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Allyn posted:Fine for me in Chrome, but then when I logged out/logged back in it didn't use https at all, which is what the security certificate is for, right? Can you take the https out of the link? Tried to take it out but then I got a "CAS Failed" message, I knew Stukas were a bad investment.
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# ? Feb 23, 2014 20:27 |
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# ? May 29, 2024 19:23 |
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Raenir Salazar posted:Tried to take it out but then I got a "CAS Failed" message, I knew Stukas were a bad investment. What page are you doing it from? I just logged in from the top right of http://forum.paradoxplaza.com/forum/forumdisplay.php?551-Crusader-Kings-II . I tried manually putting https in front of that and that doesn't work for me, it won't load the page at all
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# ? Feb 23, 2014 20:38 |
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Allyn posted:What page are you doing it from? I just logged in from the top right of http://forum.paradoxplaza.com/forum/forumdisplay.php?551-Crusader-Kings-II . I tried manually putting https in front of that and that doesn't work for me, it won't load the page at all Yeah, any page I try to log in from by pushing the big square accounts button at the top, its account server page is whats giving the error. And I wanted to post my aar there man
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# ? Feb 23, 2014 21:01 |
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Raenir Salazar posted:Yeah, any page I try to log in from by pushing the big square accounts button at the top, its account server page is whats giving the error. Oh I see where you mean, yeah that link doesn't work for me either. Do you have just a regular forum login? Use the login form to the right of the button you were pressing: that's the one that's fine for me.
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# ? Feb 23, 2014 21:10 |
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Allyn posted:Oh I see where you mean, yeah that link doesn't work for me either. Do you have just a regular forum login? Use the login form to the right of the button you were pressing: that's the one that's fine for me. Nope, because my accounts got merged.
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# ? Feb 23, 2014 22:01 |
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How does EvW look if all I'm looking for is a somewhat watered down military romp where I get to paint the map my colour with cold war units?
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# ? Feb 24, 2014 00:12 |
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maev posted:How does EvW look if all I'm looking for is a somewhat watered down military romp where I get to paint the map my colour with cold war units? You might be in luck. Alternately, the game may ship as an in-depth transcontinental shipping simulator where the biggest hazard you have to face is navigating straits in Oceania.
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# ? Feb 24, 2014 00:33 |
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vyelkin posted:You might be in luck. Alternately, the game may ship as an in-depth transcontinental shipping simulator where the biggest hazard you have to face is navigating straits in Oceania. Straits, you say? Sounds interesting. Is there any more strait info out there to peruse?
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# ? Feb 24, 2014 01:07 |
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I just can't keep a strait face here
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# ? Feb 24, 2014 01:48 |
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East Vs West Thread: Bilingual, Strait, Transdanubia.
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# ? Feb 24, 2014 01:50 |
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"Die Cisleithania Scum"
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# ? Feb 24, 2014 01:53 |
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I can't wait until my Spanish-American Roman Emperor reforms the Kingdom of Prussia and invades Denmark to reinstate the Sound Toll in 1974. This is what I'm most looking forward to from my Cold War game.
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# ? Feb 24, 2014 02:07 |
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Allyn posted:Oh I see where you mean, yeah that link doesn't work for me either. Do you have just a regular forum login? Use the login form to the right of the button you were pressing: that's the one that's fine for me. Good news everyone! Paradox updated the certificate and now all is well
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# ? Feb 24, 2014 05:32 |
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Do Runemnaster dev diaries belong in this thread?
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# ? Feb 24, 2014 13:19 |
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GrossMurpel posted:Do Runemnaster dev diaries belong in this thread? The content is pretty interesting, but what I think we all really care about is the accuracy of Thor's Runic tattoo. I apologize in advance. So what the tattoo is probably supposed to say is "Þor(r) Mjöl(l)nir". What it does say is "ᛐᚮᚱ ᛘᛁᚮᛚᚿᛁᚱ" or "Tor Mjolnir". It's written in Medieval Runic, somewhat odd in itself considering that Medieval Runic was not adopted until generally after the Christianization of Scandinavia, and Runemaster is clearly supposed to be pre-Christian. Tor is indeed the modern Swedish spelling of Thor, but it remained Thor/Þor until well into the middle ages, in spelling at the very least. Assuming Mjolnir is not simply a typo for Mjölnir, it would represent a pronunciation from the early stages of Old Norse, before i-umlaut was phonemicized, clearly conflicting with "Tor" and Medieval Runic. This wouldn't be an issue at all if it were written in Younger Fuþark, the precursor of Medieval Runic, as the character for ö and o could conceivably be the same, though I'm having trouble finding definitive information on the spelling. Long story short, I'm never buying another Paradox game until Thor's tattoo says ᚦᚬᚱ ᛘᛁᚢᛚᚾᛁᚱ or a plausible alternative. Please don't think I'm seriously upset. I know no one should care and it looks cool either way.
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# ? Feb 24, 2014 13:31 |
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Why sholdn't they care about it? It's a legitimate fault and you should post about it in the actual DD thread so they can fix it before they implement the wrong thing.
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# ? Feb 24, 2014 13:50 |
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Mainly because Old Norse Runic orthography is pretty inconsistent and it's tough to find solid information on spellings of specific words, so there are probably like 10 more or less correct spellings anyway, and no single error is completely implausible, just unlikely to occur with another. Honestly, I just saw T instead of Th/Þ, which is the only genuinely irritating thing there, and I decided to look and see if there was some specific stuff to nitpick for fun. vv I was hoping that would happen. vv Magissima fucked around with this message at 14:10 on Feb 24, 2014 |
# ? Feb 24, 2014 14:03 |
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Puella Magissima posted:Probably! If they don't I'm about to look dumb. This post was pretty fun to read without a Medieval Runic character set installed.
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# ? Feb 24, 2014 14:04 |
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vyelkin posted:This post was pretty fun to read without a Medieval Runic character set installed. I think the most surprising thing is that, at one point in time, I installed a Medieval Runic character set.
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# ? Feb 24, 2014 16:18 |
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So did I. Does Firefox just come with one or...?
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# ? Feb 24, 2014 17:44 |
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podcat posted:Only HoI3
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# ? Feb 24, 2014 17:57 |
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Kavak posted:So did I. Does Firefox just come with one or...? Character sets are an OS thing. I think Win7 must just have everything enabled by default.
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# ? Feb 24, 2014 18:24 |
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I have a question about DH. Does the AI reorganize troops? Lets say I put all the Soviet troops in one stack at the start of a scenario. Would a huge doomstack just run around or would the AI split the troops so it can cover fronts?
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# ? Feb 24, 2014 22:40 |
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lullelulle posted:I have a question about DH. Does the AI reorganize troops? Yes it does, it'll split the doomstack up as it sees fit.
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# ? Feb 24, 2014 22:50 |
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I don't know if it detaches and reattaches brigades, though.
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# ? Feb 24, 2014 22:53 |
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Raskolnikov38 posted:Yes it does, it'll split the doomstack up as it sees fit. They might not move at all unless at war if a valid AI file isnt running, though. But yeah, should still split.
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# ? Feb 24, 2014 23:15 |
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Dibujante posted:tl;dr mk. 2: Europa Universalis really should be renamed Hispania Universalis because the game is honestly about living in the world that Spain wrought tbh hth. I'm looking at what could serve as logical endpoints, but I'm hard-pressed to come up with anything besides eastern China. Bengal might be the next logical place, but, despite its exports, Bengal was still a trader's region. Right now my problem is in dealing with West Africa, which would seem to need bidirectionality more than any other region. Before the Portuguese opened the Indian Ocean to European ships, West African gold flowed east into Arabia and north into Europe. When the Portuguese opened a way into India and SE Asia, that flow of bullion passed over West Africa and rounded the Cape into the Indian Ocean trade network. It was the colonization of India and the forcing of trade dependency on the mercantilist home nation that saw that flow of wealth reversed back into Europe. I'm not sure how to handle that. Maybe just skip that period where it was flowing to India entirely and hope the trade power mechanic can cope.
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# ? Feb 24, 2014 23:59 |
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Wolfgang Pauli posted:I've been living in a hole and mostly playing Banished the last week, but Chinatalk is relevant to my current Paradox modding project of reconstructing trade routes according to the way the actual Eurasian world-system worked, and that involves chasing the bullion. Europe produced some pretty nice exports, but nothing of such quality or amount that could compare to the Ming Dynasty's exports or unquenchable silver-lust. Without the bullion trade, especially after the conquest of the New World, there would have been huge trade deficits across Europe and the merchant-banker states would have brought the European economy to its knees (to an extent this happened once the New World influx crashed the prices of bullion and saw coinage disappear from daily European life, but it was Silk Road and Indian Ocean trade that sustained consumption). Bullion entering Europe from the Americas almost immediately started flowing east across the trade networks and into both China and India. Yeah, pretty much! But one thing that vexes me - it's pretty easy to model China's incentive: the farther Chinese goods get pushed out into a world, the more of that world's wealth flows into China. So trade would cause a European country to run a negative balance(!) as a result? But what's their incentive to do that from a gameplay mechanic? This is why I really like Imperialism II's approach. Admittedly, they didn't model China. But if they had, then China would have produced the high-quality goods that European countries wanted in order to sustain their populations of skilled labourers and mercantile elites, and Europeans would be producing the silver that China needed to keep its internal market liquid. e: related: the Opium War was fought to force China to buy opium, because that was the only thing they'd buy (pretty much) for silver. Which meant that the Opium War was Britain's attempt to finally get their hands on the Spanish bullion that they had been trying to steal for three hundred years.
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# ? Feb 25, 2014 00:41 |
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I'm getting a bit bored with CK2 and Eu4 right now and trying to learn Victoria 2. Do we have a thread for it or is it in archives already? I was hoping to mine it for juicy tips.
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# ? Feb 25, 2014 01:46 |
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Rapner posted:I'm getting a bit bored with CK2 and Eu4 right now and trying to learn Victoria 2. Do we have a thread for it or is it in archives already? I was hoping to mine it for juicy tips. This is the thread we discuss V2 in. If you look back to when Heart of Darkness released, you'll find a lot of V2 discussion.
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# ? Feb 25, 2014 01:53 |
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Wolfgang Pauli posted:I've been living in a hole and mostly playing Banished the last week, but Chinatalk is relevant to my current Paradox modding project of reconstructing trade routes according to the way the actual Eurasian world-system worked, and that involves chasing the bullion. Europe produced some pretty nice exports, but nothing of such quality or amount that could compare to the Ming Dynasty's exports or unquenchable silver-lust. Without the bullion trade, especially after the conquest of the New World, there would have been huge trade deficits across Europe and the merchant-banker states would have brought the European economy to its knees (to an extent this happened once the New World influx crashed the prices of bullion and saw coinage disappear from daily European life, but it was Silk Road and Indian Ocean trade that sustained consumption). Bullion entering Europe from the Americas almost immediately started flowing east across the trade networks and into both China and India. There's something I'm a bit curious about. Do you consider the trade system in EUIV to represent the movement of goods or money? Because I thought it made more sense to say that it was the movement of goods, which would necessarily imply a movement of money in the reverse direction that the trade routes go, though it's not really represented. The reason that all that bullion flowed to china is because they were exporting goods and importing money. The way you seem to be thinking about it, with a trade endpoint in China, implies that the trade system is representing the movement of money, which I feel is a bit of the opposite of what the system is supposed to represent. Also, I feel like you're going to dramatically mess up the game's balance by sending all the trade to China. Magissima fucked around with this message at 01:57 on Feb 25, 2014 |
# ? Feb 25, 2014 01:55 |
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vyelkin posted:Hey, it'll be an authentic simulator if it lets you draw up those plans, stare at them for a little while triumphantly as you laugh at the weakness of the capitalist powers, and then sigh and file them away because you don't feel like getting nuked today. Puella Magissima posted:There's something I'm a bit curious about. Do you consider the trade system in EUIV to represent the movement of goods or money? Because I thought it made more sense to say that it was the movement of goods, which would necessarily imply a movement of money in the reverse direction that the trade routes go, though it's not really represented. The reason that all that bullion flowed to china is because they were exporting goods and importing money. The way you seem to be thinking about it, with a trade endpoint in China, implies that the trade system is representing the movement of money, which I feel is a bit of the opposite of what the system is supposed to represent. Also, I feel like you're going to dramatically mess up the game's balance by sending all the trade to China. The system was designed to enable European expansion and the growth of European wealth, and not much else. The current trade map isn't really indicative of anything. Will the change break the game? Probably. Who knows, we'll see. That's why it's an experiment. Even a failed experiment lends insight into the game mechanics and their implications.
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# ? Feb 25, 2014 02:35 |
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Cynic Jester posted:This is the thread we discuss V2 in. If you look back to when Heart of Darkness released, you'll find a lot of V2 discussion. Also, check out Kersch's LP for a lot of juicy tips (he was using Heart of Darkness, so it's current): http://lparchive.org/Victoria-II/
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# ? Feb 25, 2014 03:15 |
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Wolfgang Pauli posted:If it represented the flow of goods, why are Venice and the Netherlands endpoints rather than distribution hubs? It's important to note that the money isn't flowing exclusively into Beijing. That's just an endpoint. Venice and Genoa and the Netherlands and Baghdad and Bengal and Samarkand and Malacca and so on and so on grew rich because they were focal points of that money flowing east and, in game terms, greatly collect on their home node. They're endpoints because there have to be endpoints somewhere the way the system works, and they make more sense than other places. You're definitely focusing on the money too much here. A trade system does not only represent where money is going by itself, it is representing the exporting and importing of goods that causes that money to move. I agree that the current system is Eurocentric, but it's not fair to say that it doesn't represent anything. It represents the flow of goods from China and India and the New World to Europe, which undeniably was an important element of world trade at the time. It also represents the rise and decline of various trade routes, which dramatically effects the wealth of places like Egypt, though I don't know how effective it is in game. The way you want to change it, as I understand it, basically just seems to be reversing the flow so that everything flows from the New World and Europe to Asia. The trade system isn't perfect as it is, but I don't see how your experiment will improve it either in terms of historical accuracy or gameplay. Your heart's in the right place, but I don't really think your ideas are well-founded. Though I admit I am interested in how it actually affects the game though, so if you do decide to do it, let us know how it turns out.
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# ? Feb 25, 2014 03:23 |
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I remember that there used to be a Victoria version of Hitler's freakout in Downfall that was posted a few threads back but it was taken down from Youtube at some point. Does anyone happen to have it or know where it could be found?
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# ? Feb 25, 2014 03:58 |
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Wolfgang Pauli -- is it easy to modify the trade system? Do you have to specify which province ids the trade flows through, or will it calculate the paths automatically based on a few provinces you designate as nodes?
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# ? Feb 25, 2014 04:25 |
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DrSunshine posted:Wolfgang Pauli -- is it easy to modify the trade system? Do you have to specify which province ids the trade flows through, or will it calculate the paths automatically based on a few provinces you designate as nodes? You have to specify. The trade system is baked in. Much as I love it, it's pretty rigid.
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# ? Feb 25, 2014 06:51 |
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DrSunshine posted:Wolfgang Pauli -- is it easy to modify the trade system? Do you have to specify which province ids the trade flows through, or will it calculate the paths automatically based on a few provinces you designate as nodes? You have to define the nodes, which provinces are in which node, and where nodes flow to, but the actual drawing of the line on the map is automatic. You can also specify provinces for the route to flow through, but that's ascetic and optional.
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# ? Feb 25, 2014 07:05 |
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Looks like the Paradox devs had enough with "HoI4 will be dumbed down poo poo for casual babies" threads:podcat posted:Simplified and dumbed into the ground. We are heavily focusing on the My Little Pony crowd and plan to accommodate them with features such as styling the hair of famous historical leaders (Wouldnt Hitler look much friendlier with curls and that silly mustache shaved off?) Wiz posted:I can assure you that the AI will not be dumbed down because HOI4 will not have an AI. Instead, diplomacy and war will be simulated through cinematic Quick Time Events. Finally, the diplomatic tightrope that Hitler walked when trying to balance his territorial ambitions against appearing too great a threat to the Allied powers will be accurately represented as an actual tightrope walking sequence. Darkrenown posted:We like to think less of HoI IV as a game and more as a cinematic experience. I have written a dramatic tale of love, loss, and revenge which will unfold via the 250 hours of cutscenes that are being filmed.
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# ? Feb 25, 2014 12:56 |
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# ? May 29, 2024 19:23 |
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Our work is done.
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# ? Feb 25, 2014 13:00 |