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My favorite bit of the whole Tzimisce infection thing is that literally every member of the Sabbat is infected. Every member of the Sword of Caine, a militant cult which exists solely to oppose the Antediluvians, gets turned into an extension of Tzimisce whenever the Antediluvian feels like it. It's not just a battle that they probably won't win- it's a battle they'll never exist long enough to fight in.
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# ? Jun 10, 2024 20:59 |
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Frost Uncle posted:Ahahahah remember how a bunch of people want to play as Antediluvians in the WoD MMO? Being an Antediluvian in the MMO would be like being given GM powers and being told you have a daily, hourly, by-the-minute responsibility to abuse them in the worst and most over the top sadistic way possible. Even Saulot was kind of a dick since he forces you to be diablerized in the Crucible of God storyline. Archonex fucked around with this message at 08:41 on Mar 19, 2014 |
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Saulot's a dick anyway, he sired the Baali.
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To BE? Which would make you dead? I figure you meant he forced you TO, unless he actually did kill the PC's.
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Dark_Swordmaster posted:To BE? Which would make you dead? I figure you meant he forced you TO, unless he actually did kill the PC's. I forget which. Either he forced you to be diablerized, or he diablerized you. The end result is the same. Plus, where God is concerned i'm not really sure it matters in this setting. He can keep people alive through some ridiculous stuff, as Caine demonstrates.
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So... mods. Camarilla, Final Nights, whatever. Which are good, which are compatible with each other and Wesp's patch?
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Fuzz posted:In this game there's no way you have a low generation because knowing LaCroix's history, he would have immediately diablerized you, plus his Dominate would never have worked on you in the first place. They make it pretty clear that you're practically a thin blood and are only 13th, maybe 12th generation. I don't remember how many you can store in the game, but it does match up to the generation chart in the pen&paper RPG. Maybe 8th?
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Xander77 posted:So... mods. Camarilla, Final Nights, whatever. Which are good, which are compatible with each other and Wesp's patch? Generally, VtMB mods do not play nice with each other unless you use the Clan Quest Mod, which has an installer for a bunch of different mods. Even then, you need to keep track of what mods in the installer may conflict with each other. I know that the Planet-Vampire page for it has a tab detailing each of the mods and what they clash with. Edit: Here's the page for it, just go to Integrated Mods
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Zereth posted:Actually, the size of your blood pool pegs you at something oddly low. I think it puts you about 7th gen? You have 15 blood points in Bloodlines which corresponds to 8th Generation if I'm remembering right. By comparison, in the pen and paper game you have to pay points at character creation to start with a lower generation than 13th.
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WrightOfWay posted:You have 15 blood points in Bloodlines which corresponds to 8th Generation if I'm remembering right. By comparison, in the pen and paper game you have to pay points at character creation to start with a lower generation than 13th. You would need to use all 5 of your starting background points to be 8th Generation at the start of the game, leaving you without anything else. Since you start with almost no ressources and are purely at the beck and call of the Prince for a while, it actually makes sense. However, your sire getting killed so easily starts looking weird.
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MonsieurChoc posted:You would need to use all 5 of your starting background points to be 8th Generation at the start of the game, leaving you without anything else. Since you start with almost no ressources and are purely at the beck and call of the Prince for a while, it actually makes sense. However, your sire getting killed so easily starts looking weird. A huegass sword to the neck of an unresisting vampire kills just about all of them.
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I still like to pretend that Caine sired the PC himself and that explains why my Malkavian has the extra disciplines I cheated myself via the console for my 10th playthrough.
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Pope Guilty posted:A huegass sword to the neck of an unresisting vampire kills just about all of them. Either that or half the vampires in the room could probably pop the sire with their minds if they all focused on it, honestly. The sire was screwed no matter what. (I'll also accept 'it's a videogame and not the tabletop and creative liberties were taken to set up the story' as a valid answer)
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Trojan Kaiju posted:Generally, VtMB mods do not play nice with each other unless you use the Clan Quest Mod, which has an installer for a bunch of different mods. Even then, you need to keep track of what mods in the installer may conflict with each other. I know that the Planet-Vampire page for it has a tab detailing each of the mods and what they clash with.
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Clan Quest is great, there's pretty much everything in there. Wesp is included.
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Xander77 posted:Yes, but which are good and worth playing? The final Wesp patch readme notes that it shouldn't be installed alongside any mods - is that correct? Read the second post.
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Xander77 posted:Yes, but which are good and worth playing? The final Wesp patch readme notes that it shouldn't be installed alongside any mods - is that correct? The mods all have to update to the latest patch before they play nice. Clan Quest is currently a fair bit behind on the patches. I think Camarilla Edition is the most up to date and I seem to remember it being fairly good when I played it with Clan Quest. I also liked the Arsenal Mod, which changes and updates the weapons and adds some stuff, like grenades.
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Aren't virtually all recent Wesp patches pretty much "I moved this to here, because reasons"? At this point in Bloodline's community development, it's kind of hard to see where they could go from in terms of bugfixes since the patches actually bring the game up to a huge standard. Not perfect, but easily as good as some actual major releases. I've played VTM with the patches, without them (as much as I possibly could) and with Clan Quest mod and with Clan Quest it just seems like a much more complete, fleshed out and fun product. I think that was largely in part thanks to the Camarilla part of it, which makes certain things much better (Tremere is still easy mode, but god drat the other clans get some nice stuff too)
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Really anyone who could disable or explode humans on command was pretty broken. You end up fighting comparatively fewer vamps and freaks.
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Archonex posted:Ravnos by contrast succumbed to getting pinned down by Kuei-Jin elders until the technocracy could nuke and then fry his rear end. It pretty much hosed everything up in the long run, but he's deader than dead. If he was able to use those powers to warp reality he definitely didn't use them as well as he could have. A friend of mine who is really big into Vampire said that there were authors playing with the idea that his death was simply another Chimeristry trick, and that he'd fled when the Technocracy used their orbital cannon instead of dying. But, yeah, compared to a world plague, a guy who basically warps reality only in his specific range is going to be outclassed. Dark_Swordmaster posted:That's not a problem, that's one of the best parts. gently caress these computer games, let's get a PnP going! If we get one going, I'll bite. Never played the PnP, but it seems weird and fun.
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I've recently realized that I've never actually played a Nosferatu character. I tried it out recently, and ![]() This really is the game that keeps on giving.
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Couple of questions about the best mods to use for a first runthrough: The Unofficial patch is up to 8.9, but the version that comes packed with Clan Quest is still 7.9. Can I install the Unofficial patch separate from CQ? Same with Camarilla, it's got a Final version up on http://www.patches-scrolls.de/, can I install that and skip whatever is packaged with CQ? Is it better to use the Widescreen mod or just enter that console command from the OP? Thanks in advance, I'm on some kind of RPG kick right now, looking to adding this game into my rotation with Witcher and DragonAge. \/\/\/ Fair enough, but I'm holding you responsible if the UFP 8.9 moved some furniture around that really brings out a different aspect to the gameplay ![]() Takes No Damage fucked around with this message at 22:13 on Mar 22, 2014 |
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Just install the latest version of clan quest. The unofficial patches have pretty much reached the point where the only substantial changes are to the way they believe the game "should" be, and other mods are already in a perfectly workable, good state. No need to overly complicate things. Everything that needs to be done to the game has been done, right now it's just an issue of personal preference.
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OAquinas posted:Edit: You mean the WoD MMO that's never going to see the light of day (or night, for that matter)? If CCP manages to release it before 2016 I'll be incredibly surprised. It seems like they should be waaayyy more interested in getting their vampire MMO onto the market than they are. What with Star Citizen and its hundreds of thousands of preorders looming over the horizon.
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COOKIEMONSTER posted:It seems like they should be waaayyy more interested in getting their vampire MMO onto the market than they are. What with Star Citizen and its hundreds of thousands of preorders looming over the horizon. Star Citizen is a scam so they don't really have to worry.
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Takes No Damage posted:\/\/\/ Fair enough, but I'm holding you responsible if the UFP 8.9 moved some furniture around that really brings out a different aspect to the gameplay Actually there was a significant gameplay change introduced in the 8.0 patch: Wesp discovered a way to remove the werewolf's plot invincibility, so you can try to fight it straight up as opposed to doing the observatory doors bit. It's the toughest fight in the game though; even harder than the final bosses. EightDeer fucked around with this message at 05:35 on Mar 23, 2014 |
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EightDeer posted:Actually there was a significant gameplay change introduced in the 8.0 patch: Wesp discovered a way to remove the werewolf's plot invincibility, so you can try to fight it straight up as opposed to doing the observatory doors bit. It's the toughest fight in the game though; even harder than the final bosses. Is it more annoying than Ming Xiao? Because that fight has literally never been fun on a single character ever ever ever ever ever ever ever.
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EightDeer posted:Actually there was a significant gameplay change introduced in the 8.0 patch: Wesp discovered a way to remove the werewolf's plot invincibility, so you can try to fight it straight up as opposed to doing the observatory doors bit. It's the toughest fight in the game though; even harder than the final bosses. I can't imagine why you would want to do this since even the most difficult boss fight in the game is already a tedious spongy slog even with the powers you do get.
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I never go the "just flamethrower her" thing either - a full tank does barely any damage. Is it just me, or is Mr Ox's shop full of unique assets there just to illustrate a minor setpiece? I can't think of any game willing to put in that effort now, much less back in the day. (Hell, I can barely think of a game that will have people moving around and gesticulating non-randomly during dialog, Half Life aside)
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Xander77 posted:(Hell, I can barely think of a game that will have people moving around and gesticulating non-randomly during dialog, Half Life aside) (Semi-related fun trivia: Apparently there's at least one entity in the Bloodlines maps labelled "fuckvalve" and one labelled "fuckactivision". I'm guessing Troika weren't much fans of Source's... eccentricities. ![]()
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You definitely want the flamethrower for Ming Xiao, since with a full tank and full reloads it'll take down about half her health, but you'll still have to do it yourself. On the other hand, the Andrei fight in the Hallowbrook is basically trivialized by it- it utterly destroys him.
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Mr. Ox was such a neat character. He was very Leland Gaunt with the way he ran a small shop that didn't take money, but had you go do 'favors' that resulted in horrible things happening. That and the way you can do nothing to him physically, he'll just laugh at you.
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Is there a console command for making Yukie like you enough to join you for the temple assault? It's almost like a pure rear end in a top hat playthrough has consequences or something.
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The Kins posted:Well, it is (a beta version of) the Half-Life 2 engine. Animation choreography for voiceovers and blending "gesture" animations for models were kind of their big crazy thing. I mean, other than crazy physics crap. Any ideas which ones?
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Got some weird texture issues on my recently started game, using Wesp 8.9. I don't have any screenshots because apparently the steam overlay doesn't play nice with this game, but I noticed that the calendar on the wall up in the tutorial area where you hack the computer had a bright background, like the transparency was broken. Other wall things had similar issues as well, and out in the alley where you feed on that bum the graffiti was flickering and overlapped with each other. Anyone else run into something like this? EDIT: found the screenshot button ![]() Krowley fucked around with this message at 23:11 on Mar 23, 2014 |
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Trojan Kaiju posted:Edit: Here's the page for it, just go to Integrated Mods
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http://www.moddb.com/mods/vtmb-clan-quest-mod
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The Kins posted:(Semi-related fun trivia: Apparently there's at least one entity in the Bloodlines maps labelled "fuckvalve" and one labelled "fuckactivision". I'm guessing Troika weren't much fans of Source's... eccentricities. Are they in the base game? I remember reading that was added in the fan patch.
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Krowley posted:Got some weird texture issues on my recently started game, using Wesp 8.9. I'm getting similar issues, playing on a laptop... Haven't narrowed down the cause yet though
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# ? Jun 10, 2024 20:59 |
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tentacles posted:I'm getting similar issues, playing on a laptop... Haven't narrowed down the cause yet though I ran the installer again as administrator and it seemed to fix things. ![]()
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