Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Pittsburgh Lambic
Feb 16, 2011

ViggyNash posted:

Remind me, who's Alice? And who's Arisse?

Continue pumping Royal Demeanor (x2).

Alice is the maid we're talking to right about now. Arisse, Duchess of Lillah is our fiancé Adair's mom; she wanted regency and control of his lands, but we nabbed it from her.

Speaking of which, is anybody still updating the "what we've learned so far" posts? Where are those, anyway?

Adbot
ADBOT LOVES YOU

ArchangeI
Jul 15, 2010
Everyone is out to get us. Everyone. The shadows know, they know. We must not be decieved, no...Give it to Alice, Composure x2

MegaZeroX
Dec 11, 2013

"I'm Jack Frost, ho! Nice to meet ya, hee ho!"



Pittsburgh Lambic posted:

Speaking of which, is anybody still updating the "what we've learned so far" posts? Where are those, anyway?

JosephWongKS did them, but it seems he no longer follows this Let's Play. If anyone has enough free time to update it, they would have my gratitude. This was his last post in the thread.

MegaZeroX fucked around with this message at 21:22 on Mar 30, 2014

Poil
Mar 17, 2007

Kill the maid give the perfectly safe pillow to the maid.

Trade x2

quote:

Flattery 30: You learn that it is always better to compliment people for their personality and their choices than their physical attributes.
I guess we know the required skill level for that check now. :v:

eating only apples
Dec 12, 2009

Shall we dance?
Keep it, it's just a cushion, and do we want her to find out that we showed such disrespect to her gift?

jonjonaug
Mar 26, 2010

by Lowtax

Pittsburgh Lambic posted:

Alice is the maid we're talking to right about now. Arisse, Duchess of Lillah is our fiancé Adair's mom; she wanted regency and control of his lands, but we nabbed it from her.

Step-mom, but yes. She has six children from two other marriages as well.

ViggyNash
Oct 9, 2012

Pittsburgh Lambic posted:

Alice is the maid we're talking to right about now. Arisse, Duchess of Lillah is our fiancé Adair's mom; she wanted regency and control of his lands, but we nabbed it from her.

Speaking of which, is anybody still updating the "what we've learned so far" posts? Where are those, anyway?

Oh ok.

RIP Alice.

eating only apples posted:

Keep it, it's just a cushion, and do we want her to find out that we showed such disrespect to her gift?

It has no monetary of economic benefit. She insults Elodie with such a worthless present.

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?
Keep the gift from our future (step)mother-in-law.

zonohedron
Aug 14, 2006


Insulting our future husband's stepmom wouldn't be a great plan if she wasn't one of our most important nobles. Keep the cushion.

Poil posted:

quote:

Flattery 30: You learn that it is always better to compliment people for their personality and their choices than their physical attributes.
I guess we know the required skill level for that check now. :v:

Yeah, the study results are nice like that - there's a Battlefield Medicine class (not 10 or 20, we've seen those) that's "you learn that arrows should go out, not further in", so if you're trying to not die from arrows but don't want to be spoiled for the exact value, you can stop studying Medicine when you get the arrows class.

RefinedUndefined
Jan 1, 2013

Just burn everything, that'll solve your problems.
Keep the cushion.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Keep it, put it on the chaise-longue when the in-laws nip round.

We're too bulky, we need to be Flatter.

GrizzlyCow
May 30, 2011
Keep the horse-y cushion. We can find a way to turn this into money.

Royal Demeanor. Flattery can come later.

Pittsburgh Lambic
Feb 16, 2011
Here comes the skill dump! This is, as far as I can tell, complete for every skill we've trained on all playthroughs. Updating the skill check history will be annoying as gently caress, and I'm not sure I'm going to do that.

It looks like JosephWongKS hosted all of that offsite on lpix, which I don't know how to use yet, but if I figure it out I can move this post and updates to it offsite too. Assuming I ever update it.

quote:

ROYAL DEMEANOR

Composure

10: You practice deep breathing exercises, learning to find and maintain a sense of inner calm.

20: You practice positive thinking, maintaining a good self-image, and conditioning yourself to carry on rather than be frustrated by any past misstep.

30: You practice sitting calmly while your teacher circles around you and makes unexpected loud noises at random intervals.

40: At your command, your teacher strikes your palm with a leather tawse, and you learn to bear the sting.

50: You lie on a couch and try to remain relaxed while your teacher smacks your heels with a leather tawse.

60: You are strapped into tight, heavy armor and made to walk around in it, learning that any attempt at sudden movement will catch painfully or trip you up. Slow and steady is the way to go.

70: Your teacher smears your body and clothes with strawberry jam and makes you walk around like that for hours, facing the funny looks and snickers aimed at you without hiding or becoming angry.

Elegance

10: You practice walking along a narrow rail, taking each step carefully and focusing on your balance.

20: You practice standing and walking with books balanced on your head.

30: You practice the elegant way to hold and sip from a teacup, your pinky slightly extended for balance.

Presence

10: You practice wearing the royal regalia and looking at yourself in a mirror. Young as you are, you are a queen of the blood. You are your mother's daughter. You are a force to be reckoned with.

20: You stare at yourself in the mirror and practice focusing and transmitting energy with only your eyes, turning the "intensity" of your gaze on and off at will.

30: You practice using different styles of breathing in order to feel more energetic and to let that energy surround you for others to share.

40: You plant your feet in a strong stance, imagining that you are a tree, deeply rooted in the earth. You can feel that power within you and know that you will not be pushed aside.

50: You practice focusing your attention on individuals as you pass, letting them feel a brief connection with you before you formally acknowledge them with a nod.

60: You practice being aware of your environment, seeing everything as it transpires around you and feeling that you are in control of it all.

70: You practice giving commands to the castle staff, neither asking nor demanding, but telling them what needs to be done. As long as you believe it to be true, they will as well.

80: You practice watching people and willing them to feel your gaze on them. Inevitably, they will be drawn to you.

90: You imagine things that you want to happen in the near future, and then convince yourself and others that those things will happen.


CONVERSATION

Public Speaking

10: You practice tongue-twisting sequences of syllables to improve your enunciation.

20: You take deep breaths and practice speaking loudly and clearly, projecting your voice to every corner of a room.

Court Manners

10: You review the correct greetings for guests according to rank and when to extend your hand to another. All nobles expect their due honors.

20: As the person of highest rank within the domain, no one may sit at any formal event unless you give them permission, and no one must ever turn their back on you. If they do, you are intended to recognize the insult.

30: You study rules for formal dining, including the proper utensils for different dishes. As the queen, no one will comment on your mistakes, but they will notice them.

40: You study the traditions of ballroom etiquette, how to politely accept or defer an offer, and how to avoid the impression of attachment to an individual.

50: You memorise the correct title for every servant in the castle. Treating servants with respect ensures good service.

Flattery

10: You learn that it's important to make eye contact when saying nice things about someone.

20: You learn that flattering comments have the best impact when kept short. Gushing makes people feel awkward.

30: You learn that it is always better to compliment people for their personality and their choices than their physical attributes.


EXPRESSION

Decoration

Instrument

Voice


AGILITY

Dance

10: You practice curtseying, standing, and walking across the floor in a graceful manner.

Reflexes

10: Your teacher walks around you, prodding a finger at you slowly in order to train you in blocking those touches without triggering fear or faster breathing.

Flexibility


WEAPONS

Swords

10: You take up a wooden sword and practice correct grips and stances.

20: You practice slow swings to move your blade to precisely marked targets, building up your muscles and control.

30: You drill with a partner, attacking and blocking in carefully timed patterns.

40: You practice moving with a blade – sidestepping, charging and lunging.

50: You practice using your blade to disarm opponents or shove them backwards.

60: You spar with a partner, trading blows while looking for opportunities to tag each other.

70: You begin to work with a metal blade, getting the feel for its weight and edge as well as learning how to care for it.

80: You practice drawing your blade and striking at short notice from a variety of positions.

Archery

10: You learn how to twist and wax bowstring from a variety of fibers.

20: You learn to cut, fletch and tie arrows.

30: You learn about different styles and sizes of bows – long, short and recurve.

40: You learn about caring for your bow – how to store it between uses, string and unstring, and check for damage or wear. You also learn that you should never “fire” a bow without an arrow on the string.

Polearms

10: You learn about a variety of long weapons, from the quarterstaff to the spear to the halberd and glaive.

20: You practice walking while carrying a long weapon, getting the feel for its size and weight and learning to maneuver without banging it into anything unintentionally.

30: You learn the basic stances, grips and positions for staff fighting, and how to block a blow without crushing your fingers.

ANIMALS

Horses

Dogs

10: You visit the kennels and learn about different breeds of dogs.

20: You learn about dog grooming and the most common diseases and injuries that dogs suffer from.

30: You learn the standard commands for working with trained hunting dogs and retrievers.

40: You practice working with trained dogs in a small area, telling them to stay, search and fetch.

50: You choose a young puppy and begin raising him to respond to you over all others.

Falcons


HISTORY

Novan

Foreign Affairs

World


INTRIGUE

Internal Affairs

10: Until you have children of your own, your maternal uncle, the Duke of Merva, is next in line for the crown, and after him would be his daughter, your cousin Charlotte.

20: Your maternal uncle’s wife, the Countess Nix, claims kinship to the old Merva line and originally asked your mother for title to the Duchy. However, no one could verify her lineage. As a compromise, your mother created her brother Duke of Merva.

30: The last Duke of Mead was the older half brother of the current Duchess. His reign was brief and highly scandalous – he defied tradition to pledge himself as the lifemate of the old Duke of Ursul, then broke that off only a year later. He retired into seclusion and died still unwed.

40: The Duke of Maree has paid suit to the Duchess of Ursul to no avail. The Duchess’s brother is opposed, as he will inherit if she dies childless. Your agents suspect the Duchess is actually more interested in the Duchess of Hellas. Neither has ever been linked to a man.

50: Countess Lieke of Dis married the old Duke of Sudbury, who was more than twice her age, then divorced him as soon as she’d borne him an heir in order to marry another. It was considered shockingly rude by the general nobility, but the old Duke apparently had no objection.

60: The Countess of Dis is now married to the disinherited third sibling of the Duke of Maree and the Duchess of Hellas. Currently, both Duke and Duchess are unwed. If either dies without an heir, a title may still pass to the Countess’s husband.

70: Several generations back, the rulers of Elath and Sedna in neighbouring Talasse married. The citizens of Elath objected to this foreign influence, and the resulting heir died in suspicious circumstances, after which the title was passed to a distant branch of the family rather than another child of the Elath-Sedna union.

What you learned from King-Dowager Joslyn aka Elodie’s father: After Fabian (Earl of Titan and Duke-Regent of Elath) passes away, the heir is young Lord Adair, who will not reach his fifteenth birthday for over two years. His step-mother is Arisse the Duchess of Lillah. The Duchies of Lillah and Elath are neighbouring territories.

What you learned from a failed Novan History check in Week 22: Lillah and Elath comprise almost the entire eastern border of the Kingdom of Nova.

What you learned from a partially successful Internal Affairs check in Week 22: Duchess Arisse’s previous husband was supposed to be a nasty piece of work. He may even have attacked Adair’s mother before her untimely death. He’s gone now, of course, but she (Duchess Arisse) is still the sort of woman who married a monster.

What you learned from King-Dowager Joslyn aka Elodie’s father: Lord Adair has a living grandfather, the Earl of Ishtar.

Foreign Intelligence

10: The current Duke of Sedna is twenty-six years old and unmarried. He might be considered a good marriage prospect for you if you desire stronger ties with the domain of Talasse.

20: The domain of Shanjia, across the sea to the west, has been steadily increasing in size, and now controls a wide range of coastline as well as most of the navigable rivers.

30: The political disruption in Tombula in recent years has caused a disruption in their chocolate production, which is to the benefit of Nova, particularly the duchy of Kigal.

40: Since their recent revolution, the Tombulans have twice begun gathering troops on the Novan border. Both times, their camps were struck by fierce storms and earthquakes, and they decided to give up on the idea.

50: Pirates are once again operating out of Orcus, although they are currently sticking to the northern seas and no threat to Nova. However, if they turn to slave raids, the Borealans may be quite vulnerable.

Ciphering

10: You practice reading words whose letters have been arranged in reverse order – the simplest of transpositions, which anyone literate can puzzle through if they try, but sometimes useful to hide information thg is nia lpni.

20: You practice shifting substitution ciphers, where each letter is replaced by one a few steps further along the alphabet, so that “cake and pie” becomes “fdnh dqg slh”.

30: You practice random substitution ciphers, where the normal alphabet is replaced by one in jumbled order. This is harder to decode, but most people need a written substitution chart to read or write it, and that chart can be lost or stolen.


MEDICINE

Herbs

Battlefield Medicine

10: You learn that wounds, even minor ones, should be washed as soon as possible to prevent dirt from growing under the skin.

20: You learn that blood loss wastes life energy. Bleeding should be stopped through bandages, pressure, and elevation.

Poison

10: The first treatment for most ingested poisons is to purge the stomach by forcing the victim to eat powdered charcoal, which can absorb dangerous substances.


ECONOMICS

Accounting

10: You brush up on basic mathematics with the help of an abacus.

20: You study the manipulation of larger quantities through direct calculations, using written numbers instead of an abacus.

30: You study moneylending and the controversies involved in charging interest. According to the druids, one should always return more than one is loaned, or else the debt gave no value to the world.

40: You study bookkeeping and the art of notating incomes and expenditures, as well as how to determine the amount of funds a solvent business needs to keep on hand in order to continue functioning.

50: You learn about the concept of 'diminishing returns', a point after which spending more on a particular project fails to improve it as much as previous spending did.

60: You study taxation, and learn about how past monarchs demanded too much and drove peasants into ruin in order to collect it. Other monarchs demanded too little and drove whole domains into ruin by lacking the funds to sustain and defend them.

70: You study the standard operating costs of the domains military and the amounts needed to commission new ships, soldiers, and knights.

80: You study the art of laying customs duties, and how those tariffs can affect the flow of goods in and out of the country.

90: You study the costs and benefits of publication and health provisions.

100: You study the effects of minting more coin to cover economic shortages.

Trade

10: You learn that even the smallest of villages has a central market where locals can trade what they have grown or made with others who have different skills.

20: You learn that individual peddlers travel between villages and cities, some on foot with packs and mules, others riding horses and wagons. Sometimes different wagons group together to form a caravan.

30: The most important trade route in the domain is the Cavalla River. It travels through the center of your lands, and almost every duchy contains tributaries that feed into the Cavalla, allowing goods to be shipped along it by boat.

40: Much of the domain's trade comes in from the western ocean. The capital city, and your castle, are located on an island near the mouth of the Cavalla River where it meets the sea. That makes this the most important location for trade in the domain.

50: The second most important seaport in the domain is Ursulia, on the Theku Bay. Ursul is the only duchy with no access to the Cavalla River; they send their goods south to you by ship.

60: Over a hundred years ago, a canal was constructed through eastern Lillah so that ore from Elath could be safely transported past the rapids of the upper Cavalla river. The duchy of Lillah financed the canal's construction and still receives a toll for every boat which passes through.

70: The rise of annual fairs helps draw craftspeople and performers to different locations around the domain at different times of year, ensuring wide access to a variety of goods and merchants. However, this also diminishes the power of the capital and the guildmasters.

80: Disruption of sea trade would be disastrous. The navy keeps regular patrols against pirates, and a lookout is always maintained at Shepherd's Point to warn of enemy approaches.

90: It is possible for small locations to be self-sufficient by making a wide range of goods, but if each location focuses on making fewer kinds of goods which they can produce more efficiently, the overall amount of goods increases.

Production

10: You learn that Sunset Bay off the coast of duchy Mazomba is a prime location for fishing.

20: You learn how farmers in the Duchy of Maree rotate between fields for raising crops and fields that lie fallow.

30: You learn that most of the domain's iron is mined in Sudbury and transported west by the Gowan River to the Cavalla.

40: You learn that the hilly terrain in Hellas is no good for growing most crops, but is excellent for vineyards and migratory flocks of sheep and goats.

50: You learn that gold and other precious minerals are mined in the mountains of Elath.

60: You learn that wool from Hellas travels north to cotton-growing Mead, where quality cloth is created and dyed.

70: You learn that sand from Maree travels north to Caloris where it is crafted into glass.

80: You learn that the forests in Ursul are regularly harvested for timber, but trees in Kigal are left to grow, because in their shade grow the smaller trees whose seeds produce coffee and chocolate.

90: You learn that an enclave of druids gathers herbs from Merva and Mazomba, wine from Hellas, and honey from Mead, in order to make the most valuable medical elixirs.

100: You learn about the secret combination of metals that must be carefully heated and worked to create wootz steel for top-quality swordsmithing.


MILITARY

Strategy

Naval Strategy

10: You learn that the sea is not something you hold, it is something you travel across. Naval strategy ensures you free travel while denying it to your enemies.

Logistics

10: You learn about the types and amounts of food required for an army on the march, and how long they will remain edible.


FAITH

Meditation

10: You practice assuming a sitting position that allows you to be relaxed and tranquil without being so relaxed that you are likely to fall asleep.

20: You close your eyes and relax every muscle of your body in turn, letting that feeling travel down through you from your head to your fingertips and toes.

30: You take slow, deep breaths, letting that air move through your body, feeling it give you life and energy.

40: You stare into a polished crystal ball and relax, letting your mind wander.

50: You close your eyes and visualise the crystal ball floating in front of your eyes.

60: You close your eyes and visualise a crystal ball floating through the air, moving past your eyes and into your mind, filling you with light.

70: You learn to visualise the space around you so that you can 'see' the whole room with your eyes closed.

80: You discover that if you put yourself into the right state of mind, your entire body begins to glow faintly.

90: You discover that if you put yourself into the right frame of mind, you really can see with your eyes closed.

100: You discover that if you put yourself into the right frame of mind, you can sense things happening in nearby rooms, even behind closed doors.

Divination

10: You learn that the gods cannot be forced to divulge information about the future, and that the most powerful omens are those which arrive unexpectedly.

20: Dropping your favorite plate is bad luck. A statue spontaneously shattering is a bad omen.

30: You read about well-known signs of bad fortune: wells turning sour, dry lightning, strange fish caught in nets, malformed babies being born, and so on.

40: You read about signs that have presaged famous disasters, such as the seas running red before the Doomshadow fell upon Nova two hundred years ago.

50: You read about King Latimer, and how he knew he was destined for greatness when he saw the shape of a crown in a spider's web.

60: You read about animal omens, in particular the flights of birds.

70: You learn about signs which sometimes appear in grounds or leaves at the bottom of a cup.

80: You study the interpretation of dreams, with warnings that dreams are easily forgotten, misremembered, or warped by thoughts and desires rather than true vision.

90: You study the stars and learn about the omens they hold, with warnings that the stars are seen by all and their portents may not be meant for you.

100: You learn that priestesses have other ways of requesting omens from the gods, but that they won't share them with someone not initiated into the mysteries.

Lore

10: Only a Lumen can channel magic, and only with the help of an attuned crystal. The ability to control a crystal seems to be inherited, so crystals can be passed from parent to child... upon the Lumen's death.

20: The kings and queens of Nova have all been Lumens for centuries, but in modern times, magic is only used for ceremonial occasions and the direst of emergencies.

30: Long, long ago, the continent of Borealis was ruled over by a single Witch-King, until a rival line of Lumens challenged for the crown. The resulting war went on for a hundred years with powerful spells that damaged the land so badly that even now, no plants will grow.

40: Legend has it that long ago, a horde of Yevenni on the back of tentacled monsters rode into the valley of Mead laying waste to all in their path. Their conquest was only halted when a Lumen raised a great flood to drown the invaders.

50: Legend says that the island domain of Malini was once a single island instead of a cluster, until an invading Novan queen raised a terrible pillar of fire that shattered the land into pieces.

60: At the height of the Novan Empire, all the major Dukes and Duchesses were Lumens, and they conquered their enemies with beams of light and terrible summoned monsters. Those monsters eventually broke loose, killing their captors and destroying the Old Capital on Kathre Lake. The resulting chaos shook the Empire.

70: Two hundred years ago, a great force of darkness covered Nova, threatening to wipe out all life in the domain. It took the self-sacrifice of the Queen and her complement of Lumens to defeat that doom. Only the Duke of Ursul refused to join in the defense and therefore survived.

80: A Lumen once tried to lift the curse from an enchanted sprint whose water was poisonous and glowed green. After dispelling the magic, she tasted the water and fell dead - the green glow was not a curse, but a spell placed by a Lumen long before to warn everyone away from the spring's natural poison.

90: A Lumen may willingly surrender control of his or her magic to another. This was how the Novan Empire came to dominate the world - a growing force of Lumens focused on a single ruler, granting that King or Queen immense power.

100: It is now believed that strong magical power attracts danger. Therefore, after the doomshadow was banished, the crystals of the fallen Dukes and Duchesses were destroyed. Only the crown - and the duchy of Ursul - maintain active Lumens.


MAHOU SHOUJO

Sense Magic

10: You close your eyes and learn to feel the magic within you.

20: You practice using small amounts of magic and feeling that power outside of yourself.

Resist Magic

10: You increase your awareness of your own thoughts and emotions, making it more difficult for more-affecting magic to twist your reactions.

20: You learn to consciously project a magical field through your thoughts, blocking outside magic from touching your mind – but only when you have the energy to consciously resist.

30: You gain innate resistance to light and dark – you can now see in the blackest caves or stare into the sun without going blind.

40: You learn to consciously project a magical shield around your body, blocking intrusion; a powerful technique, but you can’t keep it up for long.

50: You gain increased resistance against heat and cold, becoming comfortable in different weather and environments (and able to sip hot soup without burning your tongue!)

60: You learn how to quickly flare magical shields around you to deflect an incoming attack. This uses much less energy than a constant shield, but it requires good timing to be effective.

70: You learn how to maintain a low-level deflection shield, so that magical attacks not directly targeted at you will slide harmlessly aside. This doesn’t need much power, so you can keep it up for long periods of time.

80: You learn how to directly counter offensive magic with your own power, so that you can “burn out” a spell that someone else has cast. This is very dangerous if the other spell is too powerful!

90: Your increased skill and power gives you innate resistance to mind-affecting magic.

100: Your understanding of the flow of power gives you increased resistance to damage caused by magic, even without a shield. You can still be hurt, but less than an ordinary human would be.

Wield Magic

10: You learn to summon a small glowing light which you can then move around independently.

20: You learn how to cast rays of white light which can banish shadows and blind your opponents.

30: You learn to create tiny discs of solid light which can fly through the air and cut into targets.

40: By concentrating, you can create a wave of discontent which panics or enrages animals in the area.

50: You learn to create a blade of solid light, which you can wield like a sword to slice through flesh and stone alike.

60: You learn to direct a beam of searing light through the end of a staff, burning whatever you point at.

70: By concentrating, you can create a wave of discontent which panics, confuses, or enrages other people around you.

80: You learn to shape light into images of things that are far away, or things that don't exist at all.

Also, lumen magic really is absolute poo poo to everything it touches, according to the Lore path.

Pittsburgh Lambic fucked around with this message at 22:37 on Mar 30, 2014

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

Hey Alice, have this trap.

And then we'll just step over her corpse to head off to Royal Demeanor classes.

PS: The new outfit is the coronet one we saw in the first incarnation, right?

PassingPie
Aug 18, 2013

Pittsburgh Lambic posted:

Alice is the maid we're talking to right about now. Arisse, Duchess of Lillah is our fiancé Adair's mom; she wanted regency and control of his lands, but we nabbed it from her.

I guess we did "nab" it from her, but now her son is marrying the queen. Doesn't that work out even better for her?

I say keep it. She's probably happy with her new and improved sphere of influence.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
Keep the cushion. The bomb hidden inside it is probably worth a lot of money.

Train composure x2 It has a high modifier right now and we'll be able to max it.

IMJack
Apr 16, 2003

Royalty is a continuous ripping and tearing motion.


Fun Shoe
So what do you figure, poisoned needles concealed inside that will poke you when you put weight on it? It does speak of the needlework after all.

Inflict it on the maid then train Poisons and Sense Magic .

EagerSleeper
Feb 3, 2010

by R. Guyovich

Pittsburgh Lambic posted:

Also, lumen magic really is absolute poo poo to everything it touches, according to the Lore path.

Then it's a good thing our dad has a stache of non-lumen magic for us to use! :eng101:

Give pillow to Alice, and Sense Magic x2. Nothing like a failed skill check to get the suspicion going.

EagerSleeper fucked around with this message at 23:50 on Mar 30, 2014

zonohedron
Aug 14, 2006


We can't train Sense Magic; we imprisoned the only Lumen who was publicly a Lumen and thus willing to teach us, we tried to imprison her girlfriend, and we also tried to kill the wife-murderer, not that I think he would have been a great teacher, but, still, we're all out of people who might be able to teach us.

MegaZeroX
Dec 11, 2013

"I'm Jack Frost, ho! Nice to meet ya, hee ho!"



Pittsburgh Lambic posted:

Here comes the skill dump! This is, as far as I can tell, complete for every skill we've trained on all playthroughs. Updating the skill check history will be annoying as gently caress, and I'm not sure I'm going to do that.

First of all, thanks for doing this. Second, you just use this, create the post, click on "view test post," and put the url in your post.

judgementbringer
Oct 9, 2012
Give it to Alice. Also, we really need to beef up our Conversation skills.

Eezee
Apr 3, 2011

My double chin turned out to be a huge cyst
Keep it and Composure x2 should max that one out.

legoman727
Mar 13, 2010

by exmarx
My favorite tidbit from the Lore classes is that the duke of Ursul is the only one that survived because she really didn't feel like helping with the whole preventing of 1000 years of darkness thing. Remember where Julianna's from?

Meander
Apr 1, 2010


Give Alice the cushion of doom and take double composure to better cope with whatever the consequences are.

of bees
Dec 28, 2009
Keep the cushion! She's going to be our mother-in-law, you never know when she might pop in and go looking for the thing.

Also, let's study some Public Speaking and Court Manners.

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender
Keep it, and train flattery and court manners so we can start knowing what these things actually mean.

Zeroisanumber
Oct 23, 2010

Nap Ghost

Haifisch posted:

Keep it, and train flattery and court manners so we can start knowing what these things actually mean.

This.

Desuwa
Jun 2, 2011

I'm telling my mommy. That pubbie doesn't do video games right!
Kill Cushion the maid.

Flattery and court manners.

Archenteron
Nov 3, 2006

:marc:
Toss the cushion away. It's embroidered with horses. We raise taxes, not riding animals. If Elodie's future mother in law cant be bothered to learn what habits we have or do not have, why would we be bothered to keep a piece of needlework?

Happy Blue
Oct 18, 2012
Keep the cushion, let's not insult our stepmother-in-law.

Train Trade to max it out, and Court Manners, since it's no longer capped and we've started failing skill checks in that category again.

Also, can you please show us our new outfit?

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation
Let's not piss anyone off by throwing out their gifts. That sounds like poor court manners and not very flattering.

Samuel
Nov 5, 2011
What was the tux thing about? I didn't see any contest information in the OP, but really felt like writing a song about Elodie regardless. (even if I steal the rhythm from another song)

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
>give cushion to maid

>As you hand the cushion to your maid, a myriad of tiny soldiers swarm out of the embroidery (it's a horse, remember?), climb up your arm and cut your throat. Would you like your possessions identified? Y/N

(Not that I expect that to happen, but still...)

Also study court manners and flattery so we can learn exactly how badly we just screwed up.

MegaZeroX
Dec 11, 2013

"I'm Jack Frost, ho! Nice to meet ya, hee ho!"



Voting is closed.

MegaZeroX
Dec 11, 2013

"I'm Jack Frost, ho! Nice to meet ya, hee ho!"



Cushion

Give it to Alice: 13

Keep it: 13


Classes

Composure: 8

Flattery: 7

Court Manners: 7

Royal Demeanor: 6

Public Speaking: 3

Trade: 3

Sense Magic (AKA no skill): 3

Conversation: 2

Poison: 1


Winners

Give it to Alice

Composure

Court Manners


Samuel posted:

What was the tux thing about? I didn't see any contest information in the OP, but really felt like writing a song about Elodie regardless. (even if I steal the rhythm from another song)

No prizes, it was just a fun thing to do. The tux is a thread inside joke. As soon as we got the tuxedo, everyone voted for it, even though we had no other outfits. Anyways, I'd be interested in hearing whatever song you made.

Happy Blue posted:

Also, can you please show us our new outfit?

Yes I will, as soon as I'm able to.

MegaZeroX
Dec 11, 2013

"I'm Jack Frost, ho! Nice to meet ya, hee ho!"





Would you like to have it?

But... the Duchess sent that pillow to you.

I don't care about her.



A new mechanic! As you probably have noticed, we don't have any skills called "cruelty." Cruelty is a hidden skill that the game keeps track of, but you can't see yourself. The way to increase cruelty is by doing cruel things. Cruelty is used for passing certain skill checks (like this one), and for determining certain parts of the ending.



Good.









We've unlocked the tea dress, which boosts conversation. But why wear a dress when you can wear a tuxedo?









The Duchess of Mead is here to see you, my lady.



No, not since I left school.

She shakes her head.

She's gone missing. She's not at school where she should be. I know she was unhappy, but I never expected...

She wrote me a letter saying that she was bored and looking for adventure, but that's all I know.

Oh, dear. I hope she hasn't done anything too foolish. My poor little lamb... I have to go look for her.









Vote for two classes. Also, from here on out, I'm going to start putting fan art in the second post.

MegaZeroX fucked around with this message at 22:15 on Mar 31, 2014

Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.
We now have a skill called "Cruelty". Alright then. Expecting those plucky heroes any day now. In the meantime, let's compound our new status a JRPG villain with some foreign intelligence*2.

Muraena
Feb 18, 2013

Justice. Honor. Anime~
Public Speaking x2 the better to impress the masses.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
How can we be a true Econoprincess if we can't even finish trade? Complete composure while we're at it.

Adbot
ADBOT LOVES YOU

WindmillSlayer
Oct 16, 2013

Muraena posted:

Public Speaking x2 the better to impress the masses.

Seconding

  • Locked thread