Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Vermain
Sep 5, 2006



Speaking of animation: what method do people normally use for doing animations for things like characters? The method I'm thinking about is to separate out the body parts into discrete colored "chunks," animate those chunks, and then do the major coloring and line lay-in afterwords. Is this pretty typical?

Adbot
ADBOT LOVES YOU

RabidGolfCart
Mar 19, 2010

Excellent!

Vermain posted:

Speaking of animation: what method do people normally use for doing animations for things like characters? The method I'm thinking about is to separate out the body parts into discrete colored "chunks," animate those chunks, and then do the major coloring and line lay-in afterwords. Is this pretty typical?
That's generally what I do, minus discretely colouring the parts and making it a little harder for myself.

Speaking of animations, I just finished this for this week's Compixellated challenge, which is to create my own personal inventory screen:

Vermain
Sep 5, 2006



RabidGolfCart posted:

That's generally what I do, minus discretely colouring the parts and making it a little harder for myself.

Do you usually work in lineart or silhouettes for the initial stages?

RabidGolfCart
Mar 19, 2010

Excellent!

Vermain posted:

Do you usually work in lineart or silhouettes for the initial stages?

I pretty much just use silhouettes or sometimes I'll take one of my previously made sprites and nudge around or re-draw the parts, or a combination of both. I don't animate things often enough to know what works best for me.
I figure if I wanted to animate a large sprite, I would use line art and work out the motions first, then block it in/detail it. Just like I would if I were creating a proper animated scene in say, Flash.

Humboldt Squid
Jan 21, 2006

Synthbuttrange
May 6, 2007

Supernorn posted:

Animation test.



SS13 lookin good.

exmarx
Feb 18, 2012


The experience over the years
of nothing getting better
only worse.


Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


If I am looking for someone to make some pixel sprites should I ask here or in a sticky?

Ash Crimson
Apr 4, 2010
A small piece, nothing great, but a wip attempt at some castle/walls/castlewall thingy.

Stuff im concerned about with it:

Readability of the walls (especially the battlements), towers (and their shading/lighting) and the general state of the piece itself. The background isn't too much of a concern at the moment, the main focus is on the walls and towers themselves.


Edit: Removed broken link, apologies!

Ash Crimson fucked around with this message at 08:56 on Mar 27, 2014

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
Oh I never posted my inventory from last week



It's cool to see more people are doing it each week

Ash Crimson
Apr 4, 2010
Okay, expanded on the castle idea (I'll most likely add stuff inside the actual castle later)

Edit: Removed broken link, apologies!

Ash Crimson fucked around with this message at 08:56 on Mar 27, 2014

PublicOpinion
Oct 21, 2010

Her style is new but the face is the same as it was so long ago...
Tried turning a sketch of a death knight into pixel art:

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Shoehead posted:

Oh I never posted my inventory from last week



It's cool to see more people are doing it each week
How do you guys go about making your own fonts?

Internet Janitor
May 17, 2008

"That isn't the appropriate trash receptacle."

Jackard posted:

How do you guys go about making your own fonts?

Gumption.







I call it "variable1". Evocative, no?

Internet Janitor fucked around with this message at 02:45 on Mar 6, 2014

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
I mean, how do you turn a PNG into a font file?

I've been using Yoster Island for tooltips; it looks nice, but only has the basic alphanumerics, and I'd like to add onto it.

Jackard fucked around with this message at 02:53 on Mar 6, 2014

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
I just wrote it out in pixels

SubNat
Nov 27, 2008

Jackard posted:

I mean, how do you turn a PNG into a font file?

I've been using Yoster Island for tooltips; it looks nice, but only has the basic alphanumerics, and I'd like to add onto it.

http://www.pentacom.jp/pentacom/bitfontmaker2/
I used this for a tiny project a while ago, worked pretty well, since it doesn't take too long to re-draw the existing characters before adding more.

e: I dunno if it lets you just turn a PNG into a font, but it'll let you make fonts from scratch with a pretty easy editor, and it exports them without issue.

SubNat fucked around with this message at 13:05 on Mar 6, 2014

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat

PublicOpinion posted:

Tried turning a sketch of a death knight into pixel art:

Excellent! Love seeing the improvement over the sketch.

ExtraNoise
Apr 11, 2007

SubNat posted:

http://www.pentacom.jp/pentacom/bitfontmaker2/
I used this for a tiny project a while ago, worked pretty well, since it doesn't take too long to re-draw the existing characters before adding more.

e: I dunno if it lets you just turn a PNG into a font, but it'll let you make fonts from scratch with a pretty easy editor, and it exports them without issue.

So apparently you can add additional characters using the little "i" button at the bottom?

Looks like I know what I'm doing today. Thanks for sharing this.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

SubNat posted:

http://www.pentacom.jp/pentacom/bitfontmaker2/
I used this for a tiny project a while ago, worked pretty well, since it doesn't take too long to re-draw the existing characters before adding more.

e: I dunno if it lets you just turn a PNG into a font, but it'll let you make fonts from scratch with a pretty easy editor, and it exports them without issue.
This looks helpful, thanks... how do you use the Data Import button? Their help section doesn't explain its use, only that it exists.

SubNat
Nov 27, 2008

Jackard posted:

This looks helpful, thanks... how do you use the Data Import button? Their help section doesn't explain its use, only that it exists.



Messing around a bit, it looks like the Data import/export button just straight up lets you import/export the font as plaintext.



I'm not entirely sure I see the point in it, other than possibly sharing an unfinished font with someone for help making it or something.

ExtraNoise posted:

So apparently you can add additional characters using the little "i" button at the bottom?

Looks like I know what I'm doing today. Thanks for sharing this.

The i button seems to be mostly for setting for the font, like name and author / Metadata stuff + what base font you want to use in the Editor, though?

There are some small arrows to the top-right of the Map, right under Help, that'll let you go to the other pages of symbols, so there are quite a few. Dunno if you can expand beyond that, however.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

SubNat posted:

There are some small arrows to the top-right of the Map, right under Help, that'll let you go to the other pages of symbols, so there are quite a few. Dunno if you can expand beyond that, however.
Sounds like you add up to 90 characters which havent already been included



e: Progress!

Jackard fucked around with this message at 04:10 on Mar 7, 2014

StickFigs
Sep 5, 2004

"It's time to choose."
Working on some actual programmer art for my game:



Original concept on the right. I'm trying to create a robot/alien wrestler with a magic championship belt that absorbs the power of their fallen enemies. The purple orb is it's single, giant eyeball.

I need help with the championship belt, in my concept I liked how it looked but that's because I had all those extra pixels and didn't consider how ugly a gold belt would look on the character. How do I make the belt both look like a championship wrestling belt and be recognizeable while also making it a focal point on the character?

EDIT: Had a breakthrough in the last 30 minutes and came up with this:



Got the colors and the shapes I wanted, still not sure if the belt is there yet though.

StickFigs fucked around with this message at 06:29 on Mar 7, 2014

Ash Crimson
Apr 4, 2010
You guy's are probably getting annoyed with my stuff, i know it's all wipish/practices.

Here's some portrait thing i did:


I'm aware it's pretty much wrong, but what i want to know if it's anywhere close to being semi-accurate. Ignore the colour of the face, just trying to get the shadow's done, etc.

I tried keeping it as accurate as possible.

Any comment and criticism would be very welcome and apologies for posting too much.

...I can't help making small edits (Changed ear, colour of lips etc)


Edit: Removed broken link, apologies!

Ash Crimson fucked around with this message at 08:56 on Mar 27, 2014

SubNat
Nov 27, 2008

Jackard posted:

Sounds like you add up to 90 characters which havent already been included



e: Progress!



That is a very, very pretty font. :allears:
Feels like it'd be right at home in a fairy tale book or something like that.

Ash Crimson
Apr 4, 2010
Another update (Sorry!)

Tried replicating shadows more faithfully, hopefully it looks more like the picture this time.

Edit: Removed broken link, apologies!

Ash Crimson fucked around with this message at 08:57 on Mar 27, 2014

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
This week's compixellated was favorite characters so.. Animes!

Shoehead fucked around with this message at 00:19 on Mar 10, 2014

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat

Chipp Zanuff posted:

Another update (Sorry!)



Tried replicating shadows more faithfully, hopefully it looks more like the picture this time.

You are doing a pretty decent job but I feel like you are over-analyzing small regions when at this stage you should be looking at overall forms more. Try squinting and looking at the source image, observe how the lines of shadows move across the image. You are rounding out a lot of volumes where they are not round and making it look puffy.

Ash Crimson
Apr 4, 2010

Scut posted:

You are doing a pretty decent job but I feel like you are over-analyzing small regions when at this stage you should be looking at overall forms more. Try squinting and looking at the source image, observe how the lines of shadows move across the image. You are rounding out a lot of volumes where they are not round and making it look puffy.

Tried reducing the puffyness as well as some of the colours.

Is this the right direction or should i go back to the previous lighting?

And here's one with same colours kept as before:

Edit: Removed broken links, apologies!

Ash Crimson fucked around with this message at 08:57 on Mar 27, 2014

General Specific
Jun 22, 2007

I had one of those, but the front wheel fell off and I had to get rid of it.
I've been pixelling a few blocky spaceships lately.

Vic Viper / Podracer / Seaplane Hybrid



Solid-state ships that use captive energy orbs for weapons and propulsion



Variants on a common Vic Viper style frame

SMP
May 5, 2009



First piece I've done in a while. For the GBS Dark Souls contest.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

SMP posted:



First piece I've done in a while. For the GBS Dark Souls contest.

There's a GBS Dark Souls contest?

SMP
May 5, 2009

Shoehead posted:

There's a GBS Dark Souls contest?

Casualize Dark Souls

soapydishwater
Feb 11, 2013

definitely not cleansing

SMP posted:



First piece I've done in a while. For the GBS Dark Souls contest.

I love pretty much everything about this, especially the way you fit so much into the background with just 2 colors.

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat

A Dark Souls adventure game would be a cool spin-off.



Unit sprites for the Procedural Death Game jam. Going for a spooky post-technology look.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

SubNat posted:

That is a very, very pretty font. :allears:
Feels like it'd be right at home in a fairy tale book or something like that.
Thanks, that's what I was aiming for. Also seems like this editor has every font set to 16pt.



e: I had a lot of trouble with the lowercase 's' so went with the cursive style.



:negative:

Jackard fucked around with this message at 06:36 on Mar 14, 2014

Ash Crimson
Apr 4, 2010
So an update on that portrait i did earlier:

I had assistance from Cyangmou and Geti from the TIGForum's Pixel art thread (Link here: http://forums.tigsource.com/index.php?topic=167.26460)

I've been working on something else a tower, I'm currently dabbling with different wood colors. Here's a picture of the tower with various different wood palettes:

I took a great deal of inspiration from Jared C's/Masna's Church on the Sea piece and the style he used. (Link here: http://www.pixeljoint.com/pixelart/84625.htm).


Edit: Removed broken links, apologies!

Ash Crimson fucked around with this message at 08:57 on Mar 27, 2014

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat




Map mockups. This is a 16x16 tileset.

SupSuper
Apr 8, 2009

At the Heart of the city is an Alien horror, so vile and so powerful that not even death can claim it.

Scut posted:





Map mockups. This is a 16x16 tileset.
Very nice work, it's like some kind of monster Advance Wars. :allears:

Some folks on #SAGameDev pointed me to your stuff, I got some strategy game experience, if you ever need any programmer help, let me know.

Adbot
ADBOT LOVES YOU

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
Some experience? Don't be modest Sup, you're the Open Xcom guy!

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply