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poemdexter
Feb 18, 2005

Hooray Indie Games!

College Slice

mrkillboy posted:

Well in this case the developer's previous game Granny Smith was both well liked and immensely popular (1,000,000+ downloads) so I can imagine they probably targeted at least some of their marketing efforts towards the players of that game.

I find out about most interesting Android games from general Android websites so you might want to think about giving them a heads up or a tip or something. Personally I think Android Police gives really good games coverage; they have one or two feature articles about one game a day and another focusing on several lesser titles. They also have a fortnightly games round up that pretty much covers everything so they might be a good place to try and get some sort of coverage from.

Some mobile gaming sites also have their own forums where devs post their upcoming projects. Touch Arcade is pretty popular for this but I think they're still largely iOS only, and DroidGamers has one too (though overall that site is kind of terrible). You've already got some social networks you can exploit, and even though looking at the screens does give you a good idea how the game plays which is great, cutting a trailer would also give you another tool to get some exposure out there.

Thanks for the info. Running With Scissors had one goal for me: get a game published. I've never done mobile before and I don't even play games on my phone. I've learned a ton so far from pre release to post release and happy with the little more than 100 installs I have across all the devices I support (gently caress you iOS for not reviewing my app yet). I'm slightly more familiar with the PC side of marketing but don't even know what the usual sites are for people looking for interesting Android games.

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Thundercracker
Jun 25, 2004

Proudly serving the Ruinous Powers since as a veteran of the long war.
College Slice
Anyone encountering a bug with Adventure Time Card Wars where you can't play the cards? Like I can click every option on the game board, but I can't actually drag the cards in my hand to the field to play them.

Zenzirouj
Jun 10, 2004

What about you, thread?
You got any tricks?

seravid posted:

I wish you'd have posted that a couple days ago, before I bought the game. I pretty much agree with it all: samey planets, samey encounters, samey everything.

My last playthrough went for an hour and a half; things are getting pretty dull but otherwise fine, when suddenly I get warped twice way out the gently caress there. With nowhere to go - even with my huge jumping range - I lost.
I played a lot of FTL and that game likes to gently caress you over too, but I've never ended as frustrated (or so quickly disinterested) as I did with Out There.

I wish the same had happened for me, but I wanted to take a while and make sure that I wasn't playing incorrectly or just being a baby about dying. Almost everybody reviewing it (both here and on various sites) had nothing but glowing praise for it so I didn't understand how my experience was so different. I still don't understand.

Splizwarf
Jun 15, 2007
It's like there's a soup can in front of me!

Zenzirouj posted:

Almost everybody reviewing it (both here and on various sites) had nothing but glowing praise for it so I didn't understand how my experience was so different. I still don't understand.

This is the essence of an RNG-based game. Statistically, the experience is guaranteed to be loving terrible for some people, and there's nothing the dev can do unless they tweak the RNG to not actually be one. My wife and I have played it for hours and hours (it's her current free-time favorite) and we both really enjoy it.

Alternatively, you may just not like roguelikes; ie games where you get can (and often do) get enormously shafted by chance.

Tunga
May 7, 2004

Grimey Drawer
I played FTL a lot but Out There got boring after like two goes. There's very little strategy involved beyond that which you can work out within the first play through and there is far too little variation in content. There are basically thee types of planet and you do the same things over and over until some random event fucks you over and then you restart. Or you reach one of the end conditions, a couple of which sound extremely unsatisfying.

seravid
Apr 21, 2010

Let me tell you of the world I used to know

Splizwarf posted:

This is the essence of an RNG-based game. Statistically, the experience is guaranteed to be loving terrible for some people, and there's nothing the dev can do unless they tweak the RNG to not actually be one. My wife and I have played it for hours and hours (it's her current free-time favorite) and we both really enjoy it.

Alternatively, you may just not like roguelikes; ie games where you get can (and often do) get enormously shafted by chance.

Go read Zenzirouj's post again, there's plenty there about non-RNG related aspects of the game.

The game sounds great in theory, but it's incredibly lazy in its implementation. Explore dozens upon dozens of three planet types that all look and function identically; find incredible alien technologies that reduce fuel consumption or make the jump/telescope circle bigger; discover and communicate with strange alien life = two interactions: approve/disapprove of their love/fear of other species followed by a mini-mini-game to get the same special item.

All this has nothing to do with RNG, but it certainly neuters its effect. A million enemy ships appeared out of nowhere and destroyed me and... I don't care :geno: I wasn't doing or getting close to anything exciting; just going through the motions, very slowly moving towards a colored arrow, one samey star at a time. The RNG suddenly stopping me from fulfilling my completely automated - after only two days! - parasitic task (click on planet/land/drill/take off/jump/repeat) is actually a blessing: I can drop the game and do something else now.

ovaries
Nov 20, 2004

seravid posted:

Go read Zenzirouj's post again, there's plenty there about non-RNG related aspects of the game.

The game sounds great in theory, but it's incredibly lazy in its implementation. Explore dozens upon dozens of three planet types that all look and function identically; find incredible alien technologies that reduce fuel consumption or make the jump/telescope circle bigger; discover and communicate with strange alien life = two interactions: approve/disapprove of their love/fear of other species followed by a mini-mini-game to get the same special item.

All this has nothing to do with RNG, but it certainly neuters its effect. A million enemy ships appeared out of nowhere and destroyed me and... I don't care :geno: I wasn't doing or getting close to anything exciting; just going through the motions, very slowly moving towards a colored arrow, one samey star at a time. The RNG suddenly stopping me from fulfilling my completely automated - after only two days! - parasitic task (click on planet/land/drill/take off/jump/repeat) is actually a blessing: I can drop the game and do something else now.

OK, I had only played the game for a few minutes and nothing about it clicked for me, and your post has reassured me that there's not much reason to go back. This sounds like the worst distillation of 'roguelike' elements that I feared would come to pass in games that just don't get what people liked about those mechanics when they were employed more successfully in games like FTL.

Present
Oct 28, 2011

by Shine

Thundercracker posted:

Anyone encountering a bug with Adventure Time Card Wars where you can't play the cards? Like I can click every option on the game board, but I can't actually drag the cards in my hand to the field to play them.

You need to drag the cards directly UP from your hand onto the field area before you start moving them from left to right, otherwise the game won't recognize it. So to illustrate, if you try to place your leftmost card diagonally onto the rightmost field the game won't let you. You have to do it like

--------->
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|

UberJumper
May 20, 2007
woop

Pyroxene Stigma posted:

UniWar HD is pretty fun, came with my girlfriend's Kindle and plays well with my S3. Can't tell you how long it is as I've only beaten a handful of missions.

Uniwar is the best top down strategy game on android IMO. Unfortunately the game does not have that many missions, and you can blow through the campaign and the scenarios really quickly.

coyo7e
Aug 23, 2007

by zen death robot
GLWG is another hex-based Advance Wars style RTS. Tons of sequels by now.

Paladinus
Jan 11, 2014

heyHEYYYY!!!

coyo7e posted:

GLWG is another hex-based Advance Wars style RTS. Tons of sequels by now.

I tried one of them, can't even remember which one, but it was years ago, so probably it was one of the first ones. The whole thing felt too oversimplified even compared to earlier installments of Advanced Wars. Does it get any more interesting in sequels? Which ones should I look into if I want some challenge?

Zenzirouj
Jun 10, 2004

What about you, thread?
You got any tricks?

Splizwarf posted:

This is the essence of an RNG-based game. Statistically, the experience is guaranteed to be loving terrible for some people, and there's nothing the dev can do unless they tweak the RNG to not actually be one. My wife and I have played it for hours and hours (it's her current free-time favorite) and we both really enjoy it.

Alternatively, you may just not like roguelikes; ie games where you get can (and often do) get enormously shafted by chance.

Not to dogpile on you but my problem isn't just that I die out of nowhere, it's that the content leading up to dying out of nowhere is so dull. I'm fine with roguelikes, but in my opinion you're MORE obligated to focus on variety if you're making one. If I'm going to be playing a game over and over, the way to keep things fresh is for me to be able to take a completely different approach to see what works, what gets me killed, and what's funny.

Out There would have been better if they had scrapped the pseudo-roguelike approach. Make death a possiblity, sure, but don't turn the majority of the game into resource management and hoping that a random event doesn't completely screw you over. It still would have been disappointing, but at least I'd have gotten to more of the content.

andrew smash
Jun 26, 2006

smooth soul
If Out There is a roguelike the word has ceased to have any meaning at all.

Thundercracker
Jun 25, 2004

Proudly serving the Ruinous Powers since as a veteran of the long war.
College Slice

Present posted:

You need to drag the cards directly UP from your hand onto the field area before you start moving them from left to right, otherwise the game won't recognize it. So to illustrate, if you try to place your leftmost card diagonally onto the rightmost field the game won't let you. You have to do it like

--------->
|
|

Thanks! I was wondering what I was doing wrong.

precision
May 7, 2006

by VideoGames
Smash Hit is really, really good but I beat it the second time I played it. If it had some kind of "endless mode" with randomly generated stuff, though...

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

andrew smash posted:

If Out There is a roguelike the word has ceased to have any meaning at all.

We really do need some better term for a game where a core mechanic is having several "runs" through the same content with random chance elements meant to make every "run" different from the last.

Language and word coinage can be really lazy though. I suspect we're stuck with "rogue-like" for good. :v: For space games we could use "FTL-like."

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
rougelike

Sepist
Dec 26, 2005

FUCK BITCHES, ROUTE PACKETS

Gravy Boat 2k
*

Sepist fucked around with this message at 16:25 on Apr 15, 2014

Zenzirouj
Jun 10, 2004

What about you, thread?
You got any tricks?

Antti posted:

We really do need some better term for a game where a core mechanic is having several "runs" through the same content with random chance elements meant to make every "run" different from the last.

Language and word coinage can be really lazy though. I suspect we're stuck with "rogue-like" for good. :v: For space games we could use "FTL-like."
Yeah, it's gotten to the point where "you die a lot" is nearly synonymous with roguelike.

Gyshall posted:

rougelike
I vote for this.

beaner69
Sep 12, 2009
I've heard the word "roguelite." Sounds kinda good.

Paladinus
Jan 11, 2014

heyHEYYYY!!!
I feel really bad about even mentioning Rogue when talking about games with randomly generated levels and permanent death. It's like calling all adventure games zorklikes or something. Random generation is just a feature of the game that doesn't define its genre in the slightest. It can be a platformer, a metroidvania, an RPG of almost any kind, a puzzle game, a strategy, anything. I'd just stick 'gen' in front of the genre and call it a day, if I could set up conventions. Gen-shooter, gen-adventure, etc. I'm so clever...
:goonsay:

mrkillboy
May 13, 2003

"Something witty."
There's a Mount & Blade game out on the Play Store, but only if you have a Tegra 4 device: https://play.google.com/store/apps/details?id=com.taleworlds.mbwarband

Potsticker
Jan 14, 2006


I could get behind Zorklikes.

Also, you used the term Metroidvania. That's pretty much the same thing, naming a genre after (two) games (series).

Surprise T Rex
Apr 9, 2008

Dinosaur Gum
I think the point is that Metroidvania games have a very specific style to them, where upgrades from various branching paths let you take previously unreachable paths in areas spread all over the world.

Roguelike has come to mean 'randomised' or 'high chance of death'.

Skwid
Aug 20, 2011

I got tired of being a loser so I spent money to not be a loser anymore.
I always took roguelike to mean randomly generated levels, some level of player custimazation either via loot, skills or both and loss of all progress on death.

I don't really see what's so awful about calling Out There or FTL a roguelike, mechanically they seem to fit the genre definition. The whole argument seems a little pedantic.

On topic, I'm also quite enjoying Zombie Gunship. I had played Vector before the bundle came out but didn't like gating and slow loading between levels. I gave it another try and it seems nothing has changed, level loading is annoyingly slow on my S3 and the gating doesn't give amy sense of progress.

Skwid fucked around with this message at 12:47 on Mar 11, 2014

Paladinus
Jan 11, 2014

heyHEYYYY!!!

Potsticker posted:

I could get behind Zorklikes.

Also, you used the term Metroidvania. That's pretty much the same thing, naming a genre after (two) games (series).

Well, unlike Zork and modern adventures, all metroidvania games share a lot in gameplay mechanics and presentation. I'd never call a 3D game metroidvania, by the way, even if it's literally a 3D instalment of Metroid or Castlevania. That's why I personally prefer to call roguelikes only games that heavily resemble Rogue.

And yes, it's absolute pedantry. I know what people nowadays call roguelikes, so why should it really matter? The only downside is that it's harder to find turn-based dungeon crawler type of roguelikes, you know, those that are actually like Rogue.

Thundercracker
Jun 25, 2004

Proudly serving the Ruinous Powers since as a veteran of the long war.
College Slice

Present posted:

You need to drag the cards directly UP from your hand onto the field area before you start moving them from left to right, otherwise the game won't recognize it. So to illustrate, if you try to place your leftmost card diagonally onto the rightmost field the game won't let you. You have to do it like

--------->
|
|

Hmm, nope. This is still happening in Card Wars. I think it's definitely a bug, though pretty uncommon.

I'm not sure how I feel about the game. The core concept is sound, but it feels like the cards are all horribly balanced. Although, I'm not it doesn't need to be always connected to the internet like every other IAP game. Nice to be able to play on the train.

the panacea
May 10, 2008

:10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux:
Rougelite sums it up perfectly. It stands for all looks - no substance.

edit: Any idea why I can't buy Card Wars with my google play balance? I get an error telling me this currency is not supported. I can buy other apps without a problem and it's showing up as available in the store/country/device.

the panacea fucked around with this message at 14:41 on Mar 11, 2014

Xile77
Sep 18, 2003
<img alt="" border="0" src="https://i.somethingawful.com/forumsystem/customtitles/title-xile77.jpg" /><br />I love my fellow semen
I've been playing a lot of Godville lately. My god's name is Jeff K, and the hero is Lenny Crabs. :v: my temple is about 50% finished. Anyone else here still playing?

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Xile77 posted:

I've been playing a lot of Godville lately. My god's name is Jeff K, and the hero is Lenny Crabs. :v: my temple is about 50% finished. Anyone else here still playing?

eat a bag of hell

Roguelite actually sounds pretty good

Zenzirouj
Jun 10, 2004

What about you, thread?
You got any tricks?

Skwid posted:

On topic, I'm also quite enjoying Zombie Gunship. I had played Vector before the bundle came out but didn't like gating and slow loading between levels. I gave it another try and it seems nothing has changed, level loading is annoyingly slow on my S3 and the gating doesn't give amy sense of progress.

Zombie Gunship is a pretty decent way to kill a few minutes, yeah. I'm glad it came in the humble bundle, though, because having to grind on the first level is pretty annoying. I'm not sure why they hid the other two levels behind huge coin walls, but I'll probably lose interest before ever unlocking them.

Cippalippus
Mar 31, 2007

Out for a ride, chillin out w/ a couple of friends. Going to be back for dinner
Speaking of which, how is Breach and Clear? Looks a lot like X-Com with soldiers and poo poo.

New Leaf
Jul 24, 2013

Dragon Balls? Are they tasty?

Xile77 posted:

I've been playing a lot of Godville lately. My god's name is Jeff K, and the hero is Lenny Crabs. :v: my temple is about 50% finished. Anyone else here still playing?

I've been "playing" but I'm not sure that I'm actually doing anything. I heal my hero up and make him use items a couple times a day. My dude is level 18 and my temple is only like 5% done so I'm sure I'm doing something wrong. I don't even know what being friends with people does for me.

Splizwarf
Jun 15, 2007
It's like there's a soup can in front of me!

Cippalippus posted:

Speaking of which, how is Breach and Clear? Looks a lot like X-Com with soldiers and poo poo.

Pretty dull and generic unless you are a big fan of gunporn, in which case you will have to see a doctor eventually about your permanent boner.

The Flying Milton
Jan 18, 2005

I've been playing a JRPG/Puzzle hybrid that just came out a few days ago.

Block Legend

mrkillboy
May 13, 2003

"Something witty."
There's a cool looking strategy game out called First Strike: https://play.google.com/store/apps/details?id=ch.feinheit.games.firststrike

The game is a mix of Defcon and Risk played in real time, with each game meant to be completed in around 10 minutes or so. It starts off slow but it does get really hectic when your opponents are encroaching on your territory and lobbing missiles at you. The controls are a little fiddly but its still pretty fun. It's tablets only, though I wish there was some way I could play this on a phone.

butt dickus
Jul 7, 2007

top ten juiced up coaches
and the top ten juiced up players

The Flying Milton posted:

I've been playing a JRPG/Puzzle hybrid that just came out a few days ago.

Block Legend
Holy gently caress I bought the poo poo out of this after watching the video. Thanks!

big mean giraffe
Dec 13, 2003

Eat Shit and Die

Lipstick Apathy

Doctor rear end in a top hat posted:

Holy gently caress I bought the poo poo out of this after watching the video. Thanks!

It's like Puzzle Quest designed for the NES. Buying immediately.

coyo7e
Aug 23, 2007

by zen death robot

Paladinus posted:

I feel really bad about even mentioning Rogue when talking about games with randomly generated levels and permanent death. It's like calling all adventure games zorklikes or something. Random generation is just a feature of the game that doesn't define its genre in the slightest. It can be a platformer, a metroidvania, an RPG of almost any kind, a puzzle game, a strategy, anything. I'd just stick 'gen' in front of the genre and call it a day, if I could set up conventions. Gen-shooter, gen-adventure, etc. I'm so clever...
:goonsay:
Walking Dead has been called a CYOA. It'll wear off when the predecessor goes out of style, like Kleenex.

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mrkillboy
May 13, 2003

"Something witty."

The Flying Milton posted:

I've been playing a JRPG/Puzzle hybrid that just came out a few days ago.

Block Legend

This game is really cool. Thanks for the heads up!

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