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I did two things tonight! One, I finished up making my DW playbook look like a real playbook oh my god. Gnome if you could replace my old Stolen Link with this new one I'd very much obliged. I might try put it up on DTRPG now that it actually looks finished. Thanks to zarathud for creating that template! Also, I noticed that ElegantFugue's Marksman didn't have a PDF version in the OP so I created one, I hope they don't mind. Tollymain fucked around with this message at 16:19 on Feb 11, 2014 |
# ? Feb 11, 2014 09:57 |
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# ? Jun 8, 2024 06:47 |
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I'm too much of a newb to give mechanical insight but : 1) It looks baller as hell and I think it fills a cool niche 2) Under Unerring Insight you misspelled deity, I think. Unless there's some issue with the scan or something, it 100% says "ceity". This is about the Gallant, for the record.
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# ? Feb 11, 2014 16:21 |
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Thanks for the feedback so far, everyone! Loving it.Xiahou Dun posted:I'm too much of a newb to give mechanical insight but : Yeah, I'm not sure what is to blame for those slight issues but they aren't there in the draft, so I need to see if it's OpenWriter's fault, CutePDFs fault, or the fault of the merge tool (for merging the title page with the playbook pages). I'll look into it more when I get home tonight.
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# ? Feb 11, 2014 16:37 |
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Staring at it for a bit, I think it's probably CutePDF that's borking it up. There are spots where it looks like the "d" becomes a "c", but I think it's just making the stalk of the "d" incredibly thin due to kerning or something. It looks like a "c", but you can kind of just barely see the line if you look really, really hard. But that is, obviously, a very minor issue.
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# ? Feb 11, 2014 16:45 |
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I keep finding mistakes and doing the whole song and dance of editing and exporting and uploading and sharing aghhh https://drive.google.com/file/d/0B05Z9acyrLSiZ1FlU2dTa0dhb2c/edit?usp=sharing
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# ? Feb 11, 2014 17:11 |
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I've been trying to start a DW campaign with my RL group, and I thought it would be a neat idea to have everyone choose a class that wasn't in the core book, so I started compiling together all of the third-party playbooks into a Google doc with links to a preview version and a short description. If anyone's interested, here it is. I had a few guidelines when compiling it, mainly that the class in question was actually in playbook form (though some of the previews are plaintext) and "complete," so no missing advanced moves or looks. I think I've gotten all of the applicable playbooks from the OP, so now I'm going put in all of the Kickstarter classes next. If anyone has a use for it, great!
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# ? Feb 12, 2014 02:36 |
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Tollymain posted:I keep finding mistakes and doing the whole song and dance of editing and exporting and uploading and sharing aghhh Spincut posted:I've been trying to start a DW campaign with my RL group, and I thought it would be a neat idea to have everyone choose a class that wasn't in the core book, so I started compiling together all of the third-party playbooks into a Google doc with links to a preview version and a short description. I have added both of these to the megapost! And I'm going to put out a call for aid. I am about 40 pages behind on updating the second post, outside of a couple of random additions I made because I felt like it at some point here or there. If anyone has anything they want added to the big compilation post, let me know, either by replying here or PMing me, and I'll throw it into the megapost.
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# ? Feb 12, 2014 03:18 |
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The Princess isn't in the megapost and that is criminal.
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# ? Feb 12, 2014 03:21 |
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Here's the Serpentine and the Hulking Hurler. The Serpentine's a background but you could just say it's a Compendium Class.
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# ? Feb 12, 2014 03:29 |
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100 HOGS AGREE posted:The Princess isn't in the megapost and that is criminal. I knew I was missing something. Here's the URL to the Prince(ss) (made by Glazius), and I'm also adding it to my playbook post.
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# ? Feb 12, 2014 04:01 |
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The Beguiler http://www.mediafire.com/view/armlrbmnfzd608t/The_Beguiler.pdf The Punk http://www.mediafire.com/view/py5wbaas44b1cwy/The_Punk.pdf I still have to sit down and rewrite parts of the Punk after reading the Gallant (which owns), there are just way too many +damage and +forward moves. I have some ideas in the pipe for other classes but I have to actually write them down too. EDIT: Actually wow I apparently changed a lot about the Punk and forgot all about it. Not to derail the incredibly important massive list that's about to be formed, if I could get some critique on the new version before I put it into playbook format sometime that would rule. EscortMission fucked around with this message at 04:16 on Feb 12, 2014 |
# ? Feb 12, 2014 04:07 |
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The Brute: Google doc link | DTRPG link The serpentine above is groovy! Edit: couldn't open the punk pdf, not sure if it's just my software being a pain.
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# ? Feb 12, 2014 04:40 |
The Ninja is up, so I'd appreciate it if the main post could get updated.
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# ? Feb 12, 2014 05:21 |
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The finalized Merchant Prince is here: http://www.mediafire.com/view/o2l05ou5x9yaurv/The_Merchant_Prince.pdf
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# ? Feb 12, 2014 05:24 |
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All of the above are now added to the OP!
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# ? Feb 12, 2014 06:03 |
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I've got my first session of a new Dungeon World game coming up soon, so I wanted to ask you guys advice on what I could do to make sure that it goes well for everyone involved. I've read the "First Session" part of the rule-book a couple times, and made sure to not plan things out so much. I've only got two players. One of them decided to play a good-aligned Necromancer (thanks to Shamblercow on that one) and the other one decided to run a normal Wizard. So the both of them are squishy, with no fighters or paladins or anything to protect them. The Wizard's told me he was a circus wizard, and that was all I got from him before he signed off for the night. As for the necromancer, I got a ton of stuff on him. He was engaged to a girl from his village before a war broke out, and he was put into service as a grave digger. One day while he's digging a grave, he falls into a very large pit and a big bony hand catches him. He can't see what the hand's attached to in the darkness before it lifts him out of the pit. Then he runs back to his village. In the village, a nobleman is holding a big party for everyone, including the character's fiancee, whose family are fallen nobles trying to get back into the good graces of the others. Unfortunately though, it turns out that the party was actually a giant ritual, and with the help of the town guard the nobleman sacrifices everyone to something undefined. The necromancer catches wind of this and tries to stop them with the help of one of the non-corrupt guards, but gets chased out of the village by superior forces. So, having nowhere else to turn, he goes back to the giant skeleton in the pit and asks for necromancer wizard powers. The giant skeleton man accepts, but only on the condition that he puts to rest the souls of those who were sacrificed in the ritual. He accepts, and a necromancer is born. That's it for the back-story, and it's great that he gave me that much. He also mentioned that the guardsman turned into a bandit, and I can use him/her as a friendly NPC. My only plans for the session so far are that the both of them have signed up for an adventurer's guild, and to prove that they're worthy to be there, they're going to get airdropped from an airship into a nearby village to find out what happened to the last group of adventurers they sent there. It turns out that there was a swarm of Tirbana invading, which are D&D monster bugs that like to put people to sleep to lay eggs inside them or something. My only other idea was that a siege beetle would come stomping out of the nearby woods, covered in arrows and spears, having been driven off of its land. While the monster would probably be too much for the two players to take on, the bandit NPC would show up with some of his friends to drive it back, having come to check out what happened to the village as well. So, am I planning too much? Too little? Is there any advice you guys could give me for my first session?
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# ? Feb 12, 2014 06:38 |
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Is the Barbarian in the OP an outdated version? I know that the finalized version is here: https://dl.dropboxusercontent.com/u/3269630/Barbarian.pdf E: also, are The Supreme Court's Brute and Fenarisk's Brute supposed to be the same document? Tollymain fucked around with this message at 10:52 on Feb 12, 2014 |
# ? Feb 12, 2014 10:38 |
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Some additions for the OP: Androc and Blasphemeral’s Gallant Huckabee Sting’s Samurai Spincut’s Voidtouched Missing DTRPG Playbooks: Adrian Thoen’s Sorcerer (DTRPG link) Awful Good Games‘s Vancomancer (DTRPG link) Pleb Publishing’s Dark and Twisted Playbook Bundle (Abomination, Butcher, Eater of Dead, and Unholy Warrior) Street Rat Games Clockpunk (DTRPG link) Street Rat Games Pit Fighter (DTRPG link) Street Rat Games Street Rat (DTRPG link) TakeonRules‘s Mountebank (DTRPG link) Some stuff from the Tavern: Alex Barret’s Brawler Charles Persall’s Mesmer Damian Jankowski’s Cloak Damian Jankowski’s Prophet Giovanni Lanza’s Grave Knight Johnstone Metzger’s Dungeoneer This is an update to an existing entry: Nemesis of Mole's Playbook Bundle (Automation Bard, Hack and Slasher, Mimic, Storm Wizard and Vampire Killer) TakeonRules also has a Playbook list here.
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# ? Feb 12, 2014 18:05 |
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Tollymain posted:Is the Barbarian in the OP an outdated version? I know that the finalized version is here: https://dl.dropboxusercontent.com/u/3269630/Barbarian.pdf That's not right! Fenarisk changed the name of his to the Brawler, too.
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# ? Feb 12, 2014 18:21 |
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zarathud posted:Some additions for the OP: Great work! The Sorcerer is done by a goon, madadric. I put up the earlier drafts on the Google doc (I like to have some sort of preview up). If other people feel like adding to the doc, I made it edit-able. Just try to make sure new additions are finished playbooks. If they have some sort of preview or earlier draft to check out, that would be good too. I'll work on adding DTRPG links if applicable.
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# ? Feb 12, 2014 19:59 |
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Spincut posted:Great work! The Sorcerer is done by a goon, madadric. I put up the earlier drafts on the Google doc (I like to have some sort of preview up). Yeah, do be sure that the books you add to a compilation are finished and that they're free, adding someone's for-pay playbooks to a free compilation by accident would be kinda a dick move.
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# ? Feb 12, 2014 21:02 |
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Blasphemeral posted:Yeah, do be sure that the books you add to a compilation are finished and that they're free, adding someone's for-pay playbooks to a free compilation by accident would be kinda a dick move. Yeah, totally. I made this as a "for goon's eyes only" kinda thing, since some people (like Rulebook Heavily) have made his stuff pretty much free for goons while also selling them. I just want people to be able to get a taste of what they'd be getting if they do decide to buy it. EDIT: But yeah, I definitely do not condone pirating people's playbooks so you can save $2-3. C'mon now.
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# ? Feb 12, 2014 21:40 |
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Spincut posted:I knew I was missing something. I updated the Princess slightly, mostly some better formatting on the front page. Here's the updated link.
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# ? Feb 13, 2014 00:20 |
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So I just ran a session where a cleric, a 7 year old orc martial artist, a sentient shadow, and a golem made of wizardly dogs went into a dungeon after a magic frog and ended up killing the Frog-God and stealing his brain. I don't know if I'm doing this right.
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# ? Feb 13, 2014 00:28 |
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Thanks for posting the link to the Sorcerer DTRPG page. In addition, here's some updated links to my stuff: The Giant GoogleDoc is the old version, here's the up-to-date one: The Giant Google Doc and the DTRPG link The Giant DTRPG And here's the Sorcerer Gdoc link: The Sorcerer Google Doc Emong posted:So I just ran a session where a cleric, a 7 year old orc martial artist, a sentient shadow, and a golem made of wizardly dogs went into a dungeon after a magic frog and ended up killing the Frog-God and stealing his brain. Sounds like you got it just right.
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# ? Feb 13, 2014 00:36 |
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How is a golem made of wizardly dogs? That is so crazy it must have been amazing, but I have no idea how to picture it.
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# ? Feb 13, 2014 01:01 |
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You ever play Path of Neo?
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# ? Feb 13, 2014 01:04 |
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Emong posted:So I just ran a session where a cleric, a 7 year old orc martial artist, a sentient shadow, and a golem made of wizardly dogs went into a dungeon after a magic frog and ended up killing the Frog-God and stealing his brain. Sounds like you are having fun, so you must be doing it right. Our last 1shot session of a custom * World system had: A character stuck in a repeating loop of our adventure ala groundhog day A clueless hero wielding the power of the horodric cube The Pope A forest witch only concerned with cleansing the Flesh Forest via learning the spell Flesh to Forest(nothing could go wrong with that) And a sage who summoned spirits of the dead to save us(including the previous pope and Paul Bunyon)
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# ? Feb 13, 2014 01:08 |
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Ryuujin posted:How is a golem made of wizardly dogs? That is so crazy it must have been amazing, but I have no idea how to picture it. Cuddles Prime is a golem in the shape of a dog that is made out of dogs and is also a wizard. The racial move I gave him was: Horrifying Monstrosity: So long as you are present, your party may use protection from you as Leverage when they Parley.
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# ? Feb 13, 2014 01:09 |
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Emong posted:Cuddles Prime is a golem in the shape of a dog that is made out of dogs and is also a wizard. I think the "is also a wizard" is the part that really brings it all together.
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# ? Feb 13, 2014 03:07 |
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Ta-Daa! The Gallant v1.1 https://drive.google.com/file/d/0B16XBQ0EsPvTSG9RQ2VJbHBiaVk/edit?usp=sharing Thanks a lot, everybody, for your input! Even the stuff I didn't use directly still got considered and influenced other parts of the design. Unless there's any more revisions/suggestions in the next couple of days, we'll say that this, The Gallant 1.1, is the final version.
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# ? Feb 13, 2014 04:28 |
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Oooh, I like that you marked which moves use Valor and Charity. That is a very nice touch. EDIT: on that note, Dilligence is missing the (Valor) marker. Otherwise, looks great overall. I see no problems.
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# ? Feb 13, 2014 05:39 |
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Hey hey! Here's a new version of the Voidtouched as well! EDIT: Just kidding! Use this one instead. Spincut fucked around with this message at 05:49 on Feb 13, 2014 |
# ? Feb 13, 2014 05:40 |
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Blasphemeral posted:Yeah, do be sure that the books you add to a compilation are finished and that they're free, adding someone's for-pay playbooks to a free compilation by accident would be kinda a dick move. The Funhaver playbooks are CC-BY-SA so as long as you use the same licence, the authors can't stop you and I'm pretty sure they wouldn't want to anyway.
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# ? Feb 13, 2014 08:41 |
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All the same, there's kind of a certain level of etiquette one should follow, or at least so I think.
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# ? Feb 13, 2014 13:07 |
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... and apparently there is a formatting issue on the last page which loses the new equipment column and has the new keywords column shoved over by one. At least on my mobile it does. Super. I should know better than to say "this might be the final version," basically ever; sheesh. I'll see about getting a fix up tonight.
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# ? Feb 13, 2014 20:09 |
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Read a playbook with some really bizarre design decisions. Like "half of your advanced moves require one of the 2-5 moves" weird.
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# ? Feb 13, 2014 21:08 |
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Tollymain posted:Read a playbook with some really bizarre design decisions. Like "half of your advanced moves require one of the 2-5 moves" weird. And by that you mean not as bad as The vanilla Paladin? Nearly every 6-10 required one and exactly one 1-5. And nearly all of those just gave +numbers to a base move. Very low-effort. [Edit] Speaking of, here's the revised Gallant v1.2 which incorporates the feedback from above in the thread as well as some adjustments from PM-discussions with Androc. I hope you guys like it. https://drive.google.com/file/d/0B16XBQ0EsPvTSXl2cWg5UlVETE0/edit?usp=sharing Blasphemeral fucked around with this message at 00:06 on Feb 14, 2014 |
# ? Feb 13, 2014 21:16 |
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6-10s aren't as egregious though. This one had like 5 moves in the 2-5 section keying off a 6th.
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# ? Feb 16, 2014 11:44 |
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# ? Jun 8, 2024 06:47 |
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Anyone know of any good Dungeon World session podcasts? I've been thinking of trying my hand at running a game, but would like to listen in on some play first to get a better feel for the flow and nuances. I actually really liked the Retsutalk one, but ideally would like something a little more serious/has a little more content available.
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# ? Feb 17, 2014 01:38 |