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signalnoise posted:Is there a way for me to get the hella rare resources even though my claim is on a Tier 1 island Take a trip to the fancy areas and gather more materials. Ask a Goon for spare tools so you can jump the terrible tech levels. Use higher level equipment on other people's claims to get more options.
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# ? Mar 7, 2014 03:26 |
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# ? Jun 5, 2024 06:24 |
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Georgeson tweeted some videos from a French site that shows some amazing player creations. https://www.youtube.com/watch?v=HIyjrr9UxBQ https://www.youtube.com/watch?v=S0p9XQrh_Ko https://www.youtube.com/watch?v=15vMAr4zTl8
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# ? Mar 7, 2014 04:50 |
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What are the odds that all the good spots near the portal on the new islands will be filled up in 2 minutes flat?
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# ? Mar 7, 2014 05:08 |
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There will be sub-portals that are nearly as good for real estate.
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# ? Mar 7, 2014 05:21 |
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Vulcan posted:What are the odds that all the good spots near the portal on the new islands will be filled up in 2 minutes flat? As long as I'm on a tier 3 island, I don't really care how close I am to the portal. Just hope I can grab some nice old forest land. I may just go straight to EU servers this time.
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# ? Mar 7, 2014 06:34 |
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HughGRect posted:Tunnel (Tier 3) – Tropical & Tundra Tunnel has my vote East Commons meets Ro mother fuckers. E nm its not a forest. FML. STUMP IT IS! Al Borland fucked around with this message at 06:59 on Mar 7, 2014 |
# ? Mar 7, 2014 06:52 |
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did you manage to log in? arrgh
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# ? Mar 7, 2014 07:46 |
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What does the different tiers mean?
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# ? Mar 7, 2014 07:47 |
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Purgatory Glory posted:What does the different tiers mean? They denote the range of materials available for mining / harvesting. So, for example, a tier one area would commonly have the most simple, available resources like copper, tin, basic trees, dirt and stone etc. With some rarer materials. You might want to start at a higher tier area so the rarer materials are more abundant, but you'll need to level up your equipment by collecting the easier stuff in a lower tier area. Disclaimer: This is only for the moment, at a later date you'll simply dig down to get to rarer materials in caves etc. https://www.youtube.com/watch?v=QmneLjMHd_I Strange they seem so adverse to griefing / pvp, but at least they're going to allow opt-in / opt-out. xutech fucked around with this message at 08:17 on Mar 7, 2014 |
# ? Mar 7, 2014 07:55 |
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Servers are supposed to be coming up now. Time to log in and make a claim then go to bed.
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# ? Mar 7, 2014 09:35 |
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I don't think it's up
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# ? Mar 7, 2014 09:52 |
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It is up now. They had a problem with the login server. Getting a claim on Serenity Stump.
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# ? Mar 7, 2014 10:05 |
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What area is everyone in? E: either its buggy or there isnt much land left in Stump I got a spot to the far east of the spire on the back side of a mountain. Ideal for Unrest. Al Borland fucked around with this message at 11:30 on Mar 7, 2014 |
# ? Mar 7, 2014 11:10 |
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I got one north and a bit west of the spires, on a snowy ridge overlooking a valley with grass and trees. My buffer zone also covers a mountain. I'll mess with attached claims tomorrow since I did not have enough iron to make them.
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# ? Mar 7, 2014 11:31 |
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grrarg posted:I got one north and a bit west of the spires, on a snowy ridge overlooking a valley with grass and trees. My buffer zone also covers a mountain. I'll mess with attached claims tomorrow since I did not have enough iron to make them. do you have a forge or w/e I need to make one?
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# ? Mar 7, 2014 11:34 |
I'm a decent distance to the SE from the spire on Serenity/Stump, on a small hill in the forest. The new forest areas are pretty. Also if you didn't read the stuff on the forums, the attached claim flags actually take 9 ingredients so scroll down in the ingredients list if you're trying to figure out why the hell you can't make any. (Like me) The last ingredient is 10 iron ingots if for some reason scrolling doesn't work for you.
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# ? Mar 7, 2014 11:36 |
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LegionAreI posted:I'm a decent distance to the SE from the spire on Serenity/Stump, on a small hill in the forest. The new forest areas are pretty. Due east exactly of the spire is a GIANT tree you gotta see this thing its HUGE like taller than mountains. Someone claimed itu p already.
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# ? Mar 7, 2014 11:38 |
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This was from my claim before I decided to move. I am stupid and didn't cut my claim into smaller chunks for transportation. I also didn't set a block in the corner to easily align it when I moved it. Good night, sweet Prince.
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# ? Mar 7, 2014 13:48 |
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C'mon down to stumptown. And thanks Al for the quick pickaxe. I can finally face the grind again.
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# ? Mar 7, 2014 14:30 |
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How's the new forest looking?
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# ? Mar 7, 2014 19:48 |
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Noah posted:How's the new forest looking? Pretty cool looking, but its more like a group of trees rather than a forest, if you know what I mean.
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# ? Mar 7, 2014 22:51 |
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Is anyone else having a problem with their camera acting like an rear end in a top hat while being grappled to a wall. Before the patch I could angle the camera while grappled, now it snaps back to the direction I am facing. And some updates to the roadmap here. We get permissions, buddy lists and teleporting next week. Variable Haircut fucked around with this message at 23:59 on Mar 7, 2014 |
# ? Mar 7, 2014 23:42 |
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They changed it so you need to use left button to move the camera while grappling for some reason. efb: Georgeson updated the Roadmap with estimated dates for some things. Next week should have fast travel to the hub and your claim, thankfully. grrarg fucked around with this message at 00:07 on Mar 8, 2014 |
# ? Mar 7, 2014 23:55 |
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Just straight up stealing the camera settings from Wow would be good, also left and right sidestepping.
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# ? Mar 8, 2014 00:37 |
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xutech posted:Just straight up stealing the camera settings from Wow would be good, also left and right sidestepping. Supposedly key binding is close to being ready to deploy, the road map says the 19th.
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# ? Mar 8, 2014 02:13 |
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This is probably already known, but if you want to do a smooth wall at an angle it seems to work really well if you do a 3 wide by 1 deep cut. Keep repeating along the wall then smooth and the wall smooths perfectly. Started to do this for my Unrest opening.
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# ? Mar 8, 2014 13:42 |
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Scale up the trees on your property, bend them at odd angles and leave plenty of grassy dirt around the bases.
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# ? Mar 8, 2014 20:34 |
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So I created my first 'thing'. It is supposed to be an Aviak tower. It kinda looks like crap, but I'm proud of it.
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# ? Mar 10, 2014 01:57 |
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change the scale of the tree by right clicking on it etc. it looks a little...tenuous at the moment.
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# ? Mar 10, 2014 04:05 |
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Yeah, I originally had it down further, but the top branches come through the floor. Is there a way to delete part of a tree?
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# ? Mar 10, 2014 04:14 |
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You can't delete part of a prop, but you can move it into the ground and cover it up with stuff. Every tree is different, so I'd recommend accounting for the leaves & branches while building. Treehousing:
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# ? Mar 10, 2014 18:15 |
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I made a thing. I'm jealous of the people that make really nice things. My one annoyance with stuff so far is the blending. Some materials blend really well with each other, while others don't at all. I just wish I could make my claim look snowy but it only blends with a few of the materials I've used and even then, not especially well. That, and burled wood. gently caress burled wood. I don't think I'm going to bother with indoor props. I made two claim extender flags so now I have to figure out what else to make.
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# ? Mar 11, 2014 00:44 |
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Those thatched roofs with the torches on them look like they're in the danger zone (because of the torches).
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# ? Mar 11, 2014 02:08 |
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I just read about this in game informer, having previously known nothing about it. From the description they paint they make it sound like you can play this game and still level by doing things long crafting, mining, or building. I am curious how true this is? This seems like it might be a game I would be in to, I am kinda on the fence.
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# ? Mar 11, 2014 21:11 |
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Porkchop Express posted:I just read about this in game informer, having previously known nothing about it. From the description they paint they make it sound like you can play this game and still level by doing things long crafting, mining, or building. I am curious how true this is? I don't think Landmark will have levels, instead it will have a progression system that is similar to Minecraft. You make a starting pick axe to access low tier materials to craft another pick axe that can access another set of materials, and so on. That is how it is now anyways, always subject to change with the game being in alpha. Everquest Next will be the traditional MMO with levels and gear grinding, but I have not heard if you can gain levels by crafting.
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# ? Mar 11, 2014 21:29 |
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There's also item progression in the sense that there are tiered crafting stations that unlock different craftable items as you go along, which includes various building tools. I don't think they're planning on having linear character progression / levelling in Landmark either. For EQNext they talked about focusing on horizontal progression, where you can collect or unlock more abilities or skills as you play the game. But that's all speculation since there's currently no combat whatsoever in Landmark. The 1st part of Landmark is primarily about collecting resources and crafting tools + crafting stations. After that it's 99% just building stuff. You can also get a refund without any questions being asked if it's not your cup of tea.
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# ? Mar 11, 2014 21:50 |
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I may have to check it out, but I notice the minimum specs are an i5 and I only have an i3, so welp I dunno.
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# ? Mar 11, 2014 22:09 |
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It chugs like crazy on early-gen i5s, I can tell you that much.
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# ? Mar 11, 2014 23:00 |
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starfish posted:I made a thing. I'm jealous of the people that make really nice things. Cithen posted:So I created my first 'thing'. It is supposed to be an Aviak tower. It kinda looks like crap, but I'm proud of it. Good job both of you. Things are how it all starts.
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# ? Mar 12, 2014 00:06 |
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# ? Jun 5, 2024 06:24 |
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Smooth as butter on my i5 4570 though.
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# ? Mar 12, 2014 00:09 |