|
Will I be able to play this at midnight?
|
# ? Mar 31, 2014 01:17 |
|
|
# ? Jun 10, 2024 21:36 |
|
WYA posted:Will I be able to play this at midnight? Possibly on GoG, but it's looking like it's going to have a ~10am release on Steam.
|
# ? Mar 31, 2014 01:19 |
|
Tomn posted:Personally, I'd be pretty interested in a "First Age" fantasy game where the whole point is to leave behind an awesome legacy worthy of being remembered by future, lesser generations, whether it's done through crafting amazing artifacts, leaving behind incredible monuments, achieving legendary heroics and even engaging in epoch-marking wars. So something like Small World in concept, with your race rising then declining, but with just one race rather than several in succession and done in true 4x TBS style? That actually could be interesting if done right.
|
# ? Mar 31, 2014 01:23 |
|
A.C. posted:Possibly on GoG, but it's looking like it's going to have a ~10am release on Steam. 10am in which timezone?
|
# ? Mar 31, 2014 01:30 |
|
I'm going off this:Gerblyn posted:Yeah, the plan is 9-10am PST. This is in no way guaranteed though, just what we're going for.
|
# ? Mar 31, 2014 01:30 |
|
A.C. posted:I'm going off this: Which is six in the evening, GMT, for reference. Couldn't you Yanks have picked one of your eastern time zones to organise game releases around? Fintilgin posted:This, honestly, is why I'm only a little excited about this. I, too, prefer to play the economic leviathan squatting at the heart of the world and being smug at people from atop a giant pile of gold, brother. I call it the "China playstyle" Tomn posted:Personally, I'd be pretty interested in a "First Age" fantasy game where the whole point is to leave behind an awesome legacy worthy of being remembered by future, lesser generations, whether it's done through crafting amazing artifacts, leaving behind incredible monuments, achieving legendary heroics and even engaging in epoch-marking wars. This sounds great, though. Someone get on that pronto.
|
# ? Mar 31, 2014 01:36 |
|
Autonomous Monster posted:This sounds great, though. That really does sound like it has a lot of promise. I would probably prefer it like a real time sim like SimCity or Anno though. I don't think we've had one of those since uhm... Majesty maybe?
|
# ? Mar 31, 2014 01:39 |
|
Hyped for tomorrow,
|
# ? Mar 31, 2014 02:58 |
|
Tomn posted:Personally, I'd be pretty interested in a "First Age" fantasy game where the whole point is to leave behind an awesome legacy worthy of being remembered by future, lesser generations, whether it's done through crafting amazing artifacts, leaving behind incredible monuments, achieving legendary heroics and even engaging in epoch-marking wars. Guuuuys! Stop talking about an awesome game that i wanted Elemental to be and focus on this one! Seriously now, that sounds rad as a soundbite for a 4x game. Toss in "BIG MONSTERS/GODS/SEMI-DIVINES!" to capture that legendary epoch feel and you're pretty golden. If anyone plans to stream "seriously"* on twitch when this is released, put a link to your account and ill shove it in the 2nd post. It might help the fence sitters decide if its for them or not. *As in, more then just fart around and maybe stream one or two games like i plan to do. Thyrork fucked around with this message at 03:02 on Mar 31, 2014 |
# ? Mar 31, 2014 02:59 |
|
Autonomous Monster posted:This sounds great, though. I have changed my mad, it's a terrible idea. Why? Because everything cool about it happens after the game is over! All you've actually got, the actual tangible mechanical implications, are a funky new scoring system and a neat little epilogue. The basic play experience is left unchanged. Much better would be if you could use a completed game as a base for some RPG or roguelike or similar, like Dorf Fort's adventurer mode. Though that's a little awkward itself- who wants to play a whole game of something just as a prologue to a radically different sort of game? And you'd need some pretty drat advanced procedural content generation to make the RPG side hang together, and we're not there yet, technologically. So, maybe the best solution would be to run it Risk Legacy style? (Note: I have never actually played Risk Legacy, just read about it.) So every game you play becomes the basis for next; you just keep layering more and more history into this one world. (And then build a MMORTS version, run it for a decade and see what totally bizarre poo poo you get coming out the other side )
|
# ? Mar 31, 2014 03:13 |
|
Shadowmorn posted:Guuuuys! Stop talking about an awesome game that i wanted Elemental to be and focus on this one! I might stream the campaigns/some random maps. Depends on how soon I get my new computer.
|
# ? Mar 31, 2014 03:36 |
|
Shadowmorn posted:Guuuuys! Stop talking about an awesome game that i wanted Elemental to be and focus on this one! I'm not a huge 4x player, but what was wrong with Fallen Enchantress? I got it recently when it was on sale on Steam, had no expectations and didn't know anything about it, but I've enjoyed it a lot.
|
# ? Mar 31, 2014 03:47 |
|
Elyv posted:I'm not a huge 4x player, but what was wrong with Fallen Enchantress? I got it recently when it was on sale on Steam, had no expectations and didn't know anything about it, but I've enjoyed it a lot. the first elemental was literally missing everything in fallen enchantress and didnt even work and was pretty much the worst game ive ever bought. Luckily they gave most of the people who got elemental fallen enchantress for free which is a pretty ok game.
|
# ? Mar 31, 2014 04:19 |
|
Elyv posted:I'm not a huge 4x player, but what was wrong with Fallen Enchantress? I got it recently when it was on sale on Steam, had no expectations and didn't know anything about it, but I've enjoyed it a lot. Fallen Enchantress and especially Legendary Heroes are legit great games despite the fact that Wardell is a disgusting misogynist. I envy people who can play those games without remembering that the person paying the salary to the designers is absolutely loving disgusting.
|
# ? Mar 31, 2014 04:32 |
|
THS posted:Fallen Enchantress and especially Legendary Heroes are legit great games despite the fact that Wardell is a disgusting misogynist. I envy people who can play those games without remembering that the person paying the salary to the designers is absolutely loving disgusting. Yeah I have Legendary Heroes and I may or may not have sunk something like 150 hours into it. I don't know anything about the making of the game or designers though, what's the story behind that?
|
# ? Mar 31, 2014 04:43 |
|
THS posted:Fallen Enchantress and especially Legendary Heroes are legit great games despite the fact that Wardell is a disgusting misogynist. I envy people who can play those games without remembering that the person paying the salary to the designers is absolutely loving disgusting. Huh. I'll have to check it out during some Steam sale. I know the release was dire, and I didn't realize that the game ever actually became worth playing.
|
# ? Mar 31, 2014 05:00 |
|
Elyv posted:Yeah I have Legendary Heroes and I may or may not have sunk something like 150 hours into it. I don't know anything about the making of the game or designers though, what's the story behind that? Brad Wardell, CEO of Stardock had a public sexual harassment case leveled at him from a former female employee. Stardock filed their own lawsuit on the former employee claiming she deleted company data and made off with a laptop or something. The proceedings went for 3 years and ended in an out of court settlement, noting that $ was not exchanged apparently. http://www.kotaku.com.au/2013/09/stardock-lawsuits-dropped-ex-employee-apologizes/ The whole thing revealed Brad to be rather misogynistic and an all round jerk to his employees, more details can be found here http://forums.somethingawful.com/showthread.php?threadid=3505495 Don't worry if this was a shock to you, I had no idea either and was a big fan of early Stardock games. Not so much after being an early beta tester in Elemental which was hilariously bad even after launch. Fallen Enchantress salvaged it and in Stardock's defence they did give that game for free to all the people that purchased Elemental and rightfully so. Anyway I'm hoping that AoW III is loving incredible and being an Australian it's a frustrating that it's the 31st right now, but I have to wait another oh 9hrs?
|
# ? Mar 31, 2014 05:19 |
|
If GoG drags their feet and releases at around the same time as Steam, it should be released at exactly around when my Mondays end, allowing me to become an unproductive mess for the rest of the day. e: And if the game is released in the next half hour, gently caress if i'm getting any sleep tonight.
|
# ? Mar 31, 2014 05:23 |
|
Autonomous Monster posted:Which is six in the evening, GMT, for reference. Valve is west coast based which is why they usually release stuff on their store at 10 AM PST. As for me, Monday is the end of my workweek and I happen to have a morning 4-noon shift that day
|
# ? Mar 31, 2014 05:49 |
|
14 hour day tomorrow and then I close the next. What is this sleep bullshit?
|
# ? Mar 31, 2014 06:00 |
|
DrManiac posted:Isn't the entire point of fantasy games like this to wreck poo poo with monsters and magic? The closest thing to a peaceful option I ever seen is that unity spell from warlock. As Warlock 2 shows, the Unity spell is not altogether peaceful!
|
# ? Mar 31, 2014 09:31 |
|
Fledgling Gulps posted:Valve is west coast based which is why they usually release stuff on their store at 10 AM PST. It annoys me because Triumph is Dutch!
|
# ? Mar 31, 2014 10:08 |
|
Taear posted:It annoys me because Triumph is Dutch! The publisher decides when the game gets published.
|
# ? Mar 31, 2014 10:15 |
|
Deltasquid posted:The publisher decides when the game gets published. Publisher: Triumph Studios
|
# ? Mar 31, 2014 10:17 |
|
Pomp posted:Publisher: Triumph Studios Oh well in that case I'll stomp my foot angrily on the ground until it's evening.
|
# ? Mar 31, 2014 10:35 |
|
We chose this time because we don't want to release the game when most of Valve's staff aren't at work. Valve only has a skeleton crew of support people at work now, so if we were to release now and something were to go wrong, there might not be the right people around to fix it.
|
# ? Mar 31, 2014 10:36 |
|
Gerblyn posted:We chose this time because we don't want to release the game when most of Valve's staff aren't at work. Valve only has a skeleton crew of support people at work now, so if we were to release now and something were to go wrong, there might not be the right people around to fix it. You ruined my weekend, pre-order cancelled! (not really, I'm the best fan I swear! )
|
# ? Mar 31, 2014 10:44 |
|
Gerblyn posted:We chose this time because we don't want to release the game when most of Valve's staff aren't at work. Valve only has a skeleton crew of support people at work now, so if we were to release now and something were to go wrong, there might not be the right people around to fix it. It's understandable, but it still makes me even more anxious to play it. At least it's going to be so very cathartic when the clock hits 18:00.
|
# ? Mar 31, 2014 10:56 |
|
Do people really find Legendary Heroes to be that great of a game? I got it for $10 at the humble bundle store and found it to be super boring and generic.
|
# ? Mar 31, 2014 11:02 |
|
DrManiac posted:Do people really find Legendary Heroes to be that great of a game? I got it for $10 at the humble bundle store and found it to be super boring and generic. It's merely okay. One of the biggest issues is still the dumbass UI with unintuitive information. For example when founding a city, the tile resources don't show what tiles will be worked in the city, it shows the total resources for the city if built on that one particular tile. This can be super confusing to new players who are used to tiles being resources. Usually though it doesn't matter because the only thing a player will really look for is essence so he can buff his city.
|
# ? Mar 31, 2014 11:08 |
|
I went and did it. I told myself that I wasn't going to, because I've been burned on preorders too often, but I preordered AoW3 practically at the literal eleventh hour. I did it because I want to believe. Age of Wonders is somehow something more than just another game - the original holds an almost mystical place in my memory for being so profoundly evocative. It's become far more than just a game over the years: it's memory has morphed into a vessel of imagination, an exemplar of everything joyful about gaming. And the little kid inside of me wants to believe again - in good, in evil, in dragons and magic and all the cliches of high fantasy. I bought in because I want to feel like the kid I remember being so many years ago when I played the original game. Nothing could possibly live up to that, not even the original in it's heyday. The rational side of my brain is hoping for a good strategy game once I return to my senses, and that side was sold on the game by watching the videos and reading in the thread about the tactical AI being not-stupid. If not for that, my rational brain would have thrown in a veto and I would have just waited to see how Endless Legend turns out. e: Side note on Stardock: I got more entertainment value out of the laughably broken original Elemental than I've gotten out of Fallen Enchantress. Original Elemental was the Plan 9 From Outer Space of computer games - so bad it was hilarious, and so broken it was fantastic fun figuring out how to optimally dismember the mechanics. Fallen Enchantress is just utterly forgettable. Corbeau fucked around with this message at 11:30 on Mar 31, 2014 |
# ? Mar 31, 2014 11:22 |
|
I'm interested in buying this game. I saw this stickied in the game's Steam forum. It is a proper countdown clock. http://countingdownto.com/countdown/age-of-wonders-3-steam-release-countdown-clock At the time of this posting we have 5 hours and 21 minutes left.
|
# ? Mar 31, 2014 11:38 |
|
Gerblyn posted:We chose this time because we don't want to release the game when most of Valve's staff aren't at work. Valve only has a skeleton crew of support people at work now, so if we were to release now and something were to go wrong, there might not be the right people around to fix it. I am one of those kids Autonomous Monster posted:I have changed my mad, it's a terrible idea. Why? Because everything cool about it happens after the game is over! All you've actually got, the actual tangible mechanical implications, are a funky new scoring system and a neat little epilogue. The basic play experience is left unchanged. You could also go with the Spore model, where after you finish a game of Kingdom Builder you can choose to upload it, and whenever you play a game of Dungeon Smasher it grabs someone's post-apocalyptic kingdom ruins for you to go exploring in. Splicer fucked around with this message at 12:06 on Mar 31, 2014 |
# ? Mar 31, 2014 12:01 |
|
Splicer posted:Nobody's really mad, just view the next 6 hours of thread as a bunch of kids insisting on opening their presents on christmas eve instead. Yeah, I get that I just thought I'd explain why a European company is releasing on a US schedule. We would all much rather release in EU time to be honest, since then a bunch of us wouldn't have to sit in the office until midnight to help fix any problems people might have when the game goes live.
|
# ? Mar 31, 2014 12:07 |
|
Gerblyn posted:Yeah, I get that I just thought I'd explain why a European company is releasing on a US schedule. We would all much rather release in EU time to be honest, since then a bunch of us wouldn't have to sit in the office until midnight to help fix any problems people might have when the game goes live.
|
# ? Mar 31, 2014 12:16 |
|
Before I shoot myself in the foot, how viable are elf dreadnoughts? I'm hesitating between that or an elf sorcerer.
|
# ? Mar 31, 2014 12:16 |
|
Gerblyn posted:Yeah, I get that I just thought I'd explain why a European company is releasing on a US schedule. We would all much rather release in EU time to be honest, since then a bunch of us wouldn't have to sit in the office until midnight to help fix any problems people might have when the game goes live. I didn't actually realise you were based in Europe? Where specifically? Deltasquid posted:Before I shoot myself in the foot, how viable are elf dreadnoughts? I'm hesitating between that or an elf sorcerer. I would take a nature magic sphere to go with it, because land traints are going to eat forests and that will certainly cut into your elven happiness. Nature should let you spawn tree's though, but don't hold me to that because that could be a druid only spell. Demiurge4 fucked around with this message at 12:19 on Mar 31, 2014 |
# ? Mar 31, 2014 12:16 |
|
I've been listening to this Tom Petty tune for the past six hours on repeat. I'm indescribably mad.
|
# ? Mar 31, 2014 12:18 |
|
Demiurge4 posted:I didn't actually realise you were based in Europe? Where specifically? Raygereio fucked around with this message at 12:21 on Mar 31, 2014 |
# ? Mar 31, 2014 12:18 |
|
|
# ? Jun 10, 2024 21:36 |
|
Raygereio posted:Triumph Studios is based in Delft, the Netherlands. Yeah, it's a small city about halfway between Rotterdam and the Hague.
|
# ? Mar 31, 2014 12:30 |