Are you getting the Wii U? This poll is closed. |
|||
---|---|---|---|
Yes | 9031 | 65.25% | |
No | 1191 | 8.60% | |
Maybe | 808 | 5.84% | |
I'm an idiot | 460 | 3.32% | |
Waluigi | 1603 | 11.58% | |
Waa | 748 | 5.40% | |
Total: | 13841 votes |
|
Sherbet Land was also an N64 track. Really hammering on the the 90s nostalgia in this one!
|
# ? Apr 3, 2014 20:55 |
|
|
# ? May 28, 2024 08:05 |
|
I really hope they plan on adding more tracks as dlc a few months after the game is out. I would buy everyone one.
|
# ? Apr 3, 2014 21:22 |
|
Spacebump posted:Wonder what the last unrevealed retro track is. Hopefully a Super Circuit one, it already got the shaft in MK7. Chaltab posted:Sherbet Land was also an N64 track. Really hammering on the the 90s nostalgia in this one! I think those two were different besides the name and the fact that they're snow tracks. The 64 Sherbet was reused as a retro track before.
|
# ? Apr 3, 2014 21:22 |
|
Kurtofan posted:Hopefully a Super Circuit one, it already got the shaft in MK7. Looking at the list of retro tracks and assuming Sherbet is the GCN because they already have 4 n64 tracks. We know there are 3 3ds tracks, 2 wii tracks, 2 ds tracks, 2 gcn tracks, 1 gba track, and 1 snes track. The last one must be from snes or gba
|
# ? Apr 3, 2014 21:34 |
|
Mario Kart 8 producer Hideki Konno on Blue Shells:quote:We do hear, and a lot of people out there say it, that Mario Kart is all about luck. That if you're at the front then you'll get hit with a blue shell, so it's all about luck. That feature is not random — it doesn't just happen. There is a lot of adjustment and there is a lot of thought and effort put into that system, and developing it in a way that actually promotes game balance. I would hope people understand that as well. Not sure how blue shells promote game balance but at least you can turn them off!
|
# ? Apr 3, 2014 21:36 |
|
Is there a compiled list of the known retro tracks out there?
|
# ? Apr 3, 2014 21:38 |
|
Kirios posted:Is there a compiled list of the known retro tracks out there? here are all the retro tracks mentioned or seen in links from this thread SNES donut plains 3 N64 toads turnpike N64 rainbow road N64 yoshi valley N64 royal raceway GBA mario circuit DS cheep cheep beach DS Tick Tock Clock GCN sherbet land GCN dry dry desert Wii moo moo meadows Wii Grumble Volcano 3DS dk jungle 3DS Piranha Plant Pipeway 3DS Music Park Spacebump fucked around with this message at 21:42 on Apr 3, 2014 |
# ? Apr 3, 2014 21:40 |
|
Quest For Glory II posted:Not sure how blue shells promote game balance but at least you can turn them off! You can?
|
# ? Apr 3, 2014 21:41 |
|
I hope you can still detour over to Peach's castle in the N64 track and see what the Mario 64 castle looks like remodeled in HD.
|
# ? Apr 3, 2014 21:43 |
|
Quest For Glory II posted:Mario Kart 8 producer Hideki Konno on Blue Shells: Guys like Sakurai and Konno think "game balance" means "making sure everyone gets a chance to win" not "the most skilled person wins" I mean, I'm getting and playing the poo poo out of MK8, but that really seems to be what they think
|
# ? Apr 3, 2014 21:46 |
|
TheQat posted:Guys like Sakurai and Konno think "game balance" means "making sure everyone gets a chance to win" not "the most skilled person wins" Uh, that's what most game designers think. That's why winning off a good top deck is important in trading card games and why valve put random crits in team fortress 2. It's hugely important that a new player has at least a chance to win against a skilled opponent or they won't want to keep playing.
|
# ? Apr 3, 2014 21:55 |
|
Nah just implement matching that puts new people with new people.
|
# ? Apr 3, 2014 21:59 |
|
g0lbez posted:You can? In local and maybe in a private match online on mkwii, you definitely can. There are multiple settings for items on mkwii
|
# ? Apr 3, 2014 22:01 |
|
I don't mind some item rubberbanding as long as it's dialed back from what it was like in Mariokart Wii. That game was a constant cycle of being bombarded from first to last, then getting charity items that dragged you from last to first. The result often felt out of your hands, moreso than any other MK game. MK7 was much better-tuned, but that was handled by Retro, who aren't doing MK8.
|
# ? Apr 3, 2014 22:01 |
|
Kabanaw posted:Uh, that's what most game designers think. That's why winning off a good top deck is important in trading card games and why valve put random crits in team fortress 2. It's hugely important that a new player has at least a chance to win against a skilled opponent or they won't want to keep playing.
|
# ? Apr 3, 2014 22:06 |
|
Not sure if this is already known, but Tropical Freeze appears to be $10 off ($39.99) right now on Amazon and Best Buy. And apparently Walmart has it for the same price, except that's the regular price for it and not a sale price. I haven't bought a game for the Wii U in a while so I'm headed to Best Buy to pick this up!
|
# ? Apr 3, 2014 22:10 |
|
TheQat posted:Guys like Sakurai and Konno think "game balance" means "making sure everyone gets a chance to win" not "the most skilled person wins" The blue shell is also a real balance tool, though. In Mario Kart if you're in first you are protected from a lot of poo poo. You're not in the middle of the pack getting slowed down by getting hit with triple red shells or people in front of you dropping green shells or bananas or fake item boxes, or getting hit by bullet bills or people with stars. If you're in first you might have one guy behind you throwing a single red shell you can easily block. The blue shell evens out the field a bit because otherwise if you pull out in front you're going to be moving at a faster average rate than all the people getting constantly hosed over since almost nothing can touch you. If there's a blue shell coming out every second then yeah it'd be too much, and that's why it should come out at a tuned rate, but to say that the blue shell is totally random bullshit is pretty short sighted.
|
# ? Apr 3, 2014 22:37 |
|
I think I liked the Blur and SARS implementation more. (well blur more because you knew what you were going to get and could intentionally get the item). Spammable, but also avoidable with proficient skill.
|
# ? Apr 3, 2014 22:47 |
|
Kabanaw posted:Uh, that's what most game designers think. That's why winning off a good top deck is important in trading card games and why valve put random crits in team fortress 2. It's hugely important that a new player has at least a chance to win against a skilled opponent or they won't want to keep playing. Supercar Gautier posted:I don't mind some item rubberbanding as long as it's dialed back from what it was like in Mariokart Wii. That game was a constant cycle of being bombarded from first to last, then getting charity items that dragged you from last to first. The result often felt out of your hands, moreso than any other MK game.
|
# ? Apr 3, 2014 23:02 |
|
Kabanaw posted:Uh, that's what most game designers think. That's why winning off a good top deck is important in trading card games and why valve put random crits in team fortress 2. It's hugely important that a new player has at least a chance to win against a skilled opponent or they won't want to keep playing. Winning coming down to pure chance also stops people from playing too, it's a lose-lose. Even in a non-competitive game like Mario Kart it gets pretty boring when someone lost the lead because someone else had the right item given to them at the right time.
|
# ? Apr 3, 2014 23:20 |
|
greatn posted:I hope you can still detour over to Peach's castle in the N64 track and see what the Mario 64 castle looks like remodeled in HD. You can't, first thing I looked for in the trailer. The road's barriered off.
|
# ? Apr 3, 2014 23:26 |
|
Droid Washington posted:Not sure if this is already known, but Tropical Freeze appears to be $10 off ($39.99) right now on Amazon and Best Buy. And apparently Walmart has it for the same price, except that's the regular price for it and not a sale price. I haven't bought a game for the Wii U in a while so I'm headed to Best Buy to pick this up! I hate to quote myself, but I just got back and not only got Tropical Freeze, but until tomorrow you get 15% off accessories for buying a game.
|
# ? Apr 3, 2014 23:32 |
|
Sire Oblivion posted:Mario Kart gets pretty boring when someone lost the lead because someone else had the right item given to them at the right time. Depends on if you were in the lead or not!
|
# ? Apr 3, 2014 23:36 |
|
A Yolo Wizard posted:I think I liked the Blur and SARS implementation more. (well blur more because you knew what you were going to get and could intentionally get the item). Spammable, but also avoidable with proficient skill.
|
# ? Apr 3, 2014 23:55 |
|
Chaltab posted:I like the way the Blue shell was implemented in Mario Kart 64, where it didn't fly or explode. If you heard it coming you could take steps to avoid it, like breaking hard and letting it clobber the former second-place driver. First place gives you mushrooms just so you can counter blue shells. I remember doing a online race with a guy I know and he was in 6th but he hates when I win for whatever reason so he tossed a blue shell at me- saw it start it's dive down and used the mushroom to dodge it and he loving exploded at me for "BULLSHIT IT'S SUPPOSED TO HIT YOU"
|
# ? Apr 3, 2014 23:59 |
|
All this item talk got me thinking, I hope next Mario Kart we get is a new Double Dash.
|
# ? Apr 4, 2014 00:09 |
|
The Bee posted:If they could bring freaking Baby Daisy back Dry Bones had better be on the way too. Mario Dry Bones Daisy *probably true
|
# ? Apr 4, 2014 00:09 |
|
Electromax posted:Depends on if you were in the lead or not! Nah, feels like a hollow victory for me because I didn't outplay the other players I got a good dice roll which has absolutely nothing to do with my skill. Different strokes.
|
# ? Apr 4, 2014 00:17 |
|
.TakaM posted:Dry Bones won't be returning because of his name, Nintendo doesn't want the results screen after a race saying things like*: Bowser? I hardly know 'er!
|
# ? Apr 4, 2014 00:33 |
|
Sire Oblivion posted:Nah, feels like a hollow victory for me because I didn't outplay the other players I got a good dice roll which has absolutely nothing to do with my skill. Different strokes. Do you ever play any sort of card game? Almost every successful modern game has a not-insignificant luck factor.
|
# ? Apr 4, 2014 02:40 |
|
njsykora posted:You can't, first thing I looked for in the trailer. The road's barriered off. Nintendo, you loving monsters.
|
# ? Apr 4, 2014 03:05 |
|
Misandu posted:Do you ever play any sort of card game? Almost every successful modern game has a not-insignificant luck factor. No, it's also the reason I don't care for turn-based RPGs.
|
# ? Apr 4, 2014 03:28 |
|
My strategy in 150cc since the N64 days thanks to blue shells and thunderbolts has been to fall back and grab a super item, race back up to 2-3rd holding onto that item until the final stretch, then using it at the last second to minimize the chances of being randomly screwed. It wouldn't be nearly as bad if these items weren't combined with opponents rubber banding with 1st place in the more recent games.
|
# ? Apr 4, 2014 03:45 |
|
My strategy is to be good at the game. If you get hit with a blue shell then you deal with it. If you are good at the game, most of the time you get hit you will only fall a short distance back and often will still be in 1st. The really bad one is the lightning bolt. But no one bitches about that for some reason.
|
# ? Apr 4, 2014 03:53 |
|
One of the tricks to deal with the blue shell(at least in DS and 7) is to keep an eye on the items. If someone has a blue shell, then it's time to slam on the brakes and let some other schmuck take the hit.
|
# ? Apr 4, 2014 04:06 |
|
Waltzing Along posted:My strategy is to be good at the game. If you get hit with a blue shell then you deal with it. If you are good at the game, most of the time you get hit you will only fall a short distance back and often will still be in 1st. The really bad one is the lightning bolt. But no one bitches about that for some reason. Bitching about Mario Kart is a bizarre, if popular, pastime. In my experience the better player wins the most matches out of 100, but won't necessarily win any given race. It might be less aggravating if people took a little longer view of their performance. I'm not saying you should scratch tally marks into a notebook every time you finish a race of Don't Drink and Drive, but let the die rolls balance out and there's a large skill element to the game, no question. edit: thetoughestbean posted:One of the tricks to deal with the blue shell(at least in DS and 7) is to keep an eye on the items. If someone has a blue shell, then it's time to slam on the brakes and let some other schmuck take the hit. Also screen-peek like crazy in local multiplayer, or at least keep your ears tuned. No blue shell should be a surprise. pokeyman fucked around with this message at 04:10 on Apr 4, 2014 |
# ? Apr 4, 2014 04:08 |
|
Whose ePeen is so tied to their MarioKart rankings that they actually get butthurt about blue shells? FUN. It's for FUN. also
|
# ? Apr 4, 2014 04:27 |
|
njsykora posted:You can't, first thing I looked for in the trailer. The road's barriered off. Except the road was barriered off in the original, too. The whole track was. That jump was really the only way you could actually fall off that track, short of getting star rammed near the barrier or some crazy item combo. However, it does seem like the slope is shallower than the N64 version, so you can't get any unnatural air to attempt the jump with. That plus the track starts in anti-grav mode right after the starting line, which probably limits how high you can go over the track.
|
# ? Apr 4, 2014 04:32 |
|
gameface posted:Except the road was barriered off in the original, too. The whole track was. That jump was really the only way you could actually fall off that track, short of getting star rammed near the barrier or some crazy item combo. However, it does seem like the slope is shallower than the N64 version, so you can't get any unnatural air to attempt the jump with. That plus the track starts in anti-grav mode right after the starting line, which probably limits how high you can go over the track. In Mario Kart 64 that road wasn't blocked. You could drive right up to the castle.
|
# ? Apr 4, 2014 04:37 |
|
|
# ? May 28, 2024 08:05 |
|
Spacebump posted:In Mario Kart 64 that road wasn't blocked. You could drive right up to the castle. I must have misunderstood the question, then. I was talking about Rainbow Road, not Royal Raceway. EDIT: Maybe I didn't see the quote when I was typing my reply.
|
# ? Apr 4, 2014 04:38 |