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bathroom sounds posted:Ellesime's a bitch. I lived life like a Lawful Good boy scout, including making the ~*~"right"~*~ decisions in Hell, and she still tells the Elven court that I'm essentially evil but really came through for Suldanessellar despite myself. I guess because I had a Slayer relapse while fighting Irenicus. Is your rep really low or something? I'm confused why else she would say that.
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# ? Feb 11, 2014 15:08 |
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# ? May 21, 2024 16:46 |
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I don't see how it could be. I think the only rep lowering things I've done is accepting Viconia into my party and then two slayer transformations.
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# ? Feb 11, 2014 15:26 |
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bathroom sounds posted:I don't see how it could be. I think the only rep lowering things I've done is accepting Viconia into my party and then two slayer transformations. You can check on your character record/sheet. If it's not low, it's probably a bug.
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# ? Feb 11, 2014 15:37 |
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Apparently my reputation was 7 when I emerged from Hell.
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# ? Feb 11, 2014 23:37 |
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I believe that taking any of the non-good paths to gathering Bhaal's tears (killing the djinn to keep Blackrazor, using the nymph skin cloak, killing the dragon, etc.)) results in an instant alignment change to evil.
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# ? Feb 12, 2014 00:13 |
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Dillbag posted:I believe that taking any of the non-good paths to gathering Bhaal's tears (killing the djinn to keep Blackrazor, using the nymph skin cloak, killing the dragon, etc.)) results in an instant alignment change to evil. What if you pick pocket black razor?
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# ? Feb 12, 2014 08:28 |
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BG2EE: I got to the graveyard in Chapter 6 while in a romance with Jaheira and Bodhi didn't turn her against me. Bug or design? For what it's worth, I haven't completed all the Jaheira romance events, i.e. getting the harper's pin, but I have killed Galvarey.
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# ? Feb 12, 2014 12:52 |
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Draile posted:BG2EE: I got to the graveyard in Chapter 6 while in a romance with Jaheira and Bodhi didn't turn her against me. Bug or design? For what it's worth, I haven't completed all the Jaheira romance events, i.e. getting the harper's pin, but I have killed Galvarey. Assuming console commands still work the same in the EEs, CLUAConsole:GetGlobal("JaheiraRomanceActive","Global") ?
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# ? Feb 12, 2014 15:03 |
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Draile posted:BG2EE: I got to the graveyard in Chapter 6 while in a romance with Jaheira and Bodhi didn't turn her against me. Bug or design? For what it's worth, I haven't completed all the Jaheira romance events, i.e. getting the harper's pin, but I have killed Galvarey.
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# ? Feb 12, 2014 15:30 |
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Aw, I attacked Szass Tam for the hell of it at the beginning of Neera's ToB mission and *almost* got him. Even lived through his Time Stop to eight gajillion Magic Missiles, but then I just got sloppy and kept everyone too close together when he started throwing Comet.
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# ? Feb 12, 2014 22:09 |
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Sleep of Bronze posted:Assuming console commands still work the same in the EEs, CLUAConsole:GetGlobal("JaheiraRomanceActive","Global") ? I'm playing on iPad, unfortunately, and don't have access to the console.
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# ? Feb 13, 2014 01:18 |
Did they ever release another patch for bg2ee or is one of the most defining features of the main character still broken some 3 months later. Last I checked their forums they said they were working on android version instead.
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# ? Feb 14, 2014 02:14 |
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I'm thinking of trying a new party out in IWD1, and I have a couple of questions about IE combat in general: -I rolled with a F/M that seriously seemed to fall behind by the endgame; couldn't wear armor to tank, and spell progression was slow and underwhelming. I was wondering if a T/M would be more suitable, since thieves level so quickly and that way I wouldn't be kidding myself with trying to melee with this guy? Or maybe even a gnome thief/illusionist? -Is a pure fighter better than a paladin? Aside from lazily throwing on protection from evil, I found myself rarely using his other abilities. Who am I going to use detect evil on anyway? Everything is trying to kill me regardless. -I feel like the game wants you to play as a druid, given the over-arcing plot, but all the shapeshifting (and anything involving melee, really) felt pretty underpowered. Would a F/D be a better choice, and would I still get the same dialogue options/etc? -Speaking of Druid spells, was the R/C thing a bug or a feature? I feel kinda scummy using what may be an obvious exploit, though it's kinda murky. Did they keep it in the BGEE?
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# ? Feb 14, 2014 22:02 |
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Wolfsheim posted:I'm thinking of trying a new party out in IWD1, and I have a couple of questions about IE combat in general: Paladins get some unique dialog options, but if you're interested in just killing things you might as well go with a fighter. (Lay on hands can be handy in a pinch but certainly isn't necessary.) Multiclass characters get the same dialog options as single-classed ones so you don't have to worry about that. Ranger/Clerics are better than Fighter/Druids. Their access to all the druid spells is a bit weird, but it happens in all 2E Infinity Engine games, so I wouldn't really call it a bug since nobody ever tried fixing it.
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# ? Feb 15, 2014 07:49 |
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Factor_VIII posted:Multiclass characters get the same dialog options as single-classed ones so you don't have to worry about that. Ranger/Clerics are better than Fighter/Druids. Their access to all the druid spells is a bit weird, but it happens in all 2E Infinity Engine games, so I wouldn't really call it a bug since nobody ever tried fixing it. Earlier in this thread, I asked about R/C's in IWD1+expansions and I was told that they functioned according to the pen & paper rules in that game, and it's only in the BG Trilogy that they go off the rails. It would probably be a good idea if we confirmed that one way or the other.
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# ? Feb 15, 2014 17:36 |
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Was creating a new elven archer to use through the trilogy and miraculously rolled a 100 with 18/77 strength, the highest roll I've ever seen. Works for me since I wanted an easy, stress-free play-through anyways.
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# ? Feb 16, 2014 02:49 |
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Man, having never played through Throne of Bhaal, it does a *really* nice job at points of making you feel like you've become a giant engine of death. Oh no, the armies of Tethyr! Oh, all 20 of them are dead.
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# ? Feb 16, 2014 03:01 |
Jive One posted:Was creating a new elven archer to use through the trilogy and miraculously rolled a 100 with 18/77 strength, the highest roll I've ever seen. Works for me since I wanted an easy, stress-free play-through anyways. Keep rolling til you get a 100 with 18/00
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# ? Feb 17, 2014 03:28 |
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cheesetriangles posted:Keep rolling til you get a 100 with 18/00 Or just fire up EEkeeper
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# ? Feb 17, 2014 03:33 |
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why use EE-keeper when ctrl-8 is so much faster?
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# ? Feb 17, 2014 04:08 |
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Why bother rolling 18/00 when tomes exist though? You're gonna be at an even 19 by the time you're done with BG1 anyway.
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# ? Feb 17, 2014 04:17 |
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Because you can only use ctrl+8 at the character creation screen. It's useless once you've started the game.
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# ? Feb 17, 2014 04:17 |
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John McCain posted:Because you can only use ctrl+8 at the character creation screen. It's useless once you've started the game. I thought they were talking about rolling in chargen? But yeah I've no desire to get into a pedantic fight or nothing, though I do say ctrl-8 is faster than shadowkeeper (christ eekeeper is a bad name) in chargen but that's because I hate exiting and restarting games.
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# ? Feb 17, 2014 04:20 |
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cheesetriangles posted:Keep rolling til you get a 100 with 18/00 The difference 18/00 makes over 18/49 was so absurd. The benefits of 18/00 over 18/49 are bigger than 18/49 is over 8. If there was ever a mechanic to encourage munchkin-y minmaxers, this was it.
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# ? Feb 17, 2014 04:36 |
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The Iron Rose posted:(christ eekeeper is a bad name) I'm of the firm conviction, that it should include the salient points of the game in the title: Baldur's Gate - Enhanced Edition Keeper, or BEEKeeper
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# ? Feb 17, 2014 13:56 |
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a medical mystery posted:Why bother rolling 18/00 when tomes exist though? You're gonna be at an even 19 by the time you're done with BG1 anyway. This surprised me because it's not how it's supposed to work in pen and paper, and the BG games are pretty faithful. My final party in BG1EE was Dorn, who is naturally 19 Str I believe, Jaheira, who had the "cursed" belt of high strength but low Int, Viconia, who's about as strong as a wet water biscuit, and my Blade who had a naturally 18 Str, though that's a far cry from 18/00 or 19. So, I had the Gauntlets of Ogre Power and I was having a hard time deciding who to put them on, because my bard was still better with a bow but Viconia has middling HP due to a low Con score. I finally found the Str tome and gave it to my Blade as a test, and he immediately went up to 19 Str, so I gave the Gauntlets to Viconia and kept Baeloth and Coran in the back. In Pen and Paper I think that such a book would just boost your character up by 10 percentage points of exceptional strength, not that I am complaining. inscrutable horse posted:I'm of the firm conviction, that it should include the salient points of the game in the title: Baldur's Gate - Enhanced Edition Keeper, or BEEKeeper Bugger me, how did I not notice this before? Brilliant!
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# ? Feb 17, 2014 17:09 |
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I'm up to Throne of Bhaal in my current trilogy playthrough and this part is always a disappointment. It's completely linear and you have barely any time to use all the great gear you are upgrading. The best part of Throne of Bhaal is that it lets you play through BG2 with the extra content from Watcher's Keep and with the xp cap removed.
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# ? Feb 17, 2014 19:06 |
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Holy crap. So I've decided to start a playthrough of Baldur's Gate Enhanced Edition and the variability of the kind of main character you can create is almost completely overwhelming. "Oh wow, that's a pretty big list of classes, well okay whatever let's just go with a mage hooooly crap each class choice has an entire submenu of kits." Is there a good starting guide for Baldur's Gate I and II that details in real terms how each kit will feel to play and how viable each kit is for a main character?
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# ? Feb 17, 2014 19:06 |
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GreatGreen posted:Holy crap. http://playithardcore.com/pihwiki/index.php?title=Baldur%27s_Gate:_Classes_and_Kits
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# ? Feb 17, 2014 19:24 |
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GreatGreen posted:Holy crap. Mage kits that aren't wild mage or sorcerer are conceptually the same: you get extra spells per day in exchange for not being able to cast spells from one or more schools of magic. The kind of specialist that you are determines which schools you can't cast from; no more. That said, read the link in the above post. BG can be overwhelming if you go in knowing nothing.
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# ? Feb 17, 2014 20:18 |
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I still can't figure out how stealth works in Baldurs gate. Googling it turns up a lot of conflicting info as to how Hide in Shadows and Move Silently interact, and I can't quite figure out how to identify which parts of the map count as shadows for the purposes of avoiding the penalty. Also... BG treats the entirety of indoor areas as "lit" and imposes a 30% penalty? I've read some stuff to this effect. I'd just like to successfully get off one backstab before I finish the game . It kind of bothers me that I have this much time in this game and still haven't the foggiest how this works.
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# ? Feb 18, 2014 04:01 |
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insanityv2 posted:I still can't figure out how stealth works in Baldurs gate. Googling it turns up a lot of conflicting info as to how Hide in Shadows and Move Silently interact, and I can't quite figure out how to identify which parts of the map count as shadows for the purposes of avoiding the penalty. Also... BG treats the entirety of indoor areas as "lit" and imposes a 30% penalty? I've read some stuff to this effect. HiS and MS are essentially identical, and base stealth chance is (HiS+MS)/2. Outside at night (between hours 22 and 6 on the in-game clock), and being in a shadow during day (character is shaded darker) gives no penalty. Daytime is a 50% penalty, and inside is a 30% penalty at all times, I think. There is an inherent 1% failure or success chance whenever a stealth check is made. BGEE also fixes the HiS and MS overflow so having points above 255 no longer goes negative.
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# ? Feb 18, 2014 04:08 |
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insanityv2 posted:I'd just like to successfully get off one backstab before I finish the game . It kind of bothers me that I have this much time in this game and still haven't the foggiest how this works. As well as the advice in the post above, in order to backstab you also need to be using an appropriate weapon (anything usable by a single-class thief) and standing behind your target.
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# ? Feb 18, 2014 04:36 |
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I took a break from IWD because my team was getting absolutely wrecked in that late-game dungeon where you track down the last four bad guy badges, and I didn't have the fortitude to build a new crack team of adventurers to start fresh. So I've picked up Torment again, grabbed all the various patches and UI mods/etc, and I will say I definitely appreciate it a little more after playing the other IE games. It's cute how the Nameless One uses embalming fluid and bandages instead of stuff like healing potions, and it feels more rewarding to carry on conversations instead of BG's normal response/threatening response/completely over-the-top wacky response bits. I do wish they didn't use that awful CGI for all the portraits and such; Torment being the storyteller, it would've been more appropriate to see the BG-esque rendered character pseudo-paintings. I guess it was the late 90s though, when people loved that poo poo. I do have a couple of early game questions though; -I downloaded a mod that gave you the ability to wear the dust men robes outside of the mortuary (not for gameplay reasons, I just like the way they look), but as far as I can tell the only way to get them is to kill one of the dust men. The trouble is there seems to be no way to stealthily kill a dust men without setting the alarm off; I tried to snap one of their necks in conversation, but since I'm rolling with the suggested 18 WIS/16 INT/12 CHA, my DEX is pretty low. Is there any other way to get one without then killing my way out of the mortuary? -Is there 'safe storage' in Torment, such as in other IE games, where I can pretty much designate a specific barrel or bookshelf as I place to dump all my loot? I don't want to get rid of all my notes/etc, I don't know if any of it will be useful later
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# ? Feb 18, 2014 21:11 |
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You're never really locked out of any areas (at least until a plot event finding Ravel), so you can probably dump things wherever.
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# ? Feb 18, 2014 22:03 |
Wolfsheim posted:-I downloaded a mod that gave you the ability to wear the dust men robes outside of the mortuary (not for gameplay reasons, I just like the way they look), but as far as I can tell the only way to get them is to kill one of the dust men. The trouble is there seems to be no way to stealthily kill a dust men without setting the alarm off; I tried to snap one of their necks in conversation, but since I'm rolling with the suggested 18 WIS/16 INT/12 CHA, my DEX is pretty low. Is there any other way to get one without then killing my way out of the mortuary? 1. You could join the Dustmen. They don't know you busted out of their morgue. Talk to Emoric in the Gathering Dust Bar and do his quests. A dirty PS:T secret is that you don't need to permanently commit yourself to any one faction, as long as you're alright with giving up faction perks when you leave. 2. I can only guarantee the Sensate dormitory in the Wards, but try the Open Tomb in the Mortuary square. It's curiously calm in there, you can even rest the night.
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# ? Feb 18, 2014 22:04 |
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scamtank posted:1. You could join the Dustmen. They don't know you busted out of their morgue. Talk to Emoric in the Gathering Dust Bar and do his quests. A dirty PS:T secret is that you don't need to permanently commit yourself to any one faction, as long as you're alright with giving up faction perks when you leave. I've actually joined them when I played through a bit of the game previously, but I don't remember actually getting any robes out of the deal. I just don't want to run around in only a loincloth the entire game
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# ? Feb 18, 2014 23:10 |
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Wolfsheim posted:I've actually joined them when I played through a bit of the game previously, but I don't remember actually getting any robes out of the deal. I just don't want to run around in only a loincloth the entire game There is a Dustman that you encounter on the third floor of the mortuary that you can ether talk you way out of a jam or kill him. If you kill the Dustman, you can wear his robes.
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# ? Feb 19, 2014 07:49 |
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I finally have gotten around to plating Torment after buying it on the most recent GoG D&D sale. A couple questions: I read the first page, but didn't really see any P:T mods mentioned. At the very least, I'd like something that could make it windowed. Who do I go to to train to be a mage? I found the fighter guy, got him his necklace back and everything, but I almost always go mage in D&D PC games. I don't want to read walkthroughs and whatnot to avoid getting super spoiled about something...for a 15 year old game...
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# ? Feb 19, 2014 19:12 |
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# ? May 21, 2024 16:46 |
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DrBouvenstein posted:Who do I go to to train to be a mage? I found the fighter guy, got him his necklace back and everything, but I almost always go mage in D&D PC games. I don't want to read walkthroughs and whatnot to avoid getting super spoiled about something...for a 15 year old game... There is an old woman in a hut in Ragpicker's Square that can train you to be a mage.
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# ? Feb 19, 2014 19:35 |