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Cialis Railman
Apr 20, 2007

If anyone's looking for a good alternate start mod, I recommend Skyrim Unbound. It lets you choose your starting equipment, gold, spells and where to start, and you can also toggle dragons, soul absorption and shouts on or off. You can also just set all that to random and do your best with what you get. It works really well with Character Creation Overhaul. The only problem is that it's Workshop only, the guy who made it was banned and now wants nothing to do with the Nexus.

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ANIME IS BLOOD
Sep 4, 2008

by zen death robot
I really wish people who are banned from Nexus would use something like TES Alliance instead of Steam - I don't have anything against Steam but the whole app store design of it just doesn't work well with the complexity and intricacy of TES modding; the way it handles versioning has always been disastrous for anything more complex than a texture replacer. That, and I can never get the loving BSA and Workshop integration in the CK to work. :argh:


Not pictured: 99.99867% of my files, and two random-rear end scripts from SkyUI. ffs!

Anyway, have people been trying FCO? Does anyone have any bugs to report or complaints to make about it so far? Anything you guys have to say is appreciated, even (especially!) complaints about a line being said too much. I want to get this as polished as possible before I publish it.

The beta for Follower Commentary Overhaul is, if you missed it, here: https://drive.google.com/file/d/0B_XfVIdUSm4XeUJHRjVVbmRycGM/edit?usp=sharing

ANIME IS BLOOD fucked around with this message at 23:23 on Mar 24, 2014

Davoren
Aug 14, 2003

The devil you say!

Head Hit Keyboard posted:

Dawnguard adds a werewolf perk tree so you'll want that before anything else.

Moonlight Tales shakes up werewolf gameplay but doesn't make them any stronger. Stuff like lunar transformations, transforming at will, etc.

Bloodmoon Rising overhauls the perk tree that Dawnguard added.

Werewolf Mastery gives you optional straight buffs to werewolf stats if this isn't enough. Also the ability to change howls or revert to normal at will.


Re: NPCs in the dark. I tried this but it just resulted in people going through pickup animation loops or holding invisible unlit torches. Not sure if that was just script lag on my end or an incompatibility or the mod being beta though.

Cool, thanks for the rundown!

LtSmash
Dec 18, 2005

Will we next create false gods to rule over us? How proud we have become, and how blind.

-Sister Miriam Godwinson,
"We Must Dissent"

The Mad Archivist posted:

I really wish people who are banned from Nexus would use something like TES Alliance instead of Steam - I don't have anything against Steam but the whole app store design of it just doesn't work well with the complexity and intricacy of TES modding; the way it handles versioning has always been disastrous for anything more complex than a texture replacer. That, and I can never get the loving BSA and Workshop integration in the CK to work. :argh:


Not pictured: 99.99867% of my files, and two random-rear end scripts from SkyUI. ffs!

I think I read that you can trick the it by making the broken bsa then before hitting the final ok to upload to the workshop tab out and use bsaopt or archive.exe to make the working file and then overwrite the broken one and click ok in the ck. It should upload fine but then freak out if you try and do anything else before restarting the ck.

WastedJoker
Oct 29, 2011

Fiery the angels fell. Deep thunder rolled around their shoulders... burning with the fires of Orc.

The Mad Archivist posted:

Hey guy, I hear your pain. One of my internal projects that I haven't spun onto the Nexus yet is a fix for Illia's NPC record that turns her into a stable follower. I'll take a look at it and get it spruced up into pre-publish form and put it up on Gdrive if you're still looking to make her a follower.

If not, I can still walk you through the steps of getting your stuff back: first, input
code:
prid 0004B22E
into the console. This will change your console's focus to Illia even though you can't see her. Next, input
code:
moveto player
. This will snatch her up from whatever shadowy nether-realm she's run off to, back to you. If she is still grouped with you, then you'll be able to get your stuff back and dismiss her cleanly. If she isn't in a group with you but still has your stuff, then use
code:
openactorcontainer 1
; this will allow you to get your stuff back without killing her.

Thanks for this but I solved it by using item codes to get the base items I'd given her and re-enchanting. I'll remember this for next time though!

RBX
Jan 2, 2011

I can never sign into The Nexus, I even made a new account and it doesn't work. Very frustrating.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Cialis Railman posted:

The only problem is that it's Workshop only, the guy who made it was banned and now wants nothing to do with the Nexus.

If you read down the description, he has an external link to a perfectly ordinary package that you can just plug into MO. :ssh:

I also thought I read like 20 pages back about something that effectively replaced Dual Sheaths + Shield on Back. Anyone know what I'm talking about?

Beeb
Jun 29, 2003
Probation
Can't post for 18 days!
Was there a mod that let you automatically loot a specified item from containers and corpses? I want to think there was one but I can't find such a thing anywhere. I just wanna instantly snatch gold off dead chumps :(

Cialis Railman
Apr 20, 2007

scamtank posted:

If you read down the description, he has an external link to a perfectly ordinary package that you can just plug into MO. :ssh:

I also thought I read like 20 pages back about something that effectively replaced Dual Sheaths + Shield on Back. Anyone know what I'm talking about?

Oh. :downs: I can't believe i missed that.

So yeah, there should be no reason not to use this mod. :)

Agents are GO!
Dec 29, 2004

scamtank posted:

If you read down the description, he has an external link to a perfectly ordinary package that you can just plug into MO. :ssh:

I also thought I read like 20 pages back about something that effectively replaced Dual Sheaths + Shield on Back. Anyone know what I'm talking about?

Pretty sure it was Equipping Overhaul, which isn't yet bug-free enough for me to bother with.

PolarPear
Apr 4, 2010

Capn Beeb posted:

Was there a mod that let you automatically loot a specified item from containers and corpses? I want to think there was one but I can't find such a thing anywhere. I just wanna instantly snatch gold off dead chumps :(

Was it Harvest?

Quift
May 11, 2012
Kace autoloot is a sweet solution.

I use it to snatch up gold, ingridients, potions, gems etc. automatically.
It also has the perfect usability tweak of letting unlooted corpses "shimmer" so that I quickly see which corpse I have left, and then move over there and get all the valuables.

WastedJoker
Oct 29, 2011

Fiery the angels fell. Deep thunder rolled around their shoulders... burning with the fires of Orc.
Is there a way to completely respec a character if I'm using SPERG?

My heavy armour warrior is pretty much breezing through enemies so I'd like to completely rebuild him without losing progress.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

WastedJoker posted:

Is there a way to completely respec a character if I'm using SPERG?

My heavy armour warrior is pretty much breezing through enemies so I'd like to completely rebuild him without losing progress.

There's a button for that in the MCM If I remember correctly.

I'll try out FCO beta when I'm at home, most likely this evening or tomorrow.

WastedJoker
Oct 29, 2011

Fiery the angels fell. Deep thunder rolled around their shoulders... burning with the fires of Orc.

Deltasquid posted:

There's a button for that in the MCM If I remember correctly.

I'll try out FCO beta when I'm at home, most likely this evening or tomorrow.

It only gives perk points back rather than XP though :(

CFox
Nov 9, 2005

WastedJoker posted:

It only gives perk points back rather than XP though :(

player.setlevel
player.setav health
player.setav stamina
player.setav magicka

Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.

WastedJoker posted:

It only gives perk points back rather than XP though :(

If you want to build up your character in a another direction then just start using something else. Use trainers to help smooth the curve if you have to. You aren't going to magically move points from one stat to another.

If it's your attributes you're worried about, then start with enchantments and grab Dragon Soul Relinquishment or something similar to add further opportunity to raise those stats.

It's not necessarily supposed to be easy to teach an old dog new tricks, but it can be done. :)

Zamboni Apocalypse
Dec 29, 2009
Welp, everything stayed stable after adding Immersive Creatures. Skipping Complete Crafting Overhaul for now, because I'm already breaking the economy by way of craftables - I think it's Unique Bows I'm abusing now, as there's one that values at 2600 gold :whatup: that can be built with leather strips and firewood :catstare:. (Not that I *get* that for an unimproved version, from non-Orcs. Trade & Barter :argh:)

Ended up buying Calcelmo out of spellbooks, because of Apocalyptic and Forgetten Spells Remastered. "Use this spell to auto-loot all corpses in a 120 foot radius", indeed. :pervert: (Might have the numbers wrong, but "loot corpses" I remember.) Too bad I'm not running a mage this time.

Crazy Ted
Jul 29, 2003

Zamboni Apocalypse posted:

Welp, everything stayed stable after adding Immersive Creatures. Skipping Complete Crafting Overhaul for now, because I'm already breaking the economy by way of craftables - I think it's Unique Bows I'm abusing now, as there's one that values at 2600 gold :whatup: that can be built with leather strips and firewood :catstare:. (Not that I *get* that for an unimproved version, from non-Orcs. Trade & Barter :argh:)
Thanks to a combination of mods, CCO, an enchantment, and a high Smithing skill, I somehow made a Wraith Scythe with the enchantment from the Fang of Haynekhtnamet from Morrowind that was valued at 11,200 gold when I was done working. I'm not at a high enough Speech skill to be an investor, so basically it's just a conversation piece in my mansion right now.

Crazy Ted fucked around with this message at 18:49 on Mar 25, 2014

Zamboni Apocalypse
Dec 29, 2009

Crazy Ted posted:

Thanks to a combination of mods, CCO, an enchantment, and a high Smithing skill, I somehow made a Wraith Scythe with the enchantment from the Fang of Haynekhtnamet from Morrowind that was valued at 11,200 gold when I was done working. I'm not at a high enough Speech skill to be an investor, so basically it's just a conversation piece in my mansion right now.

I forget where I'd ended up on this run, but something like level 14 and I'm standing at the forge looking at the lists.

"Hmmm, Medusa Armor... I have all the poo poo for the main piece. 102 Armor? Why not?" :black101: From single-improvement Bonemold, at that.

I'll probably upgrade to something even more disgusting tonight, before I try Realistic Animals. Need to make/buy a Polar Bear Claw Cloak, though, as I'm wearing a white fur backpack and The White Bear armored helmet. I should also see if there's a white-furred clawed gauntlet set to make as well.

:byobear: I WILL KILL YOU WITH MY BEAR HANDS :byobear:

Agents are GO!
Dec 29, 2004

Zamboni Apocalypse posted:

Welp, everything stayed stable after adding Immersive Creatures. Skipping Complete Crafting Overhaul for now, because I'm already breaking the economy by way of craftables - I think it's Unique Bows I'm abusing now, as there's one that values at 2600 gold :whatup: that can be built with leather strips and firewood :catstare:. (Not that I *get* that for an unimproved version, from non-Orcs. Trade & Barter :argh:)

Ended up buying Calcelmo out of spellbooks, because of Apocalyptic and Forgetten Spells Remastered. "Use this spell to auto-loot all corpses in a 120 foot radius", indeed. :pervert: (Might have the numbers wrong, but "loot corpses" I remember.) Too bad I'm not running a mage this time.

If you're using immersive creatures, be careful using the auto-loot spell in a cell where you can harvest spider eggs, like bleak falls barrow.

Or turn off the "Chance of Spider Attacks when harvesting spider eggs" in the SiC MCM.

Unless you like fighting 50+ spiders every time you cast it, in that case go hog loving wild. :getin:

Also, CCOr actually makes crafting less abusable, FWIW.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME
the FCO works great, but I don't have any MCM menu for it (is it implemented yet?) and the amount of stuff they spout is too high. Like, tone it down by 66% high. Jenassa told me over the course of one dungeon that people don't care much about dunmer, about 5 times.

That said, I'm walking around with both Vorstag and Jenassa, so it basically feels like they're poo poo talking me all the time, which I love.

*Walks into a trap*
"I don't know if you're brave or a fool."
"Hmmm, let me think about it..."

EDIT: nevermind, now the menu is there.

Deltasquid fucked around with this message at 21:54 on Mar 25, 2014

Sauer
Sep 13, 2005

Socialize Everything!
I installed a large number of mods over a fresh install of Skyrim. All of them from the recommended list in the OP and during the intro sequence the player's cart goes nuts, flopping about everywhere as if it were made of jello. Everything else seems to be working fine and the rest of the Helgen sequence goes off without issue, but the cart going nuts was pretty hilarious. Which I knew what had caused it.

Agents are GO!
Dec 29, 2004

DSauer posted:

I installed a large number of mods over a fresh install of Skyrim. All of them from the recommended list in the OP and during the intro sequence the player's cart goes nuts, flopping about everywhere as if it were made of jello. Everything else seems to be working fine and the rest of the Helgen sequence goes off without issue, but the cart going nuts was pretty hilarious. Which I knew what had caused it.

Realistic animals and predators?

ANIME IS BLOOD
Sep 4, 2008

by zen death robot

Agents are GO! posted:

Realistic animals and predators?

Doesn't Dynamic Vampire Appearance also cause this? I know it fucks up the cart-riding for Dynamic Carriages so it might do the same to the intro, which I think DC is based on. Luckily if you disable DVA in the MCM that fixes it.

Synthwave Crusader
Feb 13, 2011

It could also be Immersive Patrols. There's usually a Dawnguard contingent wandering north of Helgen that causes the opening cart sequence to go nuts.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
The same thing happens to me and I don't use any of the mods suggested to be the culprit. I eventually had to get a mod that skips the Helgen sequence since my carriage would never arrive there, it would just flop around endlessly. Not a huge deal for me, I get to skip the intro.

Beeb
Jun 29, 2003
Probation
Can't post for 18 days!

Quift posted:

Kace autoloot is a sweet solution.

I use it to snatch up gold, ingridients, potions, gems etc. automatically.
It also has the perfect usability tweak of letting unlooted corpses "shimmer" so that I quickly see which corpse I have left, and then move over there and get all the valuables.

That's the one, thanks :toot:

sticklefifer
Nov 11, 2003

by VideoGames
Has anyone ever used Cerwiden? NPC follower who heals you and has full voice acting and quests related to her backstory. I'm not sure how good the content is yet so I thought I'd ask, but I like that she's apparently self-sufficient AI and doesn't seem to need any real tweaking.



[edit]Yeah, I had to take her staff away, tell her to stop engaging in combat unless directly attacked, and tell her to cast defensive spells only, but after that she's been pretty helpful. I'd rather there was one big "Heal Only" setting that covered all that, but otherwise pretty good. They did a huge amount of voice work for her little quips on specific areas, though whether or not you like the voice acting is pretty much a dealbreaker. I believe you can turn this off though.

sticklefifer fucked around with this message at 21:31 on Mar 26, 2014

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
I tried that one but she was murdering everything, everywhere so I had to shelve her. Way too powerful. Might as well teleport Boone from FO:NV to Skyrim.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Dick Trauma posted:

Might as well teleport Boone from FO:NV to Skyrim.

I didn't realize I wanted this mod until now. I would love to take my New Vegas character to Skyrim.

Entropic
Feb 21, 2007

patriarchy sucks

Quift posted:

Kace autoloot is a sweet solution.

I use it to snatch up gold, ingridients, potions, gems etc. automatically.
It also has the perfect usability tweak of letting unlooted corpses "shimmer" so that I quickly see which corpse I have left, and then move over there and get all the valuables.

Yeah, I use this and it's great. Just open up the mod control menu for it every time you start a new game and it lets you toggle whether to auto-loot gold, lockpicks, gems, alchemy ingredients, foods, jewelry, ingots, pelts, high damage arrows, low damage arrows...

SoylentCola
Mar 21, 2001

Ultra Carp
I am having a lovely time with this at the moment.

I have a bout 30 mods installed (running through MO) and was getting the odd crash, that's fine I can live with that. Now I am starting to get an issue that is really annoying and game breaking.

Initially if I tried to approach Falkreath I would CTD, I figured I would just avoid it for a while and try a few days later. Now I get the same if I try to enter Markarth or my home in Winterhold. It's becoming unplayable and worse by the day.

I have unloaded all the mods and it still happens. I have also tried the fix mentioned by Agents Are GO! below

Agents are GO! posted:

I run I to stuff like this occasionally. I've found that its often caused by a wee bit of corruption. Here's how I can almost always fix it:

Go to a secluded interior: I use the basement of Anise's cabin for this.

Do a manual save in a new slot.

Open the console, type "pcb" and hit enter. (This clears the cache.)

Take note of the in game date.

Open the console again, and type "set timescale to 1000000"

Let at least 30 in game days to pass, it should only take a few seconds.

Open the console again, and type "set timescale to 20" for a vanilla timescale.

Do another manual save in a new slot.

Quit to desktop, the restart and load your game.

I've found that this almost always fixes these sort of random locational crashes.

Problem is when I accelerate time I CTD. Does anyone have any idea why this is happening?

Here is the mods list

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I'm not an expert, but at first glance those mods appear to be in just any ol' random order. Did you use BOSS at all to sort that load order?

SoylentCola
Mar 21, 2001

Ultra Carp
yep

CFox
Nov 9, 2005
Maybe try updating BOSS and try running it again, there's no way that's the correct order. Just the unofficial patches themselves should be nowhere near where they're at.

Paracelsus
Apr 6, 2009

bless this post ~kya
Isn't that the priority list and not the load order?

SoylentCola
Mar 21, 2001

Ultra Carp
That is. Is there a good way to output the load order?

Raygereio
Nov 12, 2012

SoylentCola posted:

That is. Is there a good way to output the load order?
If you're using MO: loadorder.txt located under \ModOrganizer\profiles\<Profile Name>

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SoylentCola
Mar 21, 2001

Ultra Carp
code:
# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
SPERG.esm
XFLMain.esm
Unofficial Skyrim Patch.esp
Unofficial Dragonborn Patch.esp
Hideout.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Brawl Bugs CE.esp
Weapons & Armor Fixes_Remade.esp
Better Dynamic Snow.esp
StaticMeshImprovementMod.esp
StaticMeshImprovementMod-DragonbornTernFix.esp
TradeBarter.esp
PassiveWeaponEnchantmentRecharging.esp
PilgrimsDelight.esp
Radiant and Unique Potions Poisons and Booze.esp
Skyrim Flora Overhaul.esp
SkyUI.esp
Hothtrooper44_ArmorCompilation.esp
Insanity's Dragonbane.esp
Insanity's Zatoichi.esp
Ket_WEAPONIZER.esp
Unique Uniques.esp
UniqueBows.esp
FloraRespawnFix.esp
RiversideLodge.esp
Run For Your Lives.esp
Morrowloot.esp
Morrowloot_nwah.esp
MorrowlootDawnguardUnofficial.esp
Acquisitive Soul Gems.esp
Bounty Gold.esp
SFO - Expanded Diversity.esp
Convenient Horses.esp
Thieves Guild Requirements.esp
Uncle Sheo.esp
Realistic Lighting Overhaul - Dungeons.esp
Realistic Lighting Overhaul - Major City Exteriors.esp
Realistic Lighting Overhaul - Major City Interiors.esp
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
Improved Dragon Shouts - Dragonborn.esp
SPERG.esp
Dovahbit.esp
XFLDialogue.esp
XFLPlugins.esp
Alternate Start - Live Another Life.esp
Follower Map Markers.esp
World_Map_Height_Pitch_Tweak_130_50.esp
Hothtrooper44_Armor_Ecksstra.esp
Follower Map Markers-DB.esp
Follower Map Markers-DG.esp
Follower Map Markers-HF.esp
overhaul.esp

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