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The Mad Archivist posted:So I still think I will do a mod to expand the range of comments made by vanilla follower voicetypes, but I just feel like warning you now that not every voicetype was made equal, so some are just necessarily going to have more to say than others. I will probably roll it into a compilation that includes the three followers I've made so far. You are still a beautiful person for attempting this.
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# ? Feb 27, 2014 12:36 |
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# ? Jun 4, 2024 13:26 |
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So I just reinstalled this and the hi-res texture pack. Am I correct in thinking I should install: SKSE Mod Organizer BOSS Wrye Bash TESVEdit THEN install: Unofficial Skyrim Patch and Unofficial hi-res pack patch? BOSS will then sort the load order for me?
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# ? Feb 27, 2014 15:02 |
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Only the MO needs to be installed first as it uses its own magic to install mods, for the rest the order doesn't really matter.
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# ? Feb 27, 2014 15:10 |
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Guys, I was doing the quest for East Empire Company where I'm supposed to go to some island to kill some magic pirate or whatever that apparently is somewhere outside the normal gamespace. I went to sleep in one of the houses there (like an idiot, I know) and got teleported into some shack because I started the Dark Brotherhood questline earlier. So now I can't go back to the fog island to finish that EEC quest, help? It doesn't have a marker on the map and the ship is gone from Windhelm. I checked the uesp wiki, but it only lists console commands to teleport out of there, kinda the opposite of what I want.
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# ? Feb 27, 2014 15:33 |
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grate deceiver posted:Guys, I was doing the quest for East Empire Company where I'm supposed to go to some island to kill some magic pirate or whatever that apparently is somewhere outside the normal gamespace. I went to sleep in one of the houses there (like an idiot, I know) and got teleported into some shack because I started the Dark Brotherhood questline earlier. So now I can't go back to the fog island to finish that EEC quest, help? It doesn't have a marker on the map and the ship is gone from Windhelm. I checked the uesp wiki, but it only lists console commands to teleport out of there, kinda the opposite of what I want. Open up the console and type in code:
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# ? Feb 27, 2014 15:37 |
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Has anyone experienced this? Trying to install MO and getting: --------------------------- Mod Organizer 1.1.2 Setup --------------------------- Error opening file for writing: C:\Program Files (x86)\Mod Organizer\ModOrganizer.exe Click Abort to stop the installation, Retry to try again, or Ignore to skip this file. --------------------------- Abort Retry Ignore --------------------------- Downloaded the file a few times, same result. Weird. Will try the zip file instead.
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# ? Feb 27, 2014 17:51 |
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Don't install in program files.
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# ? Feb 27, 2014 18:06 |
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Is it just me or do towns and cities in Elder Scrolls games feel like they're not big enough, even after adding on mods?
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# ? Feb 27, 2014 18:15 |
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Crazy Ted posted:Is it just me or do towns and cities in Elder Scrolls games feel like they're not big enough, even after adding on mods? Depends on what game you're talking about. Skyrim's cities felt spookily small even compared with Oblivion's.
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# ? Feb 27, 2014 18:21 |
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Has anybody been successfully using Open Cities Skyrim since the SKSE memory fix came out?
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# ? Feb 27, 2014 18:23 |
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Crazy Ted posted:Is it just me or do towns and cities in Elder Scrolls games feel like they're not big enough, even after adding on mods? They are comically small, but would you really want to walk past 20 blocks of houses to get to the blacksmith's shop every time you visited a realistically scaled Whiterun? It would be more realistic but it would be monotonous and unfun.
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# ? Feb 27, 2014 18:23 |
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While I was thinking about that last topic, it looks like in the last few weeks someone put up a mod that lets you rebuild Winterhold to what it was before the Great Collapse.
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# ? Feb 27, 2014 18:38 |
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Also with the scale of the world some cities would bump up against each other (not to mention nearby dungeons) if you scaled them up to the "appropriate" size.
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# ? Feb 27, 2014 18:39 |
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It's all been downhill since Daggerfall.
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# ? Feb 27, 2014 18:49 |
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Would a mod that doubled the scale of the world's terrain be a practical endeavour? Obviously you'd have to make a lot of manual adjustments to make cities and other structures still fit, but mountains would be properly mountainous, and even something as blah as the approach to Whiterun would be pretty dramatic.
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# ? Feb 27, 2014 18:50 |
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I'm following the STEP guide. I'm trying to install SkyUI through Mod Organizer but the external installer crashes whenever I try. Is it ok to manually install SkyUI or will it mess up the load order when I use wyre bash?
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# ? Feb 27, 2014 18:54 |
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pun pundit posted:Also with the scale of the world some cities would bump up against each other (not to mention nearby dungeons) if you scaled them up to the "appropriate" size. You'd have to scale everything. Modern hardware could probably handle it, but you'd probably get hella bored just on your first walk to Riverwood. It's the same reason dungeons and castles in Skyrim and buildings in every FPS ever don't have realistic and practical layouts with bedrooms and things in sensible places, you'd get bored and lost walking down identical corridors past rooms that don't matter. Realism isn't as cool as you think it will be. Entropic fucked around with this message at 18:58 on Feb 27, 2014 |
# ? Feb 27, 2014 18:55 |
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Scyantific posted:Open up the console and type in Yes! Thanks!
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# ? Feb 27, 2014 19:16 |
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Entropic posted:You'd have to scale everything. Yeah, relative to the land around it, whiterun/solitude et al do look like large cities that take up an appropriate amount of area when seen in context with their surroundings, but not so much that they sprawl across the land and ruin the feel.
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# ? Feb 27, 2014 19:27 |
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I've just bought a new PC so rather than having to migrate all my files over I've decided to redownload everything. As far as I'm aware I've done everything the same as I did last time, but MO refuses to load certain mods, notable Character Creation Overhaul. Other than downloading NMM, does anyone have any ideas? The error message says "NMM CLI stopped working" then "installation failed (errorcode 3762507597). I've tried googling but had no luck
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# ? Feb 27, 2014 19:59 |
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I've been using RND for a little while now, and while I want some pressure to eat now and then, the water requirement and the sheer amount of food it's making me eat is getting on my nerves. Particularly since I still like to fast travel. I've been looking at iNeed, and I have a couple questions: Does iNeed require you to eat less per day than RND? I understand that iNeed may make me eat while fast traveling, but does so automatically from my inventory, and I don't have a problem with that as long as the per-day requirements aren't as massive. Does iNeed require you to drink copious amounts of water? I could honestly do without a water need at all, to be frank. I can abstract that for my personal immersion needs. Is it reasonably feasible to switch from RND to iNeed, given that I've been using RND for a little while? I don't want to break my save.
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# ? Feb 27, 2014 20:27 |
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EvilHawk posted:I've just bought a new PC so rather than having to migrate all my files over I've decided to redownload everything. As far as I'm aware I've done everything the same as I did last time, but MO refuses to load certain mods, notable Character Creation Overhaul. Other than downloading NMM, does anyone have any ideas? I seem to have the same problem. After a bit of researching, it only happens when a Mod has a fomod archive. MO uses a plugin called NCC to install them. You need Microsoft .Net Framework for it to work, but I have the latest version and it still crashes for me so I have no idea how to fix this. Edit: Looks like a new build of MO was released yesterday that broke NCC. There is a fix on the Nexus MO page. apple orchard of dreams fucked around with this message at 21:25 on Feb 27, 2014 |
# ? Feb 27, 2014 20:35 |
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Iunnrais posted:I've been using RND for a little while now, and while I want some pressure to eat now and then, the water requirement and the sheer amount of food it's making me eat is getting on my nerves. Particularly since I still like to fast travel. I've been looking at iNeed, and I have a couple questions: RND has an MCM menu that will let you adjust all of those things, which is a safer bet than switching out a mod that I assume makes use of some scripting for another that does similar things. Unless you're just kind of looking for an excuse to start over.
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# ? Feb 27, 2014 20:42 |
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Scyantific posted:Added your follower mods to the OP while I was doing some cleanup and updating. Yay! Thanks! Crazy Ted posted:Is it just me or do towns and cities in Elder Scrolls games feel like they're not big enough, even after adding on mods? It's not just you, and it's the whole world. You know those babbling brooks you occasionally jump over? Those are supposed to be rivers, on the scale of the Mississippi or the Nile, major continental features. I saw an infographic that explained how the entirety of Skyrim is, in reality, an area smaller than Manhattan. Granted, if it was to scale that would mean there is a whole lot of nothingness in between, but you think they could have thrown something in like dynamically generated animal packs or something, and just concentrate a lot of activity on the roads. Really, what would make it feel a lot bigger and live up to the scales portrayed in the concept art is if the geographic features were about 10x larger than they currently are; those babbling brooks, I've found, are easier to pass as rivers when you're at 0.1x scale. I don't know how one would do that without making the game violently explode, though. Entropic posted:They are comically small, but would you really want to walk past 20 blocks of houses to get to the blacksmith's shop every time you visited a realistically scaled Whiterun? It would be more realistic but it would be monotonous and unfun. Counterpoint: Baldur's Gate I. Half the fun of that game was breaking into houses and rifling through things and occasionally picking up quests or getting murdered by wizard covens; sometimes both at the same time. You'd definitely have a wider selection of places to rifle through for Thieves Guild radiants. A bigger city would also mean more businesses, so you wouldn't necessarily have to beeline to the Blacksmith's to sell your Old Busted Urn, you could just stop in at Crazy Sven's Pawn shop instead. ANIME IS BLOOD fucked around with this message at 21:12 on Feb 27, 2014 |
# ? Feb 27, 2014 21:00 |
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Honestly, one thing they could do is make it so entering a city makes it become much larger than it is on the outside. Like, let's say you walk around whiterun outside the walls, it takes you ten minutes, but once you go inside, whiterun is much larger and it would take you half an hour or so. Make the city larger once you're in it, without making it unnecessarily creep over the worldspace outside. Some sort of Bag of Holding type thing where the inside is larger than the outside.
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# ? Feb 27, 2014 21:09 |
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Deltasquid posted:Honestly, one thing they could do is make it so entering a city makes it become much larger than it is on the outside. Like, let's say you walk around whiterun outside the walls, it takes you ten minutes, but once you go inside, whiterun is much larger and it would take you half an hour or so. Make the city larger once you're in it, without making it unnecessarily creep over the worldspace outside. Some sort of Bag of Holding type thing where the inside is larger than the outside. Bu... but my immersion.
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# ? Feb 27, 2014 21:20 |
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For anyone who uses Weapons of the Third Era - MoS Edition, I just did a "Morrowloot Overhaul" of the leveled lists plugin, and removed a ton of high tier poo poo from the lists. if anyone wants a copy of the esp just say so.
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# ? Feb 27, 2014 21:25 |
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Ahahahahha. So I'm going through the dialog for FemaleEvenToned, Lydia's voicetype, specifically the parts for an NPC who attends the party at the Thalmor Embassy. One of the lines is "How dare you! You disgusting pig!" I am tempted to include this as a line the voicetype says when the NPC is in your party, and is currently not wearing any clothes - a condition you only get if you're using mods or a console command to remove them.
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# ? Feb 27, 2014 21:30 |
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The Mad Archivist posted:Ahahahahha. So I'm going through the dialog for FemaleEvenToned, Lydia's voicetype, specifically the parts for an NPC who attends the party at the Thalmor Embassy. One of the lines is "How dare you! You disgusting pig!" I am tempted to include this as a line the voicetype says when the NPC is in your party, and is currently not wearing any clothes - a condition you only get if you're using mods or a console command to remove them. That's awesome, though it would be odd if it triggered if you're married to her.
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# ? Feb 27, 2014 21:33 |
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Deltasquid posted:That's awesome, though it would be odd if it triggered if you're married to her. Well it'd be easy to add that as a condition against it triggering, too. Either way it'd be a subtle jab at the creepers.
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# ? Feb 27, 2014 21:35 |
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Deltasquid posted:Honestly, one thing they could do is make it so entering a city makes it become much larger than it is on the outside. Like, let's say you walk around whiterun outside the walls, it takes you ten minutes, but once you go inside, whiterun is much larger and it would take you half an hour or so. Make the city larger once you're in it, without making it unnecessarily creep over the worldspace outside. Some sort of Bag of Holding type thing where the inside is larger than the outside.
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# ? Feb 27, 2014 21:45 |
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The Mad Archivist posted:Ahahahahha. So I'm going through the dialog for FemaleEvenToned, Lydia's voicetype, specifically the parts for an NPC who attends the party at the Thalmor Embassy. One of the lines is "How dare you! You disgusting pig!" I am tempted to include this as a line the voicetype says when the NPC is in your party, and is currently not wearing any clothes - a condition you only get if you're using mods or a console command to remove them.
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# ? Feb 27, 2014 21:46 |
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Also, are there any tutorials out there for implementing MCM into a mod? I'm thinking of features I could implement in the compilation mod, such as turning follower eligibility on and off on NPC and faction basis that could be done through MCM but I've never really seen a good tutorial on building MCM menus.
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# ? Feb 27, 2014 21:56 |
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The Mad Archivist posted:Also, are there any tutorials out there for implementing MCM into a mod? I'm thinking of features I could implement in the compilation mod, such as turning follower eligibility on and off on NPC and faction basis that could be done through MCM but I've never really seen a good tutorial on building MCM menus. https://github.com/schlangster/skyui/wiki/MCM-Quickstart
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# ? Feb 27, 2014 22:00 |
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The Mad Archivist posted:Also, are there any tutorials out there for implementing MCM into a mod? I'm thinking of features I could implement in the compilation mod, such as turning follower eligibility on and off on NPC and faction basis that could be done through MCM but I've never really seen a good tutorial on building MCM menus. edit: Too slow, apparently.
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# ? Feb 27, 2014 22:01 |
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Scyantific posted:For anyone who uses Weapons of the Third Era - MoS Edition, I just did a "Morrowloot Overhaul" of the leveled lists plugin, and removed a ton of high tier poo poo from the lists. if anyone wants a copy of the esp just say so. Can you upload it somewhere and post it in the OP or something or just PM it whatevs
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# ? Feb 27, 2014 22:03 |
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Mortimer posted:Can you upload it somewhere and post it in the OP or something Done
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# ? Feb 27, 2014 22:10 |
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Deltasquid posted:Honestly, one thing they could do is make it so entering a city makes it become much larger than it is on the outside. Like, let's say you walk around whiterun outside the walls, it takes you ten minutes, but once you go inside, whiterun is much larger and it would take you half an hour or so. Make the city larger once you're in it, without making it unnecessarily creep over the worldspace outside. Some sort of Bag of Holding type thing where the inside is larger than the outside. I think this would be the best way to create larger cities. Maybe instead of open cities, the game should take advantage of the cities being in a separate worldspace and make the limitations of the engine work as an advantage. I don't really think it would break immersion either, because it's not like the cities feel very connected to the overworld anyway. You could even do what Oblivion did with the Imperial City and divide it into different districts/cells if you start to get FPS issues. Speaking of FPS issues, I've been having a lot of problems since I installed SSME. After a little while, my game gets a lot slower, and I frequently get a lot of stuttering as well. I've seen one or two other people complaining about this on Nexus, but not much else. It fixes itself if I quit and reload, but doesn't take long to come back. Does anyone else have this problem or know what I might do to fix it? SSME has been working as advertised for preventing crashes, but a crash-free game isn't much good if it's unplayably slow. Edit: Could the fact that I also have ENBoost installed be a factor in this? I hadn't heard anything about those two not working well together, but it's possible. Praetorian Mage fucked around with this message at 23:21 on Feb 27, 2014 |
# ? Feb 27, 2014 23:15 |
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Entropic posted:They are comically small, but would you really want to walk past 20 blocks of houses to get to the blacksmith's shop every time you visited a realistically scaled Whiterun? It would be more realistic but it would be monotonous and unfun. It just wouldn't be 20 blocks of houses. You'd add in different shops and locations to keep it worthwhile. Of course that would be a monumental amount of work. Making a world that was as big and as interesting as a real country with cities as real and as interesting as real cities is a monumental effort, even if all the assets were in place already.
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# ? Feb 27, 2014 23:21 |
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# ? Jun 4, 2024 13:26 |
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If they're gonna push Valenwood or Summerset as the locations of the next TES game I could very well see them doing one *massive* city (Falinesti for Valenwood, Alinor for Summerset) and then splintering off with smaller villages (2-3 times the size of Riverwood at most) surrounded by (maybe) nothing but forest/jungle (for Valenwood at least, not too sure about Summerset).
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# ? Feb 27, 2014 23:40 |