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Turin Turambar posted:Gamersgate has the game discounted Do you know if this gets you a steam code or is it a standalone download?
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# ? Feb 24, 2014 21:59 |
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# ? May 9, 2024 17:51 |
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Neruz posted:Yeah the effect ten or so Worms that Walk positioned at the fore of your forces has on an orderly enemy formation is pretty impressive. Which seems like a pretty heavy expenditure until you realize they can't die and are casting storm of thorns and poo poo and paying their weight in murders
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# ? Feb 24, 2014 22:00 |
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Flython posted:Do you know if this gets you a steam code or is it a standalone download? Pretty sure you can activate it on steam
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# ? Feb 24, 2014 22:50 |
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My entire plan for the first Dom 4 game I played was spamming Call the Worm that Walks and then I never got the research or gem income to pull it off. I am not good at plans, but yeah, definitely in the wormfan camp.
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# ? Feb 25, 2014 00:52 |
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Flython posted:Do you know if this gets you a steam code or is it a standalone download? the key for dom4 is universal between all versions. you can activate it on steam.
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# ? Feb 25, 2014 01:30 |
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I guess it's time to pick it up then, thanks for the help people.
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# ? Feb 25, 2014 01:44 |
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I Love You! posted:Which seems like a pretty heavy expenditure until you realize they can't die and are casting storm of thorns and poo poo and paying their weight in murders drat, I wasn't too intrigued by them before but I sure as hell am now.
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# ? Feb 25, 2014 01:59 |
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Jabarto posted:drat, I wasn't too intrigued by them before but I sure as hell am now. They're definitely a summon that's better in multiples. I mean what isn't, but 3 or 4 of them can really clog up a battlefield with garbage incredibly fast and consistently. I recommend playing around with them in debug mode for a good time. I wish they were thaum 7 but they might honestly be too good if you could get them that early.
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# ? Feb 25, 2014 02:57 |
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Goon multiplayer games are the best.
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# ? Feb 25, 2014 08:12 |
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Flython posted:I guess it's time to pick it up then, thanks for the help people. Now it's 75% off, so yeah, really it's the time to pick it up!
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# ? Feb 25, 2014 12:19 |
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I'm trying to get some people who have been interested since Dom 2 to finally dive in with the Gamersgate deal. They are, however, not goons. Are there any non-goon game services?
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# ? Feb 25, 2014 12:53 |
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Turin Turambar posted:Now it's 75% off, so yeah, really it's the time to pick it up! Well gently caress, must have missed that extra discount by a just a few hours.
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# ? Feb 25, 2014 13:00 |
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Pomp posted:I'm trying to get some people who have been interested since Dom 2 to finally dive in with the Gamersgate deal. They are, however, not goons. Are there any non-goon game services? There is Llamaserver.
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# ? Feb 25, 2014 16:54 |
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You should be able to get them approved anyway as long as they coo
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# ? Feb 25, 2014 17:45 |
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It's also ridiculously easy to host direct-connect games yourself since you can run the executable as many times as you want. My RL group of 9 people uses a single old laptop in someone's closet to run 5-6 games simultaneously at any time.
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# ? Feb 25, 2014 18:57 |
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Since there seems to be decent demand for it, I'll host a public version of the GGS. Should be up at dominionsturntracker.com sometime soonish. Of course the current GGS will remain as it is at brainwrinkle.net. If someone wants to write a good guide on hosting games for pubbies, I'll throw it up there too.
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# ? Feb 25, 2014 19:03 |
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I Love You! posted:You should be able to get them approved anyway as long as they coo It's like 6 people. brainwrinkle posted:Since there seems to be decent demand for it, I'll host a public version of the GGS. Should be up at dominionsturntracker.com sometime soonish. Of course the current GGS will remain as it is at brainwrinkle.net.
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# ? Feb 25, 2014 19:07 |
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Now all the goons can haunt the public tracker games, acting in concert as a single mindless whole to obliterate the pubbie infestation.
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# ? Feb 25, 2014 19:09 |
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Turin Turambar posted:Gamersgate has the game discounted Finally picked up Dominions 4 after being in love with all the lets plays, too bad they always die off, 75% is just too sweet of a deal to pass up. I have no clue what I'm doing but it looks like fun.
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# ? Feb 25, 2014 23:26 |
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Cainer posted:Finally picked up Dominions 4 after being in love with all the lets plays, too bad they always die off, 75% is just too sweet of a deal to pass up. I have no clue what I'm doing but it looks like fun. First step: read the manual. It isn't optional!
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# ? Feb 25, 2014 23:55 |
Turin Turambar posted:First step: read the manual. It isn't optional! Step two: Realize that manual lies about many, many things. Thus begins your journey down the rabbit hole.
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# ? Feb 25, 2014 23:57 |
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Are there any mods people would recommend for Dominions 4? Stuff like balance changes or AI improvements.
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# ? Feb 26, 2014 00:17 |
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Flython posted:Are there any mods people would recommend for Dominions 4? Stuff like balance changes or AI improvements. Get the debug mod to test things. In terms of gameplay and balance and stuff, since the game is really intended to be played multiplayer it's more along the lines of "install whatever mods the current multiplayer game is using".
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# ? Feb 26, 2014 00:36 |
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Turin Turambar posted:Gamersgate has the game discounted I'm finally going to try out this weird loving game. Time to read the manual, just like when I was a kid riding home from the store with my new computer game. The gamersgate key works with Steam if anyone's worried.
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# ? Feb 26, 2014 01:47 |
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Nuclearmonkee posted:Step two: Realize that manual lies about many, many things. Thus begins your journey down the rabbit hole. What are some of the more glaring examples of this?
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# ? Feb 26, 2014 03:04 |
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Most things have been corrected in the Dom4 manual. Now that it finally has an index I can tentatively say that it's kind of useful? The glaring errors are mostly omissions in the spell list, which fails to properly classify some spells or provide a complete list of effects.
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# ? Feb 26, 2014 10:39 |
Flython posted:Are there any mods people would recommend for Dominions 4? Stuff like balance changes or AI improvements. There isn't any agreed-upon balance mod at the moment, not that there ever really was with Dominions 3 either.
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# ? Feb 26, 2014 14:06 |
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I haven't delved into multiplayer yet but my last singleplayer game made me realize that yes, this is, in fact, the best game ever. After having a Starspawn get eaten by a Vastness then another one summon a goddamned horde of Greater Otherness then turn into a gibbering, feebleminded husk of his former self I had an Illithid Lord get into the hall of fame. His ability? Unequaled obesity. I have the world's fattest Illithid. He has like 60 hit points and doesn't need to move because gently caress it, mind blast. He just sits in the back of the army refusing to move or die and pukes psychic damage all over. That makes me very, very happy.
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# ? Feb 26, 2014 19:57 |
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I just started playing and I'm having a hard time with the endgame. Once it's me vs some other moderately powerful pretender, I don't know how to build some big "gently caress you" armies/units that'll start ruining his poo poo. He's got armies of like 300 Enkidu and regular armies don't seem to work well against that. Are there any generally good summons or artifacts I should be building towards?
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# ? Feb 26, 2014 20:03 |
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Dr. Arbitrary posted:I just started playing and I'm having a hard time with the endgame. A lot of endgame strategies are going to be heavily focused around how you built your pretender or how deeply your recruitable mages can delve into magic, so it is kind of difficult to tell without knowing your nation, and many of the 'generally good' pieces aren't easily compatible with all nations. The inspector tool is a really good way of being able to see in just a few minutes what you can do with the resources you have available to you, then you can use the debug mod to test them out in action (take a pretender or nation with astral 1 to do wishes for fast gems).
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# ? Feb 26, 2014 20:22 |
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What's the difference between a thug and an sc?
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# ? Feb 26, 2014 20:34 |
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Thugs are units designed with two purposes in mind: 1) to be able to solo raid province defense and small raiding armies and 2) to do the above as cheaply as possible. SCs can be designed to fulfill a variety of roles but generally the idea is to design them for endurance and staying power. Multiple types of defensive abilities, spells, and resistances that allow them to solo or duo large armies.
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# ? Feb 26, 2014 20:49 |
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Thugs are basically intended to be mass-produced so they can dance around enemy territory killing PD and raiding poo poo but never engaging actual armies. SC's are bigger Thugs with better equipment intended to fight actual enemy armies. In Dom3 they'd fight solo but thanks to a bunch of nerfs in 4 most SC's operate with some form of backup or risk getting sniped. An SC can also double as a Thug in a pinch; running around raiding poo poo.
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# ? Feb 26, 2014 21:31 |
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I think one of the big differences between SCs and Thugs is that SCs tend to have a lot better and/or diverse magic paths so they can cast a lot of self buffs/battlefield enchantments without having to sacrifice item slots.
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# ? Feb 27, 2014 01:59 |
Dr. Arbitrary posted:I just started playing and I'm having a hard time with the endgame. Basically anything 6+ in Enchantment/Alteration/Construction is going to be a big deal, try it out with the Debug Mod so you find out what good combinations are, and what the counters are.
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# ? Feb 27, 2014 02:36 |
Jabarto posted:What are some of the more glaring examples of this? Not exactly a lie per se, but the price of globals don't really correlate to their effectiveness. The most useful globals tend to be gem generating globals and gift of health (if you're alive) or burden of time (if you're a piece of poo poo undead jerk or if your guys live a really long time and you're a jerk.) Globals that harm enemies in your domain are pretty useless unless you have really strong dominion and you've been actively spreading it all game. All the globals that summon something like the ghost ship armada, lord of the hunt, etc. are a huge waste of gems. The blood globals are all bad, and even astral corruption is pretty underwhelming by the time you can cast it. If it was a level 5 spell, it would be interesting. Even blood vortex, (the one that generates blood slaves) doesn't usually net you more than 3-4 hunters would, and it kills THOUSANDS of people every turn in the province that it's cast in and in nearby provinces in a semi-random radius. Most of the people that die will be your people, which will lower your income AND make it much harder to blood hunt. There are lots of gimmick globals that don't seem to really factor into MP games much--by the time someone casts them, that person has either clearly won or lost, so it doesn't really make a difference.
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# ? Feb 27, 2014 03:15 |
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Smerdyakov posted:All the globals that summon something like the ghost ship armada, lord of the hunt, etc. are a huge waste of gems. The Wild Hunt is actually an exception because the Lord of the Hunt is fuckin hardcore and likes to do things like attack enemy pretender gods and enslave them,
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# ? Feb 27, 2014 03:43 |
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Neruz posted:The Wild Hunt is actually an exception because the Lord of the Hunt is fuckin hardcore and likes to do things like attack enemy pretender gods and enslave them, Pretenders are immune to spells like enslave mind
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# ? Feb 27, 2014 04:10 |
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Diabl0658 posted:Pretenders are immune to spells like enslave mind I have no idea how he did it but the one time I cast that spell, three turns in I looked at a battle report and noted that the casualties listed -1 Titan of War and Wisdom on my side and 1 Titan of War and Wisdom on the enemy side. Unfortunately I wanted to see if he'd keep his new pet pretender and ended the turn (he didn't) to check how the gently caress he actually pulled that off. The Lord of the Hunt can do something that lets him potentially mind control pretenders. I don't know how or why but I know he can do it.
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# ? Feb 27, 2014 04:28 |
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# ? May 9, 2024 17:51 |
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I would actually argue that the stupid blood global that has demons seducing commanders isn't totally useless, since it's sort of a throwaway to cancel out other globals and actually tends to jack a province or so every turn for the rest of the game since it basically bypasses PD. It's also funny as hell and that has to stand for something. And the death global that causes disease to anything that's taken damage is absolutely crippling if you like being a huge fucker and sending in 1 mage to cast foul vapors or some other 1 damage battlefield spell and then retreat a few turns later.
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# ? Feb 27, 2014 06:52 |