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Go the other way, make Social Justice Bot
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# ? Apr 2, 2014 15:30 |
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# ? May 23, 2024 16:27 |
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Fuzz posted:I had toyed with the idea of an astromech with the Obligation Obsession - Women's Underwear, to make a pervy old R2 in the dirty old anime grandpa sense... constantly running into women's legs to look up their skirts, pinching girl's butts with his pincers, wearing panties over his dome on occasion, etc. Considering we spent part of last night's "7th Sea" game talking about Ranma 1/2 and the panty-obessed grandfather in that anime... He is asking me about weapons, since he doesn't want to sit in the corner all the time. I don't have the book in front of me, but R2's can get a shock/stun type of weapon, right?
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# ? Apr 2, 2014 16:12 |
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If one of my players wanted to play an Astromech with a mounted blaster, I would let them.
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# ? Apr 2, 2014 16:15 |
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There isn't really anything in terms of droid equipment since you treat them exactly like any other character. You just give him a weapon and claim it's built-in.
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# ? Apr 2, 2014 16:17 |
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PantsOptional posted:There isn't really anything in terms of droid equipment since you treat them exactly like any other character. You just give him a weapon and claim it's built-in. Yeah, he told me the Death Star R2 units had blasters in them. If he can give me a good enough reason for him to have a built-in blaster, I'll give it to him. And he's thinking about his Obligation being a pissed off casino owner who’s after him. The player either skimmed credits and bailed or wiped the books and bailed.
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# ? Apr 2, 2014 16:42 |
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R2-Q5 didn't just have a blaster, he had had a hidden secret blaster cannon - motherfucker had a space bazooka tucked up inside him. I don't even pretend to know how that worked, it's just one of those EU things.
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# ? Apr 2, 2014 16:50 |
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HIDDEN DOME MOUNTED FLAMETHROWER.
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# ? Apr 2, 2014 17:18 |
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Let his be one of these.
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# ? Apr 2, 2014 17:50 |
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My droid's obligation is his obsession with upgrading himself. You see, back in the Clone Wars, he was a tank (tank droid), and he's had several bodies since then, always trying to work his way back to being a tank. Now he's got some sick armor, a shoulder mounted missile tube, and a repeating blaster for an arm (with bonus under-barrel net gun), so he's feeling pretty tanky. This obligation leads to him doing ridiculous things in search of better weapons and armor, like charging a bunch of Wheel security, guns blazing, because someone dropped a missile tube...
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# ? Apr 2, 2014 17:54 |
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The droid in my group was a doctor with an obsession about becoming more human. He did a lot of creepy poo poo in character like performing unnecessary surgeries "for research" and always carrying synthflesh to smear in himself.
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# ? Apr 2, 2014 19:57 |
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After watching you guys craft a great story out of "my players need to shake down a casino owner," I am going to ask for help as well. My players are bad at managing their obligation, which means a Moff who's in the process of executing his own Project Valkyrie is sending the players to the Emperor's secret base on Byss. The players successfully obtained a shuttle and are en route to Byss, but I have no idea what to actually have them do or what they need to obtain and get out with alive to fulfill their obligation. The Moff just said "Give me something I can use to execute a coup and prove that the Emperor is actually a bugnuts-insane Sith Lord and not a benevolent administrator."
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# ? Apr 2, 2014 21:24 |
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R2 units can wield blasters just fine
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# ? Apr 2, 2014 21:37 |
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Well, now that we finally (sorta) have the full 3-man crew together, the Stubborn Gundark flies at midnight! Not that we've even lit the Wayfarer's main drive units up to leave Eriadu yet. We're at 4 BBY, and our shipping company just got nationalized by the Empire. We quickly did some questionable paperwork, and got an even dirtier loan from a Caamasi crime lord to fix up the company's last broken-down Wayfarer medium transport, and now he wants us to start coming up with money for him, fast. An ex-coworker who's now working for the new, Imperial-approved boss tells us his tale of woe, that he was a replacement crewer onboard one of their freighters when someone else was sick... and saw them take an Imperial weapons shipment to a pirate asteroid base out in the middle of nowhere, unloading the unlisted part of the cargo. He didn't feel so good about giving weapons to pirates, but the last person who accused Lurix of it was taken away as a traitor to the Empire. So, after checking spaceport logs, we find that another LurixCorp ship is headed to the same fake destination. To get more precise info on its flight path, we break into our old office, by turning the power off to get through the security cameras and such. After successfully slicing in, we're detected by the guards there, who are people that my Mechanic character cares about as ex-coworkers, but we manage to stun them and drag them into their bunks in the break room so they might think it was just a very exciting dream. Now we're swindling a LurixCorp surplus store guy out of a Hanger Pod for our Wayfarer. We just tricked him into thinking that he doesn't have a custom pod, but a standard one, and traded the current cargo-only pod we had for it. Now if we find 2 starfighters, they can base off of our ship... We've jumped in ahead of the Action VI transport Yolanda, which has finally shown up along its flightplan, and we're rolling init now! Edit: The Action VI launched an A-7 Interceptor, and we hit it with a shot and then convinced its pilot to bail. We overhauled the Action VI and it surrendered. It's full of Imperial Army Uniforms (Yoinking a crate of those for shenanigans!), foodstuffs, walker/repulsorlift parts, and... oh yeah, Heavy Blaster Cannons, more of them than we could possibly carry in our ship. Yes, we are spacing all 21 of our prisoners even though they surrendered. Edit edit: Did I mention that we're probably going to slam the Action VI into the pirate base in our next session? KlavoHunter fucked around with this message at 05:14 on Apr 3, 2014 |
# ? Apr 3, 2014 02:18 |
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Got my first PC concept back! X X X X X Race: Astromech Droid Obligation: Bounty Career: Mechanic/Slicer Name: R2-L7, "Lucky #7" or just "Lucky" to most Colors: Deep red trimmed in gold Casino owner Fek'lar Drax specifically tracked down a droid with R2-L7's designation to serve as mascot and to perform maintenance in his casino, "The Lucky 7". Ever a superstitious and paranoid man, he also put R2-L7 in charge of running the tables, not trusting a living being to be honest enough to do it. Drax's superstition also caused him to never wiped R2-L7's memory, believing that doing so would be bad luck, leading to R2-L7's eclectic personality. He believed R2-L7 to be his his good luck charm and referred to him as Lucky #7. And for a while business was good. Until Lucky finally got tired of Drax making him adjust the gaming tables to cheat his customers. Lucky caused an obvious fault to occur at a sabbac table filled with Imperial officers which lead to Drax's arrest. Lucky also wrote a subroutine that dumped the some of the money Drax had cheated the customers out of into a separate bank account that Lucky used to smuggle himself off planet. Drax's paranoia has correctly lead him to assume that Lucky betrayed him and though still in jail put a bounty on the droid so that he can get his money back. X X X X X I like it, he’ll probably end up on the slicing side of things with a side of mechanical skills. I already know how I’m going to get him into the group – on the run from a bounty hunter, he rolls into a cantina and hides behind the Chiss Mercenary PC, who the bounty hunter asks to move so he can get to the droid in a semi-rude manner… He’s going with the stun weaponry for now as well.
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# ? Apr 4, 2014 12:49 |
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Just gonna drop a link here in case anyone is interested, I'm recruiting for a PbP of the new Jewel of Yavin module if anyone wants to apply.
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# ? Apr 4, 2014 15:29 |
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In my game the PCs got their ship in the first session when pirates attacked the ship, killed one of the three Duros brothers who owned it and seriously wounded another. The two remaining brothers just want to go back home to Duros now but the PCs won't/can't take them themselves due to reluctance to go into the Core sectors. Tonight they're going to have to secure passage for the Duros on some other ship. I have the vague idea that they will have to search the spaceport/cantina for a pilot willing to go to Duros and they will have to make sure to pick one who's trustworthy, will give them a fair price and maybe has some sort of medical supplies on the ship. I'm not sure how to make it more likely that the PCs will interview a couple spacers instead of just paying the first one whatever. I would like one of the people they interview to be a slaver and if they gently caress up and have him take the Duros they find out later that they made a huge mistake trusting this guy. How would you guys run something like this? What's the EotE equivalent of a "Sense Motive" check and how would you clue in your PCs that they shouldn't be taking people on face value?
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# ? Apr 4, 2014 17:26 |
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Perception works pretty well, tailor how much you give them based on threat/advantage.
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# ? Apr 4, 2014 17:30 |
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Just tell them that they know that a lot of pilots are disreputable. Ask them how they know this. Rumors? Experience? Use the answers to world build or get character background. I don't prompt players for rolls unless they are doing something active. A slaver trying to trick the party during negotiation is Deception on the slaver's part, difficulty being the highest Discipline in the party, with setback for multiple PCs with Discipline. If a PC argues for a different skill and they can tell a story of how it's relevant, use that skill as difficulty OR give them their own active roll to do whatever they're doing, if it's active. Rolls are for actions, difficulty is for passive defense, imo. Lunatic Pathos fucked around with this message at 17:52 on Apr 4, 2014 |
# ? Apr 4, 2014 17:48 |
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Question for anyone who's read "Jewel of Yavin." Should a group of new characters be able to handle the heist? Or would it be advisable to throw some bonus XP at them for character creation? Looking for a second opinion on this - I think it'll be challenging, but with intelligent preparation, not impossible. Related question - anyone know what a Nubia Star Drives Courier-class yacht looks like?
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# ? Apr 5, 2014 15:39 |
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It probably looks a lot like the big silver ship from Naboo in Phantom Menace, the one they use to go from Naboo to Tatooine to Corsucant. Same company made both and cursory searches indicate that all their ships tend along a certain design style.
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# ? Apr 5, 2014 15:46 |
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PantsOptional posted:It probably looks a lot like the big silver ship from Naboo in Phantom Menace, the one they use to go from Naboo to Tatooine to Corsucant. Same company made both and cursory searches indicate that all their ships tend along a certain design style. Yeah, "sleek" and "silvery" seem to be the rule of thumb with their ships. I just *know* I'd be asked to know what it looks like at some point, and not having an image at all is a bit unfortunate.
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# ? Apr 5, 2014 15:49 |
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PantsOptional posted:It probably looks a lot like the big silver ship from Naboo in Phantom Menace, the one they use to go from Naboo to Tatooine to Corsucant. Same company made both and cursory searches indicate that all their ships tend along a certain design style. There's also one at the start of Episode 2 that looks similar but is more of a space B2.
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# ? Apr 5, 2014 15:53 |
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Fuzz posted:There's also one at the start of Episode 2 that looks similar but is more of a space B2. There's a bullet shaped one when they go to Tatooine and Geonosis, and one in episode 3 when they go to Mustafar that looks like a mix of those two. Really, if it's a Nubian ship, just say it's aerodynamic and entirely chrome-plated and you'll be fine.
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# ? Apr 5, 2014 16:32 |
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We were discussing campaign ideas in IRC, and a great one came up: Star Wars Predators The Hook: Trandoshans have captured you and released you on their hidden Hunting planet. Survive. The Twist: It's two games, one game is the Prey, struggling to escape and survive. The other is the Trandoshans, hunting the prey. 2 GMs. The Players: 6-8 Prey, like 2-3 Trandos. Prey would start with minimal equipment but get an Obligation bonus. Trandos would get no Obligation boosting, but they'd get a decent lump-sum of cash to share and split up amongst themselves to equip themselves. Force Emergents/Exiles would be allowed for the Prey, to make it even more interesting. The Rub: You'd have to have an honor system to not read the opposite side's thread and cheat. Probably the easiest method would be an offsite forum with 2 passworded subforums. Both GMs would keep up on both games and strategize together and post in both games, just to keep both games moving along. The Players would mostly run the show anyway, since it's hunter/hunted, the GMs are just arbitrators, really. So... who wants to run it? :P Trandoshans could be replaced with Mandolarians and it could be set in the Old Republic or whenever, too. Or just straight up Bounty Hunters, who really cares? EDIT: As an added layer to keep it interesting, have the submissions be done privately, so either side wouldn't even know what their opposition's stats were. Like you setup an email account and have people email their sheets in, then put them up on two google docs for either team and only give the links to those team's players. Fuzz fucked around with this message at 02:41 on Apr 6, 2014 |
# ? Apr 6, 2014 02:37 |
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Does anyone know anything more than what wookiepedia has on the Xanter-class deep-space exploration frigate? It's in Enter the Unknown and sounds cool as gently caress, but there's not any imagery or anything. Croatian?
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# ? Apr 9, 2014 02:01 |
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It is a new ship class introduced in Enter the Unknown, and yeah, there wouldn't be any imagery or anything, because FFG hates us. I imagine it'd look like this: The old clone wars design with some obvious changes to increase away from port time.
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# ? Apr 9, 2014 03:26 |
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Just had our first session with characters we made and the DM's first (at least partially) custom game. We are all total newbies to any kind of tabletop gaming, but did some beginner stuff together. This is way more fun already. We are playing remotely with google hangouts because we're all over the country, and it works pretty well I think. And finally, hilariously, we discovered tonight that my brother and I made eerily similar characters. Hah.
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# ? Apr 9, 2014 05:14 |
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i have a problem. For some reason I really enjoy making deck plans for ships that don't have them for EotE games...
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# ? Apr 11, 2014 17:03 |
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treeboy posted:i have a problem. For some reason I really enjoy making deck plans for ships that don't have them for EotE games... Make an Action IV plan.
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# ? Apr 11, 2014 17:05 |
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treeboy posted:i have a problem. For some reason I really enjoy making deck plans for ships that don't have them for EotE games... This is only a problem if you don't share all of them with us.
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# ? Apr 11, 2014 17:27 |
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treeboy posted:i have a problem. For some reason I really enjoy making deck plans for ships that don't have them for EotE games... As the GM for the game that this ship is for, my players thank you.
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# ? Apr 11, 2014 23:02 |
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Does this thread have a web coding master? I've started trying to make something for this: http://blog.roll20.net/post/82092273480/data-delve-dev-blog-2-introducing-character-sheets But my skills are limited to what I learned about 15 years ago in high school :/
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# ? Apr 12, 2014 21:11 |
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That's interesting, I'd look at building one for my IRL game, but it looks like it requires the Mentor Roll20 level, whatever the hell that is, so it'll have to wait until it goes public. I also heard rumors that the Orokos guy was going to do Importable character sheets from OggDude's Character Generator, but I haven't seen anything about that for a while.
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# ? Apr 13, 2014 04:01 |
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Mustache Ride posted:That's interesting, I'd look at building one for my IRL game, but it looks like it requires the Mentor Roll20 level, whatever the hell that is, so it'll have to wait until it goes public. Mentor on Roll20 means you are paying $10/month to support it.
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# ? Apr 13, 2014 05:48 |
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Does anyone have Age of the Rebellion data for the character generator? My group's about to start a campaign using the beta book and it'd be handy to be able to use the character software for this campaign too - it makes things so easy! Or would that data count as FILES? My group misunderstood the wound/critical/death rules and it's actually made things more fun at our table. We've been playing where you don't get KO'd when you go over your wound threshold, but you keep taking everything as critical hits and you only get Taken Out if a crit would cause you to be. So our GM's thrown some harder fights at us where we fight tooth and nail to survive, and we come out of it with broken legs (one guy lost his eyes but got them restored shortly after by a double-Triumph medicine roll on my part). It changes the tone of combat a little and gives the GM a lot more wiggle room for fight balance.
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# ? Apr 14, 2014 02:41 |
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Xaander posted:My group misunderstood the wound/critical/death rules and it's actually made things more fun at our table. We've been playing where you don't get KO'd when you go over your wound threshold, but you keep taking everything as critical hits and you only get Taken Out if a crit would cause you to be.
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# ? Apr 14, 2014 03:09 |
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Xaander posted:Does anyone have Age of the Rebellion data for the character generator? My group's about to start a campaign using the beta book and it'd be handy to be able to use the character software for this campaign too - it makes things so easy! Or would that data count as FILES? I imagine it would be files unless you could prove you have the book. I don't have the info, but if someone is willing to send you the data, I suppose you could send a picture of your SA name with your copy of the book as proof. Then again, I'm not an expert on copyright law and all that. EDIT: Tharizdun posted:Is that not the rule? I've only ever done it that way. When you go above your wound threshold, your character gets knocked out and they suffer a critical injury. I guess if someone keeps beating at the unconscious person, they'll keep taking wounds, and therefore critical injuries, but they'll otherwise just lay there till they go below their threshold again.
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# ? Apr 14, 2014 03:10 |
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Captain McStabbin posted:I imagine it would be files unless you could prove you have the book. I don't have the info, but if someone is willing to send you the data, I suppose you could send a picture of your SA name with your copy of the book as proof. Then again, I'm not an expert on copyright law and all that. The software itself is free and gets around Files by telling you to refer to the rulebook for baaasically everything (Ever talent just has its name and the page it's on in the core book). You can download it here, for anyone who hasn't seen it yet. It's really handy. Sixto Lezcano fucked around with this message at 03:52 on Apr 14, 2014 |
# ? Apr 14, 2014 03:36 |
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Xaander posted:The software itself is free and gets around Files by telling you to refer to the rulebook for baaasically everything (Ever talent just has its name and the page it's on in the core book). Oh, I thought you wanted someone to export the data with the relevant info from the book, like I've just been spending the past day or so replacing all the Core Rulebook references with the actual info from the book. If you just want the page numbers for Age of Rebellion, redownloading the whole thing should grab the files for it. I know that I did it recently and it's got pretty much everything released so far, as far as I know.
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# ? Apr 14, 2014 04:23 |
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# ? May 23, 2024 16:27 |
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Captain McStabbin posted:When you go above your wound threshold, your character gets knocked out and they suffer a critical injury. I guess if someone keeps beating at the unconscious person, they'll keep taking wounds, and therefore critical injuries, but they'll otherwise just lay there till they go below their threshold again.
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# ? Apr 14, 2014 04:40 |