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treeboy posted:you could, but i feel like you'd be a pretty uninteresting one trick pony. But if we're talking about value (and how they balanced it with other species and races), you can do a thing nobody else can do at creation, for free (and rank 3 is expensive, in starting XP values, when those points could go to a characteristic). A 3 in one piloting or the other would last a starting party a long time, especially if you have the characteristic to back it up, and you do still have all of your class skills at a discount. It's a solid choice for people who want to be good pilots right out of the box.
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# ? Feb 19, 2014 17:48 |
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# ? May 25, 2024 00:35 |
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PantsOptional posted:Every single Corellian is apparently an ace pilot in debt to the Hutts (presumably because he doesn't have the skills required to realize that's a bad idea).
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# ? Feb 19, 2014 17:57 |
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Some of us are playing Twi'leks who are in debt to Black Sun. It's very different because
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# ? Feb 19, 2014 18:07 |
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I just give corellians Pilot and a skill choice. Seems to be fair.
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# ? Feb 19, 2014 18:34 |
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homullus posted:But if we're talking about value (and how they balanced it with other species and races), you can do a thing nobody else can do at creation, for free (and rank 3 is expensive, in starting XP values, when those points could go to a characteristic). A 3 in one piloting or the other would last a starting party a long time, especially if you have the characteristic to back it up, and you do still have all of your class skills at a discount. It's a solid choice for people who want to be good pilots right out of the box. this is a decent point, free rank 3 to the exclusion of other cheap rank 1 or 2 skills which you could pick up rather quickly for 5-10xp each isn't a terrible deal. since rank 2->3 alone is what? 15xp for a class skill? edit: still if we're talking xp cost per skill point, two free rank 1 non-class skills is 20pts while a free Rank 3 class skill is 15pts...but you start the game with three proficiency in something which is harder to quantify as it allows you to potentially focus on cheaper class skills or talents while being more effective (at flying) from the beginning treeboy fucked around with this message at 21:04 on Feb 19, 2014 |
# ? Feb 19, 2014 20:55 |
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treeboy posted:this is a decent point, free rank 3 to the exclusion of other cheap rank 1 or 2 skills which you could pick up rather quickly for 5-10xp each isn't a terrible deal. Yeah, exactly. Depending on the party and the campaign, it could be worth less than average or more -- more or less relative to the value of piloting to the player and the campaign.
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# ? Feb 19, 2014 21:22 |
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Is there a good list of reasons to add boost/setback dice? Same for advantage/threat over what's listed in the table in the book?
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# ? Feb 20, 2014 05:47 |
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Elendil004 posted:Is there a good list of reasons to add boost/setback dice? Same for advantage/threat over what's listed in the table in the book? It can make your players feel more powerful with boosts or make them worried with setbacks. The blank faces on them can cause relief/worry in your players.
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# ? Feb 20, 2014 07:06 |
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If you learn what talents your players have that remove setback dice then you can remember to add them to those rolls so the players feel like the talent wasn't a waste.
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# ? Feb 20, 2014 08:14 |
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Sorry my post was pretty unclear, my bad. I know in the book it says that players can lobby for boost dice, or that advantage can do more than just the stuff it says on the table. I'm looking for some narrative/fluff/in-character/etc examples of that to help show my group some of the outside the box options.
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# ? Feb 20, 2014 14:53 |
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I decided to try something like 13th Age's icons with my EotE group. They're going to get boost dice with some non-combat rolls related to icons they have a positive relationship with (and with the enemies of those they have negative relationships with).
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# ? Feb 20, 2014 15:14 |
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I believe I know the answer, but just looking for confirmation, but if I am getting shot at, and have a choice between increasing range by 1 (to add a difficulty die) or diving into cover (to add a setback die) I am better off adding a difficulty die, correct?
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# ? Feb 20, 2014 15:39 |
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For boost/setback dice I'm a big fan of reputation or hostility - i.e. rebels treating with imperials would have setback to any of their arguments. A rebel hacking an imperial computer system might as well (hostile network) but a rebel trying to uncover a traitor in the Alliance might have boost dice for hacking Alliance computer systems due to having familiarity/actual credentials to access some information. A neutral planetary system might be somewhere inbetween. setback/boost can be anything that could potentially help your group from nice/stormy weather, to poor illumination (setback to perception, boost to stealth) or extreme temperatures. A ship losing altitude or with failing artificial gravity might make certain actions difficult while boosting success on an acrobatic leap. For Advantage/Threat you could potentially spend it in a lot of way outside of the tables offered in the Core Book. But it'd require some discussion at the table. For instance Advantage on a failed lockpick might not open the door, but you also fail to trip security protocols (multiple advantage might short circuit the security in that section and make part of the mission easier to avoid detection). Threat might be the opposite, making other doors more difficult to slice, triggering alarms or causing odd environmental issues (sprinklers go off!) or otherwise making things more difficult Generally I've always felt it's a great opportunity to embrace the "I've got a bad feeling about this..." moments in Star Wars
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# ? Feb 20, 2014 15:44 |
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Elendil004 posted:I believe I know the answer, but just looking for confirmation, but if I am getting shot at, and have a choice between increasing range by 1 (to add a difficulty die) or diving into cover (to add a setback die) I am better off adding a difficulty die, correct? Yep. A black die is a third of a failure and a third of a threat. A difficulty die is half a failure and three-quarters of a threat.
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# ? Feb 20, 2014 15:59 |
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My favorite way to run boost/setback it is to do some setup rolls before the main roll and base the addition of boost or setback on those plus environmental/situation stuff. It lets the rest of the party lend their good skills to anyone who's specialized and just generally feels a bit more organic. For example: the tech guy is
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# ? Feb 20, 2014 17:15 |
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What was the title for the Jedi portion called? I keep forgetting it. And have they said what era it will take place in?
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# ? Feb 20, 2014 17:42 |
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Kingtheninja posted:What was the title for the Jedi portion called? I keep forgetting it. And have they said what era it will take place in? It's Force and Destiny, and as far as I know it's going to be set in the same "post-Yavin, pre-Hoth" timeslot the other two books are. That said, the only thing that really changes based on time frame would be fluff; who's in power, is there a Death Star, are Jedi underground or openly chilling in their temple, etc.
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# ? Feb 20, 2014 18:44 |
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Has anyone been as crazy as to do up death star blueprints/maps ?
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# ? Feb 20, 2014 19:11 |
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Elendil004 posted:Has anyone been as crazy as to do up death star blueprints/maps ? Yes?
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# ? Feb 20, 2014 19:29 |
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jivjov posted:It's Force and Destiny, and as far as I know it's going to be set in the same "post-Yavin, pre-Hoth" timeslot the other two books are. That said, the only thing that really changes based on time frame would be fluff; who's in power, is there a Death Star, are Jedi underground or openly chilling in their temple, etc.
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# ? Feb 20, 2014 20:57 |
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Yeah, I think the Jedi book will be set post-RotJ to follow the theme.
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# ? Feb 20, 2014 21:43 |
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Elendil004 posted:Has anyone been as crazy as to do up death star blueprints/maps ? If you're looking for some good usable chunks, I'd recommend the WEG Death Star book: http://starwars.wikia.com/wiki/Death_Star_Technical_Companion_(Second_Edition)
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# ? Feb 20, 2014 21:51 |
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Chortles posted:As of the Age of Rebellion beta, AoR was (is?) set post-Hoth, pre-Endor. Got a source on that? Everything from FFG that I've seen says the "default setting" for the whole line is the post Yavin, pre Hoth slot. Again, not that it really matters, but if there's one thing I sperg about, it's Star Wars continuity.
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# ? Feb 20, 2014 22:20 |
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jivjov posted:Got a source on that? Everything from FFG that I've seen says the "default setting" for the whole line is the post Yavin, pre Hoth slot. Again, not that it really matters, but if there's one thing I sperg about, it's Star Wars continuity. There's the wikipedia page, and the announcement for the AoR Beta. quote:Star Wars: Age of Rebellion is the second of these installments and takes place during the height of the Rebel Alliance’s struggle against the Galactic Empire.
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# ? Feb 20, 2014 22:43 |
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"Height of the struggle" could really refer to pretty much any point during the original trilogy. First major military victory at Yavin, major military ground action on Hoth, defeat of the Emperor and DS2 at Endor.
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# ? Feb 20, 2014 22:46 |
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Apparently this was mentioned in the beta book, but (as with the EotE beta vs. the final book) it's subject to change anyway, so I wouldn't be surprised if the final book change into being set "post-Yavin, pre-Hoth", which might well mesh with things like the TIE Defender in the beta book being closer to a Y-wing than the infamous killing machine of canon, i.e. it being a prototype version. (Even allowing for "game mechanics" not being canon, said depiction wasn't challenged in the novel appearances.)
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# ? Feb 20, 2014 22:48 |
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jivjov posted:"Height of the struggle" could really refer to pretty much any point during the original trilogy. First major military victory at Yavin, major military ground action on Hoth, defeat of the Emperor and DS2 at Endor. It could mean that, but if it was at the same time as the first game, they could also have said "at the same time as Edge of the Empire", or "just after the Battle of Yavin." Edit: also "first major military victory" and "height of struggle" are not the same thing on anything but geological time scales.
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# ? Feb 20, 2014 23:03 |
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I'm flipping through the beta right now and there are references to the victory at Yavin but none to the defeat at Hoth, at least that I've found. edit: that said you could use it to run whenever, it's not like there are mechanical difference for pre-hoth and post-hoth. long-ass nips Diane fucked around with this message at 23:47 on Feb 20, 2014 |
# ? Feb 20, 2014 23:41 |
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Has anyone tried running campaigns using the AoR classes as Imperials?
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# ? Feb 21, 2014 01:01 |
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Kingtheninja posted:Has anyone tried running campaigns using the AoR classes as Imperials? Stephen Ross (whose blog is a treasure trove of DM tools) has been running an AoR campaign as "Crush the Rebellion" with some success. http://triumphdespair.wordpress.com/2014/01/07/first-operation/
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# ? Feb 21, 2014 06:04 |
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Likewise, here's a number of AoR beta book Imperial sessions.
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# ? Feb 21, 2014 07:13 |
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Fuzz posted:Okay, interest checking in here to get some non-IRC opinions... would anyone be interested in a EotE (but with AoR classes allowed) game set in the SWTOR era or maybe a little earlier, like during KotOR the game or even the Dark Horse Comics? It'd probably be about 3-4 players, with a fast and furious posting pace (updates every day or so, posting whether everyone posts or not) and mostly dealing with corporate/political intrigue and corruption with a band of random underside-of-the-law types that get sucked into a story that's larger than them. From a page ago, i'd be interested.
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# ? Feb 21, 2014 15:57 |
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Some guy over on the FFG forums got his Dangerous Covenants book in the mail yesterday and has been posting sweet, sweet info. The new species for the book are Aqualish, Klatooinian, and Weequay.
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# ? Feb 22, 2014 08:14 |
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jivjov posted:Some guy over on the FFG forums got his Dangerous Covenants book in the mail yesterday and has been posting sweet, sweet info. The new species for the book are Aqualish, Klatooinian, and Weequay. gently caress yeah edit: wow that guy is the worst early book haver ever alg fucked around with this message at 15:37 on Feb 22, 2014 |
# ? Feb 22, 2014 15:23 |
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Yeah, I got mine yesterday also. There are the three species, three new specializations (Enforcer, which is kind of an intimidator with some melee stuff, the Heavy, who gets to mitigate a lot of the penalties for using enormous guns, and the Demolitionist, who gets to do more with explosives), and a bunch of new equipment to support People With Weapons.
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# ? Feb 22, 2014 17:10 |
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I am super pleased to see a demolitions guy specialization. I felt that was one thing the Core book didn't really cover well at all.
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# ? Feb 22, 2014 17:12 |
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Interesting that it's a Hired Gun specialty, I would have thought that it would be with the techies.
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# ? Feb 22, 2014 17:21 |
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FishFood posted:Interesting that it's a Hired Gun specialty, I would have thought that it would be with the techies. There's that, but it's more like "Here's the guy you hire when you need something blown up." Like, bank heist or excavation or mayhem. They also have talents that allow themselves and allies to use an out-of-turn maneuver (Time To Go) to get out of a blast, and ones (Selective Detonation) that let them exclude targets from a blast.
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# ? Feb 22, 2014 17:25 |
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homullus posted:There's that, but it's more like "Here's the guy you hire when you need something blown up." Like, bank heist or excavation or mayhem. They also have talents that allow themselves and allies to use an out-of-turn maneuver (Time To Go) to get out of a blast, and ones (Selective Detonation) that let them exclude targets from a blast. It's going to be so great when Jewel of Yavin comes out, people will be trying to put together the best "heist" team. Also am I bad fan for thinking weequay and klatooinians were the same thing (until I read fate of the jedi)?
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# ? Feb 22, 2014 23:18 |
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# ? May 25, 2024 00:35 |
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Sucks that all this cool poo poo is squirreled away in some random side book.
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# ? Feb 23, 2014 00:41 |