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Seamonster posted:My warforged is literally this guy: You know that Warforged are robot men, right? I have a hard time imagining Mechazawa as anything but human.
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# ? Mar 31, 2014 21:07 |
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# ? May 9, 2024 07:33 |
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Warforged aren't really robots though but nobody found out yet so I can just beep boop I AM THE LAW and whack people in the face for jaywalking. I got three people to obey a 'do not tread on the grass' sign by just brandishing my fullblade and telling them I hadn't used my daily yet.
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# ? Mar 31, 2014 22:52 |
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I built a warforged bard pregen who does psychic/thunder everything and called him Beatbox the Rappin' Robot. The player actually RPs him better than I would and rhymes as much as humanly possible. He challenges everyone to rap battles (whether they realize it or not), which he wins because he can push his Intimidate to +28 at level 12.
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# ? Mar 31, 2014 22:56 |
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My Warforged is a crippled Gnome in a battle suit called Genius-Operated Living Exoskeletal Mechanism. Warforged have SO much potential for cool characters.
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# ? Mar 31, 2014 23:11 |
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AXE COP posted:Welcome to 4e. It sounds like you've grasped the system perfectly. Warforged are great for this. There was a warforged cavalier in our group who transformed into a centaur mode when using their mount.
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# ? Mar 31, 2014 23:18 |
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Also Warforged Druids are transformers. Warforged Swarm Druids are Pixie Power Rangers.
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# ? Mar 31, 2014 23:34 |
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Is it re-fluffed character concepts time? The best robots I've got are a friend and I playing two Warforged bard DJs, and playing in a christmas themed game as Frosty the snowman. A Pixie Warlord just being Navi is a classic. I seem to recall I was in a game once where we were a Japanaese superhero team. We had a Cavallier in a insect helm, a ninja and a Magical Girl. My character was a Hengeyokai cat Cleric, who was the one who gave the girl her powers. I think we fought off Godzilla, and an invasion of crab men from the Far Realm. In 3.5 playing a magical intelligent sword that has all the PC stats and just uses random schlubs to cart him around was fun, it made PCs dying a lot more entertaining. i gotta dust off that old chestnut.
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# ? Apr 1, 2014 00:23 |
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I am currently playing a difficult-terrain based warden as a giant scorpion politician from space. I also had a teleport-based battlemind whose shtick was that he was actually cut loose in time. All his teleports and tricks were him flickering across the timeline, alternate versions appearing, or him cutting other people's cords loose too.
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# ? Apr 1, 2014 00:48 |
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Warforged druid transformers! Wizards reflavored as bards, shooting fireballs and lightning bolts out of a tuba or accordion!
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# ? Apr 1, 2014 01:08 |
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AXE COP posted:I am currently playing a difficult-terrain based warden as a giant scorpion politician from space.
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# ? Apr 1, 2014 01:17 |
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I have a few medium-sized spider minis. The next time I roll a thri-kreen, my thri-kreen is actually a giant spider, and my allies are just going to have to deal with it.
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# ? Apr 1, 2014 01:17 |
AXE COP posted:I am currently playing a difficult-terrain based warden as a giant scorpion politician from space. I sure hope he speaks almost exclusively in scorpion puns.
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# ? Apr 1, 2014 01:30 |
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SunAndSpring posted:I sure hope he speaks almost exclusively in scorpion puns.
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# ? Apr 1, 2014 01:32 |
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Nihilarian posted:How many scorpion puns are there? Surely you'd run out quickly.
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# ? Apr 1, 2014 01:34 |
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Crab puns will work if you're in a pinch
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# ? Apr 1, 2014 01:36 |
Nihilarian posted:How many scorpion puns are there? Surely you'd run out quickly. Not if you're stingy with them.
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# ? Apr 1, 2014 01:38 |
I had a horse warlock in my party once. Just a regular horse who somehow made a fey pact. He had a horse-dragon familiar. It looked like this.
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# ? Apr 1, 2014 03:09 |
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I dunno man, a giant scorpion running around in an adventuring party sounds like a recipe for clawtastraphe.
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# ? Apr 1, 2014 04:36 |
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Prison Warden posted:You know that Warforged are robot men, right? I have a hard time imagining Mechazawa as anything but human. We've house ruled that nobody is allowed to say "robot" in game, a la Cromartie: "Has anybody noticed that Mechazawa is a ro...ro...ro... role model?" Also he spazzes out for a split second anytime anyone says "delinquent" or any derivation thereof.
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# ? Apr 1, 2014 15:45 |
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Is this where I can keep talking about my game's Fashion Paladin, servant of Ru'Paul, God(dess) of Fabulous? The Divine Challenge was changed to Fashion Challenge. I have to be extra descriptive of clothes NPCs and monsters might be wearing as often as possible in order to give her proper openings.
Gravybong fucked around with this message at 20:04 on Apr 1, 2014 |
# ? Apr 1, 2014 19:34 |
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Fun fact: That is pretty much an official 4e paladin cause.Divine Power posted:Corellon Sehanine's paladins are equally interesting. Divine Power posted:Sehanine
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# ? Apr 1, 2014 19:57 |
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LightWarden posted:Fun fact: That is pretty much an official 4e paladin cause. Dear lord I need to read Divine Power. One of the guys in my game was playing a battle cleric serving Bahamut, and was just complaining to me about his goody-two-shoes deity. I was thinking of letting him change over to Kord, but these are awesome.
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# ? Apr 1, 2014 20:22 |
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My players have been gearing up for a new campaign and have come up with some pretty sweet character concepts: -Hamadryad Illusionist - her "spells" are psilocybin mushroom spores -Revenant Warlock - a curse-happy mummy -Wilden Vampire - sun-allergic venus fly trap/piranha plant
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# ? Apr 1, 2014 21:33 |
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Oh yeah, my Half-Elf Ranger: all of his flavour is based on the fact that his dilettante is Biting Swarm. He has been plagued by a swarm of primal fly spirits since his youngest days. They're mostly immaterial, they disappear if you swat them, but over the years he's learned to control and utilise them - he does a lot of penalties to hit, slowing and immobilising, some forced movement, all of which are flavoured as clouds of horrible biting insects plaguing the target. He can fly a little, which is him growing fly wings. His crossbows are borne above his head on a cloud of flies (Ocular Adept PP). His ED is still a little in flux in terms of flavour (he's a Destined Scion mechanically, but that's boring as piss), but will probably wind up being some form of insect-based avatar of a nature god. He's recently developed the ability to suck people out of play into the hive, which is out of phase with normal reality. He's fun. E: also, revenant pixie swarm druid. Fun fact, all revenants, regardless of prior race, are Medium sized. Revenant Pixie Swarm druid is a medium-sized swarm of dead pixies. thespaceinvader fucked around with this message at 23:47 on Apr 1, 2014 |
# ? Apr 1, 2014 23:45 |
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thespaceinvader posted:Oh yeah, my Half-Elf Ranger: all of his flavour is based on the fact that his dilettante is Biting Swarm. He has been plagued by a swarm of primal fly spirits since his youngest days. They're mostly immaterial, they disappear if you swat them, but over the years he's learned to control and utilise them - he does a lot of penalties to hit, slowing and immobilising, some forced movement, all of which are flavoured as clouds of horrible biting insects plaguing the target. Naw, dude, this basically sounds like Pigpen from Peanuts comics.
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# ? Apr 2, 2014 01:43 |
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Thinking of running a game that doesn't even pretend to care about non-combat abilities. Working on figuring out how to use certain skills in an all battle all the time setting. Most work as written with a couple exceptions. Help me figure out if these alternate uses work ok! Diplomacy: Encounter, free action. Normal DC. Give an ally +2 untyped hit to next attack. Endurance: Daily, free action. Hard DC. Don't spend a surge when required. Heal: 1/day free action. Hard DC. Ally you target with healing power doesn't spend a surge when required. History: Knowledge of tactics? Maybe good for monster knowledge checks at a penalty Intimidate: No penalty for attempting to force surrender, and it's a minor action Arcana, Dungeoneering, Nature, Religion, Streetwise: Some sort of encounter interrupt on a hit for each magical power source, instigating a one-on-one with the triggering enemy. Wizards' duel, mind battle, spirit clash, my deity is better than yours, whatever it is shadow characters do to their hated enemies. Mechanics still WIP
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# ? Apr 2, 2014 18:20 |
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Intimidate as a minor is drat powerful, especially with no check penalty. It's one of the big reasons Yakuza is a good theme - having a power that is essentially "instantly kill a bloodied monster" as a minor is Really Good for any class.
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# ? Apr 2, 2014 18:31 |
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Captain Walker posted:Intimidate: No penalty for attempting to force surrender, and it's a minor action With as easy as it is to boost skills, I'm fairly sure this would get stupid really fast. Intimidate focused builds are already pretty good at overcoming the +10 to Will, eliminating that barrier lets these sorts of characters run over applicable encounters. It wouldn't even have to be someone deliberately min-maxing, they could just be looking for things that give them Intimidate in the character builder and then suddenly they're cowing every enemy in earshot.
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# ? Apr 2, 2014 18:35 |
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Limit it to once per encounter and make Elites & Solos immune and it's pretty balanced IMO.
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# ? Apr 2, 2014 18:43 |
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Elmo Oxygen posted:Limit it to once per encounter and make Elites & Solos immune and it's pretty balanced IMO. Alternatively speed up combat resolution by allowing skills other than Intimidate to be used in a similar fashion, and make it a central theme to how combat is resolved in your game. Intimidate - Grants a +# bonus to the attempt based on the number of the Foe's allies already defeated this battle. Diplomacy - Grants a +# bonus to the attempt based on the offer you make. Religion - Grants a +# bonus to the attempt based on your appeal to the enemies base moral values. Insight - Grants a +# bonus to the attempt based on your ability to determine what the enemy holds dear. Using Intimidate is the easiest but might leave you with a long term enemy. Using Diplomacy allows you to leverage wealth against foes, and can either leave you in depth or with an angry hostage. Using Religion can turn an unsure enemy into a faithful ally to your cause. Using Insight can end up with an NPC who feels like he owes the PC's a favor for convincing him to leave the conflict.
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# ? Apr 2, 2014 18:53 |
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Honestly I just want there to be a point to skills besides Stealth and Perception in a campaign that focuses on the best part of the game: fantasy squad combat tactics.
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# ? Apr 2, 2014 19:04 |
Use Bluff to fake out your enemy, subtracting points to hit from your foe's next attack.
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# ? Apr 3, 2014 03:50 |
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Anyone familiar with the 4eturntracker? I used the heck out of it and found it handled combat encounters like a dream. Unfortunately after I switched to Windows 8 I've been unable to run it, due to it most likely being non-compatible with the OS. Furthermore the person who made it hasn't given it any updates since July, so there's no hope on it being something that it'll be fixed anytime soon Now I'm desperate to use it again as it really was a boon and I was wondering if anyone had an idea for a solution for how to make it work, or if there are any alternatives that fill it's void to the same degree?
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# ? Apr 3, 2014 04:56 |
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ObMeiste posted:...or if there are any alternatives that fill it's void to the same degree?
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# ? Apr 3, 2014 06:26 |
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dwarf74 posted:Have you tried Masterplan yet? The link is in the OP. I might give it another look, but the problem I had with it was that it was rather a bit too all-encompassing and didn't really have the focused simplicity to running encounters as turntracker did. Also the process of getting the material I wanted to use into the masterplan library was really convoluted. Granted a lot of those frustrations might have been exacerbated by my own lack of experience with it.
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# ? Apr 3, 2014 07:34 |
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ObMeiste posted:I might give it another look, but the problem I had with it was that it was rather a bit too all-encompassing and didn't really have the focused simplicity to running encounters as turntracker did. Getting creatures entered into the library is a bit of a pain. But then, even manually it's actually a really quick process and I'm done with it faster than I ever was in turntracker. Don't sit down to enter everything at once though, just enter everything you need for next session and you'll have a decently-sized library in no time.
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# ? Apr 3, 2014 08:05 |
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My Lovely Horse posted:Getting creatures entered into the library is a bit of a pain. But then, even manually it's actually a really quick process and I'm done with it faster than I ever was in turntracker. Don't sit down to enter everything at once though, just enter everything you need for next session and you'll have a decently-sized library in no time. And if you don't have DDI, seriously, it's worth your $10 to sub for a month and slurp down the entire compendium full of monsters.
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# ? Apr 3, 2014 13:17 |
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Ok yeah upon re-review and with the compendium import working, this looks a lot more ideal! Thanks for the help
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# ? Apr 3, 2014 20:35 |
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Just bought a Gamma World box, this should be fun for when there's no time for a full day of 3.5/4e
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# ? Apr 3, 2014 20:42 |
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# ? May 9, 2024 07:33 |
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Now that I think about it entering monster info in turntracker was slow mainly because I'd always enter the Monster Vault info in my old offline Adventure Tools monster builder and import it from there Compendium Import is pretty cool. Entering a creature myself, though, helps me get a grip on its powers and traits.
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# ? Apr 3, 2014 20:45 |