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mikey
Sep 22, 2002

AAAAAAAAA

~~AAAAAAAAAAAAAA~~

FoF posted:

"Teenagers Have Poor Judgement" stop using that joke wrong.

I guess I should at least explain the joke: In the 06/07(?) war against LV TCF suprise sieged 1v- which was typical TCF fashion. Goons rushed in to help and Redswarm Federation basically held the system. LV used this as an oppurtunity to unveil The Enslavers new Avatar and deploy the DDD through a cyno (a long dead mechanic). Despite destroying hundreds of ships RSF held the system and the station was named "1v- Teenagers have poor Judgement" in an attempt to point out The Enslaver was a child. The problem is Kugustumen outed Enslaver as a GM so clearly wasn't a child.

I dunno who this is directed at, but you're wrong (the Enslaver was def. a teenager) and you somehow failed to explain that 'Judgement' is the name of the Avatar's doomsday module, which is the only reason the station name was ever remotely amusing. If you're going to :thejoke:, at least do it properly.

Ironically, it was actually a pretty good Judgement, and I think it still holds the record for most ships killed in a single doomsday. Somewhere around 250-300 total kills? I lost something to it, probably a Rifter or Stabber; I'd look it up, but I see the GSF killboard is down yet again.

CFox posted:

I was an FC during that whole time period. It's amazing looking back that Goonfleet survived and even thrived through all that. Loosing an entire fleet jumping into a system just because a frigate opened a cyno was the worst goddamn thing.

Cyno doomsdays were literally the worst mechanic in the game. That multiple people in CCP thought that would be a totally-OK thing is mind boggling.

There's still plenty of balance work to be done in the game, but nothing can ever hold a candle to early titan mechanics, not even blobs of tracking titans and drone-using supercarriers. My personal favorite was the 2-3 titan region-gate camp, where BoB would set titans up 200km from the gate, with a T2 sniping battleship fleet 200km off just outside of their own doomsday range. Decloak all at once and try to kill the bubbles or burn out, and you die to a doomsday. Decloak piecemeal, and you die to battleship snipers. The number of fleets lost to those camps is pretty loving staggering, and I don't know why we even kept trying, because they were literally unbreakable.

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snooman
Aug 15, 2013

mikey posted:

There's still plenty of balance work to be done in the game, but nothing can ever hold a candle to early titan mechanics, not even blobs of tracking titans and drone-using supercarriers. My personal favorite was the 2-3 titan region-gate camp, where BoB would set titans up 200km from the gate, with a T2 sniping battleship fleet 200km off just outside of their own doomsday range. Decloak all at once and try to kill the bubbles or burn out, and you die to a doomsday. Decloak piecemeal, and you die to battleship snipers. The number of fleets lost to those camps is pretty loving staggering, and I don't know why we even kept trying, because they were literally unbreakable.

Were DDs a hard 250 km limit or were grid expansion DDs a thing?

mikey
Sep 22, 2002

AAAAAAAAA

~~AAAAAAAAAAAAAA~~

snooman posted:

Were DDs a hard 250 km limit or were grid expansion DDs a thing?

They were essentially a 250km, 70,000 damage smartbomb. They didn't hit things off-grid, but a normal gate grid is well over 400km (any grid-fu notwithstanding).

You could fit battleships to tank a specific racial doomsday while retaining some effectiveness (120-130km sniping), but omni-DD tanking or double-DD tanking basically made the ship incapable as a sniper, and you'd need good warpins (in a time before effective probing) and 50% more battleships to be effective in a sniping fight, and that's BEFORE they get hit by 1-2 DDs.

As you can imagine, trying to invade Paragon Soul/Period Basis against this was a complete clusterfuck.

Lowkin
Aug 27, 2007
Did some hot-dropping last night, that was a lot of fun.

Lost my first 10 million frig in about 5 minutes because I have no idea what bombs look like.

Carth Dookie
Jan 28, 2013

Lowkin posted:

Did some hot-dropping last night, that was a lot of fun.

Lost my first 10 million frig in about 5 minutes because I have no idea what bombs look like.

They look like "bomb" on your overview, and if you see one within 30KM of you, you'd better already be warping out.

edit: what I'm saying is, if you're looking for it on your screen "in space" you're wasting valuable fleeing time.

mrg220t
Mar 5, 2007

Kitty no go hungry again with finger food!!!

mikey posted:

They were essentially a 250km, 70,000 damage smartbomb. They didn't hit things off-grid, but a normal gate grid is well over 400km (any grid-fu notwithstanding).

You could fit battleships to tank a specific racial doomsday while retaining some effectiveness (120-130km sniping), but omni-DD tanking or double-DD tanking basically made the ship incapable as a sniper, and you'd need good warpins (in a time before effective probing) and 50% more battleships to be effective in a sniping fight, and that's BEFORE they get hit by 1-2 DDs.

As you can imagine, trying to invade Paragon Soul/Period Basis against this was a complete clusterfuck.

Jesus christ, I still remember the double plated fitted Battleships. Aligning is such a bitch.

mikey
Sep 22, 2002

AAAAAAAAA

~~AAAAAAAAAAAAAA~~
That was before the speed nerf/agility buff too, and IIRC most of the double-DD tanked battleships had no MWD fitted, so it would take 15+ seconds to align.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




mrg220t posted:

Jesus christ, I still remember the double plated fitted Battleships. Aligning is such a bitch.

And no logi, because logi can't tank a DD. If you're lucky there might be some carrier pitcrew hanging out at the edge of POS shields.

FoF
Mar 22, 2007

I BET THE GOONS DID THIS

ASK ME ABOUT BITCOINS, CIS PRIVILEGE, AND MY MASSIVE KARMA ON REDDIT

Angela Christine posted:

And no logi, because logi can't tank a DD. If you're lucky there might be some carrier pitcrew hanging out at the edge of POS shields.

Off grid logi was a thing back then also.

Noctis Horrendae
Nov 1, 2013

mrg220t posted:

Jesus christ, I still remember the double plated fitted Battleships. Aligning is such a bitch.

If you don't use up all your low slots with 1600mm plates, you aren't a real man. :getin:

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
As someone new to the game, reading what Titans could pull off in the Manifesto was pretty staggering. I knew remote AoE doomsdays were a thing but then they mentioned stuff like being able to get back to jump cap in ~10 seconds with no DD timer and it all just turned into a bad joke.

Socialism
May 9, 2009

mikey posted:

That was before the speed nerf/agility buff too, and IIRC most of the double-DD tanked battleships had no MWD fitted, so it would take 15+ seconds to align.

Don't forget that the "Align" button didn't exist until 2008(?). Aligning back in the day meant double clicking as close as possible to the object/location in space and pray. No fleet warp either, so you gotta warp your own rear end and watch as half of the fleet slightly readjust itself before zooming off because they didn't double click close enough :shepicide:

FoF
Mar 22, 2007

I BET THE GOONS DID THIS

ASK ME ABOUT BITCOINS, CIS PRIVILEGE, AND MY MASSIVE KARMA ON REDDIT

Voyager I posted:

As someone new to the game, reading what Titans could pull off in the Manifesto was pretty staggering. I knew remote AoE doomsdays were a thing but then they mentioned stuff like being able to get back to jump cap in ~10 seconds with no DD timer and it all just turned into a bad joke.

The crazy cap recharge can still happen but since using a DDD forces you to not cloak or jump its pretty much a moot point. One of the big points Bane listed still exists and that is the Rags weird bonus to signature radius. That is a very delicate stat and for that huge of a bonus to still exist is weird.

ChickenWing
Jul 22, 2010

:v:

Rag boosts for ceptor fleets.


Guys I need this.

Hollow Talk
Feb 2, 2014

uwaeve posted:

The effectiveness of any EWAR beyond optimal is a reduced per-cycle chance to hit, using a 0.5^(x^2) curve similar to the turret chance-to-hit equation. Damps, painters, and tracking disruptors have a per-cycle chance to hit of 1 out to optimal, 0.5 at optimal + falloff, and around 0.06 at optimal + 2 falloffs. None of these effects are reduced beyond optimal, they either apply fully or not at all, depending on whether the module cycle hits or misses.

The good news is that this means extra dampeners is a great mitigation to a range reduction, because if it worked at reduced effectiveness beyond optimal, due to stacking penalties you'd not be able to simply add more dampeners to get the same effect, you'd never reach an equivalent pre-change dampening.

Yes I have tested it, and I have the exact math. Let me know if you want it and I'll post when I'm not on my phone.

Edited to try not to sound like a douche.

I'd like to see the maths if it isn't a bother. I'm essentially just trying to wrap my head around why I see certain fits proposed, and how certain things work or do not work, so I'll hopefully at least be able to make an educated guess at some point what might be a good fit or what is most definitely and objectively terrible! :)

orange juche
Mar 14, 2012



Lowkin posted:

Did some hot-dropping last night, that was a lot of fun.

Lost my first 10 million frig in about 5 minutes because I have no idea what bombs look like.

Congratulations on moving to the more violent side of eve.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Socialism posted:

Don't forget that the "Align" button didn't exist until 2008(?). Aligning back in the day meant double clicking as close as possible to the object/location in space and pray. No fleet warp either, so you gotta warp your own rear end and watch as half of the fleet slightly readjust itself before zooming off because they didn't double click close enough :shepicide:

Oh man, I forgot about that. I was dorking around with a fleet earlier in the week and was thinking 'This whole thing is simple, why did we used to have so much trouble aligning to a target and making the warp?' I figured we were all kind of terrible in the beginning, but it didn't make sense even then. Remembering that we had to actually manually align and try to coordinate warp by command makes those memories of FCs shouting and screaming and people flailing around a lot more understandable.

Warmachine
Jan 30, 2012



Hollow Talk posted:

I'd like to see the maths if it isn't a bother. I'm essentially just trying to wrap my head around why I see certain fits proposed, and how certain things work or do not work, so I'll hopefully at least be able to make an educated guess at some point what might be a good fit or what is most definitely and objectively terrible! :)

And maybe some less math-heavy discussion on what makes and breaks fits/how to fit for certain jobs. I'm only barely out of the 'blindly follow fitting guide' phase where I can sort of modify fits I copy for personal use/preference/skills.

Making a fit from scratch though? HAH! I don't even know the difference between what I should fit with a booster/repper and what I should be buffer tanking. Let alone how to fit ECM ships and other things where you have to sacrifice tank to do your job.

Red Crown
Oct 20, 2008

Pretend my finger's a knife.

Voyager I posted:

As someone new to the game, reading what Titans could pull off in the Manifesto was pretty staggering. I knew remote AoE doomsdays were a thing but then they mentioned stuff like being able to get back to jump cap in ~10 seconds with no DD timer and it all just turned into a bad joke.

It's no exaggeration that people quit the game in droves over this mechanic. Individuals quit, corporations left alliances involved in the war because often there was just no point. My experience at that time as a blue was that I'd belt rat up a sniper Megathron, which would take kid-me about a week, then I'd go fly against the hated enemy because my alliance leader hurfed about it. The fleet would arrive at the target, a cyno would go up, and that would be my PvP experience for the week.

mrg220t
Mar 5, 2007

Kitty no go hungry again with finger food!!!

Red Crown posted:

It's no exaggeration that people quit the game in droves over this mechanic. Individuals quit, corporations left alliances involved in the war because often there was just no point. My experience at that time as a blue was that I'd belt rat up a sniper Megathron, which would take kid-me about a week, then I'd go fly against the hated enemy because my alliance leader hurfed about it. The fleet would arrive at the target, a cyno would go up, and that would be my PvP experience for the week.

Best part is when it's laggy and you don't even get to see the doomsday going off.

Booley
Apr 25, 2010
I CAN BARELY MAKE IT A WEEK WITHOUT ACTING LIKE AN ASSHOLE
Grimey Drawer

Red Crown posted:

I'd belt rat up a sniper Megathron, which would take kid-me about a week

And it's not just kid-you that it would take a week, it was almost everyone. There were really only 3 sources of income at a personal level (and SRP barely existed). You could belt rat (~15-20m/hr), you could run plexes (they were all static and usually camped 23/7 by the elite clique of whoever owned the space), or you could run lvl 4 missions (~10-20m/hr). A megathron would cost about 100m for the hull, plus up to 7m each for guns depending on what type you needed (all the t2 stuff was only made through a handful of BPO owners, so cost quite a bit more).

Then the mega that took you ~10h to get isk for would get DDed in one shot and you'd go home and start again.

Duzzy Funlop
Jan 13, 2010

Hi there, would you like to try some spicy products?

JwintooX posted:

All I'm gunna see after the pirate frigs changes ...... Worms and curior's everywhere in FW :-/

Please stay in faction warfare forever.

Carth Dookie
Jan 28, 2013

Hearing all these stories about the dark old days makes me wonder how this game ever survived to this point. If someone suggested EVE circa 2006 today the whole project would be strangled in the crib (and rightly so).

I'm suddenly less annoyed about drone assist and null space being mostly garbage to live in.

Stick Insect
Oct 24, 2010

My enemies are many.

My equals are none.
I have a char with Gunnery V and Small Hybrid Turret V

What frigate would you suggest to go into lowsec and shoot people?

Amberskin
Dec 22, 2013

We come in peace! Legit!

i do cocaine posted:

Congratulations on moving to the more violent side of eve.

Jita 4-4 is vastly more violent than that. At the end that was just ships exploding.

ijyt
Apr 10, 2012

As a relatively new player with little experience, the amounts of acronyms and abbreviations in this game are daunting as gently caress.

Amberskin
Dec 22, 2013

We come in peace! Legit!

Stick Insect posted:

I have a char with Gunnery V and Small Hybrid Turret V

What frigate would you suggest to go into lowsec and shoot people?

If you have decent armor skills, dual-rep incursus. If you are of the shield type, try a Merlin. I'm supposing you want to stick to non faction T1. If you can/want to fly faction, a rails fit Federation Navy Comet is a nice choice.

Beware Incursus and Merlin are brawlers so you don't want to fght against a kiter (Imperial Navy Slicers will eat you alive, and condors will tear you apart slowly and painfully).

Hollow Talk
Feb 2, 2014

ijyt posted:

As a relatively new player with little experience, the amounts of acronyms and abbreviations in this game are daunting as gently caress.

You probably know the site already, but I found one or two good things there, though you do have to scroll through quite a number of superfluous information: https://wiki.eveonline.com/en/wiki/Glossary

mikey
Sep 22, 2002

AAAAAAAAA

~~AAAAAAAAAAAAAA~~

Booley posted:

And it's not just kid-you that it would take a week, it was almost everyone. There were really only 3 sources of income at a personal level (and SRP barely existed). You could belt rat (~15-20m/hr), you could run plexes (they were all static and usually camped 23/7 by the elite clique of whoever owned the space), or you could run lvl 4 missions (~10-20m/hr). A megathron would cost about 100m for the hull, plus up to 7m each for guns depending on what type you needed (all the t2 stuff was only made through a handful of BPO owners, so cost quite a bit more).

Then the mega that took you ~10h to get isk for would get DDed in one shot and you'd go home and start again.

At the time, there was literally no SRP outside of BoB's T2 sniper reimbursement. Goonswarm didn't have reimbursement until later in the war, and it was minimal at best. I would say your stated income amount is pretty ideal too; I spent most of my ratting time alone in an -0.8 truesec system, and usually would end up trimming mediocre spawns for 2 hours to the tune of ~10-12m/hr until a few good ones finally showed up (whereupon they immediately despawn after being chained twice).

It's also no exaggeration that 95% of the time, you wouldn't even get to see that week's worth of income being instantly annihilated. You would jump in, not load grid for 2-5 minutes, then load into your pod or whichever station you had your clone set to. I went through this once before realizing there was no point whatsoever, that we could never win this way, and that I could find far better ways to kill stuff and inflict damage, like slaughtering renters.


darth cookie posted:

Hearing all these stories about the dark old days makes me wonder how this game ever survived to this point. If someone suggested EVE circa 2006 today the whole project would be strangled in the crib (and rightly so).

I'm suddenly less annoyed about drone assist and null space being mostly garbage to live in.

In my day, we had to warp uphill both ways to the fleet battle through 5 minutes of lag!

But seriously, it was pretty bad. Nullsec had a really terrible player retention rate then, and it's no wonder that in the last 5 years the largest coalitions have gone from 5000 members to 50,000 members.

ijyt
Apr 10, 2012

Hollow Talk posted:

You probably know the site already, but I found one or two good things there, though you do have to scroll through quite a number of superfluous information: https://wiki.eveonline.com/en/wiki/Glossary

Know the site, but somehow missed the glossary entirely, thanks!

Stick Insect
Oct 24, 2010

My enemies are many.

My equals are none.

Amberskin posted:

If you have decent armor skills, dual-rep incursus. If you are of the shield type, try a Merlin. I'm supposing you want to stick to non faction T1. If you can/want to fly faction, a rails fit Federation Navy Comet is a nice choice.

Beware Incursus and Merlin are brawlers so you don't want to fght against a kiter (Imperial Navy Slicers will eat you alive, and condors will tear you apart slowly and painfully).

Thanks!

I'm trying to keep things cheap for now, I'm expecting to lose every ship quickly.

I have neither of the defensive skills since this character started as a ganker alt, but I'll go and play with some fits in EFT and see what works, and what to train for next.

Eventually I want to get into a bomber, but which faction frig I train to V doesn't matter much does it? I understand the Amarr one is a bit difficult to fit, but I find that one the prettiest though.

Just training to level III or IV for the sake of being able to fly the ship won't take long, however.

Mnoba
Jun 24, 2010

Voyager I posted:

As someone new to the game, reading what Titans could pull off in the Manifesto was pretty staggering. I knew remote AoE doomsdays were a thing but then they mentioned stuff like being able to get back to jump cap in ~10 seconds with no DD timer and it all just turned into a bad joke.

Throw in the fact how expensive battleships were back then, and how most of BoB would gloat in local like they accomplished something after might explain how disgruntled some of the long time folk are.

I didn't even mind the DD's as sometimes you would live after and get to shoot stuff. The POS bowling, where when you could'nt even stage in a POS to get around the AOE DD, for fear of getting knocked out then DD's was worse.

Vando
Oct 26, 2007

stoats about
The good old days were good, but they were honestly really loving bad as well. On the other hand, when BoB finally did go down it felt loving amazing, which it probably wouldn't have done without having to piss uphill into a tornado for two years, so there's that.

Hobold
Jan 10, 2012


I love my Cutlass
I love big stompy mechs
I love my HOTAS
I love to salvage wrecks
I love Star Citizen, and all it's craziness
GOONDEYADA, GOONDEYADA, GOONDEYADA
College Slice
I knew DD's used to be AoE, but I never knew they could be fired through Cynos.... That...I can't even wrap my head around the thought of some dev thinking that was a good idea... :psyduck: I do love all these stories about how EvE used to be. Makes all the crying I see in Scope every day seem soo drat childish compared to the way the game used to be.

I'm incredibly bored running L4's .6 space with my RL buddies. Need to quit being such a lazy carebear and actually app...

Iseeyouseemeseeyou
Jan 3, 2011

Booley posted:

And it's not just kid-you that it would take a week, it was almost everyone. There were really only 3 sources of income at a personal level (and SRP barely existed). You could belt rat (~15-20m/hr), you could run plexes (they were all static and usually camped 23/7 by the elite clique of whoever owned the space), or you could run lvl 4 missions (~10-20m/hr). A megathron would cost about 100m for the hull, plus up to 7m each for guns depending on what type you needed (all the t2 stuff was only made through a handful of BPO owners, so cost quite a bit more).

Then the mega that took you ~10h to get isk for would get DDed in one shot and you'd go home and start again.

uh i definitely made more than 10-15m an hour ratting in my moros with 250% drone dmg bonus

mikey
Sep 22, 2002

AAAAAAAAA

~~AAAAAAAAAAAAAA~~

Vando posted:

The good old days were good, but they were honestly really loving bad as well. On the other hand, when BoB finally did go down it felt loving amazing, which it probably wouldn't have done without having to piss uphill into a tornado for two years, so there's that.

Small gang was also unquestionably more awesome before the combination of speed nerf and logistics buffs in late 2008. The individual skill ceiling was much higher, and combat tended to be higher-risk and lower-commitment-- it had to be, as everything was comparatively far more expensive. Even after invention in 2007, a rigged and T2-fitted Recon or HAC still cost around 250m, which is probably close to 800-900m now accounting for inflation.

This made it really, really satisfying to outsmart some smug rear end in a top hat in a nanoed-out Vagabond and relieve him of the equivalent of a week or two of isk grinding. Snakes were so expensive that we actually used to have Vaga pilots eject in combat to warp their pods off when we had no bubble (usually when playing gate games, since dictors couldn't bubble+jump properly at that time). I think I ended up with at least 2 free Vagabonds from that.

Noctis Horrendae
Nov 1, 2013

Stick Insect posted:

I have a char with Gunnery V and Small Hybrid Turret V

What frigate would you suggest to go into lowsec and shoot people?

I wouldn't. Instead, go to NPC null. You'll have much more fun.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

mikey posted:

Small gang was also unquestionably more awesome before the combination of speed nerf and logistics buffs in late 2008. The individual skill ceiling was much higher, and combat tended to be higher-risk and lower-commitment-- it had to be, as everything was comparatively far more expensive. Even after invention in 2007, a rigged and T2-fitted Recon or HAC still cost around 250m, which is probably close to 800-900m now accounting for inflation.

This made it really, really satisfying to outsmart some smug rear end in a top hat in a nanoed-out Vagabond and relieve him of the equivalent of a week or two of isk grinding. Snakes were so expensive that we actually used to have Vaga pilots eject in combat to warp their pods off when we had no bubble (usually when playing gate games, since dictors couldn't bubble+jump properly at that time). I think I ended up with at least 2 free Vagabonds from that.

I would bail right the gently caress out of a Vagabond if I thought doing so would somehow save my Snake clone.

A Lone Girl Flier
Sep 29, 2009

This post is dedicated to all those who fell by the forums, for nothing is wasted, and every apparent failure is but a challenge to others.
To give new folks (and old) an idea of how vast the number and scope of things you can do in EVE is, click on this link: http://swiftandbitter.com/eve/wtd/

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Elmnt80
Dec 30, 2012


Noctis Horrendae posted:

I wouldn't. Instead, go to NPC null. You'll have much more fun.

Don't, go to FW lowsec, you'll actually find frigates to fight.

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