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Jerusalem posted:Does the Switch-Hitter Achievement in SRIV only come up if you switch a character's gender at Image As Designed? I've played two complete campaigns as both a male Boss and a female Boss and I didn't get it. Yeah has to be the same character/playthrough I think.
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# ? Feb 13, 2014 03:56 |
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# ? Jun 2, 2024 05:20 |
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Thanks, it was bugging me since I'm pretty sure I got an in-game acknowledgement of playing as both genders.
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# ? Feb 13, 2014 03:58 |
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I've been digging around the internet, but I can't seem to find the answers to these two questions: First, who is the guy that pops out of Shaundi's nightmare portal as an ally? I don't recognize him from anywhere. Second, who is the bald black guy in the final scenes of the game? I can't find him referenced anywhere, either?
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# ? Feb 27, 2014 10:26 |
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KittenofDoom posted:First, who is the guy that pops out of Shaundi's nightmare portal as an ally? I don't recognize him from anywhere. Judging by their presence in Shaundi's loyalty mission, they're meant to be the Sons of Samedi.
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# ? Feb 27, 2014 10:48 |
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Got this weird idea/hope that the next game will basically be Chrono Trigger but with Saints Row. You got your time travelling spaceship, your established cast, plenty of opportunity for past and future shenanigans. Hell, I wouldn't even mind smaller world spaces spread out over different periods with unique elements for each. I think that the size of a world isn't nearly as important as the amount of incidental crap you can do in them.
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# ? Feb 27, 2014 11:15 |
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Considering that a new game would likely be for the XBox One, it's possible to have several Steelport-sized worlds, each in a different time. Dead Rising 3's map was bigger than both of the previous games' combined, right?
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# ? Feb 27, 2014 23:42 |
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Pretty sure the limitation is more of a "making and testing all these cities would be a huge amount of work" thing than a hardware issue. Personally I'd like the idea someone mentioned way earlier in the thread, of having a single city but having different neighborhoods be from different eras. I just want Asaintssin's Crow
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# ? Feb 28, 2014 00:37 |
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KittenofDoom posted:Second, who is the bald black guy in the final scenes of the game? I can't find him referenced anywhere, either? Is he dressed up like Morpheus? Because that would be Ben King, the bald black guy who has been with you since the beginning of the game.
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# ? Feb 28, 2014 00:44 |
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Crappy Jack posted:Is he dressed up like Morpheus? Because that would be Ben King, the bald black guy who has been with you since the beginning of the game.
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# ? Feb 28, 2014 08:05 |
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KittenofDoom posted:Geez, he looks so different and so much younger without the beard! Yeah, that was throwing me off too at first. Actually, I think the Super Homie version is supposed to be a lot slimmer.
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# ? Feb 28, 2014 08:09 |
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It's an entirely different character model, from the shape of the nose, brow ridge to even the ears! They just changed him to Morpheus as a joke.
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# ? Feb 28, 2014 09:12 |
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I think it's the only alternate version that they don't really introduce, he just randomly shows up in a cutscene without comment. I remember being confused by it as well.
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# ? Feb 28, 2014 15:37 |
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You could hardly miss him in his post-loyalty-mission unlocks, though. But yeah, powering up off-screen is entirely consistent with Ben King.
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# ? Feb 28, 2014 15:39 |
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Hakkesshu posted:I think it's the only alternate version that they don't really introduce, he just randomly shows up in a cutscene without comment. I remember being confused by it as well. Wait, doesn't he transform into Super-King when you're trying to keep up with Tanya?
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# ? Feb 28, 2014 17:27 |
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Young Freud posted:Wait, doesn't he transform into Super-King when you're trying to keep up with Tanya? I remember it as regular Ben just killing Tanya after you throw her off a roof.
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# ? Feb 28, 2014 18:00 |
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Young Freud posted:Wait, doesn't he transform into Super-King when you're trying to keep up with Tanya? I wish.
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# ? Feb 28, 2014 19:41 |
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In this thread or one of the older SRTT ones, someone made their boss the Nameless One, and now that I'm actually playing PST it just seems like such a perfect match; murky past, ability to shrug off injuries that would kill another man, affinity for snapping necks, eventual ability to lay waste to all around him with godlike powers...the perfect gimmick playthrough?
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# ? Feb 28, 2014 23:06 |
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"What can change the nature of a man? A quick visit to Image as Designed!"
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# ? Mar 1, 2014 00:44 |
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I got this on Steam over Christmas, but just now got around to installing it and blew through it over my Spring Break. All I need to get 100% on my file are the challenges for mech suit kills, warden kills, and Death From Above kills. Not looking forward to doing the last one, seeing as how what counts as a kill is surprisingly finicky. That goes for a few kill-based achievements I'm missing out on as well. Building notoriety doesn't summon the kinds of enemies that are useful for them. I should almost certainly have "Experimental Tech" by now, but it didn't trigger. "Where's My Cape?" is bugged, because I have every upgrade, purchasable or otherwise
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# ? Mar 17, 2014 07:26 |
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Dr Christmas posted:I got this on Steam over Christmas, but just now got around to installing it and blew through it over my Spring Break. All I need to get 100% on my file are the challenges for mech suit kills, warden kills, and Death From Above kills. Not looking forward to doing the last one, seeing as how what counts as a kill is surprisingly finicky. That goes for a few kill-based achievements I'm missing out on as well. Building notoriety doesn't summon the kinds of enemies that are useful for them. If you have the "Enter the Dominatrix" DLC and have beaten it, the second mission's enemies count as aliens. Makes achievement grinding much easier.
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# ? Mar 17, 2014 07:50 |
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closeted republican posted:If you have the "Enter the Dominatrix" DLC and have beaten it, the second mission's enemies count as aliens. Makes achievement grinding much easier. Same with the second mission of the Christmas specials.
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# ? Mar 17, 2014 18:05 |
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I found that freezing guys and shattering them with Death From Above counts for both the achievement and the challlenge, so the King of the Hill round in hard Super Powered Fight Club was perfect for that. Also, it turns out I was actually missing the Inflatobeam part of a Experimental Tech despite finishing the challenge. Does I Am become Death needs to be completed in one play through? A little less than 200 kills and I'm done with all the achievements except the coop ones and Where's my Cape, which is was glitched out of.
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# ? Mar 18, 2014 19:54 |
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The next saints row should be saints row star wars where I drive/fly/super hero around blowing up ATATs and running over storm troopers.
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# ? Mar 18, 2014 20:09 |
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ColoradoCleric posted:The next saints row should be saints row star wars where I drive/fly/super hero around blowing up ATATs and running over storm troopers. And every planet is just a re-textured Steel Port.
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# ? Mar 18, 2014 21:31 |
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Malek posted:And every planet is just a re-textured Steel Port. loving around on a tatoonie clone would be really fun and allow for a variety of enemies.
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# ? Mar 18, 2014 21:34 |
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Malek posted:And every planet is just a re-textured Steel Port. ColoradoCleric posted:loving around on a tatoonie clone would be really fun and allow for a variety of enemies. Well, Tatooine and Steelport something in common. They're both nearly lifeless wastelands.
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# ? Mar 19, 2014 04:26 |
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Dr. Chainsaws PhD posted:Well, Tatooine and Steelport something in common. They're both nearly lifeless wastelands. I was going to go with 'wretched hives of scum and villany', but this also works. Kind of hoping that the next game takes place in a brand new city. I miss Stilwater, but going somewhere new would be great compared to 're-skin Steelport'.
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# ? Mar 19, 2014 14:54 |
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If the next Saints Row continues with aliens, it should take place in a Coruscant-sequence megalopolis populated by a variety of species, or have Stillwater, saved due to time-travel shenanigans, become a cosmopolitan center of intergalactic culture. Ooo, or maybe the Boss time travels back to Earth to take over, and the only hope in defeating his/her evil regime is a younger version of the Saints.
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# ? Mar 19, 2014 16:23 |
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Tiggum posted:It works fine so long as they just travel to one place and time rather than jumping around all over the place. Like, the first mission could be them getting sent back in time, then something goes wrong and the rest of the game is them trying to get back home, which first involves taking over whichever city they're stranded in. Thinking too small. Have some sort of Hideous Time gently caress which ends up crashing different time periods into one another so you can walk two miles from Ancient Rome and end up in Medieval England, which is two doors down from Atlantis which is suffering an invasion from the Prehistoric Era located right next door, with the Ming Dynasty next to that. Sort of like that one Doctor Who episode with Holy Roman Emperor Winston Churchill.
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# ? Mar 19, 2014 23:04 |
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I think we're all going to buy the next Saint's Row either way, but a reboot would be a bit disappointing just because "crew of likeable characters that have taken the streets, conquered the corporate world, become president, killed an alien invader and are now the only surviving humans also they rule a technologically advanced space empire" is honestly just pretty rare. In any medium really. The Saint's Row franchise has legitimately built this ridiculous amazing situation and I'd rather they keep pushing on with it, rather than going back to killing rival gang bangers and escaping police cars. I can get that anywhere. There's only one place I can get the ongoing saga of the Saints.
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# ? Mar 19, 2014 23:23 |
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Vitamin P posted:I think we're all going to buy the next Saint's Row either way, but a reboot would be a bit disappointing just because "crew of likeable characters that have taken the streets, conquered the corporate world, become president, killed an alien invader and are now the only surviving humans also they rule a technologically advanced space empire" is honestly just pretty rare. In any medium really. The Saint's Row franchise has legitimately built this ridiculous amazing situation and I'd rather they keep pushing on with it, rather than going back to killing rival gang bangers and escaping police cars. I can get that anywhere. There's only one place I can get the ongoing saga of the Saints. The problem is one of brand, unfortunately. I'd love to see Saints Row just completely change everything and become some kind of space based... who the gently caress knows what, but you say "Saints Row" and people think "wacky open city crime game." Volition came up with the flimsiest of excuses to reuse Steelport and change the cops to aliens (and then reuse old gangs again) but change the setting radically and you're running the risk of pushing away at least some of an established base. Saints Row games, or at least the big advertised Saints Row games, will likely stay the way they are.
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# ? Mar 19, 2014 23:37 |
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Kibayasu posted:The problem is one of brand, unfortunately. I'd love to see Saints Row just completely change everything and become some kind of space based... who the gently caress knows what, but you say "Saints Row" and people think "wacky open city crime game." Volition came up with the flimsiest of excuses to reuse Steelport and change the cops to aliens (and then reuse old gangs again) but change the setting radically and you're running the risk of pushing away at least some of an established base. Saints Row games, or at least the big advertised Saints Row games, will likely stay the way they are. The boss lands on a planet that happens to look exactly like Stilwater except everybody looks like weird freaky aliens. They then proceed to make a new gang, the Third Street Saints, and induct new members, with Keith David running the gang. It is then an exact remake of Saints Row 1, except the characters are different and everybody has creepy alien faces. It is both a sequel and a reboot, and it is implied that this sort of thing has happened before many times, and that our Saints were just the latest in a long line of Saints who eventually got their planets blown up by being badasses.
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# ? Mar 20, 2014 00:04 |
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I love the characters of Saints Row, but I'm cool with a complete reboot as long as they ingrain the series' lunacy into the core. Going back to an open world crime GTA knockoff would be ill advised, considering GTA V met a tepid critical response despite several improvements.
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# ? Mar 20, 2014 00:11 |
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I'd love to see an online freeroam like Red Dead/GTA did & let me join a bunch of other goons in causing mayhem. 64 players, 4 gangs of 16, go nuts. They've already delved well into the world of parody, why not go all the way? Give me a Gun Game where everyone starts with purple floppy dick bats and builds up to throwing fireballs and summoning sharks. Occasionally someone stumbles into a powerup and becomes a colossal ball of yarn. Zach and Bobby give commentary. Hell it doesn't even need a single-player mode. I'd pay just to have the wacky fun Saints Row is known for with a lot more people at once.
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# ? Mar 20, 2014 00:35 |
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Narcissus1916 posted:Going back to an open world crime GTA knockoff would be ill advised, considering GTA V met a tepid critical response despite several improvements. Have you considered that that may be because GTA has never actually been very good? People loved GTA because there was nothing else like it, so you put up with its flaws, but while other games like Saints Row and Sleeping Dogs have come along and shown how to make "GTA but not terrible", GTA just carries on being GTA. If they made what was essentially another Saints Row 2, but modernised and with the various improvements the genre has seen since it first came out, it would probably be very well received. People aren't sick of sandbox crime games, it's just that GTA has some actual competition now and can't afford to be poo poo any more.
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# ? Mar 20, 2014 02:51 |
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In what world did GTA V get a "tepid" critical response?
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# ? Mar 20, 2014 02:58 |
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Kibayasu posted:The problem is one of brand, unfortunately. I'd love to see Saints Row just completely change everything and become some kind of space based... who the gently caress knows what, but you say "Saints Row" and people think "wacky open city crime game." Set it in Not Mos Eisely. Bam, we're gold again.
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# ? Mar 20, 2014 03:00 |
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You can say and IV and V were not really that great, that the good was followed by a lot of bad, but Vice City and San Andreas can legitimately great games that hold up really well, as long as you can get over how crummy the character models look.
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# ? Mar 20, 2014 03:21 |
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Dont' start this GTA v.s. Saints Row poo poo again. I enjoyed GTA V for what it was and I enjoyed Saints Row for what it was. Saints Row was horrible at trying to be like GTA. When it became it's own thing it was beautiful.
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# ? Mar 20, 2014 04:08 |
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# ? Jun 2, 2024 05:20 |
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MassRafTer posted:In what world did GTA V get a "tepid" critical response? Heh, that was going to be my response, word-for-word. Didn't it sell literally the most copies of any video game in history and get a stream of 10/10 reviews? Maybe he means GTA Online. Shindragon posted:Dont' start this GTA v.s. Saints Row poo poo again. I enjoyed GTA V for what it was and I enjoyed Saints Row for what it was. Saints Row was horrible at trying to be like GTA. When it became it's own thing it was beautiful. I kinda agree with this, though SR2 is still probably my favorite, and that game really just took the design philosophies that made San Andreas great (big open world filled with secrets, crazy customization and random fun stuff to do) a few steps further and dropped the serious storyline about respecting your family in the hood or whatever.
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# ? Mar 20, 2014 04:30 |