Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Evil_Greven
Feb 20, 2007

Whadda I got to,
whadda I got to do
to wake ya up?

To shake ya up,
to break the structure up!?

Can we stop talking about dumb things now?

Adbot
ADBOT LOVES YOU

Femto
Apr 11, 2007

I CAN HAS GOD HAND!?
For my part, I'm more than willing to give the game a try based on the strength of its aesthetic, telegraph based combat system, and sexy-as-hell looking player housing. I'm saving my judgments of the community at large and Carbine's implementation of MMO Theory Vis-a-Vis the Ancap-Socialist Continuum of Governmental Theory(TM) until I've actually PLAYED the game at max level for a bit... Too extreme?

Deki
May 12, 2008

It's Hammer Time!
If the GUI update comes in this week so people can actually test it, most of my launch fears will be assuaged.

ruffz
Dec 20, 2007

One of the major things that made me quit WoW a few years ago was that a good chunk of the game's story was gated behind large group content. Thankfully they've said Wildstar will have just side-stories in 40 man raids, however I have much bigger concerns about this game that are holding me back from preordering.

sexpig by night
Sep 8, 2011

by Azathoth

Evil_Greven posted:

Can we stop talking about dumb things now?

Hey that's cool, I don't have poo poo to do this weekend.

Joust
Dec 7, 2007

No Ledges.
God I am going to spend so much time making and remaking my house in this game. gently caress.

killingtime
May 21, 2004
Passionate kiss like spider web, lead to undoing of fly.

Joust posted:

God I am going to spend so much time making and remaking my house in this game. gently caress.

I'm pretty sure this will be like 80-90% of my time in the game :) Or scouring the world for decor drops...

Deki
May 12, 2008

It's Hammer Time!
I have a lot of dropped housing items right now, but the poo poo that I really like in my house is almost entirely vendor bought, so no timesink for me :shobon:.


Would be nice to get one of the rare plugins though.

Zakmonster
Apr 15, 2010
I am sorry for continuing the socialism/elitism derail.

The main complaint 'hardcores' have about all-accessible content is because to them content = gear. If they have to suffer through a 40 man raid to the get the +200 Rocket Launcher of Dick Punching, everyone should have to do the same. No filthy casual should be able to get the same +200 Rocket Launcher of Dick Punching from doing a much easier 5-man dungeon.

But most casual players see content = content. The boss fight itself, the story behind the dungeon, the environment and the layout, and most importantly, the drunken shenanigans you get into with your friends. It's a less taxing way of playing the game, where failing to kill a boss is met with a shrug and some giggles, instead of nerd-raging about 'being scrubs'. Most regular players understand that really powerful gear is gated behind really hard content, which they might never be able to experience. And that's fine, so long as they can experience the content itself on their own terms, without the commensurate rewards.


That said, are there only 40 man raids? Are there raids of smaller numbers (10 or 25?) Are the dungeons (or whatever they're called) fun to do, in terms of challenge and interesting fight mechanics?

I have mostly been looking at the game's PvP (which is really boring to watch, but might be fun to play), but most of my friends are PvE carebears.

Deki
May 12, 2008

It's Hammer Time!

Zakmonster posted:

That said, are there only 40 man raids? Are there raids of smaller numbers (10 or 25?)


At 50 for group content there's:

1 40 man raid

1 20 man raid

A handful of outdoor public raid events

1 regular dungeon

4 veteran dungeons

5* veteran adventures

(technically 6, but 2 are faction specific).

Zakmonster posted:

Are the dungeons (or whatever they're called) fun to do, in terms of challenge and interesting fight mechanics?

The dungeons are all fairly difficult for 5 man mmo dungeons, but generally have fun bosses.

The adventures are a bit easier, and with the exception of the lvl 15 one, are wildly different than standard MMO dungeon fare, they're fun as hell.

Deki fucked around with this message at 04:24 on Mar 28, 2014

jzilla
Apr 13, 2007

Deki posted:

If the GUI update comes in this week so people can actually test it, most of my launch fears will be assuaged.

I believe they said they were aiming to bring out the new UI in April, anyone seen any updates on this?

Zakmonster
Apr 15, 2010

Deki posted:

At 50 for group content there's:

1 40 man raid

1 20 man raid

A handful of outdoor public raid events

1 regular dungeon

4 veteran dungeons

5* veteran adventures

(technically 6, but 2 are faction specific).


The dungeons are all fairly difficult for 5 man mmo dungeons, but generally have fun bosses.

The adventures are a bit easier, and with the exception of the lvl 15 one, are wildly different than standard MMO dungeon fare, they're fun as hell.

This is good to know, thanks for this. If the PvP ends up being an imbalanced mess (I'm just going to assume it is, because it always is), then I can waste some time with the PvE content.

Also, this game has the wonders of costumes and customizing your character's outfit and appearance and all that cool stuff that has become MMO standard for several years now. That's really fantastic and I will spend a lot of time and effort getting my character to look exactly the way I want.

But then I notice that you can't wear your costume in PvP and my enthusiasm deflates. What's the point of shooting other players if you can't dress like a badass while you're doing it?

Deki
May 12, 2008

It's Hammer Time!

Zakmonster posted:

But then I notice that you can't wear your costume in PvP and my enthusiasm deflates. What's the point of shooting other players if you can't dress like a badass while you're doing it?

I think their justification is so you can't disguise as another class and trick people into targetting/not targetting you.

I don't really agree, since pretty much none of the heavy armor gear I wore levelling up was really noticably heavy armor just by looking at the texture.

Zakmonster
Apr 15, 2010

Deki posted:

I think their justification is so you can't disguise as another class and trick people into targetting/not targetting you.

I don't really agree, since pretty much none of the heavy armor gear I wore levelling up was really noticably heavy armor just by looking at the texture.

I think that's dumb as well. Aren't the classes also differentiated by the weapons they use, and so recognizable that way? It's not like the Warrior could wear light armor and pretend to be a medic with a big fuckoff sword.

SWToR had a very similar argument back at launch, but they quickly changed their minds after a couple of months, because it became obvious that classes were made distinct by their weapons and silhouette, not by their clothes.

RottenK
Feb 17, 2011

Sexy bad choices

FAILED NOJOE

Deki posted:

I think their justification is so you can't disguise as another class and trick people into targetting/not targetting you.

I don't really agree, since pretty much none of the heavy armor gear I wore levelling up was really noticably heavy armor just by looking at the texture.

Yeah, stuff like that is probably also why there are armor class restrictions in GW2 and FF14. We just can't let warriors look like they wear sweet robes.

It's all very silly and pointless, Rift got it right :colbert:

Deki
May 12, 2008

It's Hammer Time!

RottenK posted:

It's all very silly and pointless, Rift got it right :colbert:

I am almost entirely sure that at least when I was originally playing, you couldn't use costume pieces that weren't from your classes armor tier.

RottenK
Feb 17, 2011

Sexy bad choices

FAILED NOJOE

Deki posted:

I am almost entirely sure that at least when I was originally playing, you couldn't use costume pieces that weren't from your classes armor tier.

I... think it was like that when wardrobe was initially introduced, but by now you can put any item in any wardrobe slot. Light, heavy, medium, even silly cosmetic stuff. I used to have a mage who run around in full plate and a pumpkin helmet :)

Wish they'd allow a weapon wardrobe too, kinda sad that the only option for that is paid transmutes.

a cock shaped fruit
Aug 23, 2010



The true enemy of humanity is disorder.
Question RE: Super Bonus Weekend - Is it strictly people who have pre-ordered? Will those that have 'weekend beta keys' not be allowed in?

I mainly ask, because I preordered a physical copy, and my key doesn't come til next week, so I used one of those weekend keys from the other day to play last week. That and I am weighing up whether my weekend will be dominated by space bunnies and rockmen or not.


Edited: Looks to be the case. Pre-order people only. Weekend key users are out of luck. Sucks, because I preordered a physical copy and have to wait on my key, so used a weekend key as a gap filler.

a cock shaped fruit fucked around with this message at 06:41 on Mar 28, 2014

Zlodo
Nov 25, 2006

a cock shaped fruit posted:

Edited: Looks to be the case. Pre-order people only. Weekend key users are out of luck. Sucks, because I preordered a physical copy and have to wait on my key, so used a weekend key as a gap filler.

im the physical copy in tyool 2014

Cephid
Dec 28, 2012
So I'm currently waffling between wanting to be a Tank or Healer in this game (I never go straight DPS because I find that boring as hell). I didn't really get far enough to see how either of those play out in this game, as I didn't make it to any group content. Is there anything that I should keep in mind when picking which class to go with for either of those two roles?

I tried out Esper in the weekend I played on, briefly stalker and briefly engineer. On the engineer for example how reliant are you on the tanking pet vs what the engineer can do without it? How does the medic stack against the esper, is one better at a certain situation of healing than the other?

Unrelated, for the mod community that exists for the UI; were there any UI mods those of you who had perma access thought were just essential for playing?

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
I guess for me (as someone who really dislikes raiding generally) it's annoying when an expansion to a game comes out and I'm never going to see a good 30% of it. I'll go and raid to have a look, but if it's exceptionally hard then it's just not going to happen.

In EQ2 we saw a lot of the raid content but there was so much that we just couldn't get into due to our raid makeup and it's sad to miss out on it. I don't see why it's so hard to have Hardmode raids with different gear as opposed to the normal ones that anyone can do, just to see them.
Then again it seems to turn into that the other raids aren't "real" and people shun them, it's so ridiculous.

Also in regards to MMOG communities on forums, I always found both the UO and EQ2 ones to be quite good, but I think a lot of it comes from how many people are a part of it and also how many more people are now likely to access forums.
In the "old days" mmogs were pretty niche anyway, then forums would be a niche of that niche, so you didn't really get much of an active community and would often be driven out if you were too much of a jerk.

Evil_Greven
Feb 20, 2007

Whadda I got to,
whadda I got to do
to wake ya up?

To shake ya up,
to break the structure up!?
Bonus Preorder Beta Weekend is up.

Although, I'm not having luck logging into Nexus characters, it could be because all of them are logged out in Housing.

e: Yeah, Carbine realm message says anyone logged out in housing is SOL for now.

e2: Okay, looks like they did some rolling restarts which fixed things on my end and probably others'.

Evil_Greven fucked around with this message at 16:35 on Mar 28, 2014

SlayVus
Jul 10, 2009
Grimey Drawer
What are goons playing as main faction for release intentions? I don't assume that the game will have cross faction guilds at launch or ever.

MuffinMan
Oct 1, 2001

roger that sir, you're good to go.

RottenK posted:

I... think it was like that when wardrobe was initially introduced, but by now you can put any item in any wardrobe slot. Light, heavy, medium, even silly cosmetic stuff. I used to have a mage who run around in full plate and a pumpkin helmet :)

Wish they'd allow a weapon wardrobe too, kinda sad that the only option for that is paid transmutes.

Rift was definitely costume locked for some time, because the feature was released when we were still doing Hammerknell and I played through that for quite a few months. Once I came back after the expansion I was surprised you could shuffle that stuff around.

Cephid posted:

So I'm currently waffling between wanting to be a Tank or Healer in this game (I never go straight DPS because I find that boring as hell). I didn't really get far enough to see how either of those play out in this game, as I didn't make it to any group content. Is there anything that I should keep in mind when picking which class to go with for either of those two roles?

I tried out Esper in the weekend I played on, briefly stalker and briefly engineer. On the engineer for example how reliant are you on the tanking pet vs what the engineer can do without it? How does the medic stack against the esper, is one better at a certain situation of healing than the other?

Unrelated, for the mod community that exists for the UI; were there any UI mods those of you who had perma access thought were just essential for playing?


The engineer definitely has lots of abilities that increase threat and damage reduction, and while you can buff the pet abilities I don't think you're going to be relying on pets during a 5 man situation.

There's also AMP trees for tanking, but I currently dumped a bunch of points into damage for myself. Also most of the assault stuff is tech damage, and you get a small tech debuff ability as well so I started using the snare bot, as the other two assholes deal physical damage.

MuffinMan fucked around with this message at 16:13 on Mar 28, 2014

BadLlama
Jan 13, 2006

Level 17 cap is removed! and replaced with a level 20 cap :flaccid:

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

a cock shaped fruit posted:

Question RE: Super Bonus Weekend - Is it strictly people who have pre-ordered? Will those that have 'weekend beta keys' not be allowed in?

I mainly ask, because I preordered a physical copy, and my key doesn't come til next week, so I used one of those weekend keys from the other day to play last week. That and I am weighing up whether my weekend will be dominated by space bunnies and rockmen or not.


Edited: Looks to be the case. Pre-order people only. Weekend key users are out of luck. Sucks, because I preordered a physical copy and have to wait on my key, so used a weekend key as a gap filler.

Is that this weekend? Because I just got an invite for this weekend and haven't been anywhere near this shindig since announcements early in the thread started giving me vanilla WoW flashsides. Was wondering if it was a poorly explained stress test.

Evil_Greven
Feb 20, 2007

Whadda I got to,
whadda I got to do
to wake ya up?

To shake ya up,
to break the structure up!?
I think they realized it was rather punishing to have level 17s fighting level 20s in the first dungeons.

I took a few groups of lower levels through there with higher level characters simply because it was nearly impossible otherwise.

It wasn't just me, either - a whole bunch of people were doing it due to the difficulty. Apparently, you can enter the dungeon without mentoring down higher levels by one option.

e: looks like they sent out some keys too for this weekend... maybe some goons lucked out:

quote:

WildStar ‏@WildStar 48m

Check your emails! We just sent out 100k weekend beta keys to our oldest beta applicants! http://ow.ly/v8m45

Evil_Greven fucked around with this message at 20:51 on Mar 28, 2014

everyone wear hats now
Jul 29, 2010

i got this one, i'm away this weekend though so enjoy!

Edit: taken!

everyone wear hats now fucked around with this message at 21:41 on Mar 28, 2014

VanillaGorilla
Oct 2, 2003

The Heckler posted:

i got this one, i'm away this weekend though so enjoy!

M5YG-FDW3-U9XX-U7FX-UWHG

Yoink, thanks! Giving this one more shot to see if I want to throw down some change on it.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
A hundred thousand? Yeah, that smells like a stress test. Anyway, got a code I won't be using right here:

BCNW-EBN8-QEHR-AXQC-YETT

Hopefully this goes to a goon, and not some lurking asshat.

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

So I released one of my tools as an addon: http://www.curse.com/ws-addons/WildStar/220109-galaxy-library
I'll be updating it with more features and a redone UI.

Phosphia
Jan 29, 2013

Oh you.. :>

Bieeardo posted:

A hundred thousand? Yeah, that smells like a stress test. Anyway, got a code I won't be using right here:

BCNW-EBN8-QEHR-AXQC-YETT

Hopefully this goes to a goon, and not some lurking asshat.

Okay, I'll try the game. Thanks.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Awesome. Hope you have fun with it!

Calihan
Jan 6, 2008

RottenK posted:

Even WoW gave 40 man raiding the Old Yeller treatment, very little chance that this won't happen in Wildstar. My only complaint is that the devs will probably just shift the game to 20/25 man raids instead of scrapping the rotten concept altogether and introducing really difficult endgame dungeons instead.

You would think so, but no. The devs, many of which are ex-vanilla WoW developers seem to have this bizarre fixation on 40-man raids being some sort of holy number that cannot be broken or even discussed. They are stubbornly insisting forty be the one and only number for not only raids but Warplots meaning the supposed main end-game PvP sector requires a full EIGHTY PEOPLE for a single match. Bonus points if you also remember Warplots in its current form is a smouldering train wreck that got close to bugger all testing even back in the closed beta, ironically enough because the system would promptly implode most of the time even trying to run a match with that many people even when guilds could get that many together (which in itself was pretty rare). Even when it does deside to work for a few minutes, the results are pretty much as one might expect. Remember how AV and IoC in WoW were not even considered for RBGs due to them being a disorganized cluster-gently caress? Yeah, it's pretty much that all over again.

If the developers have an 11th hour outburst of common sense I might consider giving it another chance but as it stands, I wouldn't be having much faith in that aspect. At least not until WoD sucks most of the population back to WoW or whatever.


Deki posted:

I think their justification is so you can't disguise as another class and trick people into targetting/not targetting you.

I don't really agree, since pretty much none of the heavy armor gear I wore levelling up was really noticably heavy armor just by looking at the texture.


Not to mention you cannot disguise your weapon so you won't fool many in to thinking you are an Esper, for example, while lugging a giant sword around.

Calihan fucked around with this message at 14:06 on Mar 29, 2014

Zlodo
Nov 25, 2006
I don't think warplots and raids are comparable in term of organizational overhead: people can queue up for warplots as mercenaries and if you don't have 40 people in your war party it'll be padded up with mercenaries from the queue.

So I think warplots are meant mostly at being an improved version of wows 40v40 bgs such as alterac with added customization. You don't need 40 people, a small guild could probably run warplots with a handful of people, completed by randoms. You can probably even make your own personal war party with just yourself and run it only with randoms as long as you don't care about the rating.

They probably won't be working until after release but that's another issue.

For 40 man raids, I think it might make sense for them to try them and then look at the activity stats to see if its something players want or not.

Its easy to say "even wow dropped them", but the reality is that wow is hemorhaging players and probably not even blizzard know the exact reason why.

One or a combination of changes made to the game over the years broke the formula that made it successful and no one knows what it is for certain.

So it doesn't seem a bad idea for a new game to revisit important features that wow dropped to see whether it was actually part of what made it really work. I don't pve but I imagine that for all the trouble of running a 40 man raid it is also possible that such runs are also where pveers have had the most fun or memorable experiences.

Zlodo fucked around with this message at 15:02 on Mar 29, 2014

VanillaGorilla
Oct 2, 2003

Zlodo posted:

I don't think warplots and raids are comparable in term of organizational overhead: people can queue up for warplots as mercenaries and if you don't have 40 people in your war party it'll be padded up with mercenaries from the queue.

So I think warplots are meant mostly at being an improved version of wows 40v40 bgs such as alterac with added customization. You don't need 40 people, a small guild could probably run warplots with a handful of people, completed by randoms. You can probably even make your own personal war party with just yourself and run it only with randoms as long as you don't care about the rating.

They probably won't be working until after release but that's another issue.

For 40 man raids, I think it might make sense for them to try them and then look at the activity stats to see if its something players want or not.

Its easy to say "even wow dropped them", but the reality is that wow is hemorhaging players and probably not even blizzard know the exact reason why.

One or a combination of changes made to the game over the years broke the formula that made it successful and no one knows what it is for certain.

So it doesn't seem a bad idea for a new game to revisit important features that wow dropped to see whether it was actually part of what made it really work. I don't pve but I imagine that for all the trouble of running a 40 man raid it is also possible that such runs are also where pveers have had the most fun or memorable experiences.

Or, you know, it could be because WoW is like a decade old at this point and significant portions of the player-base grew up, don't necessarily have time for it anymore, etc.

And by "hemorrhaging", you mean "has about 6 million more subscribers than any other game can possibly dream of".

I dunno. I tried to sit down with this game again this morning to give it an even chance. It just feels super stale, the quests are pretty boring and rewards are still pretty poor, etc. I even feel like ESO is a more engaging experience than Wildstar at this point - which is saying something, because ESO is a pretty mediocre game at heart. What it does do, that Wildstar doesn't, is at least switch up some elements of the WoW formula that make it feel even a little bit different.

With Wildstar, I just keep feeling like "if I want to play WoW, then I can just play WoW, because WoW does it like 50x better, and all my friends are there".

Zlodo
Nov 25, 2006

VanillaGorilla posted:

Or, you know, it could be because WoW is like a decade old at this point and significant portions of the player-base grew up, don't necessarily have time for it anymore, etc.

Players moving on doesn't explain why they aren't being replaced by new, younger players.

quote:

And by "hemorrhaging", you mean "has about 6 million more subscribers than any other game can possibly dream of".

No, by hemorrhaging I mean "quickly losing subscribers", which has nothing at all to do with the total number of subscribers.

clone on the phone
Aug 5, 2003

I've preordered but I won't be near my PC for quite a while. I do have a laptop, but it's a Mac. Is there an easy way for me to download the whole thing through a torrent or something so I can just transfer it to my PC later on?

Deki
May 12, 2008

It's Hammer Time!

Calihan posted:

They are stubbornly insisting forty be the one and only number for not only raids but Warplots

If you are going to continue this stupid argument, could you not be entirely loving wrong?

Adbot
ADBOT LOVES YOU

MuffinMan
Oct 1, 2001

roger that sir, you're good to go.

Rasmussen posted:

I've preordered but I won't be near my PC for quite a while. I do have a laptop, but it's a Mac. Is there an easy way for me to download the whole thing through a torrent or something so I can just transfer it to my PC later on?

You can copy the installed game files from one PC to another, from what I've heard. If you want to avoid downloading it twice.

  • Locked thread