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A Fancy 400 lbs
Jul 24, 2008

JackMackerel posted:

Edit for content: If you dudes have Duke Nukem: Megaton Edition, go get this. http://steamcommunity.com/sharedfiles/filedetails/?id=227710775

Is that permabanned pedophile/ex-GBS superstar LegoRobot? Or just someone using the same username?

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cis_eraser_420
Mar 1, 2013

al-azad posted:

The other game was Road to Hill 30, right?

Hey, Earned In Blood was pretty good too! Not as good as Road To Hill 30, but still.

Guess that makes it three good Gearbox games, then. :v:

Zeether
Aug 26, 2011

A Fancy 400 lbs posted:

Have we said "gently caress Gearbox" enough lately? Apparently not. Because gently caress Gearbox.

And I have to give these idiots money for Homeworld. :negative:

e: for the record, I like the ROTT remake now that they added quick saves but yeah, most of the level design can go gently caress itself. Think Up was where I got stuck at and I know there's worse down the line.

Zeether fucked around with this message at 13:08 on Feb 23, 2014

Bouchacha
Feb 7, 2006

JackMackerel posted:

Edit for content: If you dudes have Duke Nukem: Megaton Edition, go get this. http://steamcommunity.com/sharedfiles/filedetails/?id=227710775

The level looks cool but the author saw fit to include video annotation commentary, 90% of which complains about feminism. What.

The Kins
Oct 2, 2004

A Fancy 400 lbs posted:

Is that permabanned pedophile/ex-GBS superstar LegoRobot? Or just someone using the same username?

Bouchacha posted:

The level looks cool but the author saw fit to include video annotation commentary, 90% of which complains about feminism. What.
Well, there's your answer I guess.

CyRaptor
Aug 27, 2004

Fuck Sandy Petersen, again.
It's hard to overstate how mindblowing and revolutionary the detail and effects in Bob Averill's maps were at the time. BOBSP1 came out in... I'd say 1999, when most Duke usermaps were still pretty bog-standard, and it (along with stuff like the Roch series and the van Oostrum brothers' stuff) helped to usher in a totally different aesthetic and gameplay style (more puzzle/exploration than combat oriented) among mappers that largely overtook the Duke community from that point on. The advent of better FPS engines and even the Duke source ports makes that kind of stuff seem less impressive in retrospect, but I still have no idea how Bob did most of the effects he did in vanilla BUILD. He really pushed that engine to its limits.

Sucks that the author is apparently a piece of poo poo (Legorobot is the guy who did those HILARIOUS MSPaint comics about Hitler and rape jokes a million years ago, right?), but those maps are definitely worth playing if you haven't yet or are at all interested in Duke3D history. I didn't even know there was a BOBSP4, so I'll need to give that a spin later on.

A Fancy 400 lbs
Jul 24, 2008
Yeah, I'm not saying don't play them, I just thought it was a funny coincidence. If it was a commercial product, I'd say screw him and don't give the dude the money though.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
Do we know that Bob Averill and LegoRobot are the same person, because I don't think there's anything at all preventing people from just uploading other people's maps to the Workshop.

The Kins
Oct 2, 2004

King Vidiot posted:

Do we know that Bob Averill and LegoRobot are the same person, because I don't think there's anything at all preventing people from just uploading other people's maps to the Workshop.
I could have swore that they were connected in the past.

Nintendo Kid
Aug 4, 2011

by Smythe
Bob Averill is definitely LegoRobot's real name. Whether this happens to be the same Bob Averill that made them Duke maps is another question entirely, but it's hardly a common name.

KozmoNaut
Apr 23, 2008

Happiness is a warm
Turbo Plasma Rifle


quote:

Bob Averill

In my mind, he looks like this:



Although I'm fairly certain that Averell Dalton is actually more intelligent that Bob Averill aka. LegoRobot.

al-azad
May 28, 2009



Life is funnier if you imagine all sperglords look like Ignatius J. Reilly.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Install Windows posted:

Bob Averill is definitely LegoRobot's real name. Whether this happens to be the same Bob Averill that made them Duke maps is another question entirely, but it's hardly a common name.

You could've stopped there. If a guy named "LegoRobot" on Steam uploads the BobSP levels by Bob Averill, then it has to be the same guy. If we didn't know LegoRobot's real name then we could only guess at whether he was the BobSP guy.

And now we know!

So anyway, I guess there's still the Roch guy. Don't tell me he's an MRA pedophile too.

Segmentation Fault
Jun 7, 2012
LegoRobot/Plastic Brick Automaton is a 4channer and the video in question is just tossing out /v/ meme after /v/ meme.

For what it's worth the video isn't that awful, a lot of the 4chan stuff is wrapped in several layers of self-awareness and irony and I think he makes a salient point about games that are about ideology first, games second being bad (a similar point can be made about edutainment games that are designed to be good teaching tools first, good games second, and those are all awful).

KozmoNaut
Apr 23, 2008

Happiness is a warm
Turbo Plasma Rifle


Unfortunately, it's done with all the subtlety of a brick to the face, which makes it absolutely terrible and trite.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
Have I posted about the WIP Wolf3D port for Sega Megadrive yet? No? Whatever, have an update!

https://www.youtube.com/watch?v=BPeDNi8ZkoM

Latest build here: http://www.mediafire.com/download/9zgtyx495y2acxg/wolf3ddemo_b6.3.rar

SCheeseman
Apr 23, 2003

PaletteSwappedNinja posted:

Have I posted about the WIP Wolf3D port for Sega Megadrive yet? No? Whatever, have an update!

I've been keeping an eye on this. I've always thought that the Genesis/Mega Drive should have gotten a Wolf3D port instead of the SNES, it's just a better fit all round. The Genesis is better suited to FPS on a hardware level and there would have been less censorship.

I posted this on Sega-16 but hey you guys might be interested too...

I decided to make some box art for fun. It's a WIP, need to paint-in some stuff on the artwork and finish off the blurb and add another screenshot. Shouldn't be too difficult.


All the graphics are in vector, including the Sega Genesis logo which I made from scratch in inkscape. The typefaces are a pretty close match to the originals too. The box art style is based on the very early Sega Genesis releases since I always had a soft spot for them. Also note the screenshots that look like they're photographed :P

EDIT: Heres the genesis logo for the hell of it:

Mak0rz
Aug 2, 2008

😎🐗🚬

SwissCM posted:

The Genesis is better suited to FPS on a hardware level...

Can you explain what you mean by this? I was under the impression that the SNES had more powerful hardware by miles. Then again, this version of Wolf3D is already running better than the SNES version ever did.

I'm pretty impressed by that port. The Genesis synth chip makes the music sound faithful to the original, which is kind of neat.

The Kins
Oct 2, 2004

Mak0rz posted:

Then again, this version of Wolf3D is already running better than the SNES version ever did.
The SNES version was made in some absurdly quick time period (3-4 weeks?) when the contractor they hired to do the port vanished without telling them, resulting in a very angry publisher and a brief, unexpected break from work on Doom. Or so the story Romero and Tom Hall told at GDC a few years back goes...

SCheeseman
Apr 23, 2003

Mak0rz posted:

Can you explain what you mean by this? I was under the impression that the SNES had more powerful hardware by miles. Then again, this version of Wolf3D is already running better than the SNES version ever did.

The SNES has specialised graphics and audio hardware which could do impressive things but its processor is very weak and as I understand, it has slow RAM access too. The Mega Drive's CPU is significantly faster and as such is more capable of doing 3D stuff.

Speaking of music, have what is generally considered to be the best music that the Genesis's FM chip ever outputted, though the game was never released (the ROM was leaked though)
https://www.youtube.com/watch?v=GqyEbu8cmMg

Cat Mattress
Jul 14, 2012

by Cyrano4747

Mak0rz posted:

I'm pretty impressed by that port. The Genesis synth chip makes the music sound faithful to the original, which is kind of neat.

It used the Yamaha OPN2, which is quite close to the OPL2 used by Wolfenstein's music. The SNES used a Sony SPC700 instead.

A FUCKIN CANARY!!
Nov 9, 2005


Possible lawsuit outcomes

-Game is released with the main character only being referred to as "Duke" and minor character design changes
-Interceptor Entertainment presents: Doug Huggem Overdrive (Doug always uses the highest gear possible and maintains a constant speed for best fuel economy)
-Lawsuit is dropped because it was actually a game starring Roddy Piper all along

Nintendo Kid
Aug 4, 2011

by Smythe

SwissCM posted:

The SNES has specialised graphics and audio hardware which could do impressive things but its processor is very weak and as I understand, it has slow RAM access too. The Mega Drive's CPU is significantly faster and as such is more capable of doing 3D stuff.


On the other hand, the SNES had a lively collection of upgrade chips in cartridges and the Genesis only had one or two games that really used such devices.

The Nintendo solution to "this hardware can't really do 3D rendering" was "develop a co-processor, stick it in the games, sell them for $20 more"
The Sega solution to "this hardware can't really do 3D rendering" was "develop a second add-on device for our console, sell it for $200, stick the games in that"

That is why DOOM for SNES was just a more expensive cartridge that went in any SNES vs Doom on Genesis requiring you also bought a 32x which had a full scale intermediate generation console's worth of hardware in it.

SCheeseman
Apr 23, 2003

Sega probably should have stuck with add-on chips like Nintendo did. The biggest problem, the Genesis's poor as poo poo colour palette, couldn't be solved with chips in carts though (though, it could have been worked around with some clever tricks).

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



Gearbox is poo poo and all, but lumping all the stupidity in with them in regards to that Duke court case is dumb as hell. Both sides are stupid in their own ways. If 3D Realms sells a property entirely they probably shouldn't go around doing more with it without getting permission.

al-azad
May 28, 2009



SwissCM posted:

Sega probably should have stuck with add-on chips like Nintendo did. The biggest problem, the Genesis's poor as poo poo colour palette, couldn't be solved with chips in carts though (though, it could have been worked around with some clever tricks).

They should have just stuck with the Genesis and their American and Japanese branches should have been more integrated instead of completely independent. Graphics aside it was an impressive piece of hardware and scaled well against the SNES even going into the mid-90s. Comix Zone, Batman & Robin, Ranger X, Rocket Knight Adventures, Contra Hard Corps, Mega Turrican, and Aladdin and others blew my mind by how fast they ran. The music gets criticized but lovely SNES music is just as common as lovely Genesis music.

SNES is still my go to console but Sega's consoles were just marketed poorly throughout. Killed a lot of goodwill among developers so there wasn't a huge variety of titles like the SNES. Kind of ironic to see Nintendo do the same drat thing with the N64.

Squeezy Farm
Jun 16, 2009

al-azad posted:

Life is funnier if you imagine all sperglords look like Ignatius J. Reilly.

Hahah. Hell yeah!

Number Two Stunna
Nov 8, 2009

FUCK
Has there ever been a good wad that has intentionally used a HoM effect? It actually looks pretty cool

Mak0rz
Aug 2, 2008

😎🐗🚬

Number Two Stunna posted:

Has there ever been a good wad that has intentionally used a HoM effect? It actually looks pretty cool

wow.wad

Cat Mattress
Jul 14, 2012

by Cyrano4747
It's impossible to control (hit escape to call the menu, then escape again to get back in the game, now you have bits of menu in the HOM area) so, cool-looking or not, it's a bad idea to try to use it.

catlord
Mar 22, 2009

What's on your mind, Axa?
I'm genuinely sad that I'm nearing the end of the new Shadow Warrior. Everything about it is just so tight and well made. Gunplay is nice when I use it, and swordplay is even better, the levels are, for the most part, good at leading you to the next big fight, and the enemies are plenty fun to hack apart. Dancing around a berserker to hack at its back, dodging through hordes of small enemies to get a good Circle of Iron off, getting a lucky shot and knocking the head off a bull demon with one of your early strikes... It's wonderful.

Edit: vv That is awesome. I hope we get some cool mods fast.

catlord fucked around with this message at 10:01 on Feb 25, 2014

Jblade
Sep 5, 2006

catlord posted:

I'm genuinely sad that I'm nearing the end of the new Shadow Warrior. Everything about it is just so tight and well made. Gunplay is nice when I use it, and swordplay is even better, the levels are, for the most part, good at leading you to the next big fight, and the enemies are plenty fun to hack apart. Dancing around a berserker to hack at its back, dodging through hordes of small enemies to get a good Circle of Iron off, getting a lucky shot and knocking the head off a bull demon with one of your early strikes... It's wonderful.
In a interview with the Devs they're planning to push out mod tools, which means we're hopefully gonna see some custom levels and stuff.

Zeratanis
Jun 16, 2009

That's kind of a weird thought isn't it?
Doom 2 down. :toot:

Those mid levels...uuuuugh. Most of them aren't as lovely as The Pit but lord they try. Speaking of The Pit, that map and Refueling Base back to back is probably the dumbest thing. Refueling Base by itself is a decently fun map with a lot of challenge, but right after The Pit which made me feel was made just to eat my ammo supply with an rear end load of Pain Elementals? Fuuuuucking ouch.

Second third, most of those city levels were pretty rough around the edges in comparison to the earlier levels. Downtown in particular when I finished it I felt like I skipped a decent chunk of the map. Suburbs was just mean with that giant monster trap. Also, for the first time, I beat Courtyard legitimately. As a kid I couldn't figure out the shoot trigger mechanic and always clipped to the exit cause it was right there. :shobon: Citadel was just a confusing mess imo. I also DID get both secret levels. Hilarious having to shoot Commander Keen to leave.

Now, while the last third of the maps varied in quality, I found em much better on average than the second third. Boy they had a lot of things that made me either audibly shriek or go "loving WHY?!". Example being: Most of Monster Condo. Hit a switch and suddenly a load of Hell Knights and a Baron? Yikes! Two seconds later a room full of Pain Elementals? gently caress! Speaking of Pain Elementals, I got a bone to pick with Barrel's O'Fun. Jesus that was probably the most infuriating map for me in the whole playthrough. Maybe I just didn't save enough Energy Cells going in to BFG spam but all those Pain Elementals combined with the Imps and Hellknights was simply the worst thing in the game. Ended the room with only like...30% hp and no armor, so it made that next section a pain in the rear end. Chaingunner who can hit you before your autoaim kicks in, an Archvile you won't see until you're already in the area being shot at and can still hit you after you teleport, loving frustrating. The Spider Mastermind and group right after was basically a cakewalk in comparison to everything before, but thankfully ammo was provided there. Oh, and it wasn't till I was about to leave I discovered the megasphere there...heh. The rest of the game went pretty smoothly. Two Spider Masterminds in map 28 was quite a surprise. Also, I got telefragged once in Icon of Sin. :saddowns:

Overall, still as good as I remember from my childhood, even better playing it from beginning to end on UV. Playing it back to back with Doom 1, on average I felt it had a weaker level design compared to it's predecessor. Though, I'll still stand by saying I like having the wider variety of monsters and the super shotgun on Doom 2.

Master Levels, here I come~

e; small addition to my Barrels O'Fun rant.

e2; Reading this post again, I think this sums everything up nicely: SANDY PETERSON!!! :argh:

Zeratanis fucked around with this message at 14:13 on Feb 25, 2014

victrix
Oct 30, 2007


I'm not really sure where this belongs:

http://www.renegade-x.com/

A remake of C&C Renegade for the UT3 engine has just been released, completely free of charge :psyduck:

https://www.youtube.com/watch?v=k-bLTYiaqqk

Dominic White
Nov 1, 2005

victrix posted:

I'm not really sure where this belongs:

http://www.renegade-x.com/

A remake of C&C Renegade for the UT3 engine has just been released, completely free of charge :psyduck:

https://www.youtube.com/watch?v=k-bLTYiaqqk

There's also a short singleplayer campaign called Black Dawn, released a while back. You can find it here.

Been wanting to get my hands on Renegade X for a while now. Heard a lot of good about it from the testers, and the gameplay videos look lovely.

Edit: Apparently Renegade X was going to be officially endorsed and given a launch-boost by the studio making the new C&C game. Unfortunately, that game was canned and the team disbanded, so it's kinda a quiet launch.

Dominic White fucked around with this message at 19:59 on Feb 25, 2014

al-azad
May 28, 2009



victrix posted:

I'm not really sure where this belongs:

http://www.renegade-x.com/

A remake of C&C Renegade for the UT3 engine has just been released, completely free of charge :psyduck:

https://www.youtube.com/watch?v=k-bLTYiaqqk

aaaaaah holy poo poo aaaaaaah

Renegade holds a special place in my heart. I built my first computer with my own money that was powerful enough to max out Morrowind and NOLF 2. My friend and I put way too much time into C&C games so when we found out about a FPS version of the same we went bonkers.

Mak0rz
Aug 2, 2008

😎🐗🚬

victrix posted:

I'm not really sure where this belongs:

http://www.renegade-x.com/

A remake of C&C Renegade for the UT3 engine has just been released, completely free of charge :psyduck:

https://www.youtube.com/watch?v=k-bLTYiaqqk

:holymoley: This came out of nowhere. It looks incredible!

Dominic White
Nov 1, 2005

Mak0rz posted:

:holymoley: This came out of nowhere. It looks incredible!

Its been in development for years, and with official blessing from EA, too. They're just been pretty quiet on the promotion front, so it seems to have slipped in under everyones radar.

Guillermus
Dec 28, 2009



I played countless hours of Renegade on lan and loved the single player campaign. :tviv:

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Vakal
May 11, 2008

Guillermus posted:

I played countless hours of Renegade on lan and loved the single player campaign. :tviv:

The opening stage in Renegade with the tank and orca assault on the Nod base protected by obelisks is still one of my favorite single-player gaming moments.

Too bad the rest of the campaign didn't keep up that energy.

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