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Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Support unit micro for the Germans drives me crazy. I usually just try make sure all my corps have roughly equal number of supports with a good spread of types and give Panzers extra Pioneers. Things like siege arty only come out when needed.

Massing a good number of tank destroyers onto an defending infantry corps can do a hilarious number on Russian tank formations too. A surprise 30 Stug and 20 various TD's supporting an ID can wreck an armored push.

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steinrokkan
Apr 2, 2011



Soiled Meat

Chump Farts posted:

Trying to play some War in the East and I've figured out why I stall out. Auxiliary units. Across the board. I hate moving all the loving airbases and security units and poo poo. I don't even understand what AP does for the German player if I like my commanders. That and I don't get what to do about support units for the Axis. Soviets you can make your own as long as they are in the pool and I kind of get that, but I would never know how to beef up artillery for AGN to take Leningrad for example.

The more I play the more I like the base combat and HQ organization, but there is so much poo poo on the side.

I agree wholeheartedly. Artillery basically remained witchcraft throughout my entire playthrough.

Drone
Aug 22, 2003

Incredible machine
:smug:



Advanced Tactics Gold is basically the exact same thing as Decisive Campaigns, just with slightly fewer features and an ahistorical focus, right? I'm looking forward to Grey Hunter's LP of it, at least in lieu of a proper DC: Blitzkrieg or Case Blue LP.

Alikchi
Aug 18, 2010

Thumbs up I agree

We really ought to do a multiplayer DC: Warsaw to Paris LP sometime. Or Commander: The Great War. C:TGW would be especially suited for that. I think Jakse did a single player LP of it a while back.

Panzeh
Nov 27, 2006

"..The high ground"

Drone posted:

Advanced Tactics Gold is basically the exact same thing as Decisive Campaigns, just with slightly fewer features and an ahistorical focus, right? I'm looking forward to Grey Hunter's LP of it, at least in lieu of a proper DC: Blitzkrieg or Case Blue LP.

AT Gold has customizable production and manual reinforcements. You have to assign all the units you produce to your subunits. If you can get past that it's thoroughly enjoyable.

Invader Zym
Sep 19, 2002
Are there any good campaign/operational level Napoleonic or American Civil War games? I want to maneuver my armies and worry about supply lines, but not deal with diplomacy or how many guns to produce next year. Something like the old Age of Rifles game.

Alchenar
Apr 9, 2008

Alikchi posted:

We really ought to do a multiplayer DC: Warsaw to Paris LP sometime. Or Commander: The Great War. C:TGW would be especially suited for that. I think Jakse did a single player LP of it a while back.

If you want to do a Warsaw to Paris campaign LP I'll happily play the OPFOR.

uPen
Jan 25, 2010

Zu Rodina!
It would be fairly easy to do one for our current game, download the saves and go through it turn by turn taking screenshots.

e: There's even a storyline going. Alchenar won the last game as Poland and now the army invading France is the new Polish army coming to take revenge for the French abandoning them.

uPen fucked around with this message at 19:36 on Mar 8, 2014

Drone
Aug 22, 2003

Incredible machine
:smug:



uPen posted:

It would be fairly easy to do one for our current game, download the saves and go through it turn by turn taking screenshots.

e: There's even a storyline going. Alchenar won the last game as Poland and now the army invading France is the new Polish army coming to take revenge for the French abandoning them.

Being fairly new to DC (and really, grognard games in general), I'd love to see something like this. Screenshots of neat stuff goons pull off when playing with/against each other, anyway.

Chump Farts
May 9, 2009

There is no Coordinator but Narduzzi, and Shilique is his Prophet.

Alikchi posted:

We really ought to do a multiplayer DC: Warsaw to Paris LP sometime. Or Commander: The Great War. C:TGW would be especially suited for that. I think Jakse did a single player LP of it a while back.

I did finish the Polish scenario for Warsaw to Paris but got bored and work ramped up during the beginning of the Paris one. The Commander one is on the archive.

An MP one would rule though. DC is such a well put together game.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Panzeh posted:

AT Gold has customizable production and manual reinforcements. You have to assign all the units you produce to your subunits. If you can get past that it's thoroughly enjoyable.

Yeah, it would be a near perfect abstract war game if you didn't have to replace all your losses every turn. I just tend to just create new divisions and use the old ones until they break.

Having to replace 10 infantry losses in 100 divisions is a pain. Just he ability to make stock divisions would help. I'm still going to LP the hell out of it though.

Baloogan
Dec 5, 2004
Fun Shoe
I'm doing a stream about the military situation in the Black Sea; I'll also have some of the guys from Warfare Sims on too. If you are interested in Command please drop by.

uPen
Jan 25, 2010

Zu Rodina!
The biggest Decisive Campaigns tragedy is that Case Blue only allows for 1v1 multiplayer when it is otherwise a much better game than WtP. :(

Drone
Aug 22, 2003

Incredible machine
:smug:



uPen posted:

The biggest Decisive Campaigns tragedy is that Case Blue only allows for 1v1 multiplayer when it is otherwise a much better game than WtP. :(

The idea of goons controlling individual Armies/Army Groups in WtP just seems ridiculously fun to me. Different commanders, different styles, different personalities, all working together (or not) toward the same goal.

Alchenar
Apr 9, 2008

Drone posted:

The idea of goons controlling individual Armies/Army Groups in WtP just seems ridiculously fun to me. Different commanders, different styles, different personalities, all working together (or not) toward the same goal.

Defending Poland against 6 different Goon controlled armies was so much fun.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Invader Zym posted:

Are there any good campaign/operational level Napoleonic or American Civil War games? I want to maneuver my armies and worry about supply lines, but not deal with diplomacy or how many guns to produce next year. Something like the old Age of Rifles game.

It's still just Sid Meier's Gettysburg. Check the very first link at the very top of Grey Hunter's OP for this thread.

EDIT: I guess you can check out the Civil War series from http://hpssims.com/ or http://www.matrixgames.com/products/319/details/John.Tiller's.Battleground.Civil.War

gradenko_2000 fucked around with this message at 20:30 on Mar 8, 2014

Myoclonic Jerk
Nov 10, 2008

Cool it a minute, babe, let me finish playing with my fake gun.

Baloogan posted:

I'm doing a stream about the military situation in the Black Sea; I'll also have some of the guys from Warfare Sims on too. If you are interested in Command please drop by.

How appropriate that nuking Russia froze your computer.
The only way to win is not to play.

Alikchi
Aug 18, 2010

Thumbs up I agree

Alchenar posted:

If you want to do a Warsaw to Paris campaign LP I'll happily play the OPFOR.

You're too much better than me at that game. :colbert:

Marshal Prolapse
Jun 23, 2012

by Jeffrey of YOSPOS

Myoclonic Jerk posted:

How appropriate that nuking Russia froze your computer.
The only way to win is not to play.

Sounds like the words of someone who couldn't beat Bravo Romeo Delta. :colbert:

Myoclonic Jerk
Nov 10, 2008

Cool it a minute, babe, let me finish playing with my fake gun.

gfanikf posted:

Sounds like the words of someone who couldn't beat Bravo Romeo Delta. :colbert:

Never heard of it before today.

I enjoyed this video about Fall Weiss - he gives an interesting history of the planning and origin of the invasion of Poland and debunks some myths. https://www.youtube.com/watch?v=VnticcamG0k

Chump Farts
May 9, 2009

There is no Coordinator but Narduzzi, and Shilique is his Prophet.
I had mixed feelings on whatever the free Wastelands game was. Seemed like air attacks especially were really tedious. What scale is that? If it is a regiment scale, is there any reason to get this over DC when DC is so loving good?

Control Volume
Dec 31, 2008

So I faintly remember seeing gameplay of some top down WWII game at a tactical level that took into account the angle of tanks and all that fun stuff. I don't remember what kind of turn system it used, but I do know it wasn't hex-based. Is there a game that actually matches this description or is my head just loving with me? Also even if it does exist, was the game itself any good, or should I resign myself to trying out the Combat Mission series instead?

Panzeh
Nov 27, 2006

"..The high ground"

Control Volume posted:

So I faintly remember seeing gameplay of some top down WWII game at a tactical level that took into account the angle of tanks and all that fun stuff. I don't remember what kind of turn system it used, but I do know it wasn't hex-based. Is there a game that actually matches this description or is my head just loving with me? Also even if it does exist, was the game itself any good, or should I resign myself to trying out the Combat Mission series instead?

That's the Close Combat series. The games are kinda dated at this point, and have their various issues. A Bridge Too Far(the not Matrix version) is probably the best version.

Control Volume
Dec 31, 2008

Panzeh posted:

That's the Close Combat series. The games are kinda dated at this point, and have their various issues. A Bridge Too Far(the not Matrix version) is probably the best version.

This looks like what I remember, thanks! What sort of "various issues" do they have, though?

TonySnow
Mar 24, 2008

Control Volume posted:

So I faintly remember seeing gameplay of some top down WWII game at a tactical level that took into account the angle of tanks and all that fun stuff. I don't remember what kind of turn system it used, but I do know it wasn't hex-based. Is there a game that actually matches this description or is my head just loving with me? Also even if it does exist, was the game itself any good, or should I resign myself to trying out the Combat Mission series instead?

Just play Combat Mission, it's pretty much the best tactical WW2 game at this point.

Control Volume
Dec 31, 2008

I was mostly going for the top down aesthetic of it, since I find those a bit more relaxing than having to fiddle with a 3D camera.

uPen
Jan 25, 2010

Zu Rodina!

Control Volume posted:

So I faintly remember seeing gameplay of some top down WWII game at a tactical level that took into account the angle of tanks and all that fun stuff. I don't remember what kind of turn system it used, but I do know it wasn't hex-based. Is there a game that actually matches this description or is my head just loving with me? Also even if it does exist, was the game itself any good, or should I resign myself to trying out the Combat Mission series instead?

Command Ops: Battles from the Bulge.



Yeah it's pretty fun.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Control Volume posted:

This looks like what I remember, thanks! What sort of "various issues" do they have, though?

I'd play it more but the gunfire, explosions, and screams makes it a really tough experience. It really is. No game teaches conserving your forces and avoiding risky approaches better. I can't play any game in this late at night, the screams haunt me.

That's also a reason why I respect the CC series, it put's wargamers in touch with the (imaginary) human cost of their play like no other.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
It is now Aug-03-1941 in my current War in Russia game.

On the previous turn, I saw an opportunity to create a huge pocket of Soviet troops between Army Group Center and South, and issued orders thus:



And the result:



That's sixteen Soviet Armies and two Front commands trapped between Kiev and Vitebsk, including Kiev itself. I unfortunately do not know how many actual troops are in those "counters" until I finally get to digesting the pocket, but that should be even larger than the historical Kiev Pocket.

Control Volume posted:

So I faintly remember seeing gameplay of some top down WWII game at a tactical level that took into account the angle of tanks and all that fun stuff. I don't remember what kind of turn system it used, but I do know it wasn't hex-based. Is there a game that actually matches this description or is my head just loving with me? Also even if it does exist, was the game itself any good, or should I resign myself to trying out the Combat Mission series instead?

Yeah you're probably thinking of Close Combat. I'm not sure what 'issues' other people are referring to, but for me the use of 2D graphics/sprites puts a limit to the number of battles you can actually fight, since the maps have to all be hand-made. I actually found it easier to get into and apply RL tactics in, than the Combat Mission series, so YMMV. It's also noteworthy that Close Combat series has a "campaign" mode, something that the Combat Mission series never really pulled off (but then some would argue that it's not as necessary, particularly from a multi-player perspective)

VendoViper
Feb 8, 2011

Can't touch this.
One of my biggest problems playing CC games is figuring out line of sight, since it is all top down 2d, it is really hard to figure out what you can see from where. There is really no excuse for that game not having a "ruler" LOS tool. Since it is so much less fiddly (simpler) I also find it a lot easier to be successful in Close Combat games.

Now I am really starting to get into the Combat Mission games, I am objectively terrible at these things, and am really glad that there isn't a real campaign mode. If there was I wouldn't ever make any progress as all my units are getting cut to ribbons, especially AFVs, I am always finding their AT guns by watching my tanks explode.

Honestly, play both!

Pornographic Memory
Dec 17, 2008

uPen posted:

Command Ops: Battles from the Bulge.



Yeah it's pretty fun.

I picked this up during the sale but don't really get what I'm doing. The whole "command at a higher level and let the AI do its thing" is a pretty cool concept but I'm not sure how much leeway I should be giving it and what kind of commands I should personally be making.

Panzeh
Nov 27, 2006

"..The high ground"

Control Volume posted:

This looks like what I remember, thanks! What sort of "various issues" do they have, though?

For example, in CC3, if you play the grand campaign it will devolve into a tankfest about a third of the way through, because the game gives you a ton of points and your slots are shared between infantry and tanks.

I've never been that big a fan of the CC4+5 style campaigns, either, though that's more opinion than fact.

And, yeah, on the 2d maps it can be hard to understand LOS and why your men can't shoot, and honestly tank combat isn't very good in the CC games, because the tanks have kinda dumb pathfinding and will do stupid things.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Also tanks in CC get stuck on hedges way to much. You're a tank! Its a goddamn bush just squash it! (I know they often have stone walls inside them.)

Chump Farts
May 9, 2009

There is no Coordinator but Narduzzi, and Shilique is his Prophet.
Matrix and Slitherine decided to not be giant pieces of poo poo. If you have a log in then register your game of Panzer Corps and get a steam key*!

http://www.slitherine.com/register_serial.php?game_identifier=PanzCor

*on release day

Chump Farts fucked around with this message at 19:06 on Mar 10, 2014

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Chump Farts posted:

Matrix and Slitherine decided to not be giant pieces of poo poo. If you have a log in then register your game of Panzer Corps and get a steam key*!

http://www.slitherine.com/register_serial.php?game_identifier=PanzCor

*on release day

Wow, it finally got greenlit. If Steam puts up their 10% pre-order discount or whatever I may not be able to hold off anymore.

Pornographic Memory
Dec 17, 2008

gradenko_2000 posted:

Wow, it finally got greenlit. If Steam puts up their 10% pre-order discount or whatever I may not be able to hold off anymore.

It's been greenlit for a few months now but didn't have a release date until today I think. I'll probably be getting it when it's up on Steam because somebody in the iOS gaming thread did some LPing of that version and it sounded pretty rad, but I wanted to play on PC rather than my phone (since I don't have a tablet).

ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."

VendoViper posted:

One of my biggest problems playing CC games is figuring out line of sight, since it is all top down 2d, it is really hard to figure out what you can see from where. There is really no excuse for that game not having a "ruler" LOS tool. Since it is so much less fiddly (simpler) I also find it a lot easier to be successful in Close Combat games.

Now I am really starting to get into the Combat Mission games, I am objectively terrible at these things, and am really glad that there isn't a real campaign mode. If there was I wouldn't ever make any progress as all my units are getting cut to ribbons, especially AFVs, I am always finding their AT guns by watching my tanks explode.

Honestly, play both!

Well it does have a LOS checker, you just select attack and check your LOS using the ruler that pops up. You can also check terrain height by holding down alt i think i running the mouse pointer over things.

fuf
Sep 12, 2004

haha

VendoViper posted:

There is really no excuse for that game not having a "ruler" LOS tool.

I swear at least some of the games in the series had this. Or at least you could bring up the "target" line thing in order to check LOS (even when deploying I think). But yeah it was hassle.

e: oops beaten

uPen posted:

Command Ops: Battles from the Bulge.



Yeah it's pretty fun.

I always think the screenshots from this game look so cool, and the idea of delegating to lower-level commanders is appealing, but I watched a Grey Hunter LP and I feel like he spent the whole time manually targeting artillery over and over again. It looked pretty fiddly.

Zamboni Apocalypse
Dec 29, 2009

ElBrak posted:

Well it does have a LOS checker, you just select attack and check your LOS using the ruler that pops up. You can also check terrain height by holding down alt i think i running the mouse pointer over things.

Yuuuup. It's always fun to park a tank/TD/AT gun somewhere with *just* enough LOS to whack whatever the AI decides to send trundling along, before it can unmask its turret or whatever. :getin:

Doing it with infantry squads or weapons-teams isn't quite as effective, if only because the LOS is calculated from the dude in the middle, and the rest of the guys will deploy... "interestingly", depending on the available cover. Not to mention infantry is a lot more susceptible to independent movement, as far as I've seen. (Usually retrograde, but it's hilarious to be busy micromanaging watching the slaughter elsewhere, and suddenly hearing an URRRRRAH! as your sniper makes a bayonet charge :black101:. Sometimes against something he can kill, even. :v:

"I VILL KILL TANK! :argh:" <charge>

"OH poo poo TANK! :aaa:" <retreat>

"TANK MUST BE DESTROYED! :argh:" <recovers morale/berserk>

"OH poo poo TANK! :aaa:" <retreat>

GOTO 10

I've actually lost expensive units because I was too busy watching Ping-Pong Petrovic assaulting immobilised armor and running. (I didn't know couting coup was a Cossack tradition too.) It's not like he was going to be able to take that victory location anyway...

(Original CC3, by the way.)

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Nenonen
Oct 22, 2009

Mulla on aina kolkyt donaa taskussa
Watching a German squad go berserk one at a time and get gunned down piecemeal in the middle of a meadow by a Vickers was the most amazing thing in CC2.

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