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Oh, and the Escapist is putting Paradox against Double Fine Studios in a voting thing. So if you guys care go vote I guess.
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# ? Mar 6, 2014 20:00 |
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# ? Jun 4, 2024 02:46 |
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quote:Paradox, who has taken to abandoning gamers by keeping their releases locked behind a repugnant DRM that gets undue industry cred. quote:I miss the days when a person could purchase a paradox product. Shame those days have long been gone and there seems to be little hope on the horizon. quote:Still, the issue does not simply end at DRM. Referencing DRM was not intended to point to DRM. It was calling the platform pejoratively by the function it serves. Still By virtue of being steam exclusive, DRM is effectively embedded in the purchase. Bypassing the client does not nullify the function the client serves. Furthermore, You still cannot purchase a Paradox soft product anymore because as stated, by virtue of being sold exclusively via steam, they no longer create products. What they sell are revokable subscription licenses via their DRM distribution client. That is defintely an evil, but compared to its competition, its evil being ancillary makes it far less of an evil because its evil amounts to guilt by association. Guy is pretty mad about
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# ? Mar 6, 2014 20:03 |
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Oh man the entire thread is a goldmine. So much poorly-written anger over a game so unfinished it can't even be downloaded. Steam still has Ride to Hell: Retribution up for sale, so if they won't have East vs. West for free, it's got to be capital-B Broken.
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# ? Mar 6, 2014 20:04 |
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i will pay $1,000 to upgrade my restored kingdom of prussia's super-carrier with the SLQ-32A(V)4 Countermeasures suite and racing stripes
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# ? Mar 6, 2014 20:09 |
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GermanKaiser is about 1/3 of that thread's goodness.
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# ? Mar 6, 2014 20:09 |
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I think if any developer deserves the right to be Literally Hitler, it's Paradox.
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# ? Mar 6, 2014 20:09 |
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That bites. Even though it looked like a poor excuse for a Cold War game I still wanted to try it out. Hopefully Paradox will one day make a Cold War era game. It really needs a customized game engine for it instead of using a preexisting engine. Especially one based around all-out war.
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# ? Mar 6, 2014 20:10 |
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Beamed posted:All I know is Victoria 3 should be released after HoI4. It's the natural state of things. Naw dawg it definitely needs to be Rome 2.
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# ? Mar 6, 2014 20:11 |
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Mustang posted:Naw dawg it definitely needs to be Rome 2. This is acceptable as well. It is, however, a binary decision.
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# ? Mar 6, 2014 20:15 |
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I'd love a rome 2 witha converter to CK or a V3 with a converter from EU. Just give me my loving converters.
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# ? Mar 6, 2014 20:18 |
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But of course, the real reason paradox cancelled EvW was so that when ubik tries to finally sink them with the grand-strategy masterpiece World Stage Johan can come in and say "well it just happens that there is another 3rd party dev with exclusive rights to Clausewitz ".
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# ? Mar 6, 2014 20:21 |
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Baronjutter posted:I'd love a rome 2 witha converter to CK or a V3 with a converter from EU. Just give me my loving converters. A bilateral R2-V3 converter.
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# ? Mar 6, 2014 20:29 |
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Can you imagine how loving weird a Rome2>CK2>EU4>VK2 game would be? The Celts in Galatia might turn Anatolia celtic, Carthage might colonize the new world etc. Would be so awesome.
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# ? Mar 6, 2014 20:40 |
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Speaking of Ubik, I spent an embarrassingly long time understanding that the EU4 Portugal achievement was a slap/spit in his face.
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# ? Mar 6, 2014 20:42 |
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On Rome 2 > CK2: I would be really happy for a game set in late antiquity with mechanics that can simulate the massive changes that went on then. Has anything like that even been done?
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# ? Mar 6, 2014 20:44 |
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BillBear posted:GermanKaiser is about 1/3 of that thread's goodness. "I just looked up what magni mundi was and it seemed to be cool game, just like East vs West." -GermanKaiser. If it weren't for Paradox Forum rules, I'd totally post a link to a download for the Magna Mundi "demo" in that thread for his benefit. Some things were never meant to be released. Also it seems like there's a strong correlation between how many references to Prussia/Imperial Germany/the Third Reich are in someone's Paradox Forum information and how lovely a poster that person is.
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# ? Mar 6, 2014 20:44 |
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Patter Song posted:"I just looked up what magni mundi was and it seemed to be cool game, just like East vs West." -GermanKaiser. "All the Paradox games I see (the newest ones) seem to be simplified and to make money. I will return to Total War and CoH." - GermanKaiser. This is personally my favorite.
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# ? Mar 6, 2014 20:48 |
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There is just no way GermanKaiser isn't a troll
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# ? Mar 6, 2014 20:53 |
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Patter Song posted:Also it seems like there's a strong correlation between how many references to Prussia/Imperial Germany/the Third Reich are in someone's Paradox Forum information and how lovely a poster that person is. There's also that HOI 4 thread about an alternate start where Germany is still a monarchy under the Kaiser and the OP is a literal Nazi
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# ? Mar 6, 2014 20:55 |
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Kuiperdolin posted:Speaking of Ubik, I spent an embarrassingly long time understanding that the EU4 Portugal achievement was a slap/spit in his face. Are you quite sure about that?
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# ? Mar 6, 2014 20:56 |
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gradenko_2000 posted:There's also that HOI 4 thread about an alternate start where Germany is still a monarchy under the Kaiser and the OP is a literal Nazi Peak paradox forums right there
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# ? Mar 6, 2014 20:57 |
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Mustang posted:Can you imagine how loving weird a Rome2>CK2>EU4>VK2 game would be? The Celts in Galatia might turn Anatolia celtic, Carthage might colonize the new world etc. Would be so awesome. This is why it probably wouldn't work. No Paradox game has really managed to do 'emergent' cultures well and having the same cultures be dominant for 2000 years would be pretty drat dull. (ignoring the whole '800 years of gameplay are missing for a Rome to CK2 conversion' issue as well)
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# ? Mar 6, 2014 21:04 |
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Yeah it would definitely probably be impossible to pull off well. None the less a Rome 2 or Late antiquity game would be great.
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# ? Mar 6, 2014 21:07 |
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Pornographic Memory posted:Basically people are buying tons of DLC ships for a game that isn't even out yet. I don't know what progress is like for it but even if it was 100% guaranteed to be released and reasonably fun it still seems pretty retarded to buy a hundred dollars of virtual space ships pre-release. Jesus really? I hate consumers. I honestly wonder if this business model could work for other industries.
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# ? Mar 6, 2014 21:20 |
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Can someone give a brief explanation of why East vs West went to pieces? There were hardly any dev diaries, and whole months passed without any info, but what there was looked kinda promising.
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# ? Mar 6, 2014 21:44 |
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Frosted Flake posted:Can someone give a brief explanation of why East vs West went to pieces? An entire dev diary about Straits, and little to no realpolitik.
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# ? Mar 6, 2014 21:46 |
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Frosted Flake posted:Can someone give a brief explanation of why East vs West went to pieces? Well, what was there? Think about it; you only ever saw screenshots, only 2 per dev diary. Ever. What game info came out was all idea-kind of stuff, nothing concrete about how it works in the game, what works in the game, etc. More worryingly, there were steps that indicated things weren't going as planned the entire time; first the release date was pushed back twice, then Multiplayer was pruned unceremoniously, then it was announced it would be a free, open beta, and then this. This was signalled from far away.
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# ? Mar 6, 2014 21:46 |
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http://www.indiegogo.com/projects/cold-war-grand-strategy Welp E: Does anybody know what we are looking for? Another cold war game, another mindless dev, behind the curtain, in the pantomime. THE SHOW MUST GO ON. Top Hats Monthly fucked around with this message at 22:04 on Mar 6, 2014 |
# ? Mar 6, 2014 21:54 |
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Ubik 2.0 here we come!
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# ? Mar 6, 2014 21:58 |
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I'm giggling so hard over here. They want to buy the licenses. Oh my god.
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# ? Mar 6, 2014 21:58 |
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Nice powerpoint
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# ? Mar 6, 2014 21:59 |
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quote:Part of our team then switched to the Hearts of Iron 3 Engine to build East vs. West , an upcoming cold war title that was later on canceled due to corporate decisions. Those decisions being 'you are massively behind schedule and out of money and don't have something that can be shipped'. So very dishonest.
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# ? Mar 6, 2014 21:59 |
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Only $1,000 to get in on beta testing. With a mere 100 spots available make sure to sign up quickly before they run out.
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# ? Mar 6, 2014 22:02 |
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Good thing they put it on indiegogo, that way they're certain to get the money, even if they don't reach their goal.
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# ? Mar 6, 2014 22:04 |
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Pornographic Memory posted:Only $1,000 to get in on beta testing. With a mere 100 spots available make sure to sign up quickly before they run out. Only $50 to get a digital copy! $100 for a signed physical copy! What a steal.
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# ? Mar 6, 2014 22:04 |
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A Buttery Pastry posted:I have no idea what you just said, but I support it. Can you explain what you just said? So basically the way provinces work right now is each one has a unique ID # - from 1 to like 2000 or so. So when the game looks up a province for whatever reason, it basically goes through the list of provinces in memory looking for the one where the province ID matches the one you want. There are advantages to this, that I'll get into later. But there's one big disadvantage: these numbers are generally sequential. If there are 2000 provinces in the game, then the 2000th province will have ID # 1999 (since IDs start at 0, not 1). If you want to add another province, you're going to give it ID # 2000. If Paradox wants to add another province in, say, an expansion, they're going to give it ID # 2000. If some other modder adds another province in an unrelated part of the world, they're going to give it ID # 2000. This is a Big Problem, because not only does it cause conflicts which are somewhat tedious to resolve, but events and other things that target province ID #'s cannot be definitively disambiguated. Now, the way a GUID works, is it's a 64-bit number written something like this: 3F2504E0-4F89-41D3-9A0C-0305E82C3301. If you're scratching your head at this point, asking yourself "Since when is 'F' a number?", this is a notation for writing a number in hexadecimal. Written in conventional base-10 numbering, this is 83933577619577555887446891116005962497. But, crucially here, one GUID doesn't necessarily follow another. If I name my first province 83933577619577555887446891116005962497, then there's no real reason why the next one will be, say, 83933577619577555887446891116005962498 instead of, say, 76600661311951152009592997109833438237. So the great thing about this is that conflicts are extremely unlikely. It is more likely that you will win the lottery many times in a row than that you will accidentally create a conflict. The downside (aside from aesthetics, which some people do not like about GUIDs) is slightly more technical. So, there are computer science methods for quickly searching through very large collections. These methods are used in databases to allow them to manage millions of records very quickly; however, they almost invariably rely on splitting the collection into smaller sub-collections, often using data structures like B-trees (you do not need to know what a B-tree is to understand this). So that means (simplified example) that if you have 2000 provinces, numbered 0 to 1999, and you want province 1872, then you (roughly) know that you should be looking in the last quarter of your records - this saves you a lot of time. However, like I said, GUIDs don't really follow that rule. If you are looking for GUID 3F2504E0-4F89-41D3-9A0C-0305E82C3301, it could be anywhere. You basically have to look through all of the records, even if you sort the GUIDs in advance. Since there's no uniform distribution of GUIDs, you could in theory have GUIDs like this:
Anyways, there are big advantages to using GUIDs for scenarios where you definitely want to avoid collisions, like provinces. There are definite downsides to using GUIDs for scenarios where you want quick lookups, like, in a real-time video game. However, you can get around this with clever compiler work. Let's say that you have this list of GUIDs:
The game engine, prior to loading the game for the first time, rewrites them all as this:
Then, it writes a reference table that shows this:
So now the game is looking up provinces by ID #, not by GUID, but if you change, say, information about province 3F2504E0-4F89-41D3-9A0C-0305E82C3301, then the game engine detects that change, and looks up that GUID in that second table, finds that it's #1, and then goes and updates Province ID # 1 in the game. Now, modders have an easy time with map changes, and the game is only occasionally slower on startup without being slower in-game.
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# ? Mar 6, 2014 22:07 |
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What the gently caress. Why would they even need to license both Clausewitz and Europa? Because that's what they're saying they need the money for:Grammar Clusterfuck posted:What We Need & What You Get Also, the $50 dollar level is the absolute lowest donation level. This isn't even a good scam. DStecks fucked around with this message at 22:14 on Mar 6, 2014 |
# ? Mar 6, 2014 22:12 |
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Top Hats Monthly posted:http://www.indiegogo.com/projects/cold-war-grand-strategy Jesus Christ a half million dollars? That's as absurd as I think it is, right?
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# ? Mar 6, 2014 22:13 |
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DStecks posted:What the gently caress. Why would they even need to license both Clausewitz and Europa? Because that's what they're saying they need the money for: They claim that they want to bring together the best parts of HOI2 and HOI3. I...think that means they want to invent the Frankenstein Engine, taking the best parts of Europa and Clausewitz.
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# ? Mar 6, 2014 22:16 |
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# ? Jun 4, 2024 02:46 |
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Patter Song posted:They claim that they want to bring together the best parts of HOI2 and HOI3. Reminder that this is supposed to be a cold war game.
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# ? Mar 6, 2014 22:17 |