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Anyone Twitter users not following @DaveGeorgeson should do so. People tweet him pics of their creations, which obviously he retweets, and it's a constant stream of really interesting stuff and the odd real stunner.
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# ? Feb 21, 2014 01:00 |
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# ? Jun 4, 2024 00:03 |
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HughGRect posted:Maybe they will introduce some sort of passive crafting stations where you feed it ore before you log out, and when you log back in you have a bunch of processed materials. This seems logical in the absence of being able to build/use a wall of refining stations (ovens) like in Minecraft where you can parallel the process well.
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# ? Feb 21, 2014 01:18 |
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I need as much marble as I can get from anyone playing, btw
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# ? Feb 21, 2014 04:04 |
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HughGRect posted:Maybe they will introduce some sort of passive crafting stations where you feed it ore before you log out, and when you log back in you have a bunch of processed materials. They tried that in SWG, and LOOK HOW THAT TURNED OUT! If you're following the Twitter List mentioned (just after) the OP, you are already following him. Kenny Rogers fucked around with this message at 05:01 on Feb 21, 2014 |
# ? Feb 21, 2014 04:59 |
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Tom Guycot posted:Wow, so, my neighbor has just about the neatest thing I think I've seen in the game so far: That is ridiculously cool. Can't wait to see stuff like Castle Greyskull/Peaches castle/Barney's Bowl-O-Rama/The Technodrome.
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# ? Feb 21, 2014 05:47 |
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Redacted Thanks for the heads up! Had no idea they were only for a week. Definitely not worth it in that case. \/ Christopher fucked around with this message at 04:38 on Feb 22, 2014 |
# ? Feb 22, 2014 04:02 |
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Those keys are each only good for 7 days. Why would they be $50 on ebay when permanent beta + digital items itself is $20 direct from sony . No one pay for these.
Meow Tse-tung fucked around with this message at 04:08 on Feb 22, 2014 |
# ? Feb 22, 2014 04:05 |
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Christopher posted:I'm going to go ahead an grab a Trailblazer pack. It includes 4 beta keys. I was intending on putting them on eBay but I figure I could first give goons a chance to grab them for $17.50 a piece (seen them go for up to $50 on eBay). If you buy one I prefer that you actually use it rather than sell it but I suppose you can do with it what you wish. Inbox me if you're interested. The first 4 people to inbox me have dibs. So you can be a piece a poo poo but prefer that they aren't.
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# ? Feb 22, 2014 04:07 |
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jabro posted:So you can be a piece a poo poo but prefer that they aren't. Maybe you didn't read it right. I was going to put them on eBay initially but decided not to and added they could do whatever they wanted. No matter anyway. Didn't realize they were time limited so I'm just going to hand them out for free. Not to you though. Definitely not to you.
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# ? Feb 22, 2014 04:44 |
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I am starting to feel the pain of not having enough claim space. The estate of Unrest is not one that will fit easy into one claim alone. I easily need at least 2-3 to build the mansion alone.
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# ? Feb 22, 2014 13:17 |
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So, I started adding on a secret cavern below my castle. Lets see where it leads. Hmm, this seems familiar Yes, yes I definitely think I've been here before... Oh! Well hello there old friend! How are you doing? Its good to see you again! I logged into that project 1999 server just to take accurate measurements of befallen, and had it laid out perfectly, however after plotting it all in mspaint It was going to be beyond the bounds of my claim. Like Al Borland just said, REALLY feeling the cramped claim area. So I had to cut the floorspace exactly in half, but this then hosed up the height, since I couldn't cut that exactly in half it ended up very stretched vertically. Still, I'm reasonably happy with how its come out so far, even if I Still have a lot of details and other rooms to add. (as much as I can fit that is... its probably ready to pop out the side of my mountain as it is.
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# ? Feb 22, 2014 17:09 |
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Al Borland posted:I am starting to feel the pain of not having enough claim space. Yeah, at this point I'm holding off until they let us extend claim space. Right now there just isn't enough room to build anything interesting. I know it's on the roadmap for this segment of alpha so hopefully it'll be implemented soon. Maybe after the rental system goes in so that we don't end up with a ton of giant empty claims making GBS threads everything up.
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# ? Feb 22, 2014 19:15 |
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Tom Guycot posted:Unrest That is pretty fantastic though. Great job. I've been thinking about trying to rebuild the original Plane of Mischief some day when claim space opens up.
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# ? Feb 22, 2014 21:21 |
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Yeah I don't really have anything to say besides: this owns, you own, and I look forward to more updates.
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# ? Feb 23, 2014 01:24 |
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Tom Guycot posted:Befallen
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# ? Feb 23, 2014 04:40 |
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Tom Guycot posted:So, I started adding on a secret cavern below my castle. The second I saw the first picture and the walls I knew what you were making. I'm a bit jealous it looks good, but you and I share the same awful fate, not enough space. E: God drat i want to work on your befallen now. I could make you some spikes for heads. E:2 Guycott where is your claim? Do /loc and give me the numbers I wanna come look at it. Al Borland fucked around with this message at 06:21 on Feb 23, 2014 |
# ? Feb 23, 2014 06:18 |
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Ye Gods! Befallen. I'm having PTSD flashbacks about keys.
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# ? Feb 23, 2014 22:38 |
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Just saw this on twitter. I give up. My crap will never look this good. I am gonna go back to minecraft.
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# ? Feb 24, 2014 03:13 |
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That is ridiculous!
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# ? Feb 24, 2014 08:55 |
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We are at the very beginning of EQNL and EQN is still quite some time away. And yet we already get jawdropping stuff like this. Oh. My. God.
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# ? Feb 24, 2014 10:21 |
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Al Borland posted:The second I saw the first picture and the walls I knew what you were making. I'm a bit jealous it looks good, but you and I share the same awful fate, not enough space. Thanks, it was seeing you making unrest that made me want to make something from eq, and befallen was the smallest memorable thing I could think of. I'm on liberation, crest, 1743.74, 1688.50, -1437.13 if anyone wants to stop on by, and I would love any help with making some of the stuff. I couldn't think of how to make the heads on pikes with the limitations so far, let alone the glowing eye skulls for the back wall. I started working on it more last night and amazingly I can *almost* fit the entire first level of befallen (at my half sized scale) in so far. This is doubly impressive to me as my biggest problem is my claim is on the top of a mountain peak, so my underground space is artificially limited by a lot compared to my plot size. I really think if i had a whole underground plot to work with I could make the complete befallen, all 3 levels at half scale. That would have been cool. If plot sizes can be increased enough, or join up with others plots, I would love to do a full sized version of this, or something in the final game. If there was enough control, and stuff over plots and land, it would be amazing to see a whole section of the final game world as a giant collaborative remaking of the eq1 geography. Hah. EDIT: Also, anyone that does come by should check out my neighbor to the southeast, his place is really really cool. Tom Guycot fucked around with this message at 12:18 on Feb 24, 2014 |
# ? Feb 24, 2014 12:12 |
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Since all the cool kids are posting things, the thing I've been working on. The street you see when you walk in: Another angle The whole surface of the complex:
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# ? Feb 24, 2014 14:21 |
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I don't have anywhere near the talent I see in these constructions. This is the best I've mustered so far: Not sure if I want to fill out the rest of my claim with different styles of skyscrapers or build something like a multi-storey car park.
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# ? Feb 24, 2014 15:07 |
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Red Herring posted:Since all the cool kids are posting things, the thing I've been working on. That's beautiful. When is EQNL supposed to launch proeprly?
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# ? Feb 24, 2014 15:15 |
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Lucy Heartfilia posted:That's beautiful. When is EQNL supposed to launch proeprly? This stuff is AMAZING. I am totally making a video to showcase some of this great stuff. ALl I made was a pillar of dirt that looks like a mixture of a pile of poo and a penis. =/
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# ? Feb 24, 2014 18:17 |
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Hmm. Apparently I suck really bad because my claim is just a flat pad with some crafting stations, a chair and lamp. When your claim is near the top of some convex structure, and I want to make the whole top flat, I seem to get jagged edges where the slope comes up and then there is a vertical drop to my pad. How do I smooth out the transition? None of the tools (including the smoothing tool) seem to want to do what I want done.
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# ? Feb 24, 2014 21:11 |
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Huttan posted:Hmm. Apparently I suck really bad because my claim is just a flat pad with some crafting stations, a chair and lamp. Unclear exactly what you're asking without a picture, but you can either use the heal tool or manually construct a slope between your flat surface and the 'cliff edge', then use the smooth tool to smooth it and make it look more natural. If you're talking about a sub 1 voxel jagged edge, then you should be able to just delete sideways to flatten it out, provided it's not at the very edge of your claim.
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# ? Feb 24, 2014 22:08 |
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Wipe scheduled for 28th of Feb Everything gets templated, but what about the geographyyyy what about the geographyyyyy!!!
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# ? Feb 25, 2014 03:45 |
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Red Herring posted:Wipe scheduled for 28th of Feb Where'd you hear this? Checked the forums and didn't see anything but this is EXCITING!! I hope they have underground done, there is no reason I can think of to wipe otherwise.
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# ? Feb 25, 2014 04:10 |
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Multiple wipes have already happened, I'd expect a fair few more. You get all resources back and your claim templated for easy redeployment. All the same, I'd save convenience templates of pieces for copy + paste. You will likely be rebuilding on fresh ground so simply overlaying your old claim will probably cause issues. I might level the ground on my new claim actually, just make a completely flat surface so I don't need to height adjust my buildings when I paste them in.
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# ? Feb 25, 2014 04:16 |
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Red Herring posted:Wipe scheduled for 28th of Feb Unless you know something I don't, you're misreading the wipe schedule. It's poorly worded. quote:Timing: Occurs at the end of Alpha testing, which begins on or before 2-28-14 Alpha begins on or before the 28th of Feb (quite a bit before, it turns out). The wipe happens at the end of Alpha, which will be some time before March 31st.
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# ? Feb 25, 2014 05:05 |
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From what I know, Dave has said that they are announcing the first build competition this week(my guess is during live stream). So I don't really see a wipe till that is over so people can have resources ready to go and half the competition doesn't become grind for mats to make something cooler. Also, they have strongly suggested the next wipe will be when cave systems come in, so I can't wait for the next wipe actually.
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# ? Feb 25, 2014 05:29 |
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Tom Guycot posted:
Stay in touch with me. I'm going to be buying a lot of land when the game goes live. If we buffer our claims out right we can get some prime area and make a bunch of dungeons from old EQ and other neat things. IDK how station cash will tie into the game but I've got about 200 dollars (if they ever have a frigging double cash day again.) Just waiting to be pumped into the game. E: I plan on making Guk, Qeynos, Freeport, Befallen (now), BlackBurrow, Butcherblock Chessboard, and a bunch of other things. I'm sure we'll attract a lot of people to it.
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# ? Feb 25, 2014 13:47 |
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I haven't been in-game much lately due to a bunch of other stuff(Marvel Heroes, Loadout, and work) taking up my time buuuuut waiting until after the wipe to do more work on Frog Tower seems like it'll probably be the way to go, even if my progress so far has been kind of small. Any word on new stuff coming with the wipe other than caverns? Glass maybe? Oceans? I know water itself is a ways off, but it would be nice to get the ocean in-game at least.
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# ? Feb 25, 2014 14:09 |
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Is there anyway to terraform your plot in regards to adding trees, water, or grass?
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# ? Feb 25, 2014 17:42 |
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Noah posted:Is there anyway to terraform your plot in regards to adding trees, water, or grass? You can duplicate things like trees, plants and rocks that are already on your plot. Just right click on them and choose the duplicate option. You can't add naturally occuring props any other way, so you're out of luck if there weren't already some on your plot to begin with. The textures for things like grass, dirt and natural stone were recently added as textures under the dirt option. You can use the paint or fill tool to retexture the ground in your plot. You can also hold down Alt to change your cursor into a material picker. Water isn't currently implemented and won't be for a while. Some people use one of the blue minerals to imitate the look of water however.
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# ? Feb 25, 2014 17:58 |
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Al Borland posted:Stay in touch with me. I'm going to be buying a lot of land when the game goes live. If we buffer our claims out right we can get some prime area and make a bunch of dungeons from old EQ and other neat things. I would love to make neriak (well, really I'd like to remake the whole old world, but landscaping on that scale will surely be impossible.), but I'm kinda stuck on if I'd rather in the final game do remakes of these areas modernized, or like what I was doing with befallen and slavishly hold to the same structure and dimension and textures. ...Which is one of the easy things about most old world everquest locations, they are pretty much grid like in structure, simple and easy to copy as long as you have a frame of reference (the floor tiles in befallen were my reference, count the tiles and you know the size of any location in it, though I suppose with much less work and a frame of reference you could just use the eq atlas maps).
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# ? Feb 26, 2014 15:23 |
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Haven't seen these mentioned yet, this week was kinda meh; however, next weeks teasers look interesting.Update notes on the alpha forums posted:
The question if this was going to coincide with a wipe was asked, here was the answer: Smokejumper Dev Guy Dude posted:We'll give you tons of warning before a wipe. Don't worry. (Next week is not a wipe.) Variable Haircut fucked around with this message at 03:16 on Feb 27, 2014 |
# ? Feb 27, 2014 03:13 |
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HughGRect posted:• Attached claims! The ability to place another claim directly attached to an existing claim you own. This will allow for bigger builds or space to do more builds next to one another. loving finally! Next weeks going to be big.
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# ? Feb 27, 2014 04:23 |
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# ? Jun 4, 2024 00:03 |
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I wonder how they plan to implement crafting additional claim flags and upkeep costs, given there's no currency in the game yet.
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# ? Feb 27, 2014 04:25 |