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You know I want to get the new DW8 for Vita but having played DW8 on the 360 has me worried. If it played slow and lovely on the 360, I can't imagine it being that great on the Vita unless they take out an ungodly amount of the enemies and effects. I guess thats the price you would pay for playing on a handheld but I kind of wonder how bad it will actually be. I've seen some of the videos of the Vita gameplay but it's hard to get a real handle on how it's actually playing.
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# ? Feb 16, 2014 12:16 |
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# ? May 16, 2024 17:50 |
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The GIG posted:Ambition Mode is pretty much the biggest chore to ever play so I don't blame anyone for not getting Plat/1000 in 8. Seriously. I think I'll just call it a day and move forward. It was fun, though!
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# ? Feb 16, 2014 15:53 |
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After ordering it, I read that Sengoku Basara 4 is less import-friendly than previous games in the series. I also found a translation guide, so hopefully that will help...
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# ? Feb 16, 2014 21:32 |
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Portable Staplefrog posted:After ordering it, I read that Sengoku Basara 4 is less import-friendly than previous games in the series. Read this post, went "Hahaha oh it can't be THAT bad" then clicked the link. Well poo poo, it's like Capcom is actively loving with foreign fans now. Adding this to favorites.
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# ? Feb 17, 2014 02:14 |
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Because of the way Vita handles suspending, I think Ambition Mode is going to be a lot more tolerable there.
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# ? Feb 18, 2014 21:15 |
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Policenaut posted:Read this post, went "Hahaha oh it can't be THAT bad" then clicked the link. If I accept that much of the game is going to go over my my head and play anyway, it's still worth it. The confusion kind of enhances the SB experience even.
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# ? Feb 19, 2014 04:44 |
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DW8 appears to be up on the Japanese PSN store, but only for those who are upgrading from PS3. The "What's New" menu suggests that it'll be out "properly" tomorrow Japan time, though. Downloading now. edit: and it's going super slow. Doesn't look like it'll even finish the initial download before I head off to work. uiruki fucked around with this message at 08:06 on Feb 19, 2014 |
# ? Feb 19, 2014 07:47 |
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Portable Staplefrog posted:If I accept that much of the game is going to go over my my head and play anyway, it's still worth it. The confusion kind of enhances the SB experience even. Most of the menus are pretty intuitive once you've worked with the weapon system a bit, plus the tutorial prompts usually have pretty clear pictures. If you want to really min-max your weapon inscriptions or use certain combos of books, that requires a bit more memorization and/or kanji knowledge.
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# ? Feb 19, 2014 08:27 |
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The PS4 version of DW8 doesn't run that well. In fact, the framerate might even be worse than the PS3 version, though I haven't checked. Koei in their wisdom have decided to "use" the Dual Shock 4, too - voices come out of the speaker (and can't be switched off short of muting the speaker in the system settings, even though they still play on the TV!) and they have decided to use the touchpad button as the start/pause button while every other game I've tried has used Options. There's also a completely overdone bloom/blur effect, which can thankfully be turned off.
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# ? Feb 20, 2014 19:20 |
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What? I thought it was running at 60fps?
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# ? Feb 20, 2014 19:22 |
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abagofcheetos posted:What? I thought it was running at 60fps? It's spent a total of about 5 seconds at 60 in what I've played. I just finished Chi Bi and in the fire it was down in the teens somewhere, complete with actual slowdown. It stutters like crazy in the cutscenes, too. edit: I mean, it does run at 1080 with a lot more guys on screen, but the framerate just isn't back where it should be. Hopefully they fix it next time round, but given how badly the Samurai Warriors 2 HD collection ran I just don't think they care very much anymore. uiruki fucked around with this message at 19:31 on Feb 20, 2014 |
# ? Feb 20, 2014 19:26 |
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That's kind of shocking to hear. I watched like 8 hours of the Chinese PS4 release and it looked smooth as silk.
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# ? Feb 20, 2014 21:29 |
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It will if you're watching a 30fps video. It's above that pretty much all of the time.
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# ? Feb 20, 2014 21:38 |
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It still has split screen coop, right?
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# ? Feb 20, 2014 21:41 |
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Yes. Just quickly tried it, it tries to stay at 30 (and doesn't go higher) but tends to drop from that too. I played a few missions more in single player, it spends more time at higher framerates, but I'm still yet to see 60 when anything is happening at all. I'll have to try another story next time, I just don't like most of Shu's generals. It's pretty crazy when you trigger Kakusei with a lot of guys around because there are so many more on screen.
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# ? Feb 20, 2014 21:51 |
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All I care about is more goons hit when I swing a weapon and less pop-in of goons that should've gotten hit moments after my weapon passes through where they were.
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# ? Feb 20, 2014 23:06 |
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That's definitely what you'll get. There are enemy camps which are just stuffed with guys for you to get ridiculous combos on. The problem is that the shield soldiers in DW8 are the absolute worst. Five hits to knock out the shield, then one to KO - they just seem to be there to frustrate. It seems buggier than what I played on PS3 - I've had two Musou attacks go through the startup animation and then just not happen. Then going through the system video replay to try and work out what happened, I noticed that it doesn't seem to record sound on shared video either. That's probably deliberate.
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# ? Feb 20, 2014 23:21 |
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So wait, is officer pop-in worse or better in the PS4 version? Now that I'm on the home stretch of platting the game I'm doing a lot more blitzes of levels where I end up having to wait for a moment for the officers to actually appear. I've also found some spots where the terrain doesn't pop up if you're too quick which doesn't really matter because you get used to where you need to go. Also, just realized you have to do bonds on a male character and a female character so guess I'll spend another week grinding those out again.
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# ? Feb 21, 2014 02:46 |
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It's much, much better - my complaint is the framerate. I've not seen any soldier pop-in, only a piece of scenery (a big container thing), oddly enough.
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# ? Feb 21, 2014 07:17 |
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The GIG posted:Ambition Mode is pretty much the biggest chore to ever play so I don't blame anyone for not getting Plat/1000 in 8.
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# ? Feb 21, 2014 07:22 |
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It appears that you could give Omega Force all the memory and graphic power in the world and they still wouldn't be able to overcome graphics obstacles that basically everyone else did away with like ten years ago.
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# ? Feb 21, 2014 08:27 |
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Am I being dumb when I say 'who else is doing games like this?'?
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# ? Feb 21, 2014 08:36 |
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Bloodly posted:Am I being dumb when I say 'who else is doing games like this?'? Namco-Bandai has things like Kamen Rider Battride War (although I hear that's shittier than DW) and ever-increasing melees are showing up in quite a few games.
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# ? Feb 21, 2014 08:39 |
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Capcom has the BASARA franchise but there's only one notable game of it in English.
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# ? Feb 21, 2014 08:40 |
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Bloodly posted:Am I being dumb when I say 'who else is doing games like this?'?
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# ? Feb 21, 2014 08:40 |
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Drakengard is kind of like DW. I haven't played 2 or 3, but from what I've played of the first one it's pretty similar.
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# ? Feb 21, 2014 08:54 |
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Samurai Sanders posted:Well, Capcom's Basara series, but it is becoming less similar to those games all the time. Yeah, Koei has the market for this kind of game more or less cornered, and thus no serious motive to innovate. If there was a better game where you could run around real battlefields as mythical historical figures slaying bazillions of people and yelling about ultimate justice or whatever, but technically and gameplay superior to the Musou series, I'd be playing that instead. I tend to think of them as '3D walk-along-beat-em-ups, with objectives'. Ken's Rage and things like Bladestorm and even that old 'Total Warrior' thing Sega did make me think this more. There were attempts earlier, of course. I'm sure there's plenty I've missed. Not quite like Musou, of course. I wonder why KOEI/Omega have been the only ones?
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# ? Feb 21, 2014 09:08 |
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Practically every attempt by another company to do a DW clone has ended up an unplayable pile of poo poo, so I'm not surprised people don't bother any more.
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# ? Feb 21, 2014 09:48 |
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Sakurazuka posted:Practically every attempt by another company to do a DW clone has ended up an unplayable pile of poo poo, so I'm not surprised people don't bother any more.
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# ? Feb 21, 2014 09:50 |
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Probably for the same reasons as the Arma series' lack of innovation: Because no one else cares enough to try.
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# ? Feb 21, 2014 10:06 |
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Samurai Sanders posted:Honestly Musou is a pretty loving low bar from a gameplay perspective so its embarrassing that no one has done better. Even Basara is just another kind of bad, really. That seems...harsh. You can say that about a lot of things. It's no worse than Final Fight(As a 'for instance'). Especially since the series(From the outside-ain't played since 5) is turning more and more towards fighting alone against a horde rather than helping allies. Then again, turning away from that means we don't get hell like DW4 Nanman. Good or bad?
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# ? Feb 21, 2014 10:37 |
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I was more thinking the difficulty curve. In any given Musou game there is this narrow sweet spot that is an intersection between your character's level (and equipment and stuff), the stage's difficulty, and the difficulty setting you set it to, where it is thrilling but you don't have to worry about officers instakilling you with a single lucky shot. It takes hours and hours of gameplay to get to this part of the game, and then is over once your characters go past a certain level. If it was like other, better designed action games, the whole game would be like that from start to finish. edit: some Musou games have a longer sweet spot than others. For me, Orochi 1 seems to have the longest one of all, which extends basically from the beginning of the game to 3/4 through or so. Samurai Sanders fucked around with this message at 10:45 on Feb 21, 2014 |
# ? Feb 21, 2014 10:40 |
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Mmmm. I take your point. I don't tend to get to that point as much. I still ain't gotten everything(Stages and characters included) in DW4, have only done up to Hard(no Chaos) in DW5 and don't have all ultimate weapons(Mostly slower people or people who I have issues getting it or where the stage itself is a pain). So in many ways I both have and have never had that kind of issue. I guess I'm a bad player. The 'Normal game' is good/bad enough. Lots of dangerous moments later on. It's why I always wonder when I read about how eay the game is or how they crush everything everywhere. Never been in quite that situation. ...Wish I could play a newer one without buying a console too. See what it's like.
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# ? Feb 21, 2014 11:00 |
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I think that the number of bad Musou style games just shows that it isn't as simple or brain dead as people think. On that difficulty "sweet spot" point, I thought the difficulty on Sengoku Basara 4 in the first few missions starting from level 1 is pretty good. It's just a shame that most characters don't seem to have their most interesting moves then. Then again, I find blowing up 100 mobile suits at once with a charged shot in Shin Gundam Musou fun, so I'm perhaps not the best at judging it.
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# ? Feb 21, 2014 11:18 |
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Samurai Sanders posted:Honestly Musou is a pretty loving low bar from a gameplay perspective so its embarrassing that no one has done better. Even Basara is just another kind of bad, really. The thing of it is, only looks easy because Koei have spent years refining the games (the older ones were pretty bad too), someone else comes along and thinks, hey, just plonk a ton of enemies down on a big map add a few characters to combo them to death and you're done. Except that only works in a specific way, otherwise you end up with stuff like Ninety Nine Nights (or worse, the sequel) full of bullshit bosses and combos that go on far too long to be useful, four enemy types and long levels with no saves or checkpoints. The best DW 'clones' are the Xbox Kingdom Under Fire games, and they add a ton of RTS micro management to the only okay stabbing lots of dudes bits.
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# ? Feb 21, 2014 14:01 |
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Tricky posted:Most of the menus are pretty intuitive once you've worked with the weapon system a bit, plus the tutorial prompts usually have pretty clear pictures. If you want to really min-max your weapon inscriptions or use certain combos of books, that requires a bit more memorization and/or kanji knowledge.
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# ? Feb 21, 2014 16:03 |
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So, uh, were those story movies in DW7 supposed to unlock when I beat all four stories, or am I stuck at 24% forever? That's some bullshit if I am, I already paid for the game and didn't know you can't Remix a PSN copy. E: oh hey looks like those fuckers didn't include the movies in the download version. Captain Walker fucked around with this message at 18:48 on Feb 24, 2014 |
# ? Feb 24, 2014 18:30 |
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Portable Staplefrog posted:This is increasingly true. I have no idea how to read most of these menu options, but I can now mostly use them. I still can't find the exp gauge. (SB4) The whole EXP system seems like it got shoved into the mission prep screen where you equip weapons and check your movelist. It's the bottom option and you can use your banked EXP or check the amount needed to level.
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# ? Feb 24, 2014 18:56 |
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I finally updated the OP for the release of DW8 and realized I don't actually know what new things are in DW8 XL besides a ton of characters.
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# ? Feb 24, 2014 19:05 |
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# ? May 16, 2024 17:50 |
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Belzac posted:I finally updated the OP for the release of DW8 and realized I don't actually know what new things are in DW8 XL besides a ton of characters. When it comes out, or later today, I can put together something if it helps. Up to you!
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# ? Feb 24, 2014 19:17 |