Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Dareon
Apr 6, 2009

by vyelkin

Grey Hunter posted:

Name remembering is another thing. Players always seem to forget the name of secondary characters, the type who turn up every few sessions, or are at least mentioned. In my Rogue Trader game I had another Rogue Trader who just got referred to as "whatshername" no matter how many times I prompted them.

I ran a short campaign where the captain of the ship the PCs were crew on was only ever referred to as The Captain. I didn't actually have names for her or any of the other crew, and the players didn't mind at all. It helped that this was when Nextwave was popular.

Adbot
ADBOT LOVES YOU

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Grey Hunter posted:

Name remembering is another thing. Players always seem to forget the name of secondary characters, the type who turn up every few sessions, or are at least mentioned. In my Rogue Trader game I had another Rogue Trader who just got referred to as "whatshername" no matter how many times I prompted them.

My local GM prompts us for names, because we're all kind of crap at them.

This leads to important NPCs being named things like Captain Lou (Albano).

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Dareon posted:

I ran a short campaign where the captain of the ship the PCs were crew on was only ever referred to as The Captain. I didn't actually have names for her or any of the other crew, and the players didn't mind at all. It helped that this was when Nextwave was popular.

I did finally give up and do this, but in true 40K style.

The group had finally run into an Inquisitor, knowing that the rival Rogue Trader was in bed with a planet with a high number of psykers. they met her and she introduced herself.

:commissar: Inquisitor "I am the Inquisitor"
:science: Tech Priest "Inquisitor who?"
:commissar: "You know more than one Inquisitor? so many that you need to keep track of who is who? You must lead very interesting lives. I shall take more interest in you."

This is of course right before she performs the interviews with each crew member, reaching the Senishal. when she produces a five thousand year old picture of him that was found in a Chaos temple. You see, a while back they thought it was a good idea to produce a introductory pamphlet that they could teleport down whenever they found a new world. This ended up having the Senishal's portrait on it.

At another point, they dumped a whole load of these into a warp portal, creating a cult with a thousand year hatred of the Senishal, and a rather inquisitive Inquisitor.

My Lovely Horse
Aug 21, 2010

Dareon posted:

I ran a short campaign where the captain of the ship the PCs were crew on was only ever referred to as The Captain. I didn't actually have names for her or any of the other crew, and the players didn't mind at all. It helped that this was when Nextwave was popular.
So did I, except the Captain was another PC.

Emerald Rogue
Mar 29, 2013
I'm currently running a Legend of the Five Rings campaign with some of my college buddies on Roll20. The logistics are sort of a nightmare, with my players literally being scattered across half the planet, but it's a lot of fun.

The PC group is mostly Crab clan samurai, with a lone Scorpion courtier in the mix.

I started them off with an adapted version of the sample adventure from the core book - it's basically a murder mystery set against an art/poetry/dance contest for samurai. There's almost no combat in it, which I thought would be a fun change from the murderhobo DnD Next game we were taking a break from.

They did a great job with the murder mystery - the courtiers zoomed around the whole court interviewing, blackmailing and intimidating everyone with a pulse to get the needed testimony, the shugenja identified the killer by speaking with the water spirits in some spilled ink at the crime scene, and the group's scout/bodyguard took down the killer in highly dramatic fashion in an iaijutsu duel at the climax of the whole thing. Really fun.

What was even more fun was watching them engage with the tournament the mystery was set within. Everyone participated in at least one event, even if they didn't really have the on-paper skills to compete. Especially the gigantic Hida bushi character, who was optimized to smash demons with a massive iron club and not much else. That player took part in every event with a stone-cold serious, competitive demeanor ... and utterly botched almost every attempt, describing the efforts by how well he rolled. He ended up making an origami boulder (which was certainly not just a wadded piece of paper), composing a haiku that ended with the line "More tea for everyone!" and accidentally crushing a set of teacups in his character's giant fists while trying to perform a tea ceremony.

Meanwhile, the Scorpion player had decided, entirely on his own, to rig the entire contest to allow another PC to win the whole thing by blackmailing the judge's wife. He came up with that idea entirely on his own, and roleplayed the actual conversation with a suitable amount of ham (steepled hands, cackling, attempting to twirl his mustache before remembering he doesn't have one, etc.).

I have the best players. :3:

VanSandman
Feb 16, 2011
SWAP.AVI EXCHANGER

PublicOpinion posted:

My players seem to like their flying boat. I didn't exactly give it to them, though, I just put a flying boat there and the players took it.

I may not have much experience (or any) GM-ing, but I assure you, you gave them that boat.

Wyld Karde
Mar 18, 2013

She's so ~dreamy~

VanSandman posted:

I may not have much experience (or any) GM-ing, but I assure you, you gave them that boat.

This.

Is it something one or more of the players would want?
Did you forget to nail it down?
Did you remember to nail it down, but one or more of the players has, or can improvise, a prybar?

You gave it to them.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Emerald Rogue posted:


What was even more fun was watching them engage with the tournament the mystery was set within. Everyone participated in at least one event, even if they didn't really have the on-paper skills to compete. Especially the gigantic Hida bushi character, who was optimized to smash demons with a massive iron club and not much else. That player took part in every event with a stone-cold serious, competitive demeanor ... and utterly botched almost every attempt, describing the efforts by how well he rolled. He ended up making an origami boulder (which was certainly not just a wadded piece of paper), composing a haiku that ended with the line "More tea for everyone!" and accidentally crushing a set of teacups in his character's giant fists while trying to perform a tea ceremony.


Your players are great sports and Crab Out Of Place are always fantastic.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
I once mentioned that the office of the factory they were in had a really comfy chair behind the desk.

They carried that chair for about four sessions until I turned it into a particularly shy mimic.

My Lovely Horse
Aug 21, 2010

Oh man. Again, same here, except for us was a wooden bench that we carried it around for what amounts to no good reason. Actually used it to get over the protective wall of a goblin village, too.

Slantedfloors
Apr 29, 2008

Wait, What?

Wyld Karde posted:

This.

Is it something one or more of the players would want?
Did you forget to nail it down?
Did you remember to nail it down, but one or more of the players has, or can improvise, a prybar?

You gave it to them.

Through no intention of mine, my players in an Edge of the Empire game eventually collected:

- A coffee machine (referred to as a Space-Keurig) stolen from a University professor's office
- Several barrels of industrial coolant
- A pool table taken from a safehouse while rescuing a Hutt (crammed aboard the getaway vehicle during the escape)
- An aluminum fishing boat
- Completely inedible Space-Corn

None of these things were intended to be anything more than window dressing. Most of it ended up just sitting unused on their ship collecting dust.

8one6
May 20, 2012

When in doubt, err on the side of Awesome!

Slantedfloors posted:

Through no intention of mine, my players in an Edge of the Empire game eventually collected:

- A coffee machine (referred to as a Space-Keurig) stolen from a University professor's office
- Several barrels of industrial coolant
- A pool table taken from a safehouse while rescuing a Hutt (crammed aboard the getaway vehicle during the escape)
- An aluminum fishing boat
- Completely inedible Space-Corn

None of these things were intended to be anything more than window dressing. Most of it ended up just sitting unused on their ship collecting dust.

You know that, at some point, that forgotten space-corn has to turn into something sinister.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
Give it a few months and it'll be space corn whiskey, guaranteed.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Slantedfloors posted:

- Completely indelible Space-Porn
Claim they misheard you.

Name Change
Oct 9, 2005


Hey, does anybody else's Edge of Empire game have really loving irritating combat? I stopped playing in an EoE game because the GM was throwing 10-12 damage attacks at us from every bad guy in every fight. People who didn't have soak along the lines of a Sherman tank were going down in 1-2 rounds and getting their arms routinely blown off.

Sure would be nice to play in an EoE game where the GM wasn't trying to "win."

Yawgmoth
Sep 10, 2003

This post is cursed!

Emerald Rogue posted:

I'm currently running a Legend of the Five Rings campaign with some of my college buddies on Roll20.
I hear stories like this and I really really really want to play and to like L5R; but the system's math makes me want to punch someone, the character creation/advancement rules make me want to strangle someone, and my previous experiences with L5R players make me wonder if cat-piss elementals are wandering around playing this game and talking about it on IRC. :( I know I shouldn't judge the entire game & its players on one group, but it was so bad that it gave the game itself 4 ranks of Taint.

We were all samurai at some tournament, except there were only fighting events. I was playing an air shugenja. Specifically, I was playing a Spider shugenja who had infiltrated the Phoenix and wanted to bring back the old ways of untainted blood magic. Of course, he hated the character because as he let me know about half way through the game, he hates spellcasters in general and thinks that the Spider clan is only capable of being one-dimensional Stupid Evil villains on par with your average captain planet baddie. So every time I tried to do anything, it was shot down unless I called 3 raises and it was a Commune spell or was no more than a single sentence (like "you get +Xk0 to social rolls" or the like). My big moment was using By the Light of the Moon to find a path up a snowy mountain. This was at IR4, mind you, and we started at the basic "just graduated" level. We also had two courtiers and three bushi, but people kept dropping out for obvious reasons.

He also made it loving impossible for me to do anything social because all of the NPCs were designed first and foremost for the Crane courtier to play with. Everyone else was there for color commentary. I tried to get my own bloodspeaker-esque cult going, but of course every single shugenja in the world is a paragon of virtue who would never consider such study, regardless of how I worded it or how well I rolled. He was also a "your character is as charismatic as you are" types; if I didn't know how to phrase something, neither did my character. My character who is magically buffed to be ultra-smooth and has several years of life experience in this setting that I do not. So most sessions were us following the Crane courtier around and watching her chat and play weeaboo barbie dress-up time (I swear that half of the text was describing in painful detail what each NPC was wearing, and of course the Crane had a new outfit every scene that required a new 3-4 paragraph description).

I almost thought that the game was turning around when I managed to finally have an opportunity to cast a maho spell on someone important and pulled off the stealth roll to cast it without anyone noticing. Unfortunately, we were swept off to new parts unknown before I could see what effects I had. We then had an extremely short "mystery" in which there was a disease that resisted healing magic. Shock and awe, it was taint-based and drinking jade petal tea cured it entirely. Didn't even have a chance to try anything interesting because the answer was so obvious.

The last straw came when we had yet another incompetent maho user as an enemy pop up doing some painfully saturday morning cartoon villain level evil ritual. Again, had no opportunity to talk to him and maybe get him to not be daft, or be a follower of mine, or anything that may have been fun. Nope, straight to combat once he even suspects that we might have a reason to suspect him. So I cast a spell that gives him a Fear effect. But since I'm a spellcaster and thus not allowed to have fun, he gets to ignore the Fear penalty entirely. No special magic, no enormous willpower; he rolled against the fear, he failed, but because it would have taken him out of the fight without putting a sword through his gut it's not allowed. I told him that since I can't do anything in combat if a level 4 fear spell apparently can't create supernatural fear, I can't do anything social because I don't have the entirety of Rokugani culture & history memorized, and I can't do anything to the plot on any scale at all since the NPCs are only there to amuse the courtier or die to the bushi, that I am effectively not a player in the game and he can continue telling his weekly fanfiction novel to the remaining players. When I started we had 6 players; when I left he had 3, with two of them considering dropping.

I'd really like to play that character again, too. I just wish that my first and only experience actually playing L5R wasn't so awful. It doesn't help that I've tried to find an L5R game a few other times only to watch the entire group dissolve because one guy demands that we stay true to the metaplot because he is Big Time Player who got to decide some event in it, another guy only wants to play in a specific year, and the others will only play if we run a particular module and stick to the script exactly.

Emerald Rogue
Mar 29, 2013

Yawgmoth posted:

Terrible words.

:eyepop:

Wow. Sorry you had to sit through any of that garbage. I think any game you played with those people would have been totally insufferable. Anecdotally, there do seem to be an awful of lovely human beings playing L5R. I have no real idea why. Is it the gigaton of metaplot? Is it because of the card game tie-in somehow?

I can't speak to the mechanical issues the game may or may not have - I'm using the fourth edition rules, Roll20 and a neat character sheet that auto-calculates most of the fiddly derived scores for you. Maybe these things are helpful? I'm not sure, as I've never been a rules mechanic the way a lot of the regulars here are. All I can tell you is that my game doesn't seem to be having any rules hangups. :shrug:

Edit: Jesus, I read your post again and I'm pretty sure you had the worst GM to ever butcher a gaming session (outside some of the actual horror stories posted earlier in this thread). If I had any open seats in my game, I'd invite you in for a theraputic non-poo poo session or three, god drat.

Emerald Rogue fucked around with this message at 19:41 on Mar 13, 2014

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.

Wyld Karde posted:

This.

Is it something one or more of the players would want?
Did you forget to nail it down?
Did you remember to nail it down, but one or more of the players has, or can improvise, a prybar?

You gave it to them.

Oh, so I have told the story of how my players once stole a ghost, then?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
L5R has a massive metaplot. A lot of it just gets in the way though.

edit - n/m, misread the above, but I do think the metaplot is a big part of the problem. Especially as a lot of it is supposed to happen in secret but players want to be part of it.

goatface fucked around with this message at 19:43 on Mar 13, 2014

Emerald Rogue
Mar 29, 2013

Captain Bravo posted:

Oh, so I have told the story of how my players once stole a ghost, then?

This is just the plot of Ghostbusters without a valid business license. :colbert:

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
Actually, this was the game where the players bought out the local arena from it's rear end in a top hat owner, incorporated themselves into a mercenary company, and had a magical lawyer that would pop in and offer them legal assistance at convenient times. So they almost certainly had a license that would cover theft of poltergeist. :v:

Yawgmoth
Sep 10, 2003

This post is cursed!

Emerald Rogue posted:

:eyepop:

Wow. Sorry you had to sit through any of that garbage. I think any game you played with those people would have been totally insufferable. Anecdotally, there do seem to be an awful of lovely human beings playing L5R. I have no real idea why. Is it the gigaton of metaplot? Is it because of the card game tie-in somehow?

I can't speak to the mechanical issues the game may or may not have - I'm using the fourth edition rules, Roll20 and a neat character sheet that auto-calculates most of the fiddly derived scores for you. Maybe these things are helpful? I'm not sure, as I've never been a rules mechanic the way a lot of the regulars here are. All I can tell you is that my game doesn't seem to be having any rules hangups. :shrug:
I'm sure it would have been. Later on in that channel I got invited to an Exalted game and the ST threw a tantrum at me for wanting to explore Creation and having a concept that didn't revolve entirely around being a sexy dragonblooded who is sexy.

My issues with the system are mostly that the roll-and-keep dice system makes for really stupid math (sometimes it's better to get +Xk0, other times you want +0kX, and it depends entirely on where your start point is on which of these is better at any given time) and that advantages are so limited and only available at creation. I also hate that skills are so interminably useless after rank 2 except for a scant few, some skills like manipulation/intimidation have far too much overlap in function, the spellcasting rules are really wonky (the higher level spells are almost impossible to cast in combat and there seems to be a lot of ML4+ spells with combat-only applications, also how do you cast a spell stealthy-like when you have to pull out a scroll?), and I suppose a minor nitpick is that costs scale upwards but rewards don't; spending 12xp on +1k1 is fine if you're getting 4xp a session, but then having to burn 16 and then 20 and so on to get another +1k1 sucks when you're still expected to only get 4xp per session.

These are all things that are easily fixed, house ruled, or "poo poo I put up with to play the game", though. I imagine with a decent group they aren't as problematic, but it's still pretty lovely game design.

Edit: Also yes, gently caress metaplot in general. The PCs are the stars (all of them!), not writer mary sues.

Yawgmoth fucked around with this message at 20:17 on Mar 13, 2014

Agrikk
Oct 17, 2003

Take care with that! We have not fully ascertained its function, and the ticking is accelerating.
re: Name chat

In my long-running Traveller campaign I had all of the players on a startship, plying the space lanes and had maybe six other NPCs to fill out the rest of the crew.

We would be playing and hit planetside and I'd briefly go through what each of the NPCs were doing on the planet to give them a bit of personality, habits and mannerisms (one would always explore the countryside, one would crash in a hotel room and download the latest installments of a hit tri-D show, one would hobnob in the local social scene, etc).

So I'd go down the list and then move on, and one of the players would always insist that there was a seventh crew member. We'd go back and forth about it and he would eventually be semi-convinced that there were six. I'd hold up the spec sheet of the ship and at the bottom there'd be the crew positions with the PCs and NPCs listed, but the player would always insist that there were seven.

So we'd go about the game and whatever.

One day I was reprinting the ship page and two pages printed out. The first page was the usual page and the second page had a single line:

quote:


Engineer #3 - Nicot Vanh


It turns out there was a seventh NPC crewing the ship after in-game years of playing, but somehow his entry had slipped off the first page and I'd lost the second page of the ship at some point.

We joked that there was this anonymous man sorta going about his business every day on the ship and he'd occasionally walk by, through a rec room or down a corridor, without acknowledging anyone. Occasionally he'd be noticed by character of the the player who knew that there was a seventh NPC, but otherwise he was just... there.

Pirates could be assaulting the ship, and a fierce firefight could be clouding a hallway with smoke and he'd walk by, unhurried as ever, on his way to wherever.

Ironic part is that shortly after Nicot was re-acknowledged as a crew member, I had to roll randomly to see which character a catastrophic event would effect. I typically rolled a d10 (4 players, 6 NPCs) but this time we had to roll a d12 ignoring a twelve.

I rolled an eleven and after years of faithfully and anonymously serving aboard the ship, poor Nicot Vanh was subjected to a warp drive malfunction aboard the ship and after critically failing a health check succumbed to jump sickness and died.


Clear skies Nicot Van, whoever you were. You served the ship faithfully, I guess.

Alas, you were never meant to be.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

Captain Bravo posted:

Actually, this was the game where the players bought out the local arena from it's rear end in a top hat owner, incorporated themselves into a mercenary company, and had a magical lawyer that would pop in and offer them legal assistance at convenient times. So they almost certainly had a license that would cover theft of poltergeist. :v:

As the emote says, :justpost:

Name Change
Oct 9, 2005


goatface posted:

L5R has a massive metaplot. A lot of it just gets in the way though.

edit - n/m, misread the above, but I do think the metaplot is a big part of the problem. Especially as a lot of it is supposed to happen in secret but players want to be part of it.

Sounds like Vampire.

If I'm not mistaken, the 3E Oriental Adventures book was L5R and, though it had its problems, was metaplot-free, more or less. Although at times it was painfully obvious that the game was missing key contextual metaplot that explained anything.

MadScientistWorking
Jun 23, 2010

"I was going through a time period where I was looking up weird stories involving necrophilia..."

Yawgmoth posted:

Edit: Also yes, gently caress metaplot in general. The PCs are the stars (all of them!), not writer mary sues.
Wasn't it you who both Alien Rope Burn and myself ended up point out that the DM wasn't even getting the metaplot correctly?
EDIT:
Yeah it was you who we both told you that he was making up poo poo that wasn't even in the game to screw you over.

MadScientistWorking fucked around with this message at 20:37 on Mar 13, 2014

Slantedfloors
Apr 29, 2008

Wait, What?

8one6 posted:

You know that, at some point, that forgotten space-corn has to turn into something sinister.

They ended up feeding it to a captive Gungan hitman while he and a pair of completely innocent kidnapped dockworkers were locked in their ship's bathroom. They eventually dumped them all out in the middle of nowhere on a completely different planet from where they were taken.

As the game progressed, they made sure to implicate the Gungan in all of their crimes.

Yawgmoth
Sep 10, 2003

This post is cursed!

MadScientistWorking posted:

Wasn't it you who both Alien Rope Burn and myself ended up point out that the DM wasn't even getting the metaplot correctly?
Probably. He seemed to have a knack for reading things in the most godawful ways and made huge sweeping alterations on the fly.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

This talk of Gungans reminds me of Lt. Karpals, T Karpals, Gungan Military. We tried doing an old Star Wars Saga Edition one-shot where everyone was trying to one-up one another in terms of ridiculous characters, but no-one came close to Karpals, T Karpals. He was a Gungan with enormous Charisma and Constitution, but almost no int, who the player played as some kind of perpetually confused and befuddled Gungan ambassador with a measure of diplomatic immunity, festooned with the many token gifts he'd been given over his long career and felt it would be rude not to wear all at once. So he was a hulking, handsome Gungan dressed entirely in ornate diplomatic robes and a fancy turban, as well as a pair of tiny wire-rimmed specs and a long cigarette holder that he'd never figured out was supposed to contain a cigarette and simply liked to chew on while nervous, constantly bumbling his way just out of reach of the many, many people who wanted to squash him for his annoying idiocy and simply too tough to die from any stray retribution that came his way.

God, I wish I could find the picture his player drew of him.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Agrikk posted:

Clear skies Nicot Van, whoever you were. You served the ship faithfully, I guess.

Alas, you were never meant to be.

I'm reading this and thinking Lazlo from Real Genius.

"There's another crewman!"

"Whatever, Mitch, just relax. We're planetside now."

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.

FredMSloniker posted:

As the emote says, :justpost:

Already did, that's why I used past tense.

Captain Bravo posted:

-snip-

The rogue then immediately stops me.

:v: "So, I now legally own this company, right?"
:what: "Yeah, basically. All the contracts are now legally yours."
:v: "And, I'm in pretty good with the thief's guild that cleans up the messes, right?"
:what: "... yeah?"
:v: "So, I contact the guy in charge of doing that, and make him a counter-offer. He tells the church that he cleans up the bodies they pay me to kill, I warn the guys who are the targets to skip town, and I pocket the profits"
:aaa: "Oh... crap"
Everyone else "Hey, sweet! We just set up an organized crime ring! For good!"

Then the paladin says (paraphrased slightly for length)

:v: "Hey, didn't that door over there lead to the underground arena?"
:what: "Yeah, it did..."
:v: "I contact the owner of the arena, and offer to buy it from him..."

Long story short, the bard and the paladin now own the underground arena, (with a few small catches) and are currently planning to import the various creatures they find in their travels to fight in it, and make even more money. They've set up a portal in the back of the mercenary's office which leads to their hidden town, so they can not only easily move between the two, but also funnel the underground railroad of refugees they're going to profit off of not killing to safety. They are going to drain the bad guys dry of funds, while saving the lives of those it targets, and pocket the profits in the process. For fun, they'll adventure around and capture dangerous monsters, then have them fight to the death while making even more money off of it. I have no idea how I am ever going to top this, I love these guys so much.

Bumfluff
Jun 19, 2008

Bumfluff!
It's me, Mabel!
I'm looking at you through the av!
Right here!
This is my voice!
I'm talking to you from inside!

So I'm in this interesting Pathfinder game. It started out where we were all Halfling bards that formed a band and headed out from their home town for fame and glory. Along the way we met the Elf King who wanted a band to go on a quest for him, but we had to prove ourselves worthy.

Two of us instantly insulted him and got thrown into the elf prison, the rest of us, me on drums, and the other two on guitar and saxophone did a beautiful rendition of Bohemian Rhapsody and got the quest. The Elf King let us get our other band members back. But, we said only if they can beat the other band who wanted the quest, Beat-Loop, the techno elf bards. They didn't. So immediately in the second session the band had already split up, and the DM made another quest for the ex members.

We manage to get Beat-Loop to help us on the quest, but unfortunate events on the mountain caused one of them to die so they left. We managed to get a new "starting act" for us and an extra member for our band, known only as "The Kevster".

On the way back to the mountain we fight some ghouls and I get bitten and contract ghoul fever. Halfway up the mountain I become a Ghoul and manage to kill The Kevster, one of the PCs in the band, and a member of the other band with us, while everyone else gets the gently caress out. After feasting on my former bands corpses, I find my old tambourine and start playing it as I go down the mountain, slowly learning my bard skills back.

I finally reach the base of the mountain and find the mysterious cabin where we all bought wolf and bear pelt coats before going up the mountain. The old man greets me, but I fail an int check and fail to recognise him so I bite his leg. He kicks me off and slams the door in my face. I find the donkey with all our stuff that we totally forgot about, bite it, then take it with me.

It is also now a ghoul and my steed.

This all happened while the ex members made their own band with an awakened chipmunk who plays bongos and are doing odd jobs for an evil Wizard.

Coward
Sep 10, 2009

I say we take off and surrender unconditionally from orbit.

It's the only way to be sure



.
On L5R chat, I really like the setting of L5R, but the people I've played with have routinely driven me away after one game.

I had a Mantis Archer character that I quite liked, who was a free-wheeling lover of life kind of woman. However, the game was horribly side-tracked by two things. One was the, perhaps predictable, interminable discussion about when exactly the game was set and what was happening with the Nezumi and Naga when this had absoulutely nothing to do with the events in the game. I was bored shitless since it kept interrupting what was happening, and I was the only one who didn't play the CCG so had no interest in the figures and events that were being examined so enthusiastically. The second was the constant bitching from the Crab Samurai player that he wasn't an indestructible wall of meat and actually took damage that hurt him, while he angrily eyed my "never be in the front, run boldly from everything and pepper it from range with arrows" strategy. The first session kind of folded with him being really sulky and pissed off and I just said the game probably wasn't for me and never went back.

The second time I played was in a living game at a Con. I thought since I still liked the basic idea of the kind of happy-go-lucky character I'd play my Mantis again, this time as a man, and it did once again provide a huge contrast to everyone else's characters who were serious HONOUR HONOUR WE ARE JAPANESE HONOUR Samurai or Courtiers. The GM was wearing a kimono, possibly to help get into the game, possibly also because there was going to be a LARP later where people could play their Living Game characters. The woman to my right was was a teacher from out-of-state who was proud that she'd introduced anime to successive classes of students and was actually leading a field trip of cosplaying students to the con. They were otherwise pretty cool and fun.

One guy, however, was really annoying me. He was some sort of weeaboo "expert" and was keen to show off how much he understood about the Culture of Honour and Respect, dropping poorly pronounced phrases, really enjoying using the -san and -sama appellations whenever he could and so on. He liked to accuse my Mantis character (already on shaky ground because of the HORROR of using a bow) of lacking Honour constantly whenever I decided to do anything that a normal human might do if they weren't an offensive charicature of a follower of bushido. What's that, the Mantis is ordering six plates of unagi at the inn? He lacks honour! What's that, the Mantis having a friendly chat to a farmer about the weather and how itchy his clothes are? He lacks honour! What's that, the Mantis is entertaining children by doing some silly faces? He lacks honour! I might be over-sensitive since I'm half-Japanese, but it really felt that he was telling me only he knew how to behave like a proper fake-Japanese person and I was ruining his enjoyment of the setting.

Amusingly, he had loudly denounced the NPC we'd been helping as being dishonourable or something similar as the NPC was blubbing loudly about having been jilted by his love. I was the only one who stayed behind to commiserate with the guy and make him feel better by buying the drinks and thus via role-playing and conversation like a nice normal human worked out he was the bad guy. Then annoyed the weeaboo player by not telling him when I finally caught up. We ended up having a fight with the bad guy who'd sold his soul for awesome magical powers against which the weeaboo's Samurai was kind of useless, and then I half broke the adventure when the GM realised that the writers hadn't considered there might be a character who would have a non-magical way of attacking a flying enemy.


...Is there a decent *World hack for L5R?

Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

Coward posted:

...and then I half broke the adventure when the GM realised that the writers hadn't considered there might be a character who would have a non-magical way of attacking a flying enemy.

In a game about samurai. :what:

quote:

...Is there a decent *World hack for L5R?

Gosh, I wish. It could be pretty fun, assuming it didn't have the bizzare anti-Ronin bias that L5R has.

Yawgmoth
Sep 10, 2003

This post is cursed!

Coward posted:

lacking Honour constantly whenever I decided to do anything that a normal human might do if they weren't an offensive charicature of a follower of bushido.
This is pretty much my understanding of 90% of L5R's setting, really. If you play at all sensibly, you will end up with an Honor rank of <3 in a session or two. Apparently half the fun is trying to figure out how to do anything functional at all without losing honor for it. :confused:

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Basically. Or you can play a monk who doesn't give a gently caress about honour and is essentially too devout for anyone to call him on it.

Coward
Sep 10, 2009

I say we take off and surrender unconditionally from orbit.

It's the only way to be sure



.

Ratoslov posted:

In a game about samurai. :what:
Everyone who plays L5R Samurai seems to be about the superiority of the katana, or possibly tetsubo if you're Crab. Everyone seems to forget about the yumi and then think it's dishonourable to use one (especially if you're tricked out Mantis). :shrug:

Yawgmoth posted:

This is pretty much my understanding of 90% of L5R's setting, really. If you play at all sensibly, you will end up with an Honor rank of <3 in a session or two. Apparently half the fun is trying to figure out how to do anything functional at all without losing honor for it. :confused:
I guess maybe I read the setting completely wrong? I didn't think it was that bad from memory, but I admit I haven't really touched it in years.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
It really depends. If nobody playing cares about that poo poo, then it only ever matters when someone wants it to matter.

I found L5R most fun at low levels, when people weren't overly attached to their characters and honour was less cultural and more personal.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Yawgmoth posted:

This is pretty much my understanding of 90% of L5R's setting, really. If you play at all sensibly, you will end up with an Honor rank of <3 in a session or two. Apparently half the fun is trying to figure out how to do anything functional at all without losing honor for it. :confused:
I want to play a system where you can attain honour rank emoticon heart.

Adbot
ADBOT LOVES YOU

Emerald Rogue
Mar 29, 2013

Yawgmoth posted:

This is pretty much my understanding of 90% of L5R's setting, really. If you play at all sensibly, you will end up with an Honor rank of <3 in a session or two. Apparently half the fun is trying to figure out how to do anything functional at all without losing honor for it. :confused:

Man, watching you guys post about playing L5R is awful. I feel like I'm running the risk of turning into one of these walking horrors by continuing my weekly game - but I haven't done any of these awful things, and everyone seems to be having fun, so maybe I'm safe? :smith: I wish I had the time to run a PbP or something for you guys to prove that it need not be awful.

My reading of the honor bonuses/penalties in the book isn't anything like that punitive - nothing says, for example, that a Mantis archer loses Honor for standing back from the front line or using hit and run tactics. Especially if it means they win. Chatting with peasants or making kids laugh isn't a dishonorable act - hell, you get honor for being compassionate to your social inferiors! Nothing I can find seems to indicate that most characters get any particular penalties for being dishonorable, anyway, beyond being considered less trustworthy by total squares like the Lions and Cranes. Scorpions, Crabs and Mantises are more fun anyway.

Turbo-nerds are so weird.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply