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I guess the question is, which one allows you to break the game over your knee easier, even if you're a total dumbdumb like me?
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# ? Mar 20, 2014 03:43 |
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# ? Jun 7, 2024 05:41 |
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ImpAtom posted:It has more nodes but the only way you will notice it significantly is if you seriously go absolutely crazy with mid-maxing. Does this freedom actually translate to the characters in spite of their intended roles? What I mean is, even though I can't imagine where Lulu fits on the ground/flying/armored type of physical attacks is it actually possible to make her a relevant attacker? Because I think I may have found my new favorite FF if I am able to send in a cactaur to do bawla damage without overgrinding. I know that will make her overdrive pretty lackluster but screw that, her attack animation has always been one of my favorites.
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# ? Mar 20, 2014 03:49 |
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Free Drinks posted:Does this freedom actually translate to the characters in spite of their intended roles? What I mean is, even though I can't imagine where Lulu fits on the ground/flying/armored type of physical attacks is it actually possible to make her a relevant attacker? Because I think I may have found my new favorite FF if I am able to send in a cactaur to do bawla damage without overgrinding. I know that will make her overdrive pretty lackluster but screw that, her attack animation has always been one of my favorites. Not really. That's why I mentioned Kimhari. Wakka still has range, Auron and Kimhari still have piercing weapons, there's only so much variety you can get with the characters as built.
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# ? Mar 20, 2014 03:54 |
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ImpAtom posted:Not really. That's why I mentioned Kimhari. Wakka still has range, Auron and Kimhari still have piercing weapons, there's only so much variety you can get with the characters as built. drat you Square, you really are the worst.
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# ? Mar 20, 2014 03:57 |
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Customizing like that only exists in the postgame, when you can start making weapons that would actually work for the characters.
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# ? Mar 20, 2014 04:01 |
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kirbysuperstar posted:I guess the question is, which one allows you to break the game over your knee easier, even if you're a total dumbdumb like me? If you want to break the game, do the Expert Grid. Teach everyone Steal/Use early on, and thrash everything with how broken items are.
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# ? Mar 20, 2014 04:15 |
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Systematic System posted:If you want to break the game, do the Expert Grid. Teach everyone Steal/Use early on, and thrash everything with how broken items are. Will do, thanks!
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# ? Mar 20, 2014 04:24 |
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The GIG posted:Customizing like that only exists in the postgame, when you can start making weapons that would actually work for the characters. Or you can just get the Celestial Weapons at that point, since they're objectively better than anything you could ever customise. Even if you make a weapon with all the same skills it's still straight up worse because they all have an extra, hidden skill that makes it so they completely ignore target defense.
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# ? Mar 20, 2014 04:28 |
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Dragonatrix posted:Or you can just get the Celestial Weapons at that point, since they're objectively better than anything you could ever customise. Even if you make a weapon with all the same skills it's still straight up worse because they all have an extra, hidden skill that makes it so they completely ignore target defense. They were talking about crafting a weapon to turn someone like Lulu into a physical attack powerhouse. Her celestial weapon only helps her be a better Lulu.
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# ? Mar 20, 2014 04:30 |
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Well you can at least make Yuna the Black Mage and Lulu the White Mage. That's customization!
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# ? Mar 20, 2014 04:31 |
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Are there Kao Megura-level definitive guides for FFX/X-2?
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# ? Mar 20, 2014 04:48 |
Another issue with wacky classes and the expert grid is starting stats still help a ton. I played FF10-Int a while back and mixed everybody up. Stuff like Rikku on Auron's path wasn't an issue since piercing costs a whole lv.2 keysphere but swapping Wakka and Lulu hurt a lot because they had a lot of ground to make up for with their starting stats. By the Calm Lands Wakka was still doing awful damage and Lulu couldn't hit poo poo like bugs. I still had fun playing with my messed up party as half my party went down whatever way felt right at the time on the sphere grid. I'd recommend trying it if you've played FF10 before just to spice it up a bit because it's still the same easy game you can break if you decide to grind aeon overdrives nevermind the other dozen ways to snap the game like a dry twig.
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# ? Mar 20, 2014 05:45 |
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I chose expert but made everyone go down their default path. I just want Kimahri to be able to do SOMETHING (he's a thief)
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# ? Mar 20, 2014 06:02 |
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I just picked up HD for PS3 today - and it's been awhile since I've played so I don't remember if it was like this on PS2, but one of the first things I noticed is that Tidus' eyes are creeping me out. It's like those soulless doll eyes that are staring at you from every direction. Apart from that, I'm enjoying it so far, I'm personally enjoying the music, although I haven't gotten that far in to make a full judgement yet. I'm trying my hardest to resist going right into X-2, we'll see how long that lasts though.
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# ? Mar 20, 2014 06:09 |
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Schwartzcough posted:They were talking about crafting a weapon to turn someone like Lulu into a physical attack powerhouse. Her celestial weapon only helps her be a better Lulu. It also makes her a better physical attacker. Because that's kind of their thing; whenever you hit something, it ignores the normal damage calculation and takes enemy defence as 0 no matter what you're fighting. Celestial weapons are, in every way, straight up better than a random crafted weapon. Heck, in a way, Lulu's and Yuna's celestials are more predisposed to turning them into melee fighters, because they deal most damage at full MP. As soon as they start casting spells, their damage output drops. e; vvv End-game Lulu has highest potential damage output. In very, very specific and archaicly weird circumstances, she can easily outdamage even a max-stat perfect Attack Reels. No, really, this is a thing. It's useless, but it's true all the same. Lotus Aura fucked around with this message at 06:48 on Mar 20, 2014 |
# ? Mar 20, 2014 06:14 |
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In the post-game of X, only two things really matter: Overdrives, and animation speed. All the melee hitters have quick animation speeds for melee, and Tidus and Wakka have the most useful (read: multi-hit) Overdrives. Lulu has neither a useful Overdrive, nor a quick animation speed, hence she is the worst character possible for end-game. I usually use Wakka/Tidus/Rikku, just so I don't have to train a second party when I need to fight in water or not. Celestial Weapons actually have various damage related modifiers depending on the weapon (Yuna/Lulu do more damage the closer they are to full MP, Wakka/Tidus/Rikku do more damage the closer they are to full HP, and Auron does more damage the less HP he has (75% at full HP, 100% at 3/4th's HP, 200% at 5% HP.), but its so easy to hit the damage cap, it doesn't really matter.
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# ? Mar 20, 2014 06:44 |
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Hey there's one thing I just thought of - in FFX, summons scale off of Yuna's stats. So is it feasible to put her down a physical attacking path on the Expert grid? Won't it make her summons hit harder throughout the game? I would need someone else to be the White Mage though.
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# ? Mar 20, 2014 06:50 |
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Yes that would work. They actually scale very quickly, so even when Yuna is wimpy (from the Standard Grid), Bahamut and Anima can be extremely strong.
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# ? Mar 20, 2014 06:52 |
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THE AWESOME GHOST posted:Hey there's one thing I just thought of - in FFX, summons scale off of Yuna's stats. So is it feasible to put her down a physical attacking path on the Expert grid? Won't it make her summons hit harder throughout the game? I would need someone else to be the White Mage though. It seems like it wouldn't take much grinding at all to have Lulu pull double duty as a White/Black hybrid. The game is easy enough after all and she can switch back and forth between those paths quickly. I mean, I'm guessing, from what I can tell so far; I'm not very far. It's weird that Tidus is the only one that looks really "plastic" and fakey in this version. Yuna's eyes and facial structure are a bit weirdly different, but Lulu looks quite a bit better, and so do Wakka and Rikku. Tidus looks even more like a chipmunk than he already did.
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# ? Mar 20, 2014 07:19 |
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It's going to take me awhile to get around to playing, but can anyone confirm if the Festival dressphere is in the FFX-2 remaster? I'm sorry, I just really love that class system and was hoping I'd finally get to see those outfits/skills.
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# ? Mar 20, 2014 07:38 |
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Yeah. And psychic shows up once you've won the first Monster Arena tourney.
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# ? Mar 20, 2014 07:49 |
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I'm glad Psychic is easy and early to get, because it's really useful (as is Festival).
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# ? Mar 20, 2014 08:09 |
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Expert grid is pretty fun. Tidus Auron and Kimahri all learned Haste very early on, and Yuna has taken a quick detour through Lulu's grid to grab all the -ra spells. Steal is also within reach of just about everyone. Just imagine the old sphere grid but with the Sphere Locks mostly gone (or reduced to level 1).
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# ? Mar 20, 2014 08:49 |
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precision posted:It seems like it wouldn't take much grinding at all to have Lulu pull double duty as a White/Black hybrid. The game is easy enough after all and she can switch back and forth between those paths quickly. I mean, I'm guessing, from what I can tell so far; I'm not very far. I was thinking maybe Kimahri can go down the thief path for a bit then back to White Mage, but it does look like the Black and White magic skills can overlap pretty easily. It's not like his overdrive is useful enough to plan around. Reading up about it, Yuna starts at 5 str and some of the characters start at 20 so even if you do take her down the warrior path she'll be pretty lovely at it. The good thing about the Sphere Grid is you can't really permanently mess up your characters but you sure can make it tedious to get them back on track if you mess it up. And yeah something is definitely up with Tidus' cheeks but the game looks really nice so far. The battles look MUCH better but I'm guessing that's mainly the UI overhaul. I'm on Vita but I imagine the PS3 version looks the same.
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# ? Mar 20, 2014 09:13 |
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I never used him in the original, why exactly is Kimhari so bad anyway? Is Blue Magic just not good in X or are his problems deeper than that? Also would it be viable to make Rikku a heavy hitting fighter instead of thief/chemist?
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# ? Mar 20, 2014 10:26 |
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precision posted:I never used him in the original, why exactly is Kimhari so bad anyway? Is Blue Magic just not good in X or are his problems deeper than that? Kimahri's actually not that bad. From an optimization viewpoint he's worse, because his Overdrive runs off Magic but he's really best off taking down a physical path to make use of his high physical starting stats and Lancet. Going down Lulu's path is horrible, since he'll gain new Black Magic much slower. Rikku's and Wakka's routes are the best for him. Rikku's can be done before she joins proper, allowing him to progress faster than her, and can even get into Yuna's route further ahead than she is once you hit Spherimorph. Wakka is also nice - Kimahri makes better use of Wakka's abilities since he can recharge his MP through Lancet, and Wakka's route has a good balance of Strenth and Magic. Tidus' is also good since there are a lot of nice skills that eat away at Tidus' MP pool while Kimahri can just recover it, and Quick Hit is brilliant for anybody. ApplesandOranges fucked around with this message at 10:42 on Mar 20, 2014 |
# ? Mar 20, 2014 10:39 |
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I think the biggest thing that's off for me is Tidus's eyes. They're set too high in his head and the blue colour is unrealistic. I can see the plasticy look to his face as well but man those eyes.
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# ? Mar 20, 2014 11:49 |
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If you use the Expert Grid and like me forgot that Power Spheres almost never drop at the beginning of the game, make your first priority putting Extract Power on Tidus. Also, teach Lancet to everybody, or at least Lulu and Yuna, for Easy Mode.
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# ? Mar 20, 2014 12:08 |
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The beforeiplay wiki thing for FFX says to avoid Yuna because summons are useless. I'm going to use her anyway because summons are really fun but I could have sworn I remember some of them being really powerful.
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# ? Mar 20, 2014 12:32 |
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Brasseye posted:The beforeiplay wiki thing for FFX says to avoid Yuna because summons are useless. I'm going to use her anyway because summons are really fun but I could have sworn I remember some of them being really powerful.
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# ? Mar 20, 2014 12:36 |
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I thought each Aeons stats were tied to a different party member because you need to break their damage limits by unlocking celestial weapons.
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# ? Mar 20, 2014 12:56 |
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Bust Rodd posted:I thought each Aeons stats were tied to a different party member because you need to break their damage limits by unlocking celestial weapons.
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# ? Mar 20, 2014 12:58 |
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Bust Rodd posted:I thought each Aeons stats were tied to a different party member because you need to break their damage limits by unlocking celestial weapons. Nah, that's just with the celestials, everything else runs off of Yuna and the stat customizing that you unlock about a third of the way in.
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# ? Mar 20, 2014 13:00 |
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precision posted:I never used him in the original, why exactly is Kimhari so bad anyway? Is Blue Magic just not good in X or are his problems deeper than that? Because in the original game he didn't have a sphere grid to go down so you pretty much had to wait until you picked up enough key spheres to unlock rikku's grid to make him effective and by then he is waaaaaay behind. Otherwise you had learned ultima 10% of the way through the game but had a laughable magic stat and no MP. The blue magic Stone Breath is one of the best attacks in the game but blue magic becomes extremely inefficient once you unlock the calm lands and capture weapons. Yes with the expert grid you can send rikku down a fighter path pretty easily but it is a waste since items and stealing are extremely effective and Auron Tidus Wakka are already more than sufficient at fighting. Brasseye posted:The beforeiplay wiki thing for FFX says to avoid Yuna because summons are useless. I'm going to use her anyway because summons are really fun but I could have sworn I remember some of them being really powerful. that's dumb. aeon overdrives are the easiest way to get overkills which are extremely useful for getting double AP and double items from boss fights. e: don't use them for regular fights since you want to charge up auron/tidus' slayer bars for don tonberry levelling, but you should be overkilling every boss and the easiest way to do that is aeons Fight Club Sandwich fucked around with this message at 13:09 on Mar 20, 2014 |
# ? Mar 20, 2014 13:01 |
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What would be a good guide to follow for a X playthrough probably using the original grid going for best possible case. When I played on PS2, Tidus was so OP that he one-hit all the aeons in the final battle and was fast enough that he basically went first in every battle. Might be an exaggeration but it was 10 years ago gimme a break.
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# ? Mar 20, 2014 13:57 |
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TARDISman posted:Nah, that's just with the celestials, everything else runs off of Yuna and the stat customizing that you unlock about a third of the way in. Aeon minimum stats (before you factor in customizing them) are based off either a. Yuna's actual stats (both the sum of all her stats - HP/100 and MP/10, everything else face value - as well as, scaling better, the particular stat in question) or b. Yuna's battles fought; whichever one gives you a better result is what you'll get.
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# ? Mar 20, 2014 14:15 |
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Seeing people discover the real version of FFX for the first time is magical I can't wait until you guys get to the Dark Aeons! Protip: Get Auron's videolog thingy from Besaid BEFORE Dark Valefor sets up camp
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# ? Mar 20, 2014 14:41 |
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Waldorf Sixpence posted:Seeing people discover the real version of FFX for the first time is magical I can't wait until you guys get to the Dark Aeons! Also, if you don't pick up the Sun Crest as soon as possible, have fun with Dark Bahamut.
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# ? Mar 20, 2014 14:49 |
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Saigyouji posted:Also, if you don't pick up the Sun Crest as soon as possible, have fun with Dark Bahamut. Argh. Yeah, I'm gonna need a list of missables/near missables in the game again. The only completely missable thing I remember there being is in Anima's temple? Might be a sphere required to unlock Anima. I'm not sure, it's been years. PS: Please fight the urge to Yojimbo insta-kill every boss, it really takes away from the sense of achievement! Also, the best place to grind Dark Matter is Dark Yojimbo, who can be refought. Them's my tips, enjoy them.
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# ? Mar 20, 2014 14:51 |
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# ? Jun 7, 2024 05:41 |
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Anima's not permanently missable, but she does get a whole lot harder to unlock if you don't grab the destruction spheres first time round.
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# ? Mar 20, 2014 14:55 |