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I can finally be the Skeletor I always wanted to be.
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# ? Mar 25, 2014 03:24 |
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# ? Jun 11, 2024 17:38 |
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The fact that you can paint your armor is a pretty big plus to me. Could you make that whole outfit say completely red top to bottom if you wanted? Do you have to unlock dyes?
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# ? Mar 25, 2014 03:31 |
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Macaluso posted:The fact that you can paint your armor is a pretty big plus to me. Could you make that whole outfit say completely red top to bottom if you wanted? Do you have to unlock dyes? Yeah dyes are unlocked and rare. You can get a bunch from doing the challenges around Nexus and there are A LOT of challenges to do.
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# ? Mar 25, 2014 03:38 |
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I'll play the fanboy for a minute. Wildstar deserves a white knight. This was the first weekend I was able to play, despite getting 2 previous beta weekends that happened to collide with weekend-getaways with the wife I love every second of my playtime (despite getting weird 5+ second delays on nexus, but no problems on the other server). I haven't played an MMO for more than a month since WoLK, but I am very excited for Wildstar. Everything is done so well. There's a plenty of little bugs and wrinkles to iron out, but I'm confident that they will be ironed out shortly. For example, I saw a random box drop out of the air and spawn an "airdropped rocksomething" animal. I killed it and got a little drop, decent xp and some achievement. Then I turned around and there was a massive public boss fight going on, GW2 style. It had interesting attacks that I was able to eventually predict and learn. It was very satisfying and it gave me a TON of xp. On my way back to town, I saw a big red rock and picked it up. It said HURRY BACK and I was running a hundred mph across the savanah, making it back in the nick of time. The game is full of stuff like that along with plenty of MMO filler to increase stats and feel stronger. I especially liked the flat reputation requirements: 2000, 4000, 6000, 8000. Was able to get awesome upgrades just doing whatever was next on my list and killing whatever I saw.
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# ? Mar 25, 2014 03:48 |
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I didn't play much during the closed beta weekend that just passed but from what I did play, I enjoyed every moment of it and I wouldn't mind pre-ordering this later. On the other hand...Wildstar did just give me a reason to upgrade my toaster.
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# ? Mar 25, 2014 04:08 |
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is there going to be an open beta ?
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# ? Mar 25, 2014 05:19 |
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FoolishLobster posted:Yeah dyes are unlocked and rare. You can get a bunch from doing the challenges around Nexus and there are A LOT of challenges to do. You can't go 20 minutes without tripping over a dye crate, unless you mean specific hues.
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# ? Mar 25, 2014 05:24 |
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FoolishLobster posted:Yeah dyes are unlocked and rare. You can get a bunch from doing the challenges around Nexus and there are A LOT of challenges to do. So correct me if I'm wrong, but this sounds exactly like GW2 dyes, where you unlock a color once and can use it forever, and certain colors are very expensive or difficult to find. Are dye colors per character or account?
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# ? Mar 25, 2014 05:29 |
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Deki posted:You can't go 20 minutes without tripping over a dye crate, unless you mean specific hues. Yea there are various rarity hues, but it's almost impossible to get far without most of the base colors like red being unlocked in some form. You may have to work to get a special hue like bright cherry or whatever, but if your goal is wanting red pants, you're fine.
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# ? Mar 25, 2014 05:35 |
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Varicelli posted:is there going to be an open beta ?
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# ? Mar 25, 2014 05:48 |
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Kerrrrrrr posted:
With colours this vibrant, doing anything but clownsuit colours is criminal.
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# ? Mar 25, 2014 10:58 |
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Uhhhh I think you mean solid black with some blood red for additional darkness. ^^^ ~50% of GW2 player fashion.
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# ? Mar 25, 2014 11:27 |
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RottenK posted:Uhhhh I think you mean solid black with some blood red for additional darkness. Clearly pink and orange is the fashion they should be aspiring to have. My toon in GW2 wears pink and light red.
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# ? Mar 25, 2014 12:57 |
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They're updating housing so you can add decor to plugs except Activity Plugs woop woop
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# ? Mar 25, 2014 13:30 |
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Out of curiosity do those who are playing think Wildstar will manage to stick around? I'd say I enjoyed Rift quite a bit but I still eventually drifted away from it (and the same goes for GW2) after about a month. It seems like this is the path of every MMORPG and it'd be nice if they have some systems in place to keep you logging in every few days once you've done levelling or exploring.
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# ? Mar 25, 2014 16:27 |
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Well, Rift is still around and doing pretty well, AFAIK, so I think that if the devs don't gently caress up too much Wildstar can manage to not die too.
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# ? Mar 25, 2014 17:56 |
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Wildstar's success will probably be determined by it's ability to provide non-raiders with content and progression as well as making the raid content worthwhile and not tedious. GA looks like most decent guilds will be farming at least the first half within a month of launch, and I don't know anything about datascape. As it is now though, I think the Elder gem mechanic will keep a decent chunk of people playing, if and only if they can provide some post-50 solo content beyond Daily islands. There will almost certainly be a huge post-launch dropoff though. This isn't the vanilla wow days where it was the only game in town.
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# ? Mar 25, 2014 18:42 |
As gloom and doom as I can be about the game, I still think it'll have a fairly strong market presence when it comes out. I don't really think it'll be as big as some other games, but it's got a great aesthetic, great sense of fun, awesome housing, and some sort of end game raiding/dungeoning/pvp activities, and those things will keep it pretty alive and well. Everything that I'm negative about, and pretty much all that I've seen others be negative about, is subjective as hell (since the TTK seems to have been cut down again) and when something is subjective there will people who like it and people who don't. The people who like it will probably play this game. I can at least admit that some of my own negativity has to do with the fact that so much competition for my time is coming up in roughly the same period, reaper of souls and watchdogs for some, and so Wildstar would have to be absolutely outstanding for me to jump on it right off the bat, which, sadly, it just isn't for me. In 3 months we'll see if that changes, I suppose.
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# ? Mar 25, 2014 18:52 |
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Deki posted:Wildstar's success will probably be determined by it's ability to provide non-raiders with content and progression as well as making the raid content worthwhile and not tedious. GA looks like most decent guilds will be farming at least the first half within a month of launch, and I don't know anything about datascape. Agreed. I'm still very much on the fence about preordering this game and have less than a day until my 25% off voucher expires. I wouldn't pay full price for this game after spending about 3 hours combined playing during the last 2 beta weekends. If I'm already struggling to find motivation to log in during a beta, I get the feeling I'll have buyer's remorse in the near future. Making sure they provide an adequate amount of content for solo people that's fun and rewarding will be critical to the game surviving. I'd go out on a limb and say that maybe 25% of the people preordering Wildstar are doing so with the intention to participate in 40 man raids. The people that are somehow still into that type of MMO gaming are likely still playing WoW and will only play WS until Warlords of Draenor comes out. At that point they had better hope they have a solid solo and small group end-game set up for the people that stick around.
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# ? Mar 25, 2014 19:04 |
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I have a strong feeling Blizzard may start the Warlords beta at or around Wildstar's release.
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# ? Mar 25, 2014 20:40 |
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Wish they'd just done a straight copy of Tera's combat system, especially the combo chain attacks. They've got the best combat I've ever seen in an MMO. Unfortunately their questing is among the most tedious. I think they have exactly 6 quests and each quest hub simply changes the creature/item names and maybe the models or textures and that's it.
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# ? Mar 25, 2014 21:36 |
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RandomBlue posted:Wish they'd just done a straight copy of Tera's combat system, especially the combo chain attacks. They've got the best combat I've ever seen in an MMO. Unfortunately their questing is among the most tedious. I think they have exactly 6 quests and each quest hub simply changes the creature/item names and maybe the models or textures and that's it. quests are like this in every mmo
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# ? Mar 25, 2014 21:57 |
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Zlodo posted:quests are like this in every mmo TSW wants to have a word with you. For all its faults it still has the best questing I've ever seen in an MMO.
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# ? Mar 25, 2014 22:08 |
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Sophism posted:TSW wants to have a word with you. For all its faults it still has the best questing I've ever seen in an MMO. I think it's that all of the quest givers generally have memorable personalities. Mix that in with genuine puzzles and it got pretty good. Shame the game itself was kinda crap.
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# ? Mar 25, 2014 22:10 |
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Zlodo posted:quests are like this in every mmo But Blue's other point is totally true: they totally should've copied that combat system from a game that wasn't even released when they had started designing Wildstar's combat system.
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# ? Mar 25, 2014 22:16 |
Rhymenoserous posted:I think it's that all of the quest givers generally have memorable personalities. Mix that in with genuine puzzles and it got pretty good. Shame the game itself was kinda crap. It's a combination of that plus a lot of quests being found objects in the world instead of people, multistage quests that don't have you going back or even calling up an NPC with a progress report, and the variety of things you do while questing. The quest devs for TSW did a very good job of making questing much less about tedium and much more about engaging and interacting with the game world itself, to the point of even having us submit bug reports during the beta if we finished a quest and couldn't find another one close by to chain to the last one. A lot of freakin effort went into making the questing in TSW feel good, and it wasn't really the voice acting or even the writing that really made it great. Even the kill 6 bears quests evolved into being about the game world itself through the stages of the quest, and usually would have you try a new method for ending the threat of zombie bears once and for all or what have you.
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# ? Mar 25, 2014 22:19 |
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Zlodo posted:quests are like this in every mmo To a degree, but in Tera, at least past the teens, that's how ALL the quest hubs are, literally. They don't even really vary the number of mobs or items you have to pick up much if at all. Got to the point where we just referred to the stuff we were supposed to pick up as "words on the ground". "Hold on, I still have 3 more words on the ground."
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# ? Mar 25, 2014 22:49 |
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bUm posted:
Bauxite posted:It's a combination of that plus a lot of quests being found objects in the world instead of people, multistage quests that don't have you going back or even calling up an NPC with a progress report, and the variety of things you do while questing. The quest devs for TSW did a very good job of making questing much less about tedium and much more about engaging and interacting with the game world itself, to the point of even having us submit bug reports during the beta if we finished a quest and couldn't find another one close by to chain to the last one. A lot of freakin effort went into making the questing in TSW feel good, and it wasn't really the voice acting or even the writing that really made it great. You really cant compare TSWs quests to any MMO. Even the most unique quests in any MMO doesn't compare to sitting down for 3 hours, writing in a notebook cryptic ciphers and trying to decipher them to solve just one part of a massive puzzle. No other MMO has made me go into other ARG sites to look for clues or made me think completely out of the box to finish them. Too bad the combat was balls and the design team was hamstrung by a horrible publisher that couldn't care less about improving the title post launch. Cao Ni Ma fucked around with this message at 23:03 on Mar 25, 2014 |
# ? Mar 25, 2014 22:59 |
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Here's the MMO I want: - Questing from TSW (main story quests, action quests, side quests, exploration/investigation...no big quest hubs, but story driven quests that happen to allow you to pick up incidental side quests on the way, related to the area you are in) - Combat system from Tera - In game item crafting from SWG (in combination with EVE, next point) - Area control, and structure limits like EVE (a "null sec" vs "high sec" style, put the good resources and player factories in low/null sec) - Guild Structure/City building from SWG (I would include a mayor/politician class like SWG, or perhaps a focus like corp management in eve) - Personal structures from current Wildstar - Public quests from WAR (or FFXIV or Rift, but less invasive than original spamming of rifts or fates, more meaningful tiered events like WAR). - In game markets/AH from EVE - Moderate death penalties (xp loss similar to FFXI but maybe a bit less severe, maybe limited body loot similar to UO, but again a bit less severe) - could include policing like eve's concord for the higher security areas - remove all BoP/BoE, items can be looted/resold - skill wheel like TSW, limited active skill selection - greater skill training/dependencies for more advanced equipment similar to EVE Basically, I want an MMO where you can have serious group/guild/corp based cooperation, or could do solo stuff. Have in game markets that are meaningful to content generation, require transportation of goods between markets to allow for some level of raiding and/or premium markets. Allow world based pvp and area control, with meaningful requirements and necessity for holding land (helps promote pvp), but allow individual homes to be safe and customized. And require a bit more thinking about how to do questing/leveling/raiding/etc by enforcing a penalty on deaths (doesn't have to be huge, just something to make you think). I'd like people to be able to jump in and find action both in terms of PvE and PvP, and to be able to build niches of gaming styles and not be forced into the WoW-esque end gaming token grinding or raiding. SWG was a great example of how you can incorporate social structures w/out having to go full EVE, but EVE builds in a system of creating meaningful PvP content by allow players to choose how to play the game. And I really, really want questing to be more than simply click a bunch of quests, skip all the text, and just follow an arrow. Like previously mentioned, TSW had perhaps the best questing I've seen in an MMO. You could play this game as a single player RPG and not be disappointed, and the multiplayer nature was just a side note.
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# ? Mar 25, 2014 23:05 |
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killingtime posted:Here's the MMO I want: There was a thread in MMOHMO a while ago that was all about this, building the most unrealistically "perfect" MMO for each goon. e: Found it: http://forums.somethingawful.com/showthread.php?threadid=3430488
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# ? Mar 25, 2014 23:18 |
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CLAM DOWN posted:There was a thread in MMOHMO a while ago that was all about this, building the most unrealistically "perfect" MMO for each goon. Thanks, I'll read that.
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# ? Mar 25, 2014 23:28 |
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Cao Ni Ma posted:When they started designing Wildstars combat it was essentially a normal tab target mmo. And Im pretty sure TERA was being shown waaaay before they started Wildstar development. Like I remember seeing early korean alpha videos like 5 years ago. I'll concede that TERA's combat could've influenced Wildstar, but Carbine probably started their own combat system before seeing the verdict ("best MMO combat ever" - many people) upon TERA's US release.
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# ? Mar 25, 2014 23:44 |
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I will never understand why people like Tera's combat so much.
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# ? Mar 26, 2014 00:13 |
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Kerrrrrrr posted:I will never understand why people like Tera's combat so much. The jiggle animations I thought it was pretty fun, but not so great that it would make me play it on it's own. I'll take Rift's soul system and tab combat over action combat with singular class roles any day.
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# ? Mar 26, 2014 01:02 |
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Eltoasto posted:The jiggle animations Tera's combat is pretty interesting, but Tera also suffers from the fact that Elin exist.
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# ? Mar 26, 2014 01:11 |
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Cao Ni Ma posted:When they started designing Wildstars combat it was essentially a normal tab target mmo. It really feels like all they did was tack AoE onto every ability and call it a day.
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# ? Mar 26, 2014 01:44 |
Eltoasto posted:The jiggle animations Personally, I loved what Tera's combat was trying to do: actual collision detection. If they could take that idea, where it's basically a fighting game, and replace literally every other part of it with systems from other MMOs that were also extremely good, it'd be unironic GOTY material. Really, combat was the only part of Tera that was good, which is probably why people reference it so much. I think they could have executed it better, maybe with more customization with character builds and such.
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# ? Mar 26, 2014 05:48 |
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fighting game style combat does not work with input delay at all though so.
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# ? Mar 26, 2014 05:59 |
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Tera had a great system for it - based on my play of it, combat was very smooth. Like WildStar, when the abilities were lagged to poo poo during the weekend while little else was affected, similar things happened in Tera. This led me to suspect that the combat system in Tera was decoupled from much of the rest of the game and that WildStar may have learned from that to mitigate things due to their more action-oriented combat.
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# ? Mar 26, 2014 06:47 |
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# ? Jun 11, 2024 17:38 |
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TheMopeSquad posted:It really feels like all they did was tack AoE onto every ability and call it a day. TESO is a good example, for melee abilities to work the player needs to have a target in range and in their reticule. One of the first Wildstar gameplay videos from 2011 and at the time targeting was required for abilities to be used. https://www.youtube.com/watch?v=uiOseZt_dDo Lemon King fucked around with this message at 09:07 on Mar 26, 2014 |
# ? Mar 26, 2014 09:01 |