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Yeah all the pubs where just running around like headless chickens while I murdered him with my twice formaed Paris Prime.
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# ? Feb 24, 2014 14:21 |
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# ? May 26, 2024 22:47 |
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Szurumbur posted:(not to mention finding the skill cards) All skill mods come with the frame once it is built or purchased.
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# ? Feb 24, 2014 15:40 |
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Whoa. Wife Turds posted:All skill mods come with the frame once it is built or purchased. Lot of the older frames you'l get plenty of spare skill cards for messing around with. Zephyr I'm not sure where her cards drop in if at all. Only an issue when Primes are out and you may need the lower rank cards temporarily. Not a significant issue at the moment.
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# ? Feb 24, 2014 15:52 |
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QQmore posted:Lot of the older frames you'l get plenty of spare skill cards for messing around with. Zephyr I'm not sure where her cards drop in if at all. Only an issue when Primes are out and you may need the lower rank cards temporarily. Not a significant issue at the moment. You get a unranked skill card for all a frame power when you build a Prime variant also.
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# ? Feb 24, 2014 16:13 |
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Whoa. Wife Turds posted:All skill mods come with the frame once it is built or purchased. Oh, I only have the starter Frame, but I have found many skill cards, so I assumed I'd have to find all of the skills that way - that's a relief, at least. Big Floppy posted:If you are on PS4 just find me in the clan or add me as a friend PSN: Aoasha. I am usually on a lot and running defense/survivals to level up things or farming for mats from bosses. I'm not averse to adding anyone who who would have me in their party, so I'll be sure to, thanks! I really should start to use my Guild connections more, anyway, running with random people can get very frustrating sometimes - not that I'm that much of a good player, but running a sabotage mission with 3 players and 3 different data cases because no one would drop theirs in order to combine them was a bit...suboptimal Szurumbur fucked around with this message at 16:39 on Feb 24, 2014 |
# ? Feb 24, 2014 16:36 |
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I don't think anyone has shared this yet, but the current version of Stalker (on PC) doesn't have spawning invulnerability anymore. I grazed him as he spawned in and he went straight from kneeling to sprawled dead on the floor.
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# ? Feb 24, 2014 16:44 |
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I think he has health invulnerability right until he becomes active, but most of his bar is shield, which you can strip while he's kneeling. It definitely wasn't always this way, and it's almost certainly a mistake that it's this way now.
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# ? Feb 24, 2014 17:22 |
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I killed Stalker after he killed his target and was kneeling to teleport away, but it was fair because he attacked while we were stuck in a defense claim/battle screen.
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# ? Feb 24, 2014 17:58 |
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sleeptalker posted:I killed Stalker after he killed his target and was kneeling to teleport away, but it was fair because he attacked while we were stuck in a defense claim/battle screen. It's weird and buggy, yet totally awesome when that happens. He can kill you while you're stuck on a menu. It just adds to his mystique.
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# ? Feb 24, 2014 19:46 |
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I wish I played when he could attack you in the tutorial.
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# ? Feb 24, 2014 19:51 |
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sleeptalker posted:I killed Stalker after he killed his target and was kneeling to teleport away, but it was fair because he attacked while we were stuck in a defense claim/battle screen. I killed him that way too and it was an accident, we were doing an ODD and I was just shooting my penta at the infested swarming the cryopod and he had decided to kneel down a little too close.
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# ? Feb 24, 2014 20:13 |
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My favorite recent pub was a dude who ran out of ammo farming Raptor and then jumped up and killed him with a goddamn cronus
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# ? Feb 24, 2014 20:47 |
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Spaceman Bill posted:My favorite recent pub was a dude who ran out of ammo farming Raptor and then jumped up and killed him with a goddamn cronus This is fantastic but what were you doing exactly while this was going on?
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# ? Feb 24, 2014 21:02 |
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Whoa. Wife Turds posted:This is fantastic but what were you doing exactly while this was going on?
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# ? Feb 24, 2014 22:05 |
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So, can anyone tell me how out of date the wiki is regarding the Stalker? Me and two friends ran into the fucker three times today, none of us having a death mark. Not that I complain too much, seeing that I got a neat bow blueprint out of it, but I was lead to believe that the fucker had certain requirements that needed to be met before you could run into him. (and that he was supposed to be rare as well)
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# ? Feb 24, 2014 22:25 |
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zgrowler2 posted:Probably , free show! Spamming blessing and drinking tequila, mostly
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# ? Feb 24, 2014 22:38 |
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Does the "Headshot" stat listed on the post mission debriefing correspond to the number of Critical Hits or is just showing the amount of times a head shot occurred? I'm trying to remember if I get credit for a Headshot when shooting corpus units in the crotch.
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# ? Feb 24, 2014 22:45 |
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Kris xK posted:Does the "Headshot" stat listed on the post mission debriefing correspond to the number of Critical Hits or is just showing the amount of times a head shot occurred? "Headshots" only count when you hit an enemy in the head, and that particular shot kills them. It is not a measure of how many bullets or damage events were applied to a head, sadly.
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# ? Feb 24, 2014 22:50 |
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Edit: Beaten.
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# ? Feb 24, 2014 22:52 |
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DelphiAegis posted:"Headshots" only count when you hit an enemy in the head, and that particular shot kills them. It is not a measure of how many bullets or damage events were applied to a head, sadly. Unfortunately, this does not surprise me.
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# ? Feb 24, 2014 22:54 |
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Kris xK posted:Unfortunately, this does not surprise me. It's the same for the in-level achievement you get sometimes of "Perform 10 headshots"; only counts for killshots in the head. This becomes easy for explosions because of their "total body" damage within the radius. Some rapid-fire weapons that just spray poo poo'll be bound to hit them in the head by pure luck.
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# ? Feb 24, 2014 22:57 |
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True to warframe's style, the rocket launcher is the easiest weapon to get "headshots" with somehow.
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# ? Feb 24, 2014 22:58 |
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Gestalt Intellect posted:True to warframe's style, the rocket launcher is the easiest weapon to get "headshots" with somehow. Penta as well, if you can manage air bursts without killing yourself.
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# ? Feb 24, 2014 22:59 |
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I didn't see this posted. But there was a 23.5 dev stream where they do nothing but talk about melee 2.0. https://www.youtube.com/watch?v=ycb0EbbCji8 Everything they're talking about is making me really anxious for this. Ice Fist fucked around with this message at 23:10 on Feb 24, 2014 |
# ? Feb 24, 2014 23:05 |
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They have 50+ melee weapons. They don't need to put special attacks on to cards, it already needs those things built into each type to differentiate them.
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# ? Feb 24, 2014 23:15 |
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Carecat posted:They have 50+ melee weapons. They don't need to put special attacks on to cards, it already needs those things built into each type to differentiate them. I don't know man, I'm pretty excited to check out all the different possibilities. I'm pretty sure they could have gotten away with just a simple damage boost combined with melee attack feedback from enemies and I would have been pretty happy. It sounds like they're going an extra mile and I'm excited to see what they do.
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# ? Feb 24, 2014 23:18 |
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I was going to forma my potato'd Glaive prime until I realized that melee mods are all so cheap that just a potato meant that it was basically full of maxed mods. I want the Glaive/Glaive prime to not be total poo poo. I'm looking forward to melee 2.0.
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# ? Feb 24, 2014 23:35 |
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Carecat posted:They have 50+ melee weapons. They don't need to put special attacks on to cards, it already needs those things built into each type to differentiate them. Did you even watch the whole video? They specifically stated that part of the reason for this change was to differentiate weapons, as well as make them feel more unique rather then "Light weapon #1" "Light weapon #2". Weapons will get special animations, most notably the glaive for things where before it just used the stock animation.
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# ? Feb 24, 2014 23:37 |
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He used that as an example of a mod changing a specific action. My concern is that by default weapons are exactly the same as they are now until you drop some attack variation mods in and unless they put a lot of effort into unique mods for each weapon you still won't have anything to differentiate between the dozen long swords and nearly a dozen dual wield weapons.
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# ? Feb 24, 2014 23:49 |
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Ssthalar posted:So, can anyone tell me how out of date the wiki is regarding the Stalker? Displaying if you have a death mark is broken and has never worked. You probably have a death mark and just don't know it.
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# ? Feb 25, 2014 00:04 |
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Had a weird bug happen to me. I was playing nightmare mode, and vampire was in effect. I was using an ogris, and apparently blew myself up, and went into bleedout, but I had full health. Teammates tried to revive me, but couldn't. I could crawl around super fast, and thankfully I had a decent sidearm. I eventually went to an area where I could get killed again (really tough considering all my teammates were killing things and giving health back) then I could finally be revived. I only got a Vigor for my efforts
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# ? Feb 25, 2014 00:25 |
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endlessmonotony posted:Displaying if you have a death mark is broken and has never worked. You probably have a death mark and just don't know it. Hm, that's good to know at least. Doesn't explain the lack of light-flicker the first time he spawned, or the lack of messages to any of us before the attacks. Guess I'll just file it under
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# ? Feb 25, 2014 00:47 |
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Wait, so when my rhino is built I get all of his skill cards along with the frame?
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# ? Feb 25, 2014 00:50 |
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Bob NewSCART posted:Wait, so when my rhino is built I get all of his skill cards along with the frame? yup.
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# ? Feb 25, 2014 00:51 |
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Note that you only get one copy of them. So don't fuse them away. In fact, never, ever, EVER fuse your last duplicate copy of ANY mod, ever.
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# ? Feb 25, 2014 00:58 |
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It won't let you lose your last copy of an ability for a warframe you have.
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# ? Feb 25, 2014 00:59 |
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'sup guys Presumably this is the rumored Grineer Death Squad, hopefully they drop Brakk parts for extra-special pubbie tears. (from Warframe Facebook page)
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# ? Feb 25, 2014 01:09 |
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Ice Fist posted:I didn't see this posted. But there was a 23.5 dev stream where they do nothing but talk about melee 2.0. Oh god even more mods. I already feel terrible leaving so many things out of my builds.
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# ? Feb 25, 2014 01:25 |
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WarframeAlerts @WarframeAlerts 2m Nix (Pluto): Supply Depot Located - 88m - 11800cr - Vauban Helmet (Blueprint) Collapse PC
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# ? Feb 25, 2014 01:27 |
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# ? May 26, 2024 22:47 |
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three fat guys and a gigantic loving pile of melee mods no one will be able to slot.
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# ? Feb 25, 2014 01:30 |