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Nihnoz posted:I honestly think a lot of games could afford to scale the rules space combat takes up WAY down. 4e is obviously not one of those lol. 4e could, i think. a lot of feats and powers are ultimately redundant with each other and at this point you could probably do a simplification pass on a lot of conditions and durations etc
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# ? Mar 17, 2014 06:30 |
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# ? Jun 10, 2024 12:32 |
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you nerds need to calm down about old roleplaying systems.
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# ? Mar 17, 2014 06:33 |
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Ferrinus posted:4e could, i think. a lot of feats and powers are ultimately redundant with each other and at this point you could probably do a simplification pass on a lot of conditions and durations etc Encounter power durations always being TEONT and dailies being always save ends would be a good starting point. That's the thing with exceptions-based design, though; it's anathema to hard-and-fast rules.
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# ? Mar 17, 2014 06:34 |
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Ferrinus posted:you'd have to scale down combat relative to the rest of the game pretty hard to actually be able to include a "best fighter" class Frank Trollman even praises that part of 4e, especially how Fighters integrate with epic destinies. And getting Frank Trollman to say something nice about 4e is quite the "feat", ho ho ho.
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# ? Mar 17, 2014 06:34 |
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P.d0t posted:Encounter power durations always being TEONT and dailies being always save ends would be a good starting point. That's the thing with exceptions-based design, though; it's anathema to hard-and-fast rules. I remember having UEONT and save-ends abilities in the same combat super stressed me out when I ran 4e.
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# ? Mar 17, 2014 06:38 |
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keeping track of various +1s is the worst. at least 4e has them as combat effects opposed to character features
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# ? Mar 17, 2014 06:40 |
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Oh god, my PTSD is triggering. Magic item parcels, +1 until end of next turn, oh god it's flooding me.
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# ? Mar 17, 2014 06:45 |
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+1 end of next turn is making me have a stroke.
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# ? Mar 17, 2014 06:46 |
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Here's what I've decided so far for my gamist 4e style heartbreaker * In addition to personal class resources, you also have a life bar called Morale for the entire party, the more you utilize NPCs, the more you have to manage it, and breaking the enemy morale is more important than wiping them out * Defenses come in three forms: damage reduction, active defense (an aggregate of dodging and shield blocking), and ablative armor (temporary HP usually gained via magic). This way, every class can be built into a rock paper scissors meta. * No loving +1 buffs. Buffs either give ablative armor, restore class resources, or interact with Morale. Upkeep phase is at the end of the turn, and that is also when debuffs/CC wears off or saves are rolled. * Pass/fail skill checks are gay so anything that's not combat is going to involve either freeform roleplaying, or a suitably involved domain management and mass combat system.
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# ? Mar 17, 2014 06:49 |
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how does morale work with players
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# ? Mar 17, 2014 06:51 |
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like you can't say you run out of morale lol you run lol. you could say the hirelings (subhumans) run out of it maybe
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# ? Mar 17, 2014 06:52 |
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good lord this thread got unreadable
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# ? Mar 17, 2014 06:53 |
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first the stylesheet, then the nihnoz posts
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# ? Mar 17, 2014 06:54 |
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Nihnoz posted:like you can't say you run out of morale lol you run lol. you could say the hirelings (subhumans) run out of it maybe Yes. Your hirelings run out of it. You can stay and get zerged/focus fired after they run if you want to commit suicide.
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# ? Mar 17, 2014 06:54 |
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LSTB posted:Here's what I've decided so far for my gamist 4e style heartbreaker sounds like it work more as a wargame than a roleplaying game. team fantasy combat miniatures game sounds pretty cool.
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# ? Mar 17, 2014 06:54 |
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Attorney at Funk posted:first the stylesheet, then the nihnoz posts my posts are insanely cool
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# ? Mar 17, 2014 06:55 |
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stoutfish posted:sounds like it work more as a wargame than a roleplaying game. team fantasy combat miniatures game sounds pretty cool. Yeah. Maybe I'll just see if anyone wants to do a Necromunda league on roll20.
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# ? Mar 17, 2014 06:55 |
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we should all make games and maybe one of them will be good
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# ? Mar 17, 2014 06:57 |
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stoutfish posted:we should all make games and maybe one of them will be good a buddy of mine rewrote mage the awakening's spellcasting system from the ground up and it's trash
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# ? Mar 17, 2014 06:59 |
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Attorney at Funk posted:a buddy of mine rewrote mage the awakening's spellcasting system from the ground up and it's trash I didn't know Ferrinus was your friend.
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# ? Mar 17, 2014 07:06 |
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I feel like any goon rewrite of 4e would just result in duplicating synnibar.
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# ? Mar 17, 2014 07:09 |
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corn in the bible posted:I feel like any goon rewrite of 4e would just result in duplicating synnibar. the ability of editing your system down to a playable state is sadly lacking among most game devs.
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# ? Mar 17, 2014 07:11 |
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ive been in a dnd game for like 3.5 years now it's night below for ad&d, we're near the end of the first book at level 5-ish my dad runs it and although the campaign seems ok (though he says the books are v poorly organized) the system is dodgy as gently caress and he's your typical 'old school' dm. loves pass/fail poo poo, wants to kill the pcs, uses saving throws on equipment, rolls randomly for the wizard spells we get on scrolls and doesn't let us automatically get one of our choice per level, etc. he also doesn't ever use houseruling on simple poo poo so we're forced to look things up all the time. im an illusionist/thief and i p much have the worst of it right now, i fail my thief poo poo no matter how much i increase it and illusionists can't use any useful spells. plus the illusion rules are v poorly defined in the book so my dad has trouble letting me do anything with them. its not much fun, im more a fan of fast and loose poo poo (paranoia w/o books is great) that's my dnd experience, thanks for reading
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# ? Mar 17, 2014 07:12 |
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LSTB posted:I didn't know Ferrinus was your friend. I prefer the terms buddy, buster, champ, etc
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# ? Mar 17, 2014 07:12 |
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paranoia is good, it's magical tea time with a very narrow set of themes. let's play paranoia.
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# ? Mar 17, 2014 07:14 |
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Is this now the DDRD general traditional games thread?
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# ? Mar 17, 2014 07:15 |
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stoutfish posted:paranoia is good, it's magical tea time with a very narrow set of themes. i would love to play it in irc again sometime that poo poo was bonkers
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# ? Mar 17, 2014 07:17 |
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i'm a lovely gm but i am up for running paranoia in irc/voice.
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# ? Mar 17, 2014 07:19 |
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The Droid posted:Is this now the DDRD general traditional games thread? So yes.
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# ? Mar 17, 2014 07:20 |
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i am up for joining but im in utc-6 so im going to bed right now tip for paranoia players, think up a cool pun for your name like vi|r|gin
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# ? Mar 17, 2014 07:24 |
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Jonked posted:Less chowder recipes, more arguing over random rear end Japanese games that aren't D&D Next. chowder recipes are ok too
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# ? Mar 17, 2014 07:28 |
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The Droid posted:Is this now the DDRD general traditional games thread? in order to build a games subforum designed to prevent megathreads, the mods have decided to move all games megathreads to ddrd
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# ? Mar 17, 2014 07:29 |
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Megathreads are the natural state of a cliqueish forum such as this one. Like, who wants to start a new TTRPG thread and have it fill up with random DDRDorks shouting "I'm going to steal your lunch money nerds" and "I cast magic missile!" Especially if its a very narrow topic concerning a specific game.
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# ? Mar 17, 2014 07:35 |
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Ars Magica is insanely cool btw
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# ? Mar 17, 2014 07:44 |
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arms magica looks really rules heavy, everything i've seen about it is a wall of character generation
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# ? Mar 17, 2014 07:45 |
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stoutfish posted:arms magica looks really rules heavy, everything i've seen about it is a wall of character generation It's insanely dense and there's a lot of bizarre exceptions to rules in like sidenotes and poo poo, but drat it's a ton of fun.
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# ? Mar 17, 2014 07:46 |
corn in the bible posted:I feel like any goon rewrite of 4e would just result in duplicating synnibar. In my 4e heartbreaker the players were the ultimate expression of human potential, and the level 1 sample adventure was to keep a 1280 foot tall giant robot from falling into the hands of the high priest of the god of the sun and his loyal angel minions, because Gods were upset that humans weren't groveling as much as they used to. I.... don't think I gave much thought as to what they'd face at level 2, when the gods were level 1 encounters.
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# ? Mar 17, 2014 08:04 |
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LSTB posted:* No loving +1 buffs. Buffs either give ablative armor, restore class resources, or interact with Morale. Upkeep phase is at the end of the turn, and that is also when debuffs/CC wears off or saves are rolled. i can't believe i forgot this, this is absolutely the number one thing that slows down actual play, keeping track of modifiers to checks. they should either vanish entirely or boil down to a single universal "advantage" unless they're long-term things a pc keeps track of themselves and largely never alters
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# ? Mar 17, 2014 08:20 |
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I want to make a version of D&D where players make characters from different editions of the game. All tests are decided by arguing with each of the players about a stupid, idiosyncratic point of contention and the game cannot continue until the DM declares one of them the winner. If the players dislike the DM's argument, they can argue with him instead which continues until the DM quits, the players give up, or the whole thing ends in murder-suicide.
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# ? Mar 17, 2014 08:58 |
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# ? Jun 10, 2024 12:32 |
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Haam posted:ive been in a dnd game for like 3.5 years now any rpg system w/o books is great. playing by the seat of ur pants owns so hard becuase u cant power game if the dm has a bottle of whiskey and is dropping poo poo from the sky
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# ? Mar 17, 2014 10:03 |