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That reminds me of the WoW glitch when they first released the Death Knight class. As part of the story-intro for the class, you would walk through the streets of your home city while civillians shout at you, throw rotten fruit etc. Said citizens were flagged as 'yellow' which is something you can attack, but won't directly attack you. Basically reinforcing that you're not a part of the faction yet. But early on, they were a bit too liberal with that, and classed a civilian for this quest as anything yellow in a newbie-zone. If the fledgling deathknight didn't follow the plot directly but instead wandered off elsewhere, wild animals would be yelling "Monster! The scourge killed my family!"
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# ? Feb 14, 2014 14:29 |
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# ? May 15, 2024 00:25 |
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Elfface posted:That reminds me of the WoW glitch Clearly, they were Druids.
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# ? Feb 15, 2014 22:52 |
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One of my favourite WoW glitches was the one where Druids in travel form/Stag form could stack on each other. There was a glyph you could use that makes your Stag form a mount for others to ride on, and if another Druid mounted you and turned into his own Stag form it stacked. So what happens when half a dozen Druids do this? https://www.youtube.com/watch?v=H-hNYKyF8FA EDIT: Here's a flying one https://www.youtube.com/watch?v=Ec-xh1VsO04 After it was fixed Blizzard added a cosmetic item as a homage to it. http://wowpedia.org/Stackable_Stag RatHat has a new favorite as of 02:58 on Feb 16, 2014 |
# ? Feb 16, 2014 02:52 |
Gumbel2Gumbel posted:In the Fallout thread someone said during development that during Fallout Tactics somehow the Radscorpions got ahold of the prostitutes' dialogue. Oh my God I can't stop laughing at this image
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# ? Feb 16, 2014 03:08 |
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Edit: wrong thread, I'm a dumbass.
Horace Kinch has a new favorite as of 05:36 on Feb 18, 2014 |
# ? Feb 18, 2014 05:32 |
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So, Star Control 2 is a great game. Timewarp was, I believe, originally meant to be some sort of remake/fangame/something, but right now, it's mostly massive melee, with lots of ships and support for more than two players at the same time. You can even pick Sa-Matra for the ship list. Another ship is the Kat something, whose special attack is to copy the ship it currently has targeted, gaining its regular attack but the special attack will always be to tranform back. But when a Kat copies a Sa-Matra, this "transform back" doesn't really work properly. I'm surprised I didn't even crash the game, given how unstable it can be... And to make that even more ridiculous, I was actually in control of multiple ships at the same time, including a bunch of Chmrr Avatars, and a few others that left copies behind when transformed back from. Yeah. KennyMan666 has a new favorite as of 14:00 on Feb 18, 2014 |
# ? Feb 18, 2014 13:57 |
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I have a feeling I've mentioned this before, but probably the first game glitch I ever discovered was in vanilla Civ 3. There's a few things you need to understand first: One, when negotiating with AI civilizations, you could offer money as both a lump sum and as a per turn amount. The lump sum couldn't exceed the amount in your treasury, but the per turn value was not checked against how much money you were actually making per turn, so you could offer impossible amounts of gold per turn. Two, unlike later Civ games where there are some things the AI will never trade away except as peace settlements (cities, primarily), in Civ 3 everything was on the table and everything had its price. Three, your treasury could not run a deficit. Even if your budget dips into the red and you start losing money per turn, you can never have a negative balance in your treasury. You can probably see where I'm going with this: the fatal flaw in the trading system was that the AI diplomacy code never checked to see if you could actually hold up your end of the bargain. So you could offer the AI a billion gold per turn, and they'd happily sell you all of their cities, even though they'd never see a penny from the deal. And you faced no repercussions for this whatsoever, since your treasury would simply hold at 0 gold. They patched this out later in one of the expansions, but there was nothing more priceless to 10-year-old me than having Abraham Lincoln trade me America for an IOU.
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# ? Feb 19, 2014 23:28 |
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DStecks posted:I have a feeling I've mentioned this before, but probably the first game glitch I ever discovered was in vanilla Civ 3. There's a few things you need to understand first: This makes me regret not pulling the trigger on that Sid Meier's Humble Bundle last week.
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# ? Feb 19, 2014 23:35 |
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owl_pellet posted:Oh and that's a bad miss This response needs more love
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# ? Feb 20, 2014 00:31 |
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Civ 5 online multiplayer has a glitch where, if someone offers you any sort of diplomatic deal, you can modify it and then immediately accept it on the other players behalf. This came to light in a game where one friend wanted to mutually trade some luxury resources...and suddenly his treasury was cleaned out and all his cities had been "donated" to the player in last.
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# ? Feb 20, 2014 02:09 |
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HellCopter posted:Civ 5 online multiplayer has a glitch where, if someone offers you any sort of diplomatic deal, you can modify it and then immediately accept it on the other players behalf. This came to light in a game where one friend wanted to mutually trade some luxury resources...and suddenly his treasury was cleaned out and all his cities had been "donated" to the player in last.
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# ? Feb 20, 2014 02:15 |
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Not really a glitch, but rare enough to be in here: Roller Coaster Tycoon: Fatal Merry-Go-Round Malfunction. https://www.youtube.com/watch?v=A_7S0yJwqGE The way it speeds up--I forgot if it eventually erupted in an explosive blast of fire and destruction, but it always seems like a possibility.
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# ? Feb 20, 2014 04:23 |
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I seem to remember seeing a glitch in some amusement park type game where a person managed to build a rollercoaster that would catapult people into a neighboring park. When they hit the ground, they'd die there, tanking that park's happiness/popularity level, which would in turn cause all the NPCs to flock to the park with the catapult rollercoaster, which would promptly launch them to their death in the neighboring park.
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# ? Feb 20, 2014 05:36 |
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Rodent Mortician posted:I seem to remember seeing a glitch in some amusement park type game where a person managed to build a rollercoaster that would catapult people into a neighboring park. When they hit the ground, they'd die there, tanking that park's happiness/popularity level, which would in turn cause all the NPCs to flock to the park with the catapult rollercoaster, which would promptly launch them to their death in the neighboring park. That's a STDH, I'm afraid.
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# ? Feb 20, 2014 05:45 |
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Torchlight II has a sort of spectral wolf enemy that appears sometimes, and if you kill it, it opens a portal to a challenge arena. I got one where it's three giant tar blobs that slowly chase you around. When you hit one, it splits up into smaller ones. If you keep hitting them and don't work on crowd control, there will be so many that you won't be able to finish the fight because it'll slow your computer to a grinding halt and even crash the game. I don't know if that's intentional, but it's a pretty hardcore way to punish a player for screwing up a battle if so.
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# ? Feb 20, 2014 07:51 |
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I was killed last night in Mass Effect 3 by a Keeper. For people unfamiliar, story-wise Keepers are semi-sentient bug like aliens that work on the main hub/space station. In game, they do nothing but stand around. You can't talk with them, you don't really interact with them, and they usually just stand in the same spot, acting as an obstruction. In Mass Effect 3, there are a lot of incidental conversations you can overhear to help flesh out just how hosed everyone is. I walked up to a pair of soldiers who were just shooting the poo poo, when I'm knocked back about 10 feet by some invisible force. This is a non-combat area, so what the hell? Turns out it's a Keeper, slowly meandering his way back to his normal resting place. Well, there was no reason for me to stick around anyway, so I tried to maneuver around it, so I could get back to my ship. He was having none of that bullshit. As I run past him, he apparently shoulder checks me so he's in his normal spot, and I go tumbling over the guardrail into the black emptiness of glitch land. Commander Shepard, conqueror of the Geth, uniter of all races, scourge of the Reapers, and Regent of Right Hook, was taken out by the ME equivalent of a Gonk Droid.
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# ? Feb 20, 2014 16:53 |
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In Sonic 3, I managed to glitch under the spinning thing in Carnival Night Zone Act 2, I was so happy to finally make it through. Too bad I hit the ten minute mark right as the boss tunes kicked in...it wasn't funny at the time.
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# ? Feb 20, 2014 16:56 |
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Tunicate posted:That's a STDH, I'm afraid. Yeah, I'm pretty sure that none of the park management games of the 90's had multiple theme parks existing in the game space.
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# ? Feb 20, 2014 17:06 |
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In Transport Tycoon, an earlier game from the same creator, you could use a railroad crossing and good timing to cause your train to destroy the opponent's road vehicles. You could also create a traffic jam by blocking a railway crossing, and then have the line of trucks/buses come to a standstill on another railway crossing down the road. Your train would always survive collisions with road vehicles. To mess with their trains, build your rail tracks connected to the opponent's network. Your trains would never move onto track you didn't own, but conveniently a train will stick out a little bit onto the next bit of track before it actually comes to a stop. This is all you needed to suicide your train into the opponent's. The code that dealt with the signals didn't pay proper attention to who owned a bit of track and you could abuse this to make the opponent's signals permanently show red. One cheap train and a bit of track could bring a whole railway line to a permanent standstill. Here's some pictures: http://george.zernebok.net/info/removeopponent.html
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# ? Feb 20, 2014 17:42 |
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scarycave posted:In Sonic 3, I managed to glitch under the spinning thing in Carnival Night Zone Act 2, I was so happy to finally make it through. You just press up and down on the controller, it moves it for you.
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# ? Feb 20, 2014 19:15 |
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Gumbel2Gumbel posted:You just press up and down on the controller, it moves it for you. I was stuck on that cylinder for a couple of years. I would pick up the game, enjoy myself, get to Carnival Night Zone Act 2, and try at least 5 lives to bounce that thing perfectly before running out of time. loving Sonic 3 man.
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# ? Feb 20, 2014 23:51 |
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Saints Row: The Third - I think this happened because I was playing co-op with a friend and he was transitioning in/out of a car when I got into a house. Assassin's Creed 2 Assassin's Creed Revelations The guy in the back
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# ? Feb 21, 2014 00:52 |
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More Vinesauce corruptions, this time of all three SNES Donkey Kong Country games: http://www.youtube.com/watch?v=s50m1gh7bms
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# ? Feb 21, 2014 02:26 |
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Corn Burst posted:I was stuck on that cylinder for a couple of years. I would pick up the game, enjoy myself, get to Carnival Night Zone Act 2, and try at least 5 lives to bounce that thing perfectly before running out of time. loving Sonic 3 man. I figured it out after like one life, I remember being pretty impressed they tricked me though.
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# ? Feb 21, 2014 03:12 |
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Gumbel2Gumbel posted:I figured it out after like one life, I remember being pretty impressed they tricked me though. I remember it got so bad that for a long time after that game came out, if you called into their tip hotline, part of the automated message system would tell you about it right off the bat. Introducing new mechanics to a game with no prompting, hints, or really any reason to believe it would ever work is not the best way to go about it.
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# ? Feb 21, 2014 04:33 |
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As Super Sonic you can make it under the gap between the barrel and floor the hard way. If you've been collecting all the emeralds you can so far Carinval Night zone is almost the first time you can be him in Sonic 3. I know this because I was a dumb kid and didn't ever figure out the right way to do it.
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# ? Feb 21, 2014 04:37 |
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neogeo0823 posted:I remember it got so bad that for a long time after that game came out, if you called into their tip hotline, part of the automated message system would tell you about it right off the bat. Introducing new mechanics to a game with no prompting, hints, or really any reason to believe it would ever work is not the best way to go about it. I think "'Reset' the computer" was worse
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# ? Feb 21, 2014 04:44 |
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neogeo0823 posted:I remember it got so bad that for a long time after that game came out, if you called into their tip hotline, part of the automated message system would tell you about it right off the bat. Introducing new mechanics to a game with no prompting, hints, or really any reason to believe it would ever work is not the best way to go about it. The fact that it was new was fine, really; the game introduces plenty of new one-shot mechanics all over the place for you to play around with without hints (especially in that stage - cannons, the spinny wheels from scrap brain zone in sonic 1, those weird balloon platforms, etc). The problem was that pressing up and down didn't look like it was doing anything, at first, while jumping up and down did look like it was doing something, but didn't end up working. So you'd pick up on that and try to jump just right - for eight loving minutes.
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# ? Feb 21, 2014 11:22 |
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DontMockMySmock posted:The fact that it was new was fine, really; the game introduces plenty of new one-shot mechanics all over the place for you to play around with without hints (especially in that stage - cannons, the spinny wheels from scrap brain zone in sonic 1, those weird balloon platforms, etc). The problem was that pressing up and down didn't look like it was doing anything, at first, while jumping up and down did look like it was doing something, but didn't end up working. So you'd pick up on that and try to jump just right - for eight loving minutes. Yes. The things reacted to how fast you were falling, so you thought - yeah, this is working! Except its not. And your loving dead. Even playing it again it feels weird that jumping isn't what your supposed to do. Chao Shoggoth: https://www.youtube.com/watch?v=CpYzjjbqOak
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# ? Feb 21, 2014 12:56 |
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Gumbel2Gumbel posted:I think "'Reset' the computer" was worse Is that the X-men one, because that's actually one of my favorite things ever.
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# ? Feb 21, 2014 16:51 |
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For some reason I can't stop thinking of the time EVE Online updater decided to brick computers.
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# ? Feb 21, 2014 16:57 |
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CzarChasm posted:Is that the X-men one, because that's actually one of my favorite things ever. Probably shouldn't do an extended chat about this in the glitches thread, but for an xmen game on the genesis, you get to near the end of the game and then it tells you your next objective is to reset mojos computer. There's no button combination to press, and people eventually shut the console off. Somehow the completely evil designers coded it to where if you press that little reset button on the Genesis, it loads the next level. That is way worse than Sonic 3.
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# ? Feb 21, 2014 17:00 |
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Gumbel2Gumbel posted:There's no button combination to press, and people eventually shut the console off. Even worse, there was a time limit. If you didn't reset the console before it hit 0, it was a game over. Stick Insect posted:In Transport Tycoon, an earlier game from the same creator, you could use a railroad crossing and good timing to cause your train to destroy the opponent's road vehicles. Not quite as directly destructive, but somewhat related. There was at one point an Open Transport Tycoon Deluxe AI competition, where one entrant was an AI that never built any real kind of transport system by itself. Instead, it would basically latch onto roads built by opponents and eventually just run everyone else's transportation networks as some kind of bizarre corporate parasite. Instead of programming their bot to play the game well, the creators of it had decided to just ruthlessly exploit every glitch and oversight they could - it would sell buses with people still inside them because it got paid the second they started offloading, pawn cargo trucks whenever they'd be empty on the way back, and finally boost it's score by sinking itself massively into debt in such a way that the first loan repayment would be expected exactly a second after the game ended. Apparently the glitches exploited by it have since been fixed - they weren't present in Transport Tycoon, and weren't intended behaviour in OpenTTD.
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# ? Feb 21, 2014 22:27 |
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Gumbel2Gumbel posted:Probably shouldn't do an extended chat about this in the glitches thread, but for an xmen game on the genesis, you get to near the end of the game and then it tells you your next objective is to reset mojos computer. There's a point in MGS2 where it tries to trick you into shutting off the console. It's pretty mean.
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# ? Feb 21, 2014 22:49 |
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RatHat posted:There's a point in MGS2 where it tries to trick you into shutting off the console. It's pretty mean. The fake resets in the developer's room endings of Chrono Trigger/Cross are pretty evil too.
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# ? Feb 21, 2014 22:52 |
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RatHat posted:There's a point in MGS2 where it tries to trick you into shutting off the console. It's pretty mean. Eternal Darkness can do a dead-on simulation of a CRT powering off. It will also turn down your volume (complete with onscreen indicator), pretend your controller is disconnected, and suddenly pop up a message that says "Thanks for playing the demo!" It was really the king of this kind of messing with your head, and no one else is going to dethrone it because Nintendo patented that idea.
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# ? Feb 21, 2014 22:52 |
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Arkham Asylum must be violating those patents, then.
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# ? Feb 21, 2014 23:11 |
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Suspicious Dish posted:Arkham Asylum must be violating those patents, then. Nintendo's patent is specifically for the use of effects tied to the sanity meter in the game, and the semi-random selection of sanity effects based on locale and the level of your meter. Games are still pretty much free to do the plot-based stuff like AA did, far as I can tell.
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# ? Feb 21, 2014 23:33 |
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m2pt5 posted:The fake resets in the developer's room endings of Chrono Trigger/Cross are pretty evil too. Hell there was one half-way through Chrono Trigger, in the monster town.
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# ? Feb 22, 2014 02:08 |
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# ? May 15, 2024 00:25 |
kirbysuperstar posted:Hell there was one half-way through Chrono Trigger, in the monster town. Wait what? Where was this?
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# ? Feb 22, 2014 03:28 |