? Feb 5, 2014 09:24 |
|
blastron posted:I must have missed that, thanks for pointing it out. No, seriously. Contact Customer Service. http://www.zam.com/story.html?story=33760 https://twitter.com/j_smedley/status/429325217563820033
|
# ? Feb 5, 2014 09:29 |
|
Chances are while it's in chaos right now, we'll eventually get a lot of time with better and better features. Pretty sure we'll get our money's worth.
|
# ? Feb 5, 2014 09:31 |
|
Your best bet is to get a refund and begin the grind in earnest with a closed beta key. Resources mined won't be wiped from closed -> open beta -> release for some reason.
|
# ? Feb 5, 2014 09:34 |
|
|
# ? Jun 3, 2024 22:06 |
|
Patch is available, servers still down.
|
# ? Feb 5, 2014 10:44 |