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Consider this.
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# ? Mar 28, 2014 10:34 |
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# ? May 9, 2024 04:45 |
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Is there any way to increase the amount of points you have to make your pretender? I don't really plan on playing multiplayer and I just enjoy the complexity of the game even if the AI is bad.
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# ? Mar 28, 2014 11:59 |
Dapper Dan posted:Is there any way to increase the amount of points you have to make your pretender? I don't really plan on playing multiplayer and I just enjoy the complexity of the game even if the AI is bad. Other than taking negative scales and making your pretender asleep/imprisoned, no. Probably some mods out there that can help though.
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# ? Mar 28, 2014 12:39 |
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The best you'll get with mods is setting the initial pretender cost lower / to zero, or increasing starting dom/magic which indirectly lessens cost to buy more. Overall these things are small point changes though, so no mods don't really help you here. Sorry.
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# ? Mar 28, 2014 12:44 |
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Could try a negative cost on a pretender chassis, no clue if that would actually work though.
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# ? Mar 28, 2014 12:47 |
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Dapper Dan posted:Is there any way to increase the amount of points you have to make your pretender? I don't really plan on playing multiplayer and I just enjoy the complexity of the game even if the AI is bad. Might as well go imprisoned vs the ai, Single player does not compare to multi though.
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# ? Mar 28, 2014 12:48 |
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garth ferengi posted:OKAY here's a game for super new people like myself, please don't join if you're already in either of the 2 noobish games I've created already How often do noob games happen? I just picked this up beacause of the steam sale and am currently playing through the tutorial and browsing the manual. Would it be okay if I join this game even as a complete new player? I have no real experience with the genre outside of Total War/Civ, which really doesn't seem to help in this game.
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# ? Mar 28, 2014 13:43 |
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Ah well, thanks for the help. I was hoping there'd be something. I really don't have the time to do multiplayer honestly, since I have an erratic schedule. Which is why I focus mainly on singleplayer. I guess I'll do negative scales/imprisoned.
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# ? Mar 28, 2014 13:52 |
Diplomat posted:How often do noob games happen? The PGS thread should totally be renamed "Dominions 4 signups etc." rather than Dominions 3, it's been like six months now, and it's pretty unhelpful to keep the old name despite the new game.
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# ? Mar 28, 2014 13:55 |
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Dapper Dan posted:Ah well, thanks for the help. I was hoping there'd be something. I really don't have the time to do multiplayer honestly, since I have an erratic schedule. Which is why I focus mainly on singleplayer. I guess I'll do negative scales/imprisoned. How erratic, can you log on say once every 50 hours? normally games are on a 25 hour timer to start with, which slowly expands as the game goes into the end game and turns need more planning, but a 50 hour a turn game can work probably.
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# ? Mar 28, 2014 14:04 |
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Diplomat posted:How often do noob games happen? I just picked this up beacause of the steam sale and am currently playing through the tutorial and browsing the manual. Would it be okay if I join this game even as a complete new player? I have no real experience with the genre outside of Total War/Civ, which really doesn't seem to help in this game. Yeah, go for it, that was the intent of it! I'd recommend messing around in single player a bit and maybe digging through the old dominions 3 wiki while you wait for the game to actually start though, just to familiarise yourself with stuff and things https://web.archive.org/web/20110114015534/http://dom3.servegame.com/wiki/Main_Page
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# ? Mar 28, 2014 16:18 |
Diplomat posted:How often do noob games happen? I just picked this up beacause of the steam sale and am currently playing through the tutorial and browsing the manual. Would it be okay if I join this game even as a complete new player? I have no real experience with the genre outside of Total War/Civ, which really doesn't seem to help in this game. Newbie games are for new players and neruz, so yes.
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# ? Mar 28, 2014 18:08 |
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Decrepus posted:Newbie games are for new players and neruz, so yes. I'm not allowed in newbie games anymore get with the program.
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# ? Mar 28, 2014 18:10 |
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It's okay, you can join a newb game as long as you pick MA Ermor
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# ? Mar 28, 2014 18:39 |
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Thanks for the comments, registered on the site. Looking forward to getting obliterated.
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# ? Mar 28, 2014 19:17 |
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I always see a ton of people who aren't in the IRC asking for games, and blitz games are pretty much never scheduled through the forums, so how many of yall might be interested in one? I'm looking to host a blitz at around 7 EST tonight, so if you're interested just hit us up in the IRC a bit before. Age will come to a vote then, and nations first-come first-serve. A blitz is where you play a whole game in the span of a few hours, if you haven't heard of it. I want to say that it'll be all-comers, with newbies and bad people completely free to ask for help in IRC.
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# ? Mar 29, 2014 15:53 |
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As EA Pangea, is Turmoil worthwhile for the freespawns? If so, does it make more sense to max Turmoil to 3, or take less of it to get some freespawns while also having cash for heavy lifting troops to complement them?
Shachar fucked around with this message at 21:19 on Mar 29, 2014 |
# ? Mar 29, 2014 17:09 |
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Shachar posted:As EA Pangea, is Turmoil worthwhile for the freespawns? If so, does it make more sense to max Turmoil to 3, or take less of it to get some freespawns while also having cash for heavy lifting troops to complement them? The freespawn is terrible. Revelers are awesome. And the white centaurs can carry you for half the game with a simple w9 or n9 bless. If you really want to rush someone, an awake w9 dragon and those white centaurs will do the trick; unfortunately, the LP where Flavah was rushing Mictlan, Ashpodel, and someone else all at the same time seems to have died. I'd be curious to learn what his fate was.
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# ? Mar 30, 2014 01:25 |
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scales.png i'm sad i didn't get to cast that con 9 mechanical men aid pd spell before everyone went ai, i wanted to see what a 100pd castle stack would have looked like Kitfox88 fucked around with this message at 02:54 on Mar 30, 2014 |
# ? Mar 30, 2014 02:49 |
Shachar posted:As EA Pangaea, is Turmoil worthwhile for the freespawns? Run it with Magic and lean more heavily on Dryad Mothers than Pans and you might be golden, but remember that a) they are harder to buff protection on than most of your troops, even the rag-wearing ones, since they don't have any armour, and b) you will want SOME pans out there to absolutely loving stuff your forts with Maenads, rendering them super annoying siege targets.
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# ? Mar 30, 2014 03:28 |
Shachar posted:As EA Pangea, is Turmoil worthwhile for the freespawns? If so, does it make more sense to max Turmoil to 3, or take less of it to get some freespawns while also having cash for heavy lifting troops to complement them? Personally I'd go with neutral order scales at worst if I really wanted maenads. Though generally, order is better for Pan imo since they have a great lineup and you will be largely gold limited. That doesn't preclude the possibility of maenads completely though. If you have a t3l3 neighbor, you can try negotiating peace and sitting a pan pile in a fort on the border in their dominion for maenads. There's also the option of neutral order scales which will not completely gently caress your income while still generating some maenads. And really, with T3 you generate huge hilarious starving hordes of them in such huge quantities as to be overkill. If something can beat 100 maenads, it can probably beat 500. Nuclearmonkee fucked around with this message at 03:59 on Mar 30, 2014 |
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# ? Mar 30, 2014 03:56 |
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Kitfox88 posted:scales.png Were you just not recruiting mages or something? I have no idea how you managed that without upkeep eating you alive.
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# ? Mar 30, 2014 18:45 |
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Well, the only troops he has are PD, so that helps a bit.
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# ? Mar 30, 2014 18:51 |
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Shachar posted:As EA Pangea, is Turmoil worthwhile for the freespawns? If so, does it make more sense to max Turmoil to 3, or take less of it to get some freespawns while also having cash for heavy lifting troops to complement them? As somebody rocking two newbie games with this setup and regretting it, you have to be super aggressive with the maenads (and get them killed) and lean heavily on alteration. Fail to do either, and you'll choke your economy with maenad upkeep (gotta feed your crazy naked lady legions) and lose entire maenad armies to chain-casted blade winds (which is likely to happen anyway). That said, Pans non-maenad units are great, and dryad-led centaur stealth armies are hilarious and awesome. Go with order and a good bless and you'll get much more mileage.
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# ? Mar 30, 2014 19:06 |
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Dirk the Average posted:Were you just not recruiting mages or something? I have no idea how you managed that without upkeep eating you alive. scalded schlong posted:Well, the only troops he has are PD, so that helps a bit. Pretty much this. I basically only had one major troop stack composed of my prophet and my basic human dude infantry, the rest of it was mercs I kept hiring.
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# ? Mar 30, 2014 20:24 |
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I was one of his neighbors and didn't care to fight him because I just wanted to beeline for Machaka to punish him for diseasing my SC pretender early on. I killed two of Kitfox's 50 PD provinces on the way to Machaka with like zero casualties just using flaming crossbows, so it wouldn't stand up to scrutiny in a real game where everyone played seriously.
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# ? Mar 30, 2014 20:30 |
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those were lovely indi provinces my strategy is just fine you lost like 10 crossbowmen that first one shut up mrbims
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# ? Mar 30, 2014 20:32 |
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The PD strategy seems almost as effective as the Niefelheim turtling strategy from Dom3.
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# ? Mar 31, 2014 05:57 |
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For anyone still on the fence with Dominion 4, like me, it's 8.75 at gamersgate right now(bigger discount than Steam) and the key works on Steam if that's your thing.
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# ? Mar 31, 2014 09:28 |
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Posting to show my goondom, looking forward to getting my rear end handed to me in MP
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# ? Mar 31, 2014 13:59 |
Finally cracked and bought dominions 4 just for the novelty of seeing a dominions game reasonably priced. RIP 60$ copy of Dominions 3.
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# ? Mar 31, 2014 15:22 |
For the goon who made the De Dana mod, couple thoughts. - Your national summons make me sad. Unrest causing giants that I mass summon for no immediate purpose? Sob. - The priests are way too weak. Only priest you get is a slow to recruit level 1 necromancer. - The Milesian slaves seem tacked on really. - The Milesian Hermits are ridiculous. I love them. Bunch of grumpy old men causing a ruckus. I hate to say this, but they may need to be needed, I never had any of them get caught. Higher gold cost or lower stealth. Overall, excellent rough draft of a nation. With LA, there always seems to be flavor that goes into the playstyle of the nation. The flavor for Dana just is cumbersome though, with slave troops and weird mage types. The best flavor is the hermits and their ruckus causing.
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# ? Mar 31, 2014 18:41 |
Donkringel posted:For the goon who made the De Dana mod, couple thoughts. Does anyone know anything about how often people take Order in LA compared to EA? This the kind of thing you can track through Brainwrinkle at all? I often take P1+ and Growth over Order in LA just because pretender points are at a premium, but that might not be The Meta for online play, and I'd like to balance this according to what's going on at the moment. I'm aware Chaos Power is just a straight up disadvantage in EA until year 3 or 4 because every fucker and their mum runs O3, but it might be a way to make the unrest-causing mechanic in De Dana more interesting on the Fomorians? (also I am adding an H1 priest, the ability to cast national versions of Power/Defence of the Sepulchre etc., and slightly more than doubling the cost of the Hermit based on this and other feedback - not sure about adding Barghests and Black Dogs, thoughts?) jBrereton fucked around with this message at 22:26 on Mar 31, 2014 |
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# ? Mar 31, 2014 21:07 |
jBrereton posted:This is all very worth knowing, thanks. I would say a national summons that ressurrects dead sidhe, like Man's. Sidhe soldiers though, instead of the Bean Sidhe's. Or heck, make the slow to recruit ressurrect sidhe warriors, if that is possible. a chaff driven system? That may tweak the playstyle too much for what you are going for.
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# ? Mar 31, 2014 23:00 |
Donkringel posted:I would say a national summons that ressurrects dead sidhe, like Man's. Sidhe soldiers though, instead of the Bean Sidhe's. Or heck, make the slow to recruit ressurrect sidhe warriors, if that is possible. a chaff driven system? That may tweak the playstyle too much for what you are going for. You could have ghosts of the Daoine Sidhe knocking about like celtic Umbrals, but that's kind of going against the point of the faction, to my mind. I could make the Captive Sidhe or Fir Bolg able to summon things directly, rather than casting spells; I had a vague idea about making a prophetshape for the Sidhe especially for that purpose, but it's one of those things where it's just stacking up ideas that go against the flavour of the faction and complicate the balance.
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# ? Mar 31, 2014 23:14 |
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Is Conquest of Elysium 3 any good?
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# ? Mar 31, 2014 23:24 |
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TOOT BOOT posted:Is Conquest of Elysium 3 any good? While fun for a number of hours while you try different races and poo poo, I would say it has -worse AI- than Dominions 4. It literally will have armies way bigger than yours thanks to cheats but won't be capable of directing it to your main territory, going back and forth as going crazy about what part has more priority if this tile or that tile.
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# ? Apr 1, 2014 00:13 |
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It's been ages since I played D3, but picked this up on a sale. Has the AI improved any significantly since the last game, or is singleplayer still an exercise in madness?
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# ? Apr 1, 2014 00:22 |
jBrereton posted:I dunno, the thing about the faction is that it's deliberately anti-Sidhe. Oh, I definitely get the anti-sidhe bit; that was why I figured enslaving the spirits and corpses of your tormentors would fall in with that. Right now I try to think "Ok, I'm fighting against (X), what do I need to be wary about?" For example, with Arco it would be allowing them to research too much, with Ulm it would be vampires, communions etc, Rlyeh it would be Dom pushes, etc. With De Dana it would be "Ok, be careful of their old unrest men" and that's it. Yea, they have solid push in terms of soldiers, their mage corps is solid, but the nation doesn't have much to offer in insanity to my deity inspired madman who wishes to control the heavens.
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# ? Apr 1, 2014 00:29 |
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# ? May 9, 2024 04:45 |
Donkringel posted:Oh, I definitely get the anti-sidhe bit; that was why I figured enslaving the spirits and corpses of your tormentors would fall in with that. Right now I try to think "Ok, I'm fighting against (X), what do I need to be wary about?" For example, with Arco it would be allowing them to research too much, with Ulm it would be vampires, communions etc, Rlyeh it would be Dom pushes, etc. With De Dana it would be "Ok, be careful of their old unrest men" and that's it. Yea, they have solid push in terms of soldiers, their mage corps is solid, but the nation doesn't have much to offer in insanity to my deity inspired madman who wishes to control the heavens. Having mages with native N3E1 and others with E2D3 (actually up to D4 on a 2.5% random, but I'm not even counting that) means you have access to every path in the game eventually, and if you empower an N3 Captive Sidhe into Death and can give her +2N than you're also looking at Lamia Queens for pretty plausible D4 or D2B2 (for a Black Book of Secrets) to break into Tarts. Most LA nations don't have that to the same degree, and their troops can also often run into big problems later on because they lack one or more of: High MR Strategic mobility Easy recruitability Proper buffing mages Which you don't, because you have MM2 on almost all of your troops, high MR all-round, low resource costs, and enough Air to protect yourself against a bunch of stuff like Earthquake/Flaming Arrows (next patch, anyway), enough Earth to get resistances against a lot of types of damage, and some Nature to buff with other things as and when. You can't keep that up everywhere on the map all at once, because your A/E/N mages are somewhat frail, StR, and homesick, but it's pretty strong.
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# ? Apr 1, 2014 01:00 |