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LuckyCat
Jul 26, 2007

Grimey Drawer
And we just got word that the servers are coming back up.

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En Fuego
Oct 8, 2004

The Reverend
Goddamnit.

They have Rubicite in the game? BUT THEY REMOVED THE ARMOR SO LONG AGO.

memorieeeees

Cyster
Jul 22, 2007

Things are going to be okay.

Wait, Sandstone was previously (I'm sure temporarily) assigned to Alabaster. Now I'm going to have to see what the heck Alabaster has.

Al Borland
Oct 29, 2006

by XyloJW

Kenny Rogers posted:

Omeed isn't *just* a member of the EQNL team.
He's the BEST member of the team.

He has his own in-game emote (/onod) that comes from one of their livecasts where there was some discussion of the Iksar not wearing clothes - and therefore being 'naked Iksar'...or something. (Found it!


https://www.youtube.com/watch?v=pYxZXszcM_s

There is also cries like Omeed. My personal favorite.

Al Borland
Oct 29, 2006

by XyloJW
Sorry for the double post, been some time figured A new post was good for updates.

Worked on Unrest a bit more:





Really wish I had more room to build.

E: Some unrest references sadly not enough room :( I plan on adding my own little details as I go. I may change the fountains too to something more grand I think. Some kind of broken angel weeping.



Al Borland fucked around with this message at 16:17 on Feb 13, 2014

Sancho
Jul 18, 2003

I like it. Brings back memories. Did you make the moss effect by hand?

aparmenideanmonad
Jan 28, 2004
Balls to you and your way of mortal opinions - you don't exist anyway!
Fun Shoe

Not enough corpses and also needs a basement train with hags and tentacle terrors walking back into the house.

But seriously, awesome job, would love to see this finished eventually :)

aparmenideanmonad fucked around with this message at 20:26 on Feb 13, 2014

Al Borland
Oct 29, 2006

by XyloJW

aparmenideanmonad posted:

Not enough corpses and also needs a basement train with hags and tentacle terrors walking back into the house.

But seriously, awesome job, would love to see this finished eventually :)

In due time... due time... I have a bloody memory system to finsih by Saturday though. So that's going to suck my soul up and spit me out as a crippled mess first.

Really wish they had proper doors in, :smith:

Al Borland
Oct 29, 2006

by XyloJW

Sancho posted:

I like it. Brings back memories. Did you make the moss effect by hand?

E: gently caress, double post.

Yes it's surprisingly SUPER EASY.

All you do is you put grass stone down in it in a vine like pattern.

You can connect it like a pipe or go diagonal if you please.

Then take the stone mountain texture and apply it on the sides of the moss as you go along. It will blend with the brick and moss creating that nice effect.

LuckyCat
Jul 26, 2007

Grimey Drawer
New update notes!

• We found and fixed a number of issues that would allow props to spawn on your claim. If you have any left, you should now be able to delete them by using the selection volume and hitting the delete key (they should no longer respawn). This also shouldn’t happen on any newly placed claims moving forward.
• The 12 new materials should now ACTUALLY be available to build with. Sorry for the confusion, the data gnomes took a break and didn’t let us know.
• We have increased the availability of a Sapphire, Ruby, Obsidian and Alabaster and also made sure that they will spawn more often on the surface to make them easier to find. Happy hunting!
• Aquamarine and Iron/Aquamarine veins no longer appear on Tier 3 islands, please look for them on Tier 2 islands from now on.
• Fixed the color of rubies and sapphires in the world!
• We’ve also fixed a number of potential causes for the rollbacks some players have seen when servers come down. We’ll continue to monitor this and address any new issues that we find.

Vulpes
Nov 13, 2002

Well, shit.
Good stuff. Going to miss Iron on T3 though, having to go somewhere else for it is a pain in the rear end when you live miles from the spires.

Al Borland
Oct 29, 2006

by XyloJW

Vulpes posted:

Good stuff. Going to miss Iron on T3 though, having to go somewhere else for it is a pain in the rear end when you live miles from the spires.

George mentioned something about a teleport stone that lets you get to the spires. I would like to find one of these ASAP.

Vulpes
Nov 13, 2002

Well, shit.
Roadmap is up too: https://forums.station.sony.com/eqnlandmark/index.php?threads/eqnl-roadmap.18810/

quote:

Hello there, Landmarkians!

As promised, here’s the “roadmap” of what we’re adding to the game, and more importantly, why we’re rolling things out in the order that we’re doing them.

NOTE: There are some categories of things that we are not including in this roadmap. Stuff like new materials, new props, new biomes, new recipes and design tweaks will be rolling out continuously and aren’t part of any single milestone. You should expect to see those changes like that coming in all the time.

ALSO NOTE: The “Phases” we describe below have almost nothing to do with whether we’re calling the game Alpha, Closed Beta, or Open Beta. Those “label milestones” will be determined almost entirely by how comfortable we are letting new groups of people into the game. So (for example), Closed Beta might arrive in the middle of Phase Two. (Again, that’s just an example…not a plan. ;)

And of course, everything you’re reading here is “time approximate”. We’re aiming at the timelines, but software development is…fraught with peril. It may take longer to get things done.

But as far as big stuff, here’s the list.

What is Phase One?

Phase One is what we’re working to accomplish in the following four weeks or so.

What’s the purpose of Phase One? It’s designed to do the following:
Let all you folks talk to each other easily. To form friends, groups, and above all to benefit from having other players around you.
To allow and support cooperative building.
To make building a better experience.
To make the world bigger.
That’s it. Doesn’t sound that ambitious does it? But it is a LOT of stuff coming your way in the next few weeks. Stuff that you may not even realize you’re missing until you see this list.

Phase One includes:
Better Communication

Claim Ratings : Bragging is fun. Getting comments and ratings from people that stop by your claim can also be fun. Having ratings lets us also add leaderboards and let the best of the creators in our community begin to surface. They’re also critical for our Player Studio presentation later on.
Chat: We’ll be improving chat with better channels, customized tabs, and more. Why? Because if you can’t communicate easily, you might as well be playing a single-player game.
----We’re also adding the ability to add links in chat so that you can designate a waypoint on the map and have it show up in chat for other people to click and see.
Key configs: Yes, you need to be able to customize your key mappings. Duh, right? It’s coming.
Voice over Internet : Yes, many folks use Teamspeak servers (or whatever is the flavor of the month). But not everyone has a server to join, and we’ve found that forcing people to use external voice servers often fragments the community severely. So that’s getting added also.
Socialization
Groups & Group Harvesting Bonus: Right now, when you harvest, it’s a race for those resources against other people. It’s almost a PvP-ish kind of feeling. We don’t want that. So the systems are changing so that it’s advantageous to group together when harvesting.
We’re also allowing groups so it’s easy to have a private chat channel and see each other on the map.
-----Friends: Self-explanatory, but you need a way to see who is online from the folks you know, as well as to be able to find their claims and see them on the map.
Twitch/Facebook/Twitter: Some of you will want to brag. Some of you want to stream. And to be honest, the more you folks do that, the bigger the game can become. So we’re trying to make it easy for you.
Moving around the world

In general, the dev team does not want to turn the game into “instant travel”. However, a large part of the game is oriented around being able to drop by and see someone’s claim and buildout. So we’re carefully adding some quick-travel options to make quick visits less onerous, but at the same time still encouraging exploration through the world so you get accidental discoveries as you go.

Plus, keep in mind that you’ll be digging deep now. Walking all the way back uphill to return to your claim may not be the joyous experience you think it might be. ;)

It’s almost certain that most of these options will be somewhat limited in usage by requiring either crafting of an item or requiring a certain amount of time to expire before reuse.
Teleport to Claim
Teleport to Hub
Teleport to Friend
Dexella, 58 minutes ago #1
BenchMarker, Kaizen-SiN, Sic13 and 26 others like this.
Dexella
Community Manager

Phase One Continued...

Better Building
Unified Tools : We have way too many different ways to rotate, translate, and scale things. There should be a single system across all tools so that you can manipulate them all in the same ways, and those ways should be intuitive and easy to use.
New Smoothing Tool : The current smoothing tool is very powerful. It’s also persnickety and it requires non-intuitive things like “air buffers” around a column to smooth it properly. We can make it better, so we’re doing that.
Claim Permissions: Building by yourself is fun. Building something grandiose with other players is even more so. Permissions allow you to cooperate together on your claims.
More Space
Caves : The surface world is cool, but it’s only the top layer of what we promised. So caves are coming. Lots of spaces to mine through and explore. Why add them now? Because the resource tiers are *supposed* to be spread down through the crust of the world, not segregated on separate islands and spawning on the surface. You’re not playing the intended game yet, and we need to move the game closer to the real end-goal now.
Attached Claims: You’ll first be able to add a new claim onto any existing one (whether to the side, above, or below). This will be the first time we let you have more space to build.
Additional Claims : After Attached Claims are working well, and we have more server hardware in place, we’ll also be letting you establish more claims in different locations. It’s coming!
Claim Upkeep : Empty and abandoned claims are not cool. So we’re introducing Upkeep which is basically a small amount of in-game coin you have to spend to keep your claim from being repossessed into the world and made available to other players. (NOTE: If you don’t pay your upkeep all you lose is your spot in the world. All your resources, props, crafted items, etc., are saved in your inventory and your buildout is templatized and saved for you.)


Phase Two

Phase Two is scheduled to be done the in the four weeks AFTER Phase One is complete. And it includes some really big systems that will have huge impact on the game.

NOTE: These systems are being developed during Phase One. You just won’t *see* them until Phase Two because they’re too big to finish and test before March.

Socialization
Guilds: Bigger than a friends list, but essentially fulfilling the same role on a bigger scale. But now with a cool title and a few other perks.
SOEMote: You knew it was coming! We’re adding this in now because Landmark is a beautiful stage for the folks that like to roleplay or machinma. SOEmote will be hugely useful for them. (And don’t forget the voice shifting tech so you don’t have to sound like you on VoiP!)
New Naming mechanism with account handle: Now you can be any name you want. No longer do we require unique names for your character. (No name reservations!)
Player Studio: You can finally submit your templates to the Player Studio (part of the overall Marketplace). This means that your creativity and work on your claims can be turned into real cash…if other players will buy your creations. This system is extremely interesting and will merit its own document soon because it’s heavy on socialization elements. It’s going to be fun.
Ley Lines & Movement
Think of these as mini-hubs on the Islands. They let you micro-jump between ley line positions, and then explore the area from that hub. (You still have to go to the main hub to transfer between islands and worlds.) There are several advantages to this, not all related to ease of travel. (For example: Real estate around these micro-hubs is more desirable, adding yet another type of claim to seek out.)
-----Ley Line use will require in-game coin or resources.
New movement methods: Methods of gliding, flying, etc. will be added to the game via items that you can craft and find.
Risk & Danger
Health: Yup…you can die now. But you can actually increase your health by finding increase items while adventuring through the world.
Death Penalty: Yes, death will have teeth. Try not to die.
Revive: Standing up after you fall down is always useful.
Graveyards: When you die, you’ll need a place to respawn unless you Revive.
BASIC combat: This is the first of many steps that will lead us to the eventual combat style we want. This first step is extremely basic as we prototype systems. But things will try to kill you.
Buffs: If you can die, there need to be ways to avoid that damage and death. You’ll be able to craft (or find) various mechanisms to make yourself tougher.
NOTE: For both combat and buffs, your combat abilities and defenses will all be tied to items and potions, so there will be much item and crafting progression involved in getting ready for those things. Future rollouts beyond this initial offering will make the whole system more robust and do so pretty rapidly.

New things to do
Plant harvesting: Expect great things. ‘Nuff said for now.
Tree harvesting revamp: Again…great…things. More details as we get closer.
Water: The likely progression of water coming into the game will be:
-----Oceans: These are static bodies of water surrounding the islands. When oceans show up, we can start doing interesting things with our coastlines and real estate choices will be a lot more interesting.
-----Lakes: Lakes are different than oceans because they can appear at many altitudes. They are still static bodies of water, but again, they add more desirable real estate choices for claims.
-----Running (dynamic) water: This is the piece that will come in last. This is the rivers and waterfalls that everyone wants. It adds more real estate choices, but it also creates a lot of gameplay as you folks can start diverting water to do all kinds of interesting things on your claims.
-----NOTE: The dynamic nature of water is a big system that still has a lot of R&D to overcome before we can be absolutely certain of when it will arrive. We’ll keep you informed as we progress.
Journal: There’s a lot to keep track of in this game. All the crafting choices, your resources, and we’re going to be adding a lot more achievements (see below). When we do that, you need a mechanism to keep it all straight and to help you organize what *you* want to do. The Journal is a cool interface designed to let you do just that.
Achievements: Achievements are the “quest-like” equivalent within Landmark. There’s a ton of things to collect and do in the world, and the achievements system allows you to be recognized for that effort, as well as hinting at what you can do to become more powerful or capable.
Salvage: Remember all those picks you discarded on your way to Rubicite and beyond? Well…you can reclaim part of those resources now. You can also “remake” a crafting result so that you don’t have to be quite as disappointed that your brand new axe you finally got to make is “Inferior”.
Treasure Chests: This is a generic term to represent loot and surprises that you can find as you explore through the caves system below ground.
Unlocking recipes: Right now, all recipes are available at crafting tables as soon as you make them. When this system goes into the game, you’ll need to find those recipes before you can make them at the crafting tables.
Claim Chests: More storage! Your vault is stuffed to the gills and you’re carrying as much as you can on your back. Time to make chests! You’ll be able to craft chests and store them on various claims as supplemental storage.
Dexella, 53 minutes ago #2
BenchMarker, Sic13, Cinexa and 17 others like this.
Dexella
Community Manager

Phase Three – Everything after Phase Two

There are a LOT more systems to come after March. All the huge stuff like PvP, advanced combat, better AI, interesting physics features, plus a whole host of “possibles” and “must haves” that we’ll narrow in on as we get more of Phase 1 & 2 complete.

However, we’ll update the roadmap as we finish each of the Phases we list above, so you’ll always know what’s coming and when.

In Summary

Hopefully, this TL; DR roadmap has helped set your expectations as to what you can expect to see in the game soon, as well as giving you an overview of what the game will become so that your suggestions can be more in tune with what we’re planning already.

Once again, THANK YOU for participating in Alpha, and thank you for your opinions. This process has been amazing to us (the dev team) already and we think it’s going to grow into something even better as time goes on! Please let us know what you think on the forums!

~Dave Georgeson, Director of Development

Remb
Feb 2, 2014



Who wants a legendary grappling hook? They have a 0.5 second cooldown, and I have extras.
(Requires alpha access, of course.)

6CXH-JRPN-2JX7-VT4E-PAG2

6NAJ-UEHA-4PH4-62PP-64HR

HMFG-6CK9-FNAD-UCZ6-JHZP

Variable Haircut
Jan 25, 2012

Remb posted:

HMFG-6CK9-FNAD-UCZ6-JHZP

Used the last one, thanks!

Al Borland
Oct 29, 2006

by XyloJW
6CXH-JRPN-2JX7-VT4E-PAG2

Tried using this one not sure it worked. Just went to my account page.

Logic
Jan 8, 2009
I used the first one, Thank you!

Al Borland
Oct 29, 2006

by XyloJW
Second looks used too...

Pussy Snorkel
Sep 12, 2008

With the Pussy Snorkel, any man can be a dive master.

Do we know when servers are coming back up? I just got the founder's pack.

Cithen
Mar 6, 2002


Pillbug

Remb posted:



Who wants a legendary grappling hook? They have a 0.5 second cooldown, and I have extras.
(Requires alpha access, of course.)

6CXH-JRPN-2JX7-VT4E-PAG2

6NAJ-UEHA-4PH4-62PP-64HR

HMFG-6CK9-FNAD-UCZ6-JHZP

What's the deal with those codes? Where do you enter them? Can you give away things that you make via a code?

I am so intrigued, but so terribly confused.

Variable Haircut
Jan 25, 2012

Cithen posted:

What's the deal with those codes? Where do you enter them? Can you give away things that you make via a code?

I am so intrigued, but so terribly confused.

I can answer the question of where.The website for EQ Next Landmark on the right side of the screen there is a box for promo codes. If you're not logged in, it will bring you to the login screen.

I know some of these codes are posted on the live streams the devs do from time to time, where these three came from though? No clue.

Remb
Feb 2, 2014

Cithen posted:

What's the deal with those codes? Where do you enter them? Can you give away things that you make via a code?

I am so intrigued, but so terribly confused.

Someone who works for SOE was giving these away via raffle and I happen to possess the Devil's luck.

Redemption is at https://www.eqnlandmark.com/home -> My Account -> Enter Activation Code.

Cithen
Mar 6, 2002


Pillbug

HughGRect posted:

I can answer the question of where.The website for EQ Next Landmark on the right side of the screen there is a box for promo codes. If you're not logged in, it will bring you to the login screen.

I know some of these codes are posted on the live streams the devs do from time to time, where these three came from though? No clue.

I guess I will make more of an effort to watch livestreams then and not just wait to read a summary about it here. That's pretty cool that they are doing giveaways within the Alpha.

Shemp the Stooge
Feb 23, 2001

Remb posted:



Who wants a legendary grappling hook? They have a 0.5 second cooldown, and I have extras.
(Requires alpha access, of course)

Tried for the third one but missed it. It's hard to be fast on a phone. Thanks anyway that item looks awesome!

InternetJunky
May 25, 2002

Just logged in after being offline for a few hours. I don't have a character now. :(

[edit] Looks like this is because the servers are offline. Whoops

InternetJunky fucked around with this message at 02:11 on Feb 14, 2014

Vulpes
Nov 13, 2002

Well, shit.

drat, that's a shitload better than the viridium one. I wish I'd tried harder to snag a code during the livestream.

Al Borland
Oct 29, 2006

by XyloJW

Vulpes posted:

drat, that's a shitload better than the viridium one. I wish I'd tried harder to snag a code during the livestream.

Honestly they should just effing give them to all the alpha testers.

Remb
Feb 2, 2014

Minas Tirith. Not mine










http://imgur.com/a/cKakh

Al Borland
Oct 29, 2006

by XyloJW

Remb posted:

Minas Tirith. Not mine










http://imgur.com/a/cKakh

:eyepop:
how do you fit that on a single plot wow.

E: Apparently I got the middle code for the grapple hook. Hollly crap this thing is a million times better than the generic one.

Al Borland fucked around with this message at 10:33 on Feb 14, 2014

crabcakes66
May 24, 2012

by exmarx

Remb posted:

Minas Tirith. Not mine



Wow. That is absolutely some of the best work I have seen done in this game so far.

DevNull
Apr 4, 2007

And sometimes is seen a strange spot in the sky
A human being that was given to fly

crabcakes66 posted:

Wow. That is absolutely some of the best work I have seen done in this game so far.

Yeah, I'm just going to stop playing now. My stuff looks like crap compared to that.

LuckyCat
Jul 26, 2007

Grimey Drawer
drat. That's amazing.

jabro
Mar 25, 2003

July Mock Draft 2014

1st PLACE
RUNNER-UP
got the knowshon


I can't wait for Player Studio to be released and see Minas Tiriths littering the landscape like strip malls!

En Fuego
Oct 8, 2004

The Reverend
I am currently streaming the game, though I am just wandering around Tier 3 lands mining Tungsten!

https://www.twitch.tv/revenfuego


Edit: Done for now! Thanks if you stopped in.

En Fuego fucked around with this message at 03:47 on Feb 15, 2014

Fabacan
Mar 4, 2008
I've been very impressed with the building tools so far. The sphere makes it fairly easy to to create more natural looking terrain. Can't wait to get my hands on the erosion tool.



Themage
Jul 21, 2010

by Nyc_Tattoo
Is there a way to find a island with a low amount of people? I just bought the game and every server/island seems full. Also the game always spawns me in the middle of nowhere a long way away from the spire.

Zaq
Jun 21, 2005

Themage posted:

Is there a way to find a island with a low amount of people? I just bought the game and every server/island seems full. Also the game always spawns me in the middle of nowhere a long way away from the spire.

They're adding new servers and 'islands' as fast as they can get the servers up. Not sure about a schedule though.
That teleport bug is something they're working on (or I thought they fixed that already but I guess not)

Zaekkor
May 12, 2010

Oh, let's break it down!

Finally decided to take the plunge after reading all the cool things coming in alpha/beta stages (assuming they fall inline with phase 1 and 2). Hoping it runs on my PC..I guess if it doesn't I will just get a refund, but I don't want it to come to that.

En Fuego
Oct 8, 2004

The Reverend

Obscurity posted:

Finally decided to take the plunge after reading all the cool things coming in alpha/beta stages (assuming they fall inline with phase 1 and 2). Hoping it runs on my PC..I guess if it doesn't I will just get a refund, but I don't want it to come to that.

I was going to give you poo poo about doing research on the recommended specs, and I couldn't find it.

Anyone know if they have posted these yet for people? I just a spent a ton of cash on a new rig (not related to this), so I had no issues with just getting the game right away and knowing I would be cool, but I know there are more people in Obscurity's boat...

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Loving Life Partner
Apr 17, 2003
The minimums are something like 64 bit OS, 4 gigs of RAM, an i7 or i5 processor, and at least a 5000 generation Radeon or something or other GeForce.

I'm actually just under on all of them :( (except RAM)

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