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Support unit micro for the Germans drives me crazy. I usually just try make sure all my corps have roughly equal number of supports with a good spread of types and give Panzers extra Pioneers. Things like siege arty only come out when needed. Massing a good number of tank destroyers onto an defending infantry corps can do a hilarious number on Russian tank formations too. A surprise 30 Stug and 20 various TD's supporting an ID can wreck an armored push.
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# ? Mar 8, 2014 18:23 |
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# ? Jun 5, 2024 15:00 |
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Chump Farts posted:Trying to play some War in the East and I've figured out why I stall out. Auxiliary units. Across the board. I hate moving all the loving airbases and security units and poo poo. I don't even understand what AP does for the German player if I like my commanders. That and I don't get what to do about support units for the Axis. Soviets you can make your own as long as they are in the pool and I kind of get that, but I would never know how to beef up artillery for AGN to take Leningrad for example. I agree wholeheartedly. Artillery basically remained witchcraft throughout my entire playthrough.
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# ? Mar 8, 2014 18:37 |
Advanced Tactics Gold is basically the exact same thing as Decisive Campaigns, just with slightly fewer features and an ahistorical focus, right? I'm looking forward to Grey Hunter's LP of it, at least in lieu of a proper DC: Blitzkrieg or Case Blue LP.
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# ? Mar 8, 2014 19:01 |
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We really ought to do a multiplayer DC: Warsaw to Paris LP sometime. Or Commander: The Great War. C:TGW would be especially suited for that. I think Jakse did a single player LP of it a while back.
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# ? Mar 8, 2014 19:05 |
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Drone posted:Advanced Tactics Gold is basically the exact same thing as Decisive Campaigns, just with slightly fewer features and an ahistorical focus, right? I'm looking forward to Grey Hunter's LP of it, at least in lieu of a proper DC: Blitzkrieg or Case Blue LP. AT Gold has customizable production and manual reinforcements. You have to assign all the units you produce to your subunits. If you can get past that it's thoroughly enjoyable.
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# ? Mar 8, 2014 19:13 |
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Are there any good campaign/operational level Napoleonic or American Civil War games? I want to maneuver my armies and worry about supply lines, but not deal with diplomacy or how many guns to produce next year. Something like the old Age of Rifles game.
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# ? Mar 8, 2014 19:19 |
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Alikchi posted:We really ought to do a multiplayer DC: Warsaw to Paris LP sometime. Or Commander: The Great War. C:TGW would be especially suited for that. I think Jakse did a single player LP of it a while back. If you want to do a Warsaw to Paris campaign LP I'll happily play the OPFOR.
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# ? Mar 8, 2014 19:26 |
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It would be fairly easy to do one for our current game, download the saves and go through it turn by turn taking screenshots. e: There's even a storyline going. Alchenar won the last game as Poland and now the army invading France is the new Polish army coming to take revenge for the French abandoning them. uPen fucked around with this message at 19:36 on Mar 8, 2014 |
# ? Mar 8, 2014 19:29 |
uPen posted:It would be fairly easy to do one for our current game, download the saves and go through it turn by turn taking screenshots. Being fairly new to DC (and really, grognard games in general), I'd love to see something like this. Screenshots of neat stuff goons pull off when playing with/against each other, anyway.
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# ? Mar 8, 2014 19:40 |
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Alikchi posted:We really ought to do a multiplayer DC: Warsaw to Paris LP sometime. Or Commander: The Great War. C:TGW would be especially suited for that. I think Jakse did a single player LP of it a while back. I did finish the Polish scenario for Warsaw to Paris but got bored and work ramped up during the beginning of the Paris one. The Commander one is on the archive. An MP one would rule though. DC is such a well put together game.
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# ? Mar 8, 2014 19:42 |
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Panzeh posted:AT Gold has customizable production and manual reinforcements. You have to assign all the units you produce to your subunits. If you can get past that it's thoroughly enjoyable. Yeah, it would be a near perfect abstract war game if you didn't have to replace all your losses every turn. I just tend to just create new divisions and use the old ones until they break. Having to replace 10 infantry losses in 100 divisions is a pain. Just he ability to make stock divisions would help. I'm still going to LP the hell out of it though.
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# ? Mar 8, 2014 19:42 |
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I'm doing a stream about the military situation in the Black Sea; I'll also have some of the guys from Warfare Sims on too. If you are interested in Command please drop by.
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# ? Mar 8, 2014 19:44 |
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The biggest Decisive Campaigns tragedy is that Case Blue only allows for 1v1 multiplayer when it is otherwise a much better game than WtP.
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# ? Mar 8, 2014 19:49 |
uPen posted:The biggest Decisive Campaigns tragedy is that Case Blue only allows for 1v1 multiplayer when it is otherwise a much better game than WtP. The idea of goons controlling individual Armies/Army Groups in WtP just seems ridiculously fun to me. Different commanders, different styles, different personalities, all working together (or not) toward the same goal.
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# ? Mar 8, 2014 19:57 |
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Drone posted:The idea of goons controlling individual Armies/Army Groups in WtP just seems ridiculously fun to me. Different commanders, different styles, different personalities, all working together (or not) toward the same goal. Defending Poland against 6 different Goon controlled armies was so much fun.
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# ? Mar 8, 2014 20:04 |
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Invader Zym posted:Are there any good campaign/operational level Napoleonic or American Civil War games? I want to maneuver my armies and worry about supply lines, but not deal with diplomacy or how many guns to produce next year. Something like the old Age of Rifles game. It's still just Sid Meier's Gettysburg. Check the very first link at the very top of Grey Hunter's OP for this thread. EDIT: I guess you can check out the Civil War series from http://hpssims.com/ or http://www.matrixgames.com/products/319/details/John.Tiller's.Battleground.Civil.War gradenko_2000 fucked around with this message at 20:30 on Mar 8, 2014 |
# ? Mar 8, 2014 20:23 |
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Baloogan posted:I'm doing a stream about the military situation in the Black Sea; I'll also have some of the guys from Warfare Sims on too. If you are interested in Command please drop by. How appropriate that nuking Russia froze your computer. The only way to win is not to play.
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# ? Mar 8, 2014 23:22 |
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Alchenar posted:If you want to do a Warsaw to Paris campaign LP I'll happily play the OPFOR. You're too much better than me at that game.
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# ? Mar 8, 2014 23:37 |
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Myoclonic Jerk posted:How appropriate that nuking Russia froze your computer. Sounds like the words of someone who couldn't beat Bravo Romeo Delta.
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# ? Mar 9, 2014 01:55 |
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gfanikf posted:Sounds like the words of someone who couldn't beat Bravo Romeo Delta. Never heard of it before today. I enjoyed this video about Fall Weiss - he gives an interesting history of the planning and origin of the invasion of Poland and debunks some myths. https://www.youtube.com/watch?v=VnticcamG0k
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# ? Mar 9, 2014 17:44 |
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I had mixed feelings on whatever the free Wastelands game was. Seemed like air attacks especially were really tedious. What scale is that? If it is a regiment scale, is there any reason to get this over DC when DC is so loving good?
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# ? Mar 9, 2014 19:10 |
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So I faintly remember seeing gameplay of some top down WWII game at a tactical level that took into account the angle of tanks and all that fun stuff. I don't remember what kind of turn system it used, but I do know it wasn't hex-based. Is there a game that actually matches this description or is my head just loving with me? Also even if it does exist, was the game itself any good, or should I resign myself to trying out the Combat Mission series instead?
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# ? Mar 10, 2014 05:25 |
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Control Volume posted:So I faintly remember seeing gameplay of some top down WWII game at a tactical level that took into account the angle of tanks and all that fun stuff. I don't remember what kind of turn system it used, but I do know it wasn't hex-based. Is there a game that actually matches this description or is my head just loving with me? Also even if it does exist, was the game itself any good, or should I resign myself to trying out the Combat Mission series instead? That's the Close Combat series. The games are kinda dated at this point, and have their various issues. A Bridge Too Far(the not Matrix version) is probably the best version.
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# ? Mar 10, 2014 05:38 |
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Panzeh posted:That's the Close Combat series. The games are kinda dated at this point, and have their various issues. A Bridge Too Far(the not Matrix version) is probably the best version. This looks like what I remember, thanks! What sort of "various issues" do they have, though?
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# ? Mar 10, 2014 05:54 |
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Control Volume posted:So I faintly remember seeing gameplay of some top down WWII game at a tactical level that took into account the angle of tanks and all that fun stuff. I don't remember what kind of turn system it used, but I do know it wasn't hex-based. Is there a game that actually matches this description or is my head just loving with me? Also even if it does exist, was the game itself any good, or should I resign myself to trying out the Combat Mission series instead? Just play Combat Mission, it's pretty much the best tactical WW2 game at this point.
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# ? Mar 10, 2014 05:55 |
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I was mostly going for the top down aesthetic of it, since I find those a bit more relaxing than having to fiddle with a 3D camera.
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# ? Mar 10, 2014 06:02 |
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Control Volume posted:So I faintly remember seeing gameplay of some top down WWII game at a tactical level that took into account the angle of tanks and all that fun stuff. I don't remember what kind of turn system it used, but I do know it wasn't hex-based. Is there a game that actually matches this description or is my head just loving with me? Also even if it does exist, was the game itself any good, or should I resign myself to trying out the Combat Mission series instead? Command Ops: Battles from the Bulge. Yeah it's pretty fun.
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# ? Mar 10, 2014 06:08 |
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Control Volume posted:This looks like what I remember, thanks! What sort of "various issues" do they have, though? I'd play it more but the gunfire, explosions, and screams makes it a really tough experience. It really is. No game teaches conserving your forces and avoiding risky approaches better. I can't play any game in this late at night, the screams haunt me. That's also a reason why I respect the CC series, it put's wargamers in touch with the (imaginary) human cost of their play like no other.
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# ? Mar 10, 2014 06:13 |
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It is now Aug-03-1941 in my current War in Russia game. On the previous turn, I saw an opportunity to create a huge pocket of Soviet troops between Army Group Center and South, and issued orders thus: And the result: That's sixteen Soviet Armies and two Front commands trapped between Kiev and Vitebsk, including Kiev itself. I unfortunately do not know how many actual troops are in those "counters" until I finally get to digesting the pocket, but that should be even larger than the historical Kiev Pocket. Control Volume posted:So I faintly remember seeing gameplay of some top down WWII game at a tactical level that took into account the angle of tanks and all that fun stuff. I don't remember what kind of turn system it used, but I do know it wasn't hex-based. Is there a game that actually matches this description or is my head just loving with me? Also even if it does exist, was the game itself any good, or should I resign myself to trying out the Combat Mission series instead? Yeah you're probably thinking of Close Combat. I'm not sure what 'issues' other people are referring to, but for me the use of 2D graphics/sprites puts a limit to the number of battles you can actually fight, since the maps have to all be hand-made. I actually found it easier to get into and apply RL tactics in, than the Combat Mission series, so YMMV. It's also noteworthy that Close Combat series has a "campaign" mode, something that the Combat Mission series never really pulled off (but then some would argue that it's not as necessary, particularly from a multi-player perspective)
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# ? Mar 10, 2014 06:14 |
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One of my biggest problems playing CC games is figuring out line of sight, since it is all top down 2d, it is really hard to figure out what you can see from where. There is really no excuse for that game not having a "ruler" LOS tool. Since it is so much less fiddly (simpler) I also find it a lot easier to be successful in Close Combat games. Now I am really starting to get into the Combat Mission games, I am objectively terrible at these things, and am really glad that there isn't a real campaign mode. If there was I wouldn't ever make any progress as all my units are getting cut to ribbons, especially AFVs, I am always finding their AT guns by watching my tanks explode. Honestly, play both!
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# ? Mar 10, 2014 18:32 |
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uPen posted:Command Ops: Battles from the Bulge. I picked this up during the sale but don't really get what I'm doing. The whole "command at a higher level and let the AI do its thing" is a pretty cool concept but I'm not sure how much leeway I should be giving it and what kind of commands I should personally be making.
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# ? Mar 10, 2014 18:40 |
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Control Volume posted:This looks like what I remember, thanks! What sort of "various issues" do they have, though? For example, in CC3, if you play the grand campaign it will devolve into a tankfest about a third of the way through, because the game gives you a ton of points and your slots are shared between infantry and tanks. I've never been that big a fan of the CC4+5 style campaigns, either, though that's more opinion than fact. And, yeah, on the 2d maps it can be hard to understand LOS and why your men can't shoot, and honestly tank combat isn't very good in the CC games, because the tanks have kinda dumb pathfinding and will do stupid things.
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# ? Mar 10, 2014 18:41 |
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Also tanks in CC get stuck on hedges way to much. You're a tank! Its a goddamn bush just squash it! (I know they often have stone walls inside them.)
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# ? Mar 10, 2014 18:55 |
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Matrix and Slitherine decided to not be giant pieces of poo poo. If you have a log in then register your game of Panzer Corps and get a steam key*! http://www.slitherine.com/register_serial.php?game_identifier=PanzCor *on release day Chump Farts fucked around with this message at 19:06 on Mar 10, 2014 |
# ? Mar 10, 2014 18:59 |
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Chump Farts posted:Matrix and Slitherine decided to not be giant pieces of poo poo. If you have a log in then register your game of Panzer Corps and get a steam key*! Wow, it finally got greenlit. If Steam puts up their 10% pre-order discount or whatever I may not be able to hold off anymore.
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# ? Mar 10, 2014 19:09 |
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gradenko_2000 posted:Wow, it finally got greenlit. If Steam puts up their 10% pre-order discount or whatever I may not be able to hold off anymore. It's been greenlit for a few months now but didn't have a release date until today I think. I'll probably be getting it when it's up on Steam because somebody in the iOS gaming thread did some LPing of that version and it sounded pretty rad, but I wanted to play on PC rather than my phone (since I don't have a tablet).
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# ? Mar 10, 2014 19:24 |
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VendoViper posted:One of my biggest problems playing CC games is figuring out line of sight, since it is all top down 2d, it is really hard to figure out what you can see from where. There is really no excuse for that game not having a "ruler" LOS tool. Since it is so much less fiddly (simpler) I also find it a lot easier to be successful in Close Combat games. Well it does have a LOS checker, you just select attack and check your LOS using the ruler that pops up. You can also check terrain height by holding down alt i think i running the mouse pointer over things.
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# ? Mar 10, 2014 19:27 |
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VendoViper posted:There is really no excuse for that game not having a "ruler" LOS tool. I swear at least some of the games in the series had this. Or at least you could bring up the "target" line thing in order to check LOS (even when deploying I think). But yeah it was hassle. e: oops beaten uPen posted:Command Ops: Battles from the Bulge. I always think the screenshots from this game look so cool, and the idea of delegating to lower-level commanders is appealing, but I watched a Grey Hunter LP and I feel like he spent the whole time manually targeting artillery over and over again. It looked pretty fiddly.
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# ? Mar 10, 2014 19:48 |
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ElBrak posted:Well it does have a LOS checker, you just select attack and check your LOS using the ruler that pops up. You can also check terrain height by holding down alt i think i running the mouse pointer over things. Yuuuup. It's always fun to park a tank/TD/AT gun somewhere with *just* enough LOS to whack whatever the AI decides to send trundling along, before it can unmask its turret or whatever. Doing it with infantry squads or weapons-teams isn't quite as effective, if only because the LOS is calculated from the dude in the middle, and the rest of the guys will deploy... "interestingly", depending on the available cover. Not to mention infantry is a lot more susceptible to independent movement, as far as I've seen. (Usually retrograde, but it's hilarious to be busy "I VILL KILL TANK! " <charge> "OH poo poo TANK! " <retreat> "TANK MUST BE DESTROYED! " <recovers morale/berserk> "OH poo poo TANK! " <retreat> GOTO 10 I've actually lost expensive units because I was too busy watching Ping-Pong Petrovic assaulting immobilised armor and running. (I didn't know couting coup was a Cossack tradition too.) It's not like he was going to be able to take that victory location anyway... (Original CC3, by the way.)
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# ? Mar 10, 2014 19:57 |
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# ? Jun 5, 2024 15:00 |
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Watching a German squad go berserk one at a time and get gunned down piecemeal in the middle of a meadow by a Vickers was the most amazing thing in CC2.
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# ? Mar 10, 2014 20:19 |